This is not only how I imagined RE1 when I first played it, back when I was a kid, but also better. Everything about it. The mansion, the new surprises, the graphics, the silly/scary story, the atmosphere, combat, unlockables, sound... Absolutely amazing. The only bad things, in my opinion, are the cameras, tank controls and the whole inventory system. It makes for a tense experience, but a dated one, a little.

But don't let that break you. This game is a masterpiece!

The feeling of finishing Persona 3 was almost the complete opposite of finishing Persona 4. When I finished my trip in Inaba, I felt nothing but joy, but when I finally destroyed Tartarus, I felt... sad!

And that felt surprisingly good!

Persona 3 seemed like a game on the verge of something incredible. It has all the right ingredients that would eventually make the franchise stunning, but its formula was still being worked upon, at the time.

But that's not to say that the game is bad! Because it's definitely not! While P3's gameplay may feel arcaic, the story and characters shines on the entire experience. The story does take A LONG time to actually develop and the pacing of progressing/leveling up does feel a little dull, but whenever something big happens, it floored me. Every character motivation is well written, dialogues are melancholic, they make you care about each person's tale, the protagonist has an actual interesting past in comparition to P4 and P5 and the ending... MY GOD, THAT ENDING IS PERFECT! Sad, sure... But superb.

I've also noticed that leveling up your social links in this game was simpler than the others. Side characters weren't as great as seen in future games, but they were nicely done, nonetheless. The soundtrack has fewer tracks, but they're VERY memorable and good to listen to. I am a sucker for every soundtrack that Shoji Meguro touches and this is no different. It perfectly captures the sorrow and urban distress of the game, making its atmosphere uneasy and unique.

As for the dungeon crawling aspect of P3, well... I don't like it too much. Fusing personas, managing the different and creative characters, exploiting weaknesses and making your party as tactical as possible is still fun and, honestly, the saving grace of P3's dated battle nuances - but DAMN, it is bland! - I didn't think this game was harder than P4, but leveling up here is A CHORE. The dungeons design sucks, enemy variety is a joke, traversing through Tartarus breaks the story's pacing and everything feels VERY slow. And the worst of all: Grinding might be boring, but it's a necessity. If your level is low when you're near a boss or mini-boss, than get your ass down to killing some shadows IMMEDIATELY!

ALSO, I WANT TO PERSONALLY PUNCH THE DUDE(S) THAT DECIDED TO TAKE AWAY THE POSSIBILITY OF CONTROLLING YOUR PARTY MEMBERS! FUCK THIS AND FUCK THAT A.I.!

It's sad that Tartarus sucks so bad, because that's the only negative thing I can think of. If it wasn't for Tartarus, even the story and character development would feel more natural and generally faster. I'm glad Atlus improved on their dungeons. Oh, one other thing, DO NOT play The Answer! It's unbalanced, ruins a perfect story and requires EVEN MORE GRIND!

While I wouldn't recommend P3 as your first Persona or JRPG, I'd definitely recommend to any fan of the franchise and genre. Especially if you crave a good, thoughtful, bleak story and atmosphere. It filled me with joy and then broke me. I loved it, despite its gameplay hindrances!

Memento Mori, everyone.

Didn't think I'd be writing that, but Silent Hill 4 is my favorite SH since the 2nd one.

What won me over is how unique and lightly experimental it is compared to the previous ones. The concept of Henry locked in an ever-changing apartment fascinates me. It messes with your sense of safety, because if the protagonist isn't safe in his own house, anything else can happen. This makes SH4 one of the most disturbing and intriguing out of the 4, even if it's not the scariest.

I also prefer the focus on melee combat instead of puzzle solving. It does take away the dreadful sense of exploration that the others have, but it makes up for being its own consistent thing. And with it, comes a touch up in the combat sytem. I mean, it's still not perfect and, quite frankly, dated, but it's the best one. Even the camera works a little better. Pack that up with great visuals and some disgusting enemy designs and you have a very creepy challenge ahead of you.

The story is also great!

Definitely not better than 2 and might not be as horrifying as 1, but I love how the mystery slowly unfolds. The pacing feels just right, characters are memorable, there's an eerie sound to the voice acting, the main villain is good and the pay off felt satisfying, in most of the 4 endings you can get. The tone set by your interactions inside the room and the frightening things happening outside of it helps a lot in building up tension and curiosity.

The only thing I did not enjoy so much was Henry, but you get used to him.

