84 reviews liked by Yahya


Resident Evil 7 is such a baffling game to me. It's a game that manages to be the best Resident Evil of the modern era in some respects while also the worst modern Resident Evil in others. Whenever I think about this game and its imperfections, I always find myself with a lot more to say about it than I think I did, so I decided to replay this game and it's DLC to finally be able to get it all out in words.

If you looked at just the gameplay and presentation of RE7 you would see nothing really wrong with this game. RE7 was the first RE game to shift to a first-person perspective and I think it works surprisingly well to the point that the third person perspective hardly feels like a series staple anymore. This first-person perspective also adds to the horror element of this game, which when paired with the setting adds up to make one of the scariest RE games I've played. The setting of the Bakers secluded and condemned Louisiana estate is a really good one, each area in the estate matches to one of the Baker family and they all have a different brand of horror to go with them, making each of these main sections feel unique and interesting. The puzzles, combat, and resource management gameplay are all really good here as well and what you'd expect from an RE game. The game is also just really good looking. The way the environments are crafted both visually and in terms of details just feels so real and that adds to the eeriness of the game as a whole.

So if the gameplay, setting, horror, and the presentation of the game are this good what's holding it back you may ask? Well, that'd be the story dear reader, the story is a fucking mess. To give it one thing, the basic plot setup and the way the game starts off. Ethan, being a normal guy who gets dragged into all the game's madness because he's looking for his wife is a good setup and the motivation for him to stay and try to save her is believable. It's in the unbelievablly stupid twists the game takes and the lackluster explanations of whats going on here that this game falters. This is where I get into spoiler territory so if you want to read on just press this link (https://pastebin.com/BhaFdRAE) and it'll take you into the rest of the story section.

The last thing I want to talk about is the DLC. I hadn't played the DLC prior to this playthrough, making it some of the only modern RE content I haven't touched yet and now that I've played it I can say it's alright. Starting off with the Banned Footage, which is where the main meat of this DLC comes from, I'd say this is pretty good. This shows the story of Clancy, another one of the Bakers victims that has to endure and survive their gauntlet of challenges. The Nightmare tape sees you surviving a hoard of nearly endless molded enemies as you try to survive until dawn in a sort of tower defense like mode, the Bedroom tape is an escape room of sorts where you have to use the items and clues available to you in the room all the while avoiding making a lot of noise to avoid attracting Margurite to the room and making sure to put everything back where you found it before she comes back each time otherwise she'll realise you're trying to escape, and the 21 tape sees you playing a few sadistic rounds of blackjack against another victim in Lucas' warehouse, the winner of which is allowed to go free and the loser of which is killed gruesomely. These are all pretty fun ideas that don't outstay their welcome for the most part and are neat little additions. The fourth Banned Footage tape works as a prolouge to the main story thatb shows us from Zoe's eyes the day that things went to shit, showing how Eveline corrupted the Bakers with her gift and how Zoe manages to escape meeting the same fate as the rest of her family, even if she can't leave the estate. There's also two other DLCs that serve as epilouges in "Not a Hero" and "End of Zoe", Not a Hero focuses on Chris Redfield going after Lucas Baker who turns out was much more evil than the game initially showed and is related to the Umbrella corporation, this mode is just a really short epilouge with basic RE gameplay that only really serves to tie the events of this game into the main RE story. End of Zoe focuses on Uncle Joe Baker finding Zoe in a crystalized state and searching for a cure for her all while a swampy version of Jack Baker follows him, the mode has you using Joe's bare fists and brute strength as weapons rather than guns and feels pretty fun and satisfying in that way, it's also nice to see Zoe's story get concluded so satisfyingly and brings closure to the events of the main game as a whole. Overall I'd say this DLC is mostly worth it, it's not a lot to write home about but it's something and if you get it on sale it'll provide you with a few more hours of entertainment if you liked the base game.

Despite its glaring story flaws that hold it back from greatness, Resident Evil 7 is still a really fun game and a good return to form as well as innovation for the RE series. The excellent gameplay, setting, and horror elements add up to what I believe to be the most genuinely scary Resident Evil
game and without it being made and returning the series to it's roots I probably wouldn't be such a big RE fan today.

this game so hard, i cant focus on fighting

oh thats my weenie.

that my weenie becoming very big.

