Gone home is worthless.

It is one of the most uninvolving and uneventful walking sims ever and has next to nothing to offer but a somewhat dense atmosphere.
And even said atmosphere suffered because of the games age, since much of that atmosphere comes from the fact that the house the game takes place in was well designed for its time. It had a homey feel to it and felt crammed and cozy enough that one might think people could live there.

However this holds absolutely no candle against the more recent video game homes, seen for example in Uncharted 4.

And while the story, its premise and solution is unique, at least for video games, unique doesn't mean interesting and it certainly doesn't mean good.

Aaaaaand the resolution of the story has to be one of the most unsatisfying, throwaway, lazy and cheap resolutions to any story ever. Something that was surely done exclusively for the purpose of subverting expectations.

Please stay away from this pretentious hipster garbage.

Deadly premonition is horrible.

The graphics suck, the animations suck, the audio editing sucks, the sound mixing sucks, the voice acting sucks, the textures sucks, the controls suck, the camera SUCKS, the combat sucks and so on.

Basicailly every technical aspect of this game except for the OST itself has been fucked up beyond belief.

And it's also one of the best horror games ever because of it's engrossing story, magnetic characters, sublime protagonist and unrelenting horror atmosphere.

And these positives utterly obliterate the legendarily bad technical execution.

Deadly Premonition is still an absolute masterpiece. The worst masterpiece of all time, but a masterpiece nonetheless.

Super Mario Galaxy 2 is, while fun and competently made, a soulless husk of a video game with all the charm and personality of the first game removed replaced with... levels.. and a spaceship... formed like a Mario-Head.

Congratulations.

It has no characters, no charming rosalina story, a throwaway intro that seems like a borderline parody and no Hub- or Overworld to offer.

It has not even a fleeting shadow of the feeling of achievement and triumph that made the first one such an amazing video game.

There is just... levels. More levels. That's it.

... and Yoshi, I guess. But since I fucking hate Yoshi, that is not a positive right there.

This absolutely should have been a DLC to the original and how anybody could ever think of this as a better game than the first Mario Galaxy is utterly beyond me.

When I watched the staff roll after finishing this abomination, I was absolutely, positively convinced of being considerably dumber than before.

Yeah, RDR2 can be frustrating. It can be rigid, it can be fiddly, it can be patronizing.

But that does not change the fact that it has some of the best writing and characters, as well as some of the best vocal performances, of any piece of fiction in any form of media I have ever seen or experienced.

The trifecta of Sadie, Arthur and John are all amogst the ranks of my very favorite fictional characters of all time (and not just in video games).

... if you kinda hate this, I completely understand. But if you are patient, and if you like a subdued storytelling, than you have one of the most overwhelming and emotionally evocative epic westerns of all time waiting for you.

"You did your worst, you tried your best,
now it's time to rest."

Most of the time:

FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
I FUCKING HATE THIS FUCKING GAME! FUCKING KILL IT WITH FIRE!

... but in the end, it's always ginning like an idiot and being like:

"This game is so FUCKING Awesome."

2020

I wanted to like this so badly because of Yu and Kay and the very strong first impression, but, leaving aside the exploration and movement, I just hated the stale, barely functioning gameplay loop and its manipulative resource collecting more and more with each passing minute, so I simply couldn't.

I like the romance. But aside from that, this game is just a pantomime.

Cringe, but at least somewhat charming.

It's like David Cage smoked a lot of weed, licked a lot of toads and dropped a lot of acid, and then finally, when he was higher than the highest kite, he was like:

"Hey, you know those fire emblem games? I wann make one of those, but go full weeb simulator this time! And forget about the story. We'll just distract everybody with pretty characters, nice music and a whole lot of incest bait. They'll never notice."

The one thing I just love about Tales of Vesperia is its understated story.

There are no Demons, Devils, Angels and Gods, no gigantic monsters and you don't travel to alternate dimensions or through time.

There are only a few plot twists and the ones that exist are subdued and don't change anything fundamental about the course of the tale (get it?!?).

You still save the world in the end of course, but the path to that is actually pretty held-back.

I see how it may be weird for this to be a positive, but I found it really rather refreshing in the landscape of JRPGs and simply very charming and infatuating.

Tales of Berseria is a JRPG that has the conflict between emotion and reason as its central theme, with the main protagonist, Velvet Crowe, being the human embodiment of emotion for large chunks of the story.

This brave choice allowed Bandai Namco to portray Velvet as one of the most mesmerizing central characters from any piece of media and create some of the most heartwrenching. most cathartic. most enthralling story moments I ever had the pleasure of experiencing.

Arguably the very best game in the series and one of the better RPGs overall to come out after the turn of the millennia.