And I won't even take too much time talking about how The Room handles sound. I've said it before in past reviews and I'll just say it again: Akira Yamaoka is a god! If it wasn't for him, I don't think Silent Hill would've been as memorable as it is and this is not different in this game. Again, the best one since 2.

I do have to point out a few things that I definitely agree in relation to this game's negative criticism. And that's the 2nd half of it.

I was not happy when I figured out that a lot of things changed when Eileen comes into play. As I played, I figured out that it isn't horrible to deal with her, but depending on the type of player you are, she can ruin your journey, because she is an unquestionable nuisance. Protecting her can be challenging even on easy, especially when you enter rooms filled with ghosts. I don't understand why the devs turned the game into a giant escort mission.

The 2nd half aso brings hauntings into Henry's room. And while I did find the concept very engaging, it got old soon and some of them can be very frustating if you do not correctly manage your items.

There's also the fact that the inventory just sucks. It is unapologetically bad. Some items are useless, the way it handles ammo and guns makes no sense, you can't discard items and it encourages mindless backtracking, which can totally break immersion. And the level design just doesn't help, since it's mostly linear, with some rooms FILLED with enemies. And this is coming from someone who actually prefers linear games.

I really don't understand why the devs made such weird decisions about how the final half of the game would roll. But while it could have ruined the experience for me, it just didn't. I could not dislike Silent Hill 4. In fact, it became my 2nd favorite out of the ones that I played.

If you have a chance, play Silent Hill 4. Especially if you're a horror fan. This is a very unique game, with a wicked mystery and some very off-putting imagery that, while definitely not perfect, shines in its strange design.

Xenoblade Chronicles is JRPG at its best! This is a remastered version of a 13 old game that did its own thing back then but remains in top shape to this day.

I'll start by stating the obvious. The thing that defines this game: Xenoblade Chronicles is an epic gargantuan JRPG!

The world is massive! Not only in scope, scale and in-game content, but also in its presentation. Just the ideia of a story taking place atop two endlessly clashing giants makes it as epic as it gets. And besides the well-told lore, you'll also come across many other imaginative surprises. XC is filled with well-written twists, incredible characters, great villains, good story development, nice pacing and a fantastic ending. XC's tale is, quite honestly, the best thing in this whole package.

But it doesn't end there. Complementing this colossal journey, Xenoblade packs a VERY addictive combat system. It may look weird, since it doesn't work like most action JRPGs, but it functions well. I thought I wasn't going to like it at first, but it clicked faster than I thought. In fact, one of the reasons why I spent around 100 hours playing XC is probably because the combat is just so smooth. It reminded of old PS2 gems like Rogue Galaxy, Radiata Stories and (somehow) even Kingdom Hearts.

All that happening on beautiful environments, urging for you to explore and take on enemies and objectives. This game already looked good back on the Wii, but this re-release made it untouchable. From character design to the most gorgeous landscapes and weirdest bosses. Add that to a pretty good soundtrack, as well.

Now, this game could be perfect, but to me, the thing that made this game incredible was also its greatest enemy. Xenoblade Chronicles more than overstays its welcome.

I can't fathom how obnoxious the sidequests were. They brought almost nothing new or interesting to the main quest, they were very repetitive, mostly unrewarding and just uninspiring. AND THERE ARE JUST TOO MANY OF THEM! It felt endless. The worst thing is that, although optional, without them, you'd end up underleveled, underequipped and missing quite a lot of places, bosses and etc. It's really a shame.

And the more you spend time with it (and you will), the more you'll notice a few cracks. The UI could use some work, enemy variety is lacking, you can easily get mobbed by monsters out of nowhere, the affinity system sucks, having to change time to find NPCs is a chore, you can miss out on a lot, Mechonis is bland and unbalanced as hell and Shulk is a VERY slow kid.

Also, the Future Connected expansion is alright, but it felt a little unnecessary. It's a solid new short story with a cool focus on Melia, but nothing to write home about. I'll just blame the writing and the Nene/Kino duo.

If I could trim a lot of this game, it'd easily transform into one of the best RPGs I've ever played. But the flaws are there and they're noticeable.

However, Xenoblade Chronicles gave me a feeling that few RPGs do and held me tight from beginning to end. I won't forget it so soon. It is intimidating, for sure, but it is worth it. Wether you play it for the story, characters or gameplay, you need to try this game someday at least once.

I'll start this one with a disclaimer.