A man snatched my phone from me on the street the other day. I tried chasing after him but he was too fast, I was close to giving up. But suddenly he stopped, staring down at my unlocked phone screen in silence. I was mentally preparing for a fight as he turned to face me but as he turned around I saw a look in his eyes of pure sadness. He pointed at the PvZ 3 app on my homescreen and shook his head slowly. He placed the phone in my hand and gestured toward it. Eventually I realised what he was getting at and I deleted the app. With a weary smile on his face he proceeded to give me a full body bear hug, I whispered "Thank you" into his ear, tears now streaming down my face, he replied "You're free now". The man left without saying another word, I thank him every day for setting me down the right path.

Before I played Galaxy 2, I only ever really played crappy licensed games on my PS2 for the most part. I was a young kid at the time so I couldn't really gauge if a game was actually good or not, I just got a game based on a show/movie I liked and that was that. That all changed one day when I was scrolling on YouTube and stumbled upon Super Mario Galaxy 2. I can't even remember what I saw since it's been so long, but I remember instantly thinking "I NEED to play this". This was right before we were going on a trip to Ocean City Maryland and I knew my dad's friend who was going on the trip with us, was bringing his Wii. I go to my local movie rental store which also had video games and rented it. The trip lasted a week and while I really should've been having a ton of fun on the beach, I instead couldn't get enough of Galaxy 2. I was addicted. I think I got up to like world 4 before I had to return the game and I had to part ways with the Wii. I also remember getting a gaming magazine that focused on Galaxy 2. I also distinctly remember a game called "Ivy the Kiwi" being a big focus in it too. God, I wish I still had that thing. I lost it ages ago and can't remember the name of the magazine, and I've tried to look it up online many times to no avail. Anyways, after the whole trip, me and my brother got a Wii and I got Galaxy 1 as you know. A bit after that I remember renting the game again and then eventually getting it for Christmas that year (I think).
I eventually did beat it, but not 100%. I never completed the game until the summer of 2015, I don't know why it took me five years but when I finally did it, I was absolutely ecstatic. This game means a whole lot to me as it not only got me into non-licensed games but it really kicked off my love for gaming as a whole.

So let's start with the biggest elephant in the room, this game's story. Yes it's very lame that they retconned the first game and that the story in general is way more lame in general compared to 1. This is my biggest criticism besides the game not being quite as atmospheric/spacey as 1. It is the reason I think I do like 1 more now, but it really isn't a deal breaker to me. I think there's enough fun dialogue throughout the game for it to still have an above average story for a mainline Mario game. Still, not nearly as good as 1's which yeah is a bit of a bummer.

However, I think the game more than makes up for this by being so much fun and more fun than 1. While 1 had plenty of good galaxies, I did think having several samey ones (the beach and bee galaxies) when there's only 15 full length galaxies was a bit of a downside. Galaxy 2 however did something different. Instead of having a mini galaxy here and there, and having your main galaxies be 6 stars, here the full length ones have 3. Now while there is a good reason they did this, this also led to the game having more sized galaxies that are way more plentiful. This along with the fact the level design is way more straight forward and faster paced, makes the game more fun than 1 I think. It's up to preference of course and I still love both games approach to level design.

Another reason this game is a blast to play is the addition of Yoshi. You wouldn't think he'd add so much to the levels but he does. He's in a good amount of the galaxies and also in them are powerups for Yoshi to use. These were also a great addition and just add that extra bit of fun to the game. I like them all but my favorite was definitely the dash pepper just because it's used in the best of ways. Alongside Yoshi and his powerups are new powerups for Mario. The drill and boulder mushroom were both cool but the cloud flower? Absolutely my favorite powerup in any Mario game. It not only just gives Mario a very pleasant design to look at, it let's you create a maximum of three temporary cloud platforms to use which is just so much fun. They clearly knew it was gonna be the fan favorite since it's used in a ton of galaxies.

