an engaging, very in-depth roleplaying experience that i will probably never play again.

act 1 - 10/10
act 2 - 5/10
act 3 - 8/10

pure fun. it's good in a completely different way than the south park rpgs, which i do prefer, but this is just really well done action gameplay. the first 2 chapters are a bit of a slog, but the rest is fantastic. i love it!

one of the most visceral horror experiences...ever? it's like if disco elysium was a horror game (especially portrait wise) and it's fucked up and it's awesome and i love it so much and i want to see more from this dev

even better than the first, hello charlotte's second episode fixes a lot of issues, with most of those DUMBASS PUZZLES being gone completely.

the worldbuilding is amazing, every character is memorable, and it shows a lot of real-world issues wrapped up in intricate metaphors that are strikingly relatable.

This is how you make a great platformer. The world is so open and fun to explore, despite being so small. Definitely superior to 3D World

there is literally no words i can use to describe how unfunny this is

writing this before i finish the game and if they dont play The Man Who Sold the World during the credits I'm gonna be so disappointed
UPDATE: GOD IS REAL

This game feels pretty disconnected from most of Metal Gear but I honestly don't mind. This is definitely the best stealth game mechanically that I've played probably ever. Being able to approach missions in so many unique ways is just so fantastic and it's executed amazingly. Also, love having cassettes for music, because there is a KILLER soundtrack here.

I could give this a 10/10 on fun factor alone, but there are a lot of issues for me. My biggest problem is the linear story missions. I don't really think they work. A lot of the fun of this game, for me at least, is throwing shit at the wall at seeing what sticks. There were just too many missions that were overly scripted and didn't really have room for player expression. Bosses are pretty weak, too. Repetition is awful, and it genuinely feels so detached from the previous games to have such high amounts of vapid filler.

I will make an exception for the last stretch of main missions though, they really hit the narrative highs the series is known for. But the requirements to unlock those missions are just complete filler. Having to repeat missions is, very unfun. Especially with the tacked on challenges.

And that intro being so long is just inexcusable. Ground Zeroes is basically already a tutorial, the intro could've been a cutscene, and a much shorter one at that.

Overall though I think MGSV is... good, and a milestone for stealth games in general. Worst numbered entry though, and could've been improved by not having the terrible AAA design.

I'm gonna replay the MGS quadrilogy and review it soon :P

school computer classic
while it is very primitive, there's some solid depth and replay value here

edit 3.5 -> 4.0: honestly this is the best io game for me now. it's simple but it doesnt have the same illusion of depth as something like diep. great game.

i dont know what the FUCK is going on but its fun
shirtless anime men simulator hells yea

sometimes all you need in life is to kill some medieval punks

i have no idea what compelled them to put such a cerebral amazing atmosphere into what is otherwise a fairly simple puzzle game but i am so glad they did. fantastic feelings.

pretty AWESOME!! a very unique type of game that i appreciate

Literally so amazing. Fast paced, systemic open world shooter. Everything I look for in this type of game is here.