400 Reviews liked by XOJaca


The place where Hsu Hao's legend began.
All jokes aside, MK Deadly Alliance wasn't the sharpest sword in the bunch but it wasn't the dullest either.
Looking back at the roster, it wasn't a bad roster, it introduced a lot of new kharacters, be they even jobbers. (The song from the kharacter select screen is a certified hood classic)
The fatalities in Deadly Alliance were quite hit or miss, with some being rather dubious.
The gameplay, while not the best in the series, still managed to capture the essence of Mortal Kombat. It retained that signature MK feel, which is crucial for any game in the franchise.
The game suffered in my opinion because of the lack of game modes.
The story mode they offered was very basic and uninteresting, failing to engage players on a deeper level. More diverse and engaging game modes could have improved the overall experience.

This game was a big surprise. An emotionally gripping journey through the tragedies of World War I that uses beautiful art style, captivating storytelling and immersive gameplay mechanics.
The story of Valiant Hearts excels in capturing the human side of war, focusing on the experiences of ordinary people caught up in horrors of war. It's a deeply moving story, with great characters and each one has their own personal narrative.
I really loved this game, can't wait to try the new one someday.

Game Dev Tycoon is the only game i'ever bought on my phone because you know, if you pirate it you'll have no chance of getting too far into the game. At some point your games will start to get pirated and you'll go bankrupt eventually.
You start from a small garage and you end up growing into a major industry leader. I love the fact that the game begins in the early days of the gaming industry (around the 80s) and progresses through several decades, the furthest I got was to 300 years in the future 😅
The game is very engaging and it gives you freedom, you can create games by selecting various genres, themes, and platforms, and then manage the development process by allocating resources to different aspects such as graphics, sound, gameplay etc.

The game's biggest strength is it's replayability. As you progress, you unlock new technologies, game genres, and research options, allowing for increasingly sophisticated game development. There's also the challenge of staying ahead of industry trends and competitors. It adds a layer of strategic depth that keeps the gameplay interesting over multiple playthroughs.
The biggest flaw of the game is that at some point, you reach endgame and you stop unlocking new gameplay elements. I wish they supported this game for longer and added more depth to it.

All in all, this is a neat and unique idea of a game that gets addictive really quick.
Im sad that i never developed a game that got a pure 11/10 rating:((

Call of Juarez: Gunslinger was a surprisingly good game that put the series back on track after the disaster that was Call of Juarez: The Cartel. But did it truly redeem the franchise?

I loved the style of the game; it had a lot of personality. The cel-shaded graphics and comic book-inspired visuals gave it a unique look that set it apart from its predecessors. The narrative structure, with the protagonist Silas Greaves recounting his exploits, added a layer of charm and unpredictability as his stories often changed mid-mission, altering the gameplay dynamically.
The story was pretty good, with a blend of fact and fiction that kept things interesting. Silas's journey through the Wild West, interacting with legendary figures like Jesse James and Billy the Kid, was entertaining.
The gameplay itself was arcadey and fun, focusing on fast-paced gunfights and satisfying combos that rewarded precision and style. The skill trees allowed for some customization, letting you tailor the gunslinging to your liking.

Gunslinger was a game that definitely delivered, standing on par with Bound in Blood as the best in the series. It was a return to form, recapturing the essence of what made the series enjoyable in the first place.

Despite its success, Gunslinger was the last Call of Juarez game. The license is no more, and you can't buy this game anymore. The franchise seems to have been consigned to history, and it's a damn shame. Call of Juarez had so much potential, and it's disheartening to think it will remain dormant forever.

Call of Juarez: Bound in Blood was the first Call of Juarez game I played, and it left a lasting impression. It's a prequel to the original Call of Juarez, following the story of the McCall brothers.

The narrative is really good, capturing the tumultuous journey of Ray and Thomas McCall during and after the American Civil War. The scenery is cool and varied, featuring American Civil War battlefields, The Appalachian mountains, Apache villages, Mexican border towns, Gold mines, Canyons and more. Each location adds to the rich atmosphere of the Wild West.
The gameplay is solid, with the feature of choosing to play as either Ray or Thomas. Each brother has distinct abilities and weapon preferences, making for diverse combat experiences. Ray is a dual-wielding gunslinger, while Thomas excels with rifles and bows. The cover system works well, and the shooting mechanics feel satisfying and distinct.
The duels, while interesting, can sometimes be annoying. Nevertheless, they add a Western feel to the game.
The graphics, though not groundbreaking for a 2009 game, effectively capture the Western vibe. They might not be the best, but they do their job.
The soundtrack is pretty good, one track that stands out is "Mexico Fight" which perfectly complements the intense action sequences.

I can't decide which Call of Juarez game I like more, "Gunslinger" or "Bound in Blood." Both offer unique experiences and excel in different areas. It's a shame that we won't see any more Call of Juarez games, as the series had so much potential.

