A damn good Mario Kart. Visuals may not always be up to snuff, but smooth controls, plenty of options, and a great fanbase keep it alive to this day.

A middling Persona game. Its themes feel rushed and underwritten. While a smaller playable cast means more time spent on them, it also means less variety in gameplay. Far from a bad game, but the Persona series can be so much more.

Very few flaws in this game. Other than a few tropes spilling in from anime culture, and a certain character being written in almost like an OC, the game feels perfect. Engaging story, gripping villains, and just one of the smoothest games out there.

It's kind of a shame this was the most accessible version of Persona 3 until Reload came out. It's far from a bad game, since it carries over Persona 3's excellent story, albeit truly awful villains. However, the PSP holds this game back heavily by making the player a cursor hovering over a PNG 75% of the game.

Such an enjoyable little game. Without the glitches, of which there are too many to ignore, the game is just adorable. The nature of the game's limited time means that repeat playthroughs are especially satisfying as you watch your days taken fall, as well as your Pikmin lost.

The game is a very interesting leap forward from its predecessor. Giving Yellow Pikmin more of a purpose, as well as adding the Purple and White Pikmin make the planet feel that much more alive. The lack of a time limit hurts the game, as there are no stakes for completing the game fast other than personal reward. Frustrating at times with the randomly generated caves often creating abominations only seen in Mario Maker. Yet, those same caves give the game plenty of girth in terms of playtime.

Way too easy of a Pikmin game. The time limit is back, but with one exception, the player adjusted time limit serves no threat. The game feels the need to constantly add cutscenes that take far too much time, especially compared to the silent and eerie nature of its two predecessors.

If you were to ignore the full hour of tutorials forced upon the player, with no New Game + to allow skipping even on future playthroughs, Pikmin 4 is a delightful game that was worth the long wait. It took the best parts of each previous game in the series and trimmed the fat.

For an NES game that was the first of its series, this isn't that bad. That being said, going through it now is a slog. Even the 2x provided by the natural emulator still feels far too slow. Inventory management is a mess and will take up at LEAST 50% of your time. The only reason to play this game is just to say you have. Do not start here if you want to get into the series.

Certainly an interesting Fire Emblem game. It definitely feels more refined from the original game, mostly due to the axing of inventories in general. If you want to experience this game, you should really just play Echoes. Or, if you want to say that you've played every Fire Emblem game, fine. It's at least more bearable than Fire Emblem 1.

A fine game. A mediocre game. If you want to play Marth's story(s), but don't want the meddling of modern innovations seen in Shadow Dragon DS, then this game suits you perfectly fine. It cut a few characters and maps, but overall doesn't bring much.

What a game. One of the best Fire Emblem stories to date. Its mechanics are surprisingly very interesting, even today. It is the progenitor of modern Fire Emblem and its dating mechanics. Go in blind, and just enjoy the ride. Also, the maps are really long, but doesn't that just mean more game?

One of the most interesting Fire Emblem games ever. I wouldn't go in entirely blind. Find a guide on Youtube in order to really enjoy the game. Lots of random stuff thrown at you without any warning. Genuinely a very interesting game, just one that you need to be prepared for.

A very fun game bogged down but the GBA Fire Emblem's simple mechanics and certain weird choices when it comes to the difficulty. The characters in this game are extremely unbalanced, but that's kind of the charm. The game feels very rewarding in various different ways, most of which other Fire Emblems can't touch.

A Fire Emblem game. Not much more to say. It's a great place to start, but after playing other games in the franchise, the milquetoast flavor of this game makes it hard to come back to. The story is often times nonsensical, a low amount of characters means little encouragement for replaying the game, and the game is fairly easy. Despite all of this, I can't help but feel the charm oozing out of this game.