301 Reviews liked by bighatpaul


Seventh GOTW finished for 2024. Is it an iconic game? Yes. Is it a good game? No. The characters control terribly, the hitboxes are awful, and the skeletons that accompany the final two bosses are absolutely atrocious little shits. Nice to finally get this one off the backlog, but I didn't really have fun doing so.

Unapologetically colourful with hyper stylised cartoonish characters and bright fun UI that looks like a modern GBA game.

The game is essentially an enclosed JRPG that uses dodgeball as its combat system - it works for a short while but as it goes on it feels more like a quirky, if fairly limited action combat, rather than a sports RPG. Which is what I expected going in..

The game feels padded - the map is small and sends you backtracking a lot while dotting your way with a lot of pokemon like challengers.

You can't use items during combat but outside of combat you usually have an access to a "pokecenter". You do get a lot of health items and you're encouraged to use them by the very nice taste system (characters have different preferences and items affect them accordingly).
I don't see why the game don't auto heal you between battles? It does for the first chapter and then drops it and it doesn't add much.

The Sports game are fairly superficial and it's not the Mario Tennis spiritual successor I hoped it would be but it has enough merits of its own to at least give it a try.

Very comfy TRPG with a fun cast of characters, great music, and good gameplay. I kept finding myself coming back to this one over and over, so it obviously drew me in well enough to keep me playing. A lot of the menus are terrible to navigate, and some of the area/map layouts are frustrating (why are there so many bushes blocking paths in towns!?). Having hordes of enemies in the late-game maps that do a set amount of high damage regardless of your characters stats/levels was also a bit annoying. Still, I had a good time with this game, and can't wait to see what's in store for the second one!

Really fun co-op time, game is pretty short (4-5 hours, maybe faster if you're not dumb like us) The puzzles are fun with a good amount of difficulty but never feel unfair. The VN stuff is honestly just annoying, wish it at least had voice acting.

I don't think games should work with these kind of topics. It's a very thin line between awareness and abuse of a difficult and sensitive matter for a cheap spook.

The game itself is pretty much what you can expect from a free to play horror game.

I love the level-design of this game. Yes lack of bonfires or archstones as how they called in this game might be little frustrating but overall I loved the idea of levels having shortcuts that connecting different places. Atmosphere is great. Boss fights are easy except penetrator and allant. Item burden is shit. Great game, must play if you love the genre.

I'd rather be playing farcry.

why is the armor stat "health" what the fuck does it even mean???? me and my co-op partner never figured it out.. riding on the animals rather than your bird is pointless, the berry plucking mechanic is fucked up and clan favor shit is also a pain in my ass.. whatever who cares. why do we bother with ubisoft.

I hope the star wars game is better than this lmao.

A wonderful horror game. Scary, gorey and gritty. A must play for horror enthusiasts.

This game would forever change the franchise, after the mess that RE6 was (I do like the game, however!), it really felt like Capcom went way beyond their comfort zone, bringing their game to the First Person Perspective and focusing once more on the backtracking, puzzle solving formula that they had perfected.

The game is fun, it has some side content to keep some replay value, but unless you want to experience the game for what it is at its' core, there is no reason to come back to the title.

Ocarina of Time is one of the most important Nintendo games ever made.
I always really appreciate the story. It's a huge allegory for growing up, and being forced to face the horrors of reality.
I love how the game uses the forest temple as a way to introduce this dark tone, by twisting an area in the early game.

Third GOTM finished for January 2024. A simple, yet well executed rogue-mechanic game that feels ahead of its time, especially when you consider this is on the Game Boy. Tight gameplay that is easy to jump in and out for small-bite sessions. It's really short, and coupled with the simplistic gameplay keeps this from feeling like a meaty experience that has to be recommended. Still, this one was quite fun and a blast to play!

One of the finest in the series and a quality evolution. Squall is such a dick but you can't help relating. Maybe it was the FMVs, that unforgettable opening cinematic. Maybe it was the way it took the best FF ideas from previous games and improved on them in every way (howls of protest ensue but I don't care.) Whatever it was it worked. Wonderfully.

Second GOTM finished for January 2024. There were some bright spots here and there, and the depth of content available in this game was surprising and likely would've captivated me for days as a child. However, the core gameplay felt awful. Not being able to reliably target enemy parts (or enemies as a whole) left nearly every battle feeling like complete chance. This, coupled with a decent encounter rate, made for a painful slog. I'd smoke bosses, and get one-shot by scrubs. I'd get crushed by an enemy, fight them again with the same loadout, and obliterate them. Sometimes that process was 20 times in a row before it worked out. What's the point of spending all this time on collecting parts and building out an ideal unit if every time you use them you have no idea if they'll actually do what you want!? Arbitrary story checkpoints that lead to (or detract from) multiple endings isn't fun either. Apparently has some good postgame content, but I put this down as soon as the credits rolled.

There were only four times I experienced pure BS old NES game design and had to look up a guide or abuse save states in an emulator. The rest of the time was a surprisingly fun NES action platformer. Half the weapons were really fun to use, and the other half were fairly lame. The bosses were fair enough and it felt real good to kill some of them in 2-5 shots during the boss rush at the end. I didn't know the ending and actually had a bit of a laugh during it. The soundtrack is a bunch of catchy 8-bit tunes, and I loved it. I still can't rate this any higher than a 3.5/5 though because Wily's fortress stage 4 boss is currently one of the worst designed things I have ever experienced in a video game.

personally i find this underrated. The visuals were superb and seemed fitting for the vibe of the game. The choice of being evil and good is consistent with coles character throughout the plot.

That being said however, there were questionable plotlines through the game's story. That either seemed unfitting or badly written.