I don't like metroidvanias. I've tried many games, but Super Metroid was the only one that got me. Much more for its atmosphere
than its core design.
I love the Prince of Persia franchise. The PS2 trilogy and
POP 2008 were some of my favorite games.
I had to try this new take on the series, and I'm fairly surprised with how good it is!

The most impressive thing about Lost Crown is just how well they managed to get the soul of its gameplay mechanics. Everything works nearly perfectly. Combat, traversal and skills, they're all very tight.

Controlling Sargon through each of the rooms and its challenges feels great, even when you have to be PERFECT to get it just right. They can be frustrating at first, but the satisfaction of finishing some of Lost Crown's puzzles is amazing!
Fighting is extremely satisfying! Tricky at times, but fast and challenging to the right degree. Enemy variety and placement helps a lot, as well. Not to mention how incredible EVERY boss in this game is.
The skills you get are also insane! Not all of them are always super useful, but they keep throwing new things at you all the time. It keeps the pacing fresh! The double jump, for example, brought a whole new life to the second half of the game.
Lost Crown is definitely good for a metroidvania as well. I hate the sense of feeling lost, aggressive backtracking and progression gatekeeping that comes with the genre, but the map here is VERY useful. Props to the design team. Neat level design brings things to another level! Oh, and the skins you unlock are amazing! I played with the Warrior Within outfit through the whole game.

A few things kept pushing this game back from being as great as it seems, though. The problem is that this doesn't feel like POP. I'm not sure if it's just its metroidvania cloak, but I feel like, although this can bring newcomers to the franchise, it also does little to excite old ones.

The story, for example, might be the worst thing about Lost Crown. It tries to thrill with a couple of fair plot twists, but they felt predictable. The writing is nothing more than dull and I didn't like a single character. Not even Sargon. I miss the Prince! The conclusion felt kinda ineffective as well. It doesn't help that I did not gel with how the game looks and how generic its OST sounds.

And although I LOVE the core gameplay, it was frustrating to deal with some of its new aspects. One thing that kept popping up in my head was how BRUTAL this game can be! Not every reward is actually "rewarding", I didn't enjoy the amulet mechanic, some challenge rooms take longer than they should, which can get very annoying (especially optional ones, and I'm looking straight at that goddamn room with 2 xerxes coins!), lore collectibles suck, I miss the "darker" nature of past entries, and checkpoint placement didn't always seem smart.

Prince of Persia Lost Crown is a GOOD game! For real! It's the second metroidvania that made me want to see it to the end. I highly recommend this, especially if you're a fan of the genre.

Now, as a Prince of Persia fan, I hope this isn't the direction they're going with. At least not the only direction. It can be fun, but I prefer this as a spin-off, rather than a mainline entry.

Resident Evil 3 Remake is very different from RE2 and changes quite a few things from the original, but despite negative thoughts expressed by fans and critics, I did not find that a bad thing! This game is amazing!

RE3 is WAY more linear then the first two remakes and it excells in it. The controls are tighter than ever, graphics are sharp, they finally brought back the indestructible knife, difficulty felt more balanced then previous games, the dodge move works fine and boss battles were improved. This entry feels a lot more like RE4 than others (especially when playing with Carlos) and that's where the magic is. I loved that there are fewer and simpler puzzles this time, I loved Nemesis' persistance and aggression, the scripted parts are tense as hell and the horror factor is nearly untouched throughout the entire adventure, even with its action-packed moments. Also, they finally fixed the "B-Movie" style of dialogues, upgrading the writing, enhancing characters and focusing more on a solid story. I actually cared more for the characters and that just ramps up the tension on intense periods of the campaign.

Now, I get it, there are a lot of cuts in here and that's really bad. Although I think RE3 benefits from cutting the overwhelming amount of puzzles that the original had, cutting things like the clock tower and Gravedigger sucked a bit of the product's life and felt really unnecessary. I liked the story's pacing, but I was left wanting... more? Especially in the ending. What the fuck did that final scene means? It's clueless! The lenght of the game did not bother me, but it doesn't have the same replayability as previous ones. RE1 and 2 were amazingly well designed, with their interconnected levels and clever enemy, puzzle pieces and items placement. This one doesn't do it as well. Also, the soundtrack is good, but not used perfectly like previous REmakes.

RE3 is not as faithful to the original as Capcom's previous releases and it's certainly the least astonishing one of the trilogy, but it still packs quite a punch! You owe it to yourself to experience this tense and powerful horror classic. There's A LOT more to like than dislike.