While I definitely like 1's soundtrack more now, 2's is also still amazing. It's funny, while the game isn't as atmospheric as 1, it may have the most atmospheric song between both games lol. That would of course be Cosmic Cove Galaxy which is hands down my favorite song in the game, which is fitting since it's also my favorite galaxy in the game. Some other songs I love are Sky Station GalaxyYoshi Star GalaxyStarshine Beach Galaxy and Wild Glide Galaxy. The game doesn't have as moody of an ost, it's more upbeat than 1 but it still has some moody tracks and is still amazing like 1. A good example of a moody track actually and a shoutout to this one is Slimy Spring Galaxy. They did not need to give a short galaxy like this such an otherworldly and atmospheric track but they did. I never really appreciated this galaxy when I first played the game but nowadays, I actually really love it. Again, while 2 doesn't have the same level of atmosphere as 1, it really does still have its moments.

I had a bit of an issue with the prankster comets in 1, not being the biggest fan of them since there's only 5 types (and one of the types barely gets used). This game improves on them I think. Instead of appearing randomly like in 1, you have to get a comet medal in each galaxy for them to appear. Once they do, they will never leave so you don't have to worry about getting them to appear again like in 1. There's also a better variety of challenges this time. You still have your speedrun comets, your daredevil comets, your purple coin comets. However, the cosmic Mario races have been replaced with cosmic clone comets. You now have a different type of speedrun where you have to collect clocks that give you 10 seconds each. You have comets where you have to kill a bunch of enemies in a period of time. These changes/additions, plus the comets not being color-coded anymore so you don't know what you're going to get until you go into the galaxy, just make them much more fun than in 1.

Another thing Galaxy 2 did better than 1 is the extra 120 stars. In 1, to get all 242 stars you have to play the exact same stars as Luigi and then your reward is two extra purple coin stars that I just never found good. In 2, you have 120 green stars to find. A lot of people don't like the addition of these and I never understood why. Sure you can say it's filler but they are brand new stars and they're usually placed in fun creative ways. They act as a sort of scavenger hunt for you to find and you can use the sound they make as a sign you're close to one. Sure, they're not quite as fun to get once you replay the game and know their locations. But a bunch of them still require more advanced techniques to get like triple jumps and stuff so I never found it tiresome to get them all even on this replay. And the reward you get is a fun challenging galaxy that blow's Galaxy 1's reward out of the water. Overall, I think it's a very good postgame and well worth doing it just for the Grandmaster Galaxy.

Just a couple of little changes I noticed between both games. The first is one I noticed all the way back in 2010 when I played both games. When you spin into a launch star in 1, there's like a little couple second delay until it activates. 2 fixes this issue and let's you activate it right away which is super nice. Something I noticed on this new playthrough is unlike 1, 2 doesn't let you spam the spin underwater. I don't know why I never notice this until now lol. I also think the automatic saving instead of giving you a prompt asking you to save is a nice addition in 2.

I love both Galaxy 1 and 2 so much, it really is hard to decide which I love more. While at this point, I'm sticking with 1, it really does flipflop back and forth a bunch for me. Chalk it up to me playing 2 before 1 maybe? Idk if I'd feel the same way if I played it way after 1 or something. Either way, I still feel the same way as I did with my 2022 replays. Play 1 for the much better story, better atmosphere and better OST. Play 2 for the better polished, all around more fun experience. The real answer though is to play both as they're both fantastic games.

Also my top 5 Galaxies now are Cosmic Cove Galaxy, Starshine Beach Galaxy, Slipsand Galaxy, Clockwork Ruins Galaxy, and Throwback Galaxy...among many others, there's just too many good ones in this game!

All the way back in 2010, me and my brother were gifted a Wii during our first week of school that Fall. I had just started the 5th grade and a week or two prior I had rented and played a chunk of Super Mario Galaxy 2 on my dad's friend's Wii during a beach trip. I absolutely loved what I played of it but after the trip was over, I had to return the game back to the rental store and of course the Wii was not mine, so I craved more. Like I said, my dad gifted us a Wii and with it was Super Mario Galaxy. My brother got the Cloudy With a Chance of Meatballs game so it's pretty clear only one of us got a quality title. I was infactuated with this game. I can still remember running home from school, going right to my Wii as I couldn't wait to play it any longer. I'd wake up super early on weekends too just to play more. This and Galaxy 2 were basically the first non-licensed game's I truly loved and I'm very thankful for that as it made me want to play more Nintendo titles afterwards. As you can see I adore this game, let's talk about why!

