2018
Takes upon the original's less detailed sections and greatly improves them, while also incorporating the rest of the compilation in a (MOSTLY) organic manner.
However, I don't quite appreciate:
- Dead gacha references, even when they're somewhat contextualized.
- Mandatory minigames that suck ass.
- THE PROTORELICS.
- An overall anticlimactic and extremely unclear ending, past the simple cliffhanger.
Toshihiro Nagoshi inventing minigames was a blessing and a curse.
However, I don't quite appreciate:
- Dead gacha references, even when they're somewhat contextualized.
- Mandatory minigames that suck ass.
- THE PROTORELICS.
- An overall anticlimactic and extremely unclear ending, past the simple cliffhanger.
Toshihiro Nagoshi inventing minigames was a blessing and a curse.
2012
2023
Re-log of this game, updated with some additional thoughts.
Although the pacing is, by far, the worst part of this game, I sincerely hope they'll keep going down this path in some way. Going at a new genre for the first time isn't easy, but I always encourage long-standing series to branch out and try new styles, and this is the way to go.
Just, for the love of god, better pacing next time.
Although the pacing is, by far, the worst part of this game, I sincerely hope they'll keep going down this path in some way. Going at a new genre for the first time isn't easy, but I always encourage long-standing series to branch out and try new styles, and this is the way to go.
Just, for the love of god, better pacing next time.
2021
Fun to race but full to the brim with AAA shlop-design:
- Unskippable cutscene hell
- Unskippable tutorial on how to hold RT hell
- Hand-holding on by default
- Obnoxious voice over I don't care about
- The Spanish in the game being translated right in the subtitles with big < > markers instead of just having it as it is, at least it's not [SPEAKS IN SPANISH]
- Content DLC
Other than that, car selection is nice and I appreciate a more arcade racing game with simulation elements.
- Unskippable cutscene hell
- Unskippable tutorial on how to hold RT hell
- Hand-holding on by default
- Obnoxious voice over I don't care about
- The Spanish in the game being translated right in the subtitles with big < > markers instead of just having it as it is, at least it's not [SPEAKS IN SPANISH]
- Content DLC
Other than that, car selection is nice and I appreciate a more arcade racing game with simulation elements.
2023
Might come back to this sometime, but it looks like the most unremarkable Persona 5 spin-off by far. Not really my cup of tea, but it's not doing much to appeal to me in the first place.
Oh yeah, and these characters keep on acting like shells of themselves the more you shove them into spin-offs.
Waiter? More launch day DLC episodes!
Oh yeah, and these characters keep on acting like shells of themselves the more you shove them into spin-offs.
Waiter? More launch day DLC episodes!
This review contains spoilers
Coming out of T&T? This isn't it.
AA: AJ establishes a surprising, intriguing, and risky premise from the very start: Phoenix Wright was disbarred seven years ago on charges of presenting falsified evidence and is your very first client. From the beginning, I thought this premise interesting and engaging, as I was really curious to see why and how that legendary lawyer I've played as for over three titles would commit such a grave, seemingly stupid mistake.
Herein lies the first issue, however.
The protagonist of this game is Apollo Justice, and what's pushing me to keep playing isn't exactly anything past Wright's disbarment. When you establish such a premise, with such visuals (Wright's new design), and with such a character shift (Why is Wright so mellow? Why does he seem so carefree? Why and how did he adopt Trucy if he lost his job?), I'll be focused on that mystery in particular, especially after having familiarized myself with this character for over 3 games.
So, if this is a game about Wright and Trucy, where does Apollo land? We'll get to it.
Halfway through the game, Trucy's bloodline is addressed, and I couldn't have been less interested. Apollo already has few stakes in this story, and any agency he's had up until now is thrown out the window in favor of a loose, attention-grabbing foreshadow that implies the outline of a connection between him and the rest of the case.
The friend I played with had seen the true culprit coming from a mile away, and I assumed the shoehorned family tie between Apollo and Trucy a good while before it happened. When you make your case so predictable, making me spend upwards of 7 hours just rehashing what I already knew and what I already care little about, I struggle to find a reason to like the game past its phenomenal first trial.
T&T is the climax of a trilogy, I know, but I expected the quality of this title to be a little closer to those heights. I especially didn't enjoy Kristoph Gavin, whose motivation, while intentionally shallow, ended up just making an already comically evil character even worse.
Godot continues to sweep.
AA: AJ establishes a surprising, intriguing, and risky premise from the very start: Phoenix Wright was disbarred seven years ago on charges of presenting falsified evidence and is your very first client. From the beginning, I thought this premise interesting and engaging, as I was really curious to see why and how that legendary lawyer I've played as for over three titles would commit such a grave, seemingly stupid mistake.
Herein lies the first issue, however.
The protagonist of this game is Apollo Justice, and what's pushing me to keep playing isn't exactly anything past Wright's disbarment. When you establish such a premise, with such visuals (Wright's new design), and with such a character shift (Why is Wright so mellow? Why does he seem so carefree? Why and how did he adopt Trucy if he lost his job?), I'll be focused on that mystery in particular, especially after having familiarized myself with this character for over 3 games.
So, if this is a game about Wright and Trucy, where does Apollo land? We'll get to it.
Halfway through the game, Trucy's bloodline is addressed, and I couldn't have been less interested. Apollo already has few stakes in this story, and any agency he's had up until now is thrown out the window in favor of a loose, attention-grabbing foreshadow that implies the outline of a connection between him and the rest of the case.
The friend I played with had seen the true culprit coming from a mile away, and I assumed the shoehorned family tie between Apollo and Trucy a good while before it happened. When you make your case so predictable, making me spend upwards of 7 hours just rehashing what I already knew and what I already care little about, I struggle to find a reason to like the game past its phenomenal first trial.
T&T is the climax of a trilogy, I know, but I expected the quality of this title to be a little closer to those heights. I especially didn't enjoy Kristoph Gavin, whose motivation, while intentionally shallow, ended up just making an already comically evil character even worse.
Godot continues to sweep.
2024