Resident Evil Revelations does exactly whats it sets out to do and actually manages to be a better game than RE5 and RE6.

It's definitely not the series' best effort and it feels too much like these two previous titles, but it surprisingly works.

The first thing that I have to say here is that it felt good having Jill Valentine back as a protagonist. Especially when you join with Chris later on. Jill's a very strong character for the franchise and I hope Capcom uses her (and a few others often ignored) better.

With that said, I also have to give credit to Revelations' new characters. I'm pretty sure that they'll never ever show up again, but Jessica, Parker and Raymond had their own strong personalities and motivations, aiding the plot to move forward with Jill and Chris.

Speaking of plot, the interconnected story in Revelations is good. It's Not amazing, but it got me interested. The whole FBC/Terragrigia revelation didn't make any sense to me, which kinda weirds things a little, but it works for the most part. Sure, the writing is still VERY cheesy, like a 'B-Movie', but that's part of RE's classic charm at this point.

The only problem is that it is very inconsistent in its constat change of characters and that problem leaks to the gameplay.

Jill's campaign is great and the game should've just been that. Exploring the ship carries a bit of RE4's taste and the level design, although not perfect, is decent. But when you go back and forward in time, with different characters, in different places, it slowly breaks the pace and atmosphere that the game itself builds up.

I mean, you go from elegantly doing puzzles and running away from Rachel with Jill, to completely changing your weapon loadout to play as two bland new characters (Quint and Keith) fighting hordes of hunters or an on-rails shooting moment with Chris, facing a giant worm monster, in a totally different map...

Add this to a few gameplay setbacks and Revelations starts losing a lot of its steam. The dodging mechanic sucks and it feels mandatory sometimes, using the Genesis isn't always fun or useful, movement is a bit clunky, inventory management is nonexistent, backtracking decelerate things and the final boss is the worst in the franchise.

And this is a shame because everything else in the gameplay DOES work. The atmosphere, shooting mechanics, Raid mode, cool unlockables, gruesome enemies (Rachel scares me), nice exploration and even SOLID water levels.

I am not sure how to accurately rate Resident Evil Revelations. I liked it a lot, but when I think too much about it, I can see its cracks. And there are plenty. Maybe the game just works better on a 3DS, but I played it on the Switch, so I can't tell.

But it's a grower. Short and sweet, like a Resident Evil should be. But despite its mishaps, I definitely recommend it.

It took me THIS long to actually finish Silent Hill 1. I did it, finally...

Although I'm happy to say that this incredible franchise's first game is indeed amazing, I'm also a bit sad to see how outdated it gets as the years go by.

I have to start saying that Silent Hill is probably one of the most unique games I've ever played. It's definitely not its sequel, but it's definitely one of the most remarkable games of its time. It may be outdated and rough around the edges but it's undeniably original, effective and essential.

Silent Hill 1 made me feel dreadful - but In a good way.

The main reason for this is atmosphere and sound. Few games actually got me this tense and unsure of my actions quite like this one.

The town is well-modeled and feels like an actual ghost town, environments are not pre-rendered and that might be the reason why it's all so strange and foreboding, characters are mysterious and creepy, enemy design is good, it's short with an INTENSE pacing, replayability is highly encouraged and the mood is just perfect.

Like I've said before, atmosphere and sound were key.

It's an astonishing work of sound design and ambience. Even if the game had no combat, SH's tone and oppressive music itself would've been enough to make you sweat.

The story also helps a lot. It's grotesque and often heavy. The mystery set from the start kept me interested until the end and although I feel like it could've been handled a lot better, I was craving to know more even after the credits rolled.

With all that said, I have to be honest: the game does not hold up. Sure, it is great, but it BEGS a well done remake.

Combat is downright painful, movement is stiff to a fault, puzzles can be very overcomplicated and enemy placement is just bad! Traversing SH's foggy envrionments should've been spooky, but the amount of enemies chasing and hurting Harry at ALL TIMES breaks the vibe. At least until you enter a place like the hospital or school. In fact, this is probably the main reason why I wasn't scared at all during these moments. Just upset.

The story's also something that felt a bit underdeveloped in my opinion. It starts off great, but fails to explain essential plot points and fill the blanks. It's something that I felt that could've been easily fixed, with a few more notes or cutscenes, but instead it becomes a puzzle of its own in the end.

As previously said, Silent Hill 1 is unique. What I've experienced here or in its sequence is something that I haven't experienced in other games.