I think the defining factor as to why people love this game so much (besides the story) is its atmosphere and portrayal of space. Sure, you have more goofy or lighthearted galaxies like Honeyhive or Beach Bowl that wouldn't feel out of place in another game. But a good chunk of the galaxies in this game, as well as the Comet Observatory, just have this really unique emptyness or marvel that really makes you feel like you're in space. Take Space Junk Galaxy for example. It's a very serene and solemn galaxy where most of the setting is literal space with some junk spread throughout just like the name implies and it's very relaxing to go through. A lot of the time I would just go into first person and marvel at the scope of all the planets or just look at the different skyboxes each galaxy has. Even on this playthrough, when I've played this game countless times, I still did this..it just never gets old to me.

As I said, the story is probably the other aspect people love about this game the most. It's still a Mario game so don't expect something mind-blowing but the cutscenes that are here are all great. Be it the beginning cutscene where Mario gets shot at by a magikoopa and gets flung to the starting planet while Peach screams his name, to the ending cutscene where all the Luma's save the entire universe by sacrificing themselves. It's just all so well done. Granted, these cutscenes only really happen at the beginning and end of the game, but it's what's contained in them that matters and it's the single best story in any mainline Mario game hands down. That's not even getting into the optional Rosalina's storybook which is in itself the single best part of the story. It just adds that extra depth to her character and let's you see who she is and how she got there. And even replaying it now, I still teared up...it's that good.

The OST I also think is the single best soundtrack in any Mario game. It has it all, it has catchy songs, it has majestic songs, it has atmospheric songs, it has emotional songs. I love Galaxy 2's OST too but it doesn't top 1 in my opinion and I think that's specifically because 2 doesn't have those emotional/sad songs which I value a bunch nowadays. Those would be A Wish, Sad Girl, and Family. Those last two especially, goddamn dude, I always can't help but get emotional when I hear them. Some other more lighthearted songs I love are Gusty Garden obviously, Melty Molten Galaxy, Buoy Base Galaxy and The Comet Observatory. All in all, an absolutely fantastic soundtrack.

As for the galaxies themselves...they're good! There may be some I'm not the biggest fan of, mostly the beach/bee galaxies and that's mostly because they reuse that theme twice which kinda stinks. But in general the galaxies are quite good even if they're aren't a ton of main one's. In that regard, 2 still does it better because there's way more fun and varied galaxies in that one, but 1 still has some really great levels to play around in. My favorites were Gusty Garden, Buoy Base, Freezeflame, Melty Molten and Space Junk. Special mention to Toy Time too for being so wacky and fun. Though, honestly another small critique I have with the game is the prankster comets. I'm fine with the purple coin ones but for the ones you playthrough your first time through before Bowser, there only being 4 types is kinda lame. 2 fixed this somewhat by adding more types and making it less obvious what it's gonna be but I felt it was worth pointing out. I will also say, people saying the movement in this game sucks I will never get. Is it better than Odyssey's? Definitely not but I still think it's a ton of fun to play around with the gravity. That's just me at least.

So yeah, I know I gave a criticism or two but I still absolutely adore this game and 2 fixes those issues I have and I sort of group them together as one game so it balances each others faults out. It and Galaxy 2 are basically my favorite games ever and I go back and forth on which one I prefer regularly for different reasons so I usually group them together even if both give pretty different gaming experiences. Either way, this game means everything to me and it's a must play for every gamer I think. I love it so much. Anyways, figured I'd go and replay 2 while I'm at it so look for that review soon!

Also forgot to say, I played as Luigi this time around. He's fun to play as even if he is slippery cuz his jumps are much larger. The reward you get for 100%ing both Mario and Luigi is lame as hell though and definitely was improved in 2.

I have never played a Silent Hill game before this one, so this is my introduction into the series. I saw all the backlash this was getting on here and figured, it's short and free, why not join in. I didn't despise it like some people did (though I also can't reference any other SH games) but I definitely didn't think it was good overall. Tho there were a couple things I liked.

