Fairly short and has that NES times gameplay where if you don't know what to do you will die the first time in each level with the exception of thebeginning levels.

It's clever but can get tedious. I liked the last fight mechanically but once you knew what to do Dracula's phase 1 is just tedious.

It is definitely playable but the bosses were not enjoyable. Firstly the 2nd to last boss is actually broken in the latest version had to play on an old one. All but the last 2 bosses are tedious and don't feel right. Timing feels off hit box's are sometimes to big and most importantly just aren't fun.

Could be worse. It has some realy dumb design desicions like how one boss is probably impossible to defeat in the time limit without the right weapon you get in the level before. So if you drop it or miss it you have to replay the whole game... Also the last level is just not fun and wants to eat your money. I wanted to play version K but played M.

Fun game not to hard if you know what you doing. Also catchy music.

Finished within 2 years of making this review. All I cna remember is it makes you love the franchise, and the intro slaps!

I played a month or two ago before I realized I could put a review here. Without over analyzing it this is my experience. The first one was fun, this one I didn't enjoy myself. It reminded me of when I played the last expansion of Wolfenstein 3D I finished it it just felt like a drag. Also I played all the games mentioned in the review back to back.

I have been playing all the home console mega man games in order. When I got to this one I didn't like it at first. Couldn't make jumps, controls felt bad excet. Then I realized the movement wasn't the mega man games on the NES this was mega man x. Made the game much easier not only from me playing it wrong but to previous mega man games. But easier didn't mean easy. I felt this game was quite enjoyable with a good balance of difficulty and exploitability.

More of the same but in everything just slightly less good.

As a game it's awsome! As a follow up to Bioshock 2 it hits all the right boxes. As a Bioshock game... We'll it's a definitely shock game not a Bioshock game. As a shock game, it's not as good at being a Shock game as the other Bioshocks and Systemshock. As an immersivesim it's horrible.

The game is fun but the lore makes no sense. I am not talking about the story making sense I am talking about the immersion and plasability of the world existing. Some people have made videos on this. I had a rare opertunity as a kid tk watch a presentation on it. The best way to view it is the plasmids. They don't make sense lor wise in this game unlike in rapture.
What makes this a Bioshock game is the mechanics.
What makes this a shock game is the story telling style.
What makes this an immersive sim, nothing.

Note, fix errors in this review.

Keeps you coming back until you stop playing Wii.

I liked this as a kid. Thought I was emo.

I didn't find that many bugs. The problem is the game does nothing to communicate how to progress. It assumes you know the next place to go, problem is it feels open world so you often just get lost. Acting realy bad even for it's time. I also gave a low rating because I bought this game due to people saying it's one of the best Sonic games. It's not by far and sure people can love it personally but when giving recommendations for other people's time and money we need to be a little more critical.

The game is over all fun but is hurt by bugs and inacesable areas leaving the player feeling needlessly incomplete. Some levels seemed to be a good idea but on higher difficulties are just anoying sutch as MAP22. Some of the later levels remain difficult but are more rewarding.