It didn't age well and if you want the full story you'll probably need to Google it, but I'm pretty sure that you'll love it anyway. It's a fantastic survival horror game and one of the genre's most original.

I have to be honest - I did not like this game so much. This is only the second game in the franchise the I've ever played, but Path of Radiance kinda got me a little disappointed.

First, the good things. The glue that holds it all together IS the combat system. The true meat of the game! Strategizing your units, taking advantage of the amazing and well-designed maps, leveling up, changing classes, getting to know characters, recruiting, losing members and etc. When it comes to what was supposed to be the basic in a tactical game, Path of Radiance is great! I had a lot of fun with it! When things work out or when you know exactly what went wrong with your strategy, that's when the game shines.

The story is alright. I liked it, but it took me several chapters to actually get a grasp of it as a whole. Things are just thrown at you. Not not just 'things', 'THINGS' are thrown at you! The pinnacle of TMI! I'm glad there were some actually interesting characters and story development, but it was all VERY slow. I blame the story flaws in the tedious writing. But, still, not a bad story. Especially when you're getting close to the end - That's when it gets GOOD!

But that's about all I actually liked about in Path of Radiance. Sure, it's basically the core of the experience, but the game lacks in so many other aspects!

The presentation, for example, it's so bad, it's offensive! This game could've been a SNES game! To me, that hurt a HUGE part of the experience. The soundtrack sounded bad, the storytelling felt stiff, the artstyle was weird and everything else seemed too archaic. And although I liked the fact that the game focuses mainly on the main story, without any sidequests or unnecessary detours, THIS TIME I missed it. See, depending on the way (and difficulty) you play, Path of Radiance can be extremely punishing and there's no extra way to grind or get a bit stronger. Some bonus exp or character recruitment requirements are never actually explained to you, so you're left in the dark, with whatever you make out of its gameplay. It also doesn't help that most units are USELESS! Their resistances/defenses are made of PAPER and their attack power can be quite low. Good luck on the field, with your 11 characters vs 22 enemies and a one-shot freak of a boss!

Add that to the preposterous permadeath system and you have a mediocre way to challenge the player, instead of actually teaching them how to get better and giving them means to it. You're basically on your own and you don't have much else to do.

Maybe my hype for this game was too big. But I'm not to blame here, since EVERYBODY LOVES Path of Radiance. I had my share of fun during battles, yes, but found no love overall, only frustration.

I don't recommend this game, unless you're an ultimate sucker for the genre and the franchise.

My thoughts on Quantum Break are somewhat conflicted, but I want to start by saying this: The soundtrack is AWESOME!

This is a VERY standard and mediocre game. It's by no means bad, but it felt very bland. The gameplay is what kept me going, honestly. Despite being... well, normal, it's fun as hell! Using Joyce's powers is a joy, the shooting is a bit shallow but it still does the trick and deciding how the series will "change" is interesting. The writing isn't all that great, but the action moments and the actors manage to convince you to stay, towards the final acts.

The thing is, aside from that, everything is just 'OK'! The story is bad on the first 2 acts, picks up on the 3rd and gets pretty good on the 4th & 5th, but it's all just TOO bonkers, without actually trying to explain it to you, in a cohesive way. There are files and audio logs spread around areas, but it's TOO MUCH reading and, quite frankly, it's all very uneventful and boring. In the beginning, the series' parts were weird, as if it didn't know what it wants to be. Some events happened out of nowhere and the whole time travel thing seemed empty. Things take too long to happen and when it does, it's too late. Also the game has some pacing issues. It seems unsynced and unconnected, sometimes. At times, it felt a bit buggy. It lacks challenge and checkpoints were badly done.

Despite the hollow identity crisis that Quantum Break suffers from, gameplay is still really fun and characters are actually well portrayed. I won't recommend it, but if you have Game Pass, try it out! Just don't expect anything beyond an standard experience.

I don't have much to say about this game. It's just perfect. This is the greatest Zelda game in the franchise and one of the greatest games of all time. The soundtrack is amazing, the exploration is rich, the visuals are stunning and every single system, from battling to cooking, works incredibly well. Thank you Nintendo. You made me feel like a kid again.

This is the 2nd Shadow Hearts that I've played. Since the internet has nothing but praise to this hidden gem on the PS2, I had high hopes for it. In the end, what I found was a game with nothing but unique mediocre experiences.

At first, I was really enjoying Shadow Hearts