While I didn't think the story was executed well, I can kinda see what they were going for with the themes. I feel like a lot of people, younger people especially so, can relate to some of them which is nice. I also thought the ending was kinda nice, mostly when those ending messages popped up cuz sometimes you really do need someone to talk to about this stuff. Also the live action segments were neat.

The rest of the game however, sadly sucked. The story overall is just not given enough time for you to really care about these characters, considering the game is only 2 hours long. It feels like it's just trying to spread the message rather than tell a good story. Which is further proven by the warning they give you 5 times throughout your play time, which broke my immersion every time it appeared after the 1st time. Maybe I'm being insensitive but I also thought the whole likes and followers thing giving kids anxiety was silly. That definitely took me out of the story whenever it was mentioned.

The game is basically just a walking sim with one notable puzzle in the game where you just find numbers on a wall to open a locker. So the majority of the game was boring, (because it also just wasn't scary). Besides the walking sim stuff though, are the chase sequences and they aren't fun either. Especially that last one even if it wasn't that troublesome once I knew what to do, it just wasn't fun!

I guess I can't be too harsh since it's such a short game, and maybe I would have been if I was a long-term fan like a lot of people that played it were. As it stands however, it's just a poor introduction to the series it seems. I really should play Silent Hill 1 soon though, I'd like to have a better opinion on the series than just this game lol.

This review contains spoilers

Despite its infamous reputation on the internet, The Last of Us Part II is a game I knew I wanted to play ever since I beat the first game last year and having finally done so I have a lot to say about this game. To touch on its aforementioned rough reputation, you really have to talk about the plot and game direction, something that I thought was excellent. Personally, though I like everyone else liked Joel a lot in the first one, I respect the hell out of the developers for making the controversial decision to kill him as the catalyst for this game's story, what he did at the end of the first game, though very human and understandable, was completely villainous and he deserved to face more consequences than just a strained relationship with Ellie for it.

Another controversial aspect of the game is its main theme of revenge and how damaging it can be, and while some might call it preachy, I personally thought it was spot on. This theme is displayed perfectly throughout the game's pretty damn solid story. In the Ellie part you see how the lust for revenge changes an otherwise pretty pleasant person into an obsessive, brutal and angry person, and ultimately it shows how that lust for revenge makes her lose everything in the end. Perhaps the most controversial part of this game though is the Abby section where you the game makes you play as and tries to get you to empathize with Joel's killer from the beginning of the game, the same person you spent the whole first half of the game trying to kill. I found this half of the game to be far more interesting, whereas in the Ellie section you were on the quest for revenge, in this section you play as someone who's revenge is complete and who is now slowly but surely facing the consequences of it, it's interesting and compelling to see her grow as a character while still not being able to outrun the consequences that we know are coming because of what we the player did in the first half.

But while the game has a pretty great story, where it falls short of the first game's greatness is in its characters and all that plays out between them. Unlike the first game, the character writing in this game felt much worse and seemed to rely on fabricated melodrama between the characters like Dina revealing that she's pregnant and came along anyways makes an otherwise fine character just annoying to have around, Mel and Abby being at each other's throats simply for existing is really petty and annoying, Ellie being mad at Dina for just wanting to catch up with and help Jesse recover after a long day just because it meant that she wasn't going to sleep with her that night was just overwhelmingly cringe. All these little hiccups affect how you see the characters and just feels inconsistent with how well the first game wrote characters, it makes the game seem a lot more like a teenager Netflix drama than a Naughty Dog game and it's easily my biggest problem with the game.

That being said though I haven't yet talked about the best part of the game being the gameplay. Where the first game had decent gameplay that was made to supplement the absolutely incredible story, this game feels almost the opposite. The constant tedious action of moving dumpsters or planks is gone and is replaced with tense stealth sections and heavy handed but satisfying combat. And as this is a Naughty Dog game the set pieces are through the roof with spectacle like the encounter with the big meatball looking infected or the ride through a burning warzone of a village, the game does not skimp on good action, and it made it more fun and less tedious to keep playing.

While I don't think the Last of Us Part 2 is a downright awful game like most would have you believe I can't say it's an over hated masterpiece either. My verdict is that it's a pretty good game and one that I could analyze for so long, but one with several glaring flaws that hold it back from being anywhere near as good as it's predecessor.

Perfect DLC for a perfect game, what else is there to say.