Yuggy
First time finishing the original TR and I fucking loved it!
Honestly, the game is transformed just by having a save anywhere feature (I know this is in the PC version). The new visuals and 60fps help too.
New art is great and being able to switch back to the original visuals with the press of a button is very helpful when you need its brighter lighting.
No handholding, minimal HUD, great puzzles, a suitably creepy and lonely atmosphere, and a classic soundtrack. What a game.
(Yes, it can be tough at times but it’s far easier - and fairer - than its sequels. Speaking of which, TR2 next.)
Honestly, the game is transformed just by having a save anywhere feature (I know this is in the PC version). The new visuals and 60fps help too.
New art is great and being able to switch back to the original visuals with the press of a button is very helpful when you need its brighter lighting.
No handholding, minimal HUD, great puzzles, a suitably creepy and lonely atmosphere, and a classic soundtrack. What a game.
(Yes, it can be tough at times but it’s far easier - and fairer - than its sequels. Speaking of which, TR2 next.)
2022
2013
2007
2023
Dead Space is such a videogame.
A largely unnecessary 'remake' of a classic. It's a great time however you choose to play it - even on PS3 like I did in 2020.
Still, the remake reminded me of some of the things that never quite clicked with me about the series:
1) The necromorphs are probably the least scary thing in the game
2) The plot itself is terrible and only gets worse in the sequels, but the Ishimura is a great setting and they nail the environmental storytelling
3) The pacing towards the end did that thing that a lot of games in its generation were guilty of. You know, endless waves of enemies and tedious navigation before an abrupt ending.
And yet, it remains a tense and incredibly well designed experience (for the most part).
Also, New Isaac sucks.
A largely unnecessary 'remake' of a classic. It's a great time however you choose to play it - even on PS3 like I did in 2020.
Still, the remake reminded me of some of the things that never quite clicked with me about the series:
1) The necromorphs are probably the least scary thing in the game
2) The plot itself is terrible and only gets worse in the sequels, but the Ishimura is a great setting and they nail the environmental storytelling
3) The pacing towards the end did that thing that a lot of games in its generation were guilty of. You know, endless waves of enemies and tedious navigation before an abrupt ending.
And yet, it remains a tense and incredibly well designed experience (for the most part).
Also, New Isaac sucks.
2023
Strange one. Better and worse than the first game. Brilliant plot, dialogue, and presentation. Lousy combat and too much backtracking. But the forges were good Zelda-like mini dungeons.
A flawed game, but definitely worth playing if you're a fan of the series.
Also has Odo from Deep Space Nine in it.
A flawed game, but definitely worth playing if you're a fan of the series.
Also has Odo from Deep Space Nine in it.
2002
This is called SOS The Final Escape in Europe. Because of that, i didn't realise until recently that it was the first Disaster Report game.
My pal had this when we were kids. It looked cool but I forgot about it until recently when I beat (and LOVED) the fourth game on PS4.
This is very similar. A super tight few hours of survival adventure set during the aftermath of an earthquake on a man made island.
Its silly characters and dialogue only add to the charm. In fact, it almost has that Yakuza energy wherein it throws moments of levity in there to counter the serious stuff.
Glad to finish this. Shame the sequel - Raw Danger! - only got a European release in France.
My pal had this when we were kids. It looked cool but I forgot about it until recently when I beat (and LOVED) the fourth game on PS4.
This is very similar. A super tight few hours of survival adventure set during the aftermath of an earthquake on a man made island.
Its silly characters and dialogue only add to the charm. In fact, it almost has that Yakuza energy wherein it throws moments of levity in there to counter the serious stuff.
Glad to finish this. Shame the sequel - Raw Danger! - only got a European release in France.
Wild stuff. Pure unadulterated PS2 era jank.
Ambitious from a technical perspective - normal mapping on PS2, gosh - but to the point that it becomes quite ugly. They ask way too much of the console here. But I kinda Iove that. It's fascinating to see what they were able to do, regardless of whether it works or not.
From a plot and visual design perspective It is totally off its nut. Mecha Godzilla Smith being a highlight.
Ambitious from a technical perspective - normal mapping on PS2, gosh - but to the point that it becomes quite ugly. They ask way too much of the console here. But I kinda Iove that. It's fascinating to see what they were able to do, regardless of whether it works or not.
From a plot and visual design perspective It is totally off its nut. Mecha Godzilla Smith being a highlight.
2023
Barely an RPG.
Hack, slash, walk, repeat. No mini games, no strategy, no dialogue options, and barely any excuse to explore and better your character.
Think about FF7 on PS1. That had materia, strategy, bike chases, secret summons, dungeons, chocobo breeding, snowboarding and all sorts of other lovely nonsense.
With that said, gosh this game is stunning to look at. And Jill is brilliant.
What a disappointing experience.
Oh, and those side quests? Pathetic.
Hack, slash, walk, repeat. No mini games, no strategy, no dialogue options, and barely any excuse to explore and better your character.
Think about FF7 on PS1. That had materia, strategy, bike chases, secret summons, dungeons, chocobo breeding, snowboarding and all sorts of other lovely nonsense.
With that said, gosh this game is stunning to look at. And Jill is brilliant.
What a disappointing experience.
Oh, and those side quests? Pathetic.
2022
2012