Absolutely god-tier game that I've noticed getting some unnecessary hate for its bug-hunting wolf segments that last like fifteen minutes at most. Everything about this game absolutely screams "Dark Fantasy". The atmosphere, music, story, villains, settings, and monsters all feel more twisted, strange, and evil l than any other game in the series (besides Majora's Mask). It also has quite possibly the most satisfying combat in any Zelda game. This game is damn near flawless, and is even better than BotW and TotK for my money.

Even as a series veteran, this is one of the most rage-inducing video games I've ever played. Most characters have around 50-80% hit rate, so any given fight is essentially a coin toss. Also, Kaga thought it would be cool to make every character do about three damage but also give enemies 20-40 HP, making every single map a complete slog. Oh wait! There's also an inordinate number of swamp and desert maps on top of that!

The saving grace of this game is Alm, the Pegasus knights, and the Warp spell which actually make this game kind of bearable.

All in all, still probably better than Awakening.

This game has a lot of flaws, but it also offers some of the most content and some of the best gameplay in the series.

The graphics are awful, probably because it was made in the Warriors engine, but the voice performances are impressive and the soundtrack is one of the most creative, beautiful, and inspiring in any video game I've ever played. The gameplay is standard, Fire Emblem tactical action with a random calendar mechanic ripped straight out of Persona.

It's an absolutely colossal game with four complete story routes and hundreds of hours of genuinely great replayability. However, a lot of that replayability comes from lazily reused maps and overworld exploration, which gets old quick. Still, despite its flaws, Three Houses has more than enough good things going for it to make it worthwhile.

Crusty ass game. First 2-3 dungeons are enjoyable but the rest of the game is heavily bogged down by ridiculously hard rooms, annoying enemies, and dated mechanics. Final few dungeons are especially rage-inducing. If this game weren't responsible for starting one of my favorite series of all time, I would have rated it lower.

Simultaneously has some of the coolest, most unique gameplay mechanics in the series, as well as some of the most outdated, annoying, and dusty-ass design choices in the series.

It's also hard to overstate how good FE4's story and atmosphere are compared to the rest of the series. There's real emotion there, with an overarching story about love, betrayal, and friendships that manage to span generations against all odds. It's the only time Fire Emblem has ever really had a worthwhile story beyond "Evil nation invades, then local blue-haired guy and his friends have to go kill a dragon."

Hard as balls game, even if you take all of the shortcuts directly to World 8. The final castle level made me want to break my controller in half, but I still think this game has something really special that no other NES title has.

This review contains spoilers

This game is extremely impressive for an OG Game Boy title. It has all the things we've come to expect from Zelda (cool dungeons, great music, fun bosses, a wide open world to explore) with an added layer of GB charm and a surprisingly deep and emotional story. I love how this game questions whether experiences and emotions in a dream world can truly be considered 'real' or not. When Link defeats the final boss and escapes from the dream world, he must also, in a way, destroy all of the friends he made and adventures he had. That satisfying, yet somber ending truly sets this game apart from the rest of the series, and is something I've yet to experience again in a video game.

The best 2D Mario game in decades. For the first time in the entire series, there's not a single level in this game that made me want to uninstall the game out of frustration or boredom. It may be the easiest one, but it's also the most fun one.

I think this game is often overrated because of nostalgia, but it's still a great experience from start to finish. It actually feels like a game that's meant to be fun, unlike its two predecessors. It's got amazing music, the first appearance of the Master Sword, and staggering variety of dungeons, environments, and monsters. It's a huge leap forward for the series, but does feel a bit outdated when compared to some of the modern Zelda games. I can definitely see why this is a 10/10 for some people, but I don't quite have that same nostalgia to pad my experience with this game.

Really not sure why so many people rate this game similarly to the likes of Link's Awakening and A Link to the Past. It's fine, but feels quite generic and sanitized compared to most other games in the series. For a game that was outsourced and not made by Nintendo, it has some really impressive ideas and great music, but also has more than its fair share of annoying segments and boring levels. I remember being quite annoyed with the final boss, too, but maybe I was just playing wrong (lol).

I actually love a lot of the things that make this game unique in the series. The 2D side view, the magic system, the RPG elements, and the combat make this game feel quite fresh to someone who's played almost every other game in the series. Like the first game, however, Zelda II takes a nosedive off a cliff in terms of quality after the first few dungeons (at Death Mountain).

I completed this game without using save states, and I was nearly crying during the last couple of dungeons. Most enemies are ridiculously punishing, and the bosses make Dark Souls look like a preschool. Not to mention that Zelda II went ahead and copied the absolute worst part of the Ninja Gaiden and Castlevania games: getting knocked back by each and every hit, often knocking you into an instant death pit. I considered quitting at many points during my run, but the pain of humiliation would never let me. It's easily one of, if not the hardest game I've ever played, but damn, am I proud to have powered through it.

Often gets underrated because of its admittedly awful story and characters. If you can look past that, it's actually a really strong Pokémon game with the best gimmick in the series (Mega evolution) and some really memorable battles.

I never understood why people hate on this game so much. It's the best looking 3D game in the series (easily more visually appealing than the switch games) and has an extremely unique setting and some fresh ideas which the series desperately needed.

Crusty ass, outdated ass, annoying ass, blue-hair looking ass game.

Probably cool when it came out, damn near unplayable today.


Horrendous story paired with God-tier gameplay and music. The quintessential Fire Emblem experience.