Call of Duty 2 is a classic that, just like the first game in the series, brings back some great memories for me.
This game throws you into the thick of World War II with three different campaigns, allowing you to see the war from the perspectives of American, British, and Soviet soldiers. Each campaign offers a decent variety of missions and environments, keeping the experience fresh and engaging.
The historical accuracy is pretty good. Whether you’re storming the beaches of Normandy or fighting in the streets of Stalingrad, the game does a great job of making you feel like you're part of the action. Some missions are intense, some are suspenseful, capturing the chaos and heroism of WWII battles.

Unlike many shooters at the time, this game ditched health packs in favor of regenerating health. This made the game feel less frustrating compared to its predecessor, allowing you to stay in the action without constantly hunting for health packs.
The main menu of Call of Duty 2 was a nice touch, with a very war-ish song and theme that set the tone perfectly.
Graphically, Call of Duty 2 was a leap forward. It looked good back in the day and still holds up pretty well.
Both Call of Duty 1 and 2 laid the groundwork for the series with their straightforward WWII gameplay. However, the modern "Call of Duty" games have expanded and evolved into something entirely different, the difference is stark. While today's games offer a lot more in terms of features and content, there's a certain charm and authenticity to the older titles that I miss.

I wish they would remaster the older Call of Duty games, as they were the ones most true to the series' roots. Call of Duty 2 remains a classic, and an underrated game, reminding us of what the series used to be and how it is now.

The thing with the first Uncharted is that it was a remarkable game for the year 2007, but it feels a bit wooden by today's standards. There are some aspects of the game that feel dated, which is understandable given its pioneering role in the series.

The story is alright, not groundbreaking, but it sets the stage for the series by kicking off Nathan Drake's adventure. The real highlight is the characters, especially Elena and Sully, who bring charm and personality to the game. Their interactions and chemistry with Nate make the narrative engaging, even if the plot itself is relatively straightforward.
For its time, Uncharted: Drake's Fortune was visually stunning. The lush environments, detailed character models, and fluid animations were a benchmark in 2007. While it may not hold up to the graphical standards of today, it still has a certain charm and showcases the technical prowess of Naughty Dog at the time.
The gameplay is decent, combining shooting and climbing mechanics that were innovative at the time. The cover system trick is a life saver, especially on Crushing difficulty where you die immediately. The game's areas are well-designed, capturing the Indiana Jones ancient lush jungle vibes perfectly. The mix of exploration, puzzle-solving, and combat keeps the gameplay loop engaging.
However, not everything is perfect. There are some annoying sections, like the Jet Ski segment with Elena, which can be frustrating and break the flow of the game. These moments are few and far between but noticeable enough to impact the overall experience.
The soundtrack is pretty much nonexistent besides "Nate's Theme," which every game in the series has recycled. It's Naughty Dog's fault, they fail to create more than one memorable track per game, whatever that game might be. This lack of a varied and impactful soundtrack can make some parts of the game feel less immersive.

Even though this is my least favorite Uncharted, it remains a solid game that set the stage for an incredible series. While it may feel dated and wooden in some areas, it remains an important piece of gaming history. The characters, gameplay, and overall adventure capture the essence of a great action-adventure game.
However, the fact that it didn't age as gracefully as its sequels and that the later games surpassed it in almost every aspect drags the game down a bit.
But despite its flaws and the superior quality of its sequels, it's still worth playing for anyone interested in the origins of Nathan Drake's epic journey.

This review contains spoilers

The second Uncharted significantly improved in many aspects over the first game, elevating the series to new heights. You can feel the leap in quality within the first hour of gameplay, it feels smoother, more polished, and overall, a more refined experience.

The game kicks off with the iconic falling train sequence, instantly grabbing your attention. This strong start sets the pace for the first hour, maintaining interest before picking up steam again mid-game. The narrative once again centers around the search for a mythical land, this time Shambala. The introduction of Chloe adds a fresh dynamic, but the reduced presence of Sully is felt. Elena shines once more as a key character, and while the antagonist Lazarevic is serviceable, he doesn’t quite steal the show. The story is compelling, with standout chapters like the dramatic train sequence and the thrilling Yeti encounter.
Traveling through stunning locations such as Borneo, Nepal, Tibet, and the Himalayas, the game offers breathtaking scenery and diverse environments. The gameplay enhancements are notable, particularly in the shooting mechanics, which feel more responsive and enjoyable.

⚠️SPOILERS⚠️
However, the ending, once an ending that I used to love, now feels underwhelming. Shambala, a mythical and sacred place, ends up being destroyed in a rather cliché manner. Instead of exploring its rich history and hidden secrets, the narrative opts for a dramatic but somewhat predictable conclusion. This destruction feels like a missed opportunity to delve deeper into Shambala’s mysteries and beauty, leaving me with a sense of lost potential. The game builds up this wondrous location, only to tear it down in a way that feels rushed and conventional, which diminishes the impact of reaching such a mythical place.

Despite this, Uncharted 2: Among Thieves remains an exceptional game. It might have its flaws, and some might argue it’s a bit overrated (I agree), but it undeniably pushed the series forward. With its improved gameplay, engaging story, and good visuals, it’s a memorable adventure that stands the test of time. While it may not be perfect, Uncharted 2: Among Thieves solidified its place as a cornerstone of the action-adventure genre and remains a must-play.

Então.....
Eu joguei uns 30%...

O jogo é bom, eu sei reconhecer isso, mesmo não tendo me divertido muito.
A direção de arte é excelente, a mecânica do terceiro olho é criativa, e a ambientação é maravilhosa.

MAS, é um jogo que ainda usa o sistema de "tank control" como resident evil 1, mas SEM câmera fixa, ou seja, o analógico esquerdo controla o personagem E a CÂMERA ao mesmo tempo, o analógico direito mal é usado, num jogo com câmera acima do ombro. Isso deixou muito convoluto o simples ato de ANDAR. Sim, joguei por aproximadamente 5 horas, e não aprendi a ANDAR direito.
Meu cérebro de gamer moderno não se acostumou com isso, é tudo muito duro, e controlar aquele personagem cego é quase impossível pra mim, Me senti um idoso jogando.

Primeira vez em ANOS que abandonei um jogo por não conseguir ter maestria sobre as mecânicas e minha própria coordenação motora. Talvez dê outra chance no futuro, mas pro gamer moderno, sugiro zerar pelo youtube.


um castle de nintendinho com as sprites de rondo, e não é nem piada, alguém dentro da konami achou que seria uma ótima ideia enfiar o controle do snes no rabo e programar o jogo com apenas dois botões, mesmo estando em 95 com um controle foda de 6 (SEIS) botões e o melhor classicvania da franquia de base.

é difícil conceber a ideia de dracula x, um "porte" de rondo — jogo desenvolvido pra um console muito poderoso até pra época — pra super nintendo, uma compressão de cd pra fita, ou seja, não daria pra portar o jogo, apenas refaze-lo. Essa adaptação não é primordialmente um problema, visto que o mérito de rondo ser tão foda não é mérito só da tecnologia e sim do bom desenvolvimento, então, dracula x não precisaria portar rondo, apenas tomar de referência o bom level design e ser fiel ao original, mas algo aconteceu e o controle entrou no cu de alguém e não saiu mais, encheram de escadas com dificuldade artificial e um dracula bosta cheio de buraco na sala vai se fude que ridiculo.

é complicado porque é a mesma capa, mas não associe dracula x a rondo, até porque ele falha em adaptá-lo e falha e ser um jogo de super nintendo, tudo a respeito dele funcionaria no nes, mas como disse antes, era 95 e um controle (foda) de 6 botões.

Um jogo simples de fases que tem uma gameplay repetitiva, que difere apenas nas estratégias para passar. A arte é bonita e é divertidinho (jogado gradualmente). Poderia ser mais curto, btw. Se rushar, o jogo pode ser bem chato.

Que DLC pica, 1 horinha e meia de muito conteúdo, todos os 3 capítulos são bem divertidos, o mais fraquinho é o da Jesse e ainda é bom, tiveram uma puta atenção aos detalhes, a paleta de cores diferente em cada capítulo, movimentação diferente pra cada personagem, mecânicas novas pra cada um e as várias referências pelo cenário, isso sem contar o final épico do capítulo do Breaker onde fizeram um jogo antigo e um adventure de texto bem legalzinho.

Começou divertidíssimo; Na metade, a repetitividade das missões deixou o ritmo monótono e; Finalizou magistralmente um lixo. Não há necessidade de uma duração tão longa pra uma pobreza de conteúdo.

Mecanicamente único, com um enredo com desenvolvimento de personagens muito bom, diálogos bons demais, é uma daquelas pérolas dos games desonhecidas que vale cada segundo. Ao invés de tentar continuando a copiar GTA, eles voltaram a ser como o próprio nome diz "Driver", e o foco do jogo está em dirigir em missões como os de ps1. Porém além disso o jogo vem com uma ideia muito boa de shift, pois o protagonista está em coma, e você ganha a habilidade de trocar de carros a qualquer momento, trocando meio que com o corpo de cada pessoa, isso rende momentos hilários, e muito conteúdo interessante. Unica coisa que não curto muito é que tem muita missão secundária com objetivos similares, e também não tem como jogar com marcha manual, mas de resto é um jogo extremamente satisfeito, inclusive de dirigibilidade e mecânicas no geral, história envolvente.