152 reviews liked by gremlintv


Stuck with this slack-jawed pawn with bug eyes. There's literal stink lines trailing off of him and he keeps rubbing blood from his diseased gums on the dungeon walls.

For some reason the game runs at 20fps when he's around, please advise.

If you dislike this game you just got filtered. Sorry to say! OWNED!

This is one of those games that I really want to like. I’ve tried nearly a dozen times to get it to “click” and it never does.

I always bounce off of it and I’ve never entirely understand why.

Sure, the platforming is precision machined but maybe the fact that the game is too forgiving with its checkpoints leads to a lack of stakes or tension for someone like me that isn’t going to go for every strawberry.

I also think the levels might be too long and that the game forces you to spend too much time in individual biomes.

The story’s presentation, at least early on, may also be a bit too sappy and not engaging.

Idk. I know people really love this game and what I’ve played of it is fine. But it’s lacking something crucial.

Good OST, though.

answers hard hitting questions like, "what if u break a block and sometimes the thing inside kills u no matter what"

PEAK SIDE CONTENT PEAK CHARACTERS PEAK COMBAT PEAK GAMEPLAY PEAK OST PEAK STORY HOLY SHIT

This review contains spoilers

Honestly, I have so much to say about this game but also so little. In short, this game is just another shitty compilation game. It's not some genius remake-sequel concept that Remake's ending teased... it just truly a bad remake. They glitz everything up with pretty graphics, epic cutscenes, and top-notch voice acting (and I mean, if there's one aspect this game nails... it's the voice acting because everyone is perfectly cast). But that all exists to hide how shallow this game really is. It's not just that this isn't as good as the OG, it also misunderstands what the OG was trying to convey in literally every big story beat. Genuine, heartfelt moments are ruined with over the top cutscenes that take you out of the moment, horribly timed and useless lore dumps, and long, flashy bossfights that take away from the sentiment of the moment. And it feels like they get worse as the game progresses. Like, I thought they messed up the Corel section by turning the tragic story of Dyne and his decent in madness into this Hollywood-ass "last stand" because godforbid our actions have consequences, but then Cosmo Canyon is somehow even worse. Red finding out the truth about Seto is one of the most poignant moments in the OG, but this game cannot let a moment breathe... they have to introduce this stupid as Gi Tribe nonsense to take you out of the moment. And then there's the ending... please don't get me started. It's so fucking awful. Not only is Aerith's actual death scene completely ruined because the writers couldn't help but do some fuckshit till the very last second (which btw, as a newcomer is probably gonna be so confusing) but they follow-up it up with so many long as fuck bossfights that you end up completely forgetting that she even died at all. And it's funny, because Jenova would've been a perfectly good final boss. I mean, every party member participates, there are multiple phases and it's a very fun fight... but nope. This is an FF7 game, which means we have to end on a Sephiroth fight.. and wait, there's more! Because this is a compilation game, we need Zack to be there and he has to epic and cool. In what is the most fan-fiction moment in the game, Cloud and Zack teamup to fight Sephiroth. And then Bizarro Sephiroth shows up because why not and we get what is probably the most irritating fight sequence ever before ending on another Sephiroth fight where... get this: Aerith shows up. Now, the fight itself was quite fun. But having Aerith shows up is so terrible on a narrative and thematic level, it's not even funny. It's just so bad, I'm kind of baffled. I really hate what they do with Cloud at the end too. The OG had a pretty honest and caring depiction of mental health, but in this game, Cloud just goes anime psycho and now we get Aerith's ghost parading around like she's Hannah fucking Baker. It's just so stupid. And you know, throughout the game the only thing I could ask is why? What as the point in doing all that shit at the end of Remake is Rebirth was going to be the same game anyway? Why remake the same game but 80x longer? Why add these dumb puzzles? Why am I doing any of these sidequests? Why does this game exist?

There are some merits to the game. The combat is genuinely really fun. Hard to remember that at times since the game throws so many bosses at you that I just get tired, but this combat is fun. The customization is fun. A lot of the mini-games are pretty enjoyable, as it the world exploration... until Chadley shows up. Seriously, I didn't have an issue with the guy in Remake because you could pretty much ignore him, but he just doesn't go away in this game. You cannot move around the world without his bothering you. Who thought that was a good idea?

I can certainly see myself returning to this game to finish up the stuff I left behind, because when I ignore the story, I actually do quite like it. The Gilgamesh stuff was really fun and I do want to see it again and I'd like to finish some of the other side content. It's the reason why I don't think this game is a 0/10, but this game is so frustrating. It butchers FF7 so hard. Nothing they add to this game means anything. It all exists for fanservice and that lack of artistic merit bothers me so much that it just muddies the whole experience. I think this may legitimately be my new least favorite video game of all time, and that sucks because I really, really wanted to like this game.

Oh man, where do I even begin with this game? I'll preface by saying that Final Fantasy VII Remake is one of my favorite games in the series. It was a title that understood how to create a humanist experience that genuinely makes you care about its world and inhabitants with excellent narrative, character writing, and world-building through its side quests.

It was also a tight and focused experience that culminated in an ending so staggeringly ambitious that I still think about it often.

So, it's no surprise that I was looking forward to the follow-up, especially since it has most of the same cooks behind the sauce of Remake.

However, after finally finishing Rebirth after what seems like an eternity, I'm left confused and ambivalent.

The big red flag for me was when, during an interview, one of the game's directors highlighted the Horizon as an inspiration for the game's approach to open-world design.

Man, they weren't lying.

Rebirth begins with a linear, story-focused segment that lasts a few hours before thrusting you into one of the most insufferably prescriptive open-worlds I've ever played in a video game.

You spend around 15-20 hours doing the most fucking pea-brained busywork imaginable for Chadley, who has to berate and interrupt your progression at every possible moment. It's built upon the most mind-numbing tasks imaginable such as "activate tower," "kill a group of enemies," and "interact with a McGuffin and play a minigame where you either play Simon Says for morons or time a button press."

The world is absolutely bursting with these menial activities, and they take a fucking Mossberg to the game's narrative pacing. I shit you not: there was a good 15-hour block of this game's early hours where not a single piece of narrative occurred.

Maybe this would have been easier to stomach if the characters had interacted when navigating the open-world, but they aren't even there outside of an occasional comment. This issue is especially true for characters that are outside your active party. I legitimately forgot some of them existed even though they added the "backline" into the game's combat system, where non-active characters still stand at the edge of a combat encounter doing what I assume to be chip damage.

When I finally completed my Chadley Chores, I progressed to one of the game's more linear segments where some goddamn plot finally happened and was reminded of why I was still playing this in the first place. In these segments, characters feel alive with interactions heightened by curated moments, a complete 180 from the dozen or so hours prior.

However, it wasn't too long before I was shoved into another open-world area filled with the most boring fucking slop imaginable. I know the original Final Fantasy VII had a decent chunk of minigames, but Rebirth takes this to an unimaginable extreme.

It feels like there is a new minigame around every corner, and these things range in quality from pretty fun to complete dogshit. And look, I can appreciate a shitty minigame here and there if there is some rhyme or reason to its existence. I liked playing frisbee with the dog in Gravity Rush 2. I may as well be a shitty minigame connoisseur, for fuck's sake.

I think the biggest issue is that there is just too fucking much. Full stop. Too much side content. Too many fucking minigames. This game is just the most padded fucking experience I have ever had, and most of the content fucking sucks ass.

I usually try to keep a flow of thought in my writing, but I don't know where to put this, so it's going here. Let me tell you about this motherfucker Chadley. I've never hated a character in a video game as much as I do Chadley. Not only is he an intolerable, passive-aggressive, and holier-than-thou little Young Sheldon ripoff, but his mere existence is a manifestation of all my problems with the game. He's going to pop up on your stupid ass little cellphone, stop you in your tracks, and mansplain the most basic shit ever to you like you've never played a fucking video game before.

I honestly think I would rather individually pluck each one of my ass hairs out with tweezers than have to listen to Chadley flap his fucking gums at me. Sometimes, I think the developers are aware of how bad he is. For instance, during one of the game's better moments, the Queens Blade tournament, Chadley becomes one of the later opponents. After taking the fattest fucking dump on him—I'm talking like shutting him out and dropping 120+ on him and giving me an overwhelming feeling of catharsis—I spoke to a couple of other people about it. They all managed to crush him similarly, which makes me think the balancing is tilted heavily in your favor for the Chadley battle, which kind of rules.

If you have enough brain rot to still be reading my semi-coherent rambling about this game, you're probably asking yourself, "Man, why the hell is this dipshit still playing a game he clearly hates?"

That's because interspersed throughout all of this dogshit are genuine moments of excellence. Everyone is going to mention how good the Bow Wow sidequest—where you escort a dog accompanied by an insanely catchy song while Barret lets his emotional walls down to vent about how worried he is about Marlene's future and his role as her father—is and they should because it's fantastic.

These are things that Remake had consistently and in spades, and it's a testament to how great this cast of characters is and how great the writing can be when the bloat doesn't get in its way.

By the time I had completed all of the open-world monotony—like 100 hours into the game, lol—I could finally enjoy something close to my experience with Remake. I could approach sidequests that were still good despite rarely reaching the highs of the previous game without worrying about the mundane busy work.

But even then, this game just can't fucking help itself. After hours of Protorelic quests that teased Gilgamesh, ranging in quality from excellent to alright, I thought I was finally about to confront the goofy wandering swordsman. Lol, fat chance; enjoy four boss fights of insane difficulty that require you to grind levels because you are too weak. Get fucked nerd.

I won't say much about the combat because it's as excellent as Remake's. However, this time, there is more focus on encounters as puzzles with specific solutions, which I enjoy but don't necessarily prefer. But it's still an often frantic and satisfying mix of ATB and real-time combat that rewards strategic party composition and setups. I ended up settling on Cloud, Tifa, and Cait Sith as my main party because they could max out the stagger modifier and crit chance, resulting in jolting amounts of damage.

The last two chapters of the game did solidify the reason I persisted through this bipolar experience. Once you reach the game's point of no return, you're treated to about four to five hours of pure joy, and the game ends on an incredibly high note that brings out the best in its cast and writing.

There’s plenty of fantastic stuff in this game, you just have to climb a mountain of shit to get to it.

For the first time in my life, I genuinely don't know how I feel about a game. I beat this last week, and I've been thinking about it with mixed emotions since then. It's one of the most maddeningly polarizing pieces of media I've ever experienced, and I can't tell you if it's bad or good.

I can’t even give this thing a score because I literally do not know how to quantify my opinion of this game.

I usually do some pretty heavy editing to my in-depth assessments of games that I've played, cutting out plenty of sections that don't fit, but I'm just going to say fuck it and post this just like Square Enix did when they released this shit.

Have some fucking self-control for the next game. Either way, I’m only playing that shit if you let me crucify Chadley.

Also, if you made it this far, check yourself into a psyche ward because you're just as insane as I am for finishing this game.

I would have ended myself if I played this without save states....

Me playing a game and sitting through 40 hours of dogshit but they start saying life is worth living near the end so I gotta lock in and give it that 10/10