claydren
2023
This game has a lot of flaws, but it also offers some of the most content and some of the best gameplay in the series.
The graphics are awful, probably because it was made in the Warriors engine, but the voice performances are impressive and the soundtrack is one of the most creative, beautiful, and inspiring in any video game I've ever played. The gameplay is standard, Fire Emblem tactical action with a random calendar mechanic ripped straight out of Persona.
It's an absolutely colossal game with four complete story routes and hundreds of hours of genuinely great replayability. However, a lot of that replayability comes from lazily reused maps and overworld exploration, which gets old quick. Still, despite its flaws, Three Houses has more than enough good things going for it to make it worthwhile.
The graphics are awful, probably because it was made in the Warriors engine, but the voice performances are impressive and the soundtrack is one of the most creative, beautiful, and inspiring in any video game I've ever played. The gameplay is standard, Fire Emblem tactical action with a random calendar mechanic ripped straight out of Persona.
It's an absolutely colossal game with four complete story routes and hundreds of hours of genuinely great replayability. However, a lot of that replayability comes from lazily reused maps and overworld exploration, which gets old quick. Still, despite its flaws, Three Houses has more than enough good things going for it to make it worthwhile.
This game loves to take your valuable time and trickshot it straight into the garbage can. Every level is designed to be as excruciatingly long and painful as humanly possible. That being said, it's still 3DS Fire Emblem, which means endless customization in an almost sandbox-like strategy game. I love it and I hate it.
Overrated to hell and back, but for good reason. 3DS Fire Emblem is peak and Awakening introduces some of the best graphics, UI, and character customization the series has ever seen. However, many of the characters are boring archetypes and the difficulty curve is atrocious if you don't plan on grinding levels.
Has a somewhat interesting premise that gets absolutely zero development whatsoever with some of the most repetitive music in the series and probably the most underwhelming main character in any RPG ever!
That being said, it's still Fire Emblem on the GBA, which is a perfect fit. It seriously feels like FE was destined to be on GBA since its inception. Amazingly tight gameplay packed with some of the smoothest menus and animations in series history.
That being said, it's still Fire Emblem on the GBA, which is a perfect fit. It seriously feels like FE was destined to be on GBA since its inception. Amazingly tight gameplay packed with some of the smoothest menus and animations in series history.
Simultaneously has some of the coolest, most unique gameplay mechanics in the series, as well as some of the most outdated, annoying, and dusty-ass design choices in the series.
It's also hard to overstate how good FE4's story and atmosphere are compared to the rest of the series. There's real emotion there, with an overarching story about love, betrayal, and friendships that manage to span generations against all odds. It's the only time Fire Emblem has ever really had a worthwhile story beyond "Evil nation invades, then local blue-haired guy and his friends have to go kill a dragon."
It's also hard to overstate how good FE4's story and atmosphere are compared to the rest of the series. There's real emotion there, with an overarching story about love, betrayal, and friendships that manage to span generations against all odds. It's the only time Fire Emblem has ever really had a worthwhile story beyond "Evil nation invades, then local blue-haired guy and his friends have to go kill a dragon."
1992
Even as a series veteran, this is one of the most rage-inducing video games I've ever played. Most characters have around 50-80% hit rate, so any given fight is essentially a coin toss. Also, Kaga thought it would be cool to make every character do about three damage but also give enemies 20-40 HP, making every single map a complete slog. Oh wait! There's also an inordinate number of swamp and desert maps on top of that!
The saving grace of this game is Alm, the Pegasus knights, and the Warp spell which actually make this game kind of bearable.
All in all, still probably better than Awakening.
The saving grace of this game is Alm, the Pegasus knights, and the Warp spell which actually make this game kind of bearable.
All in all, still probably better than Awakening.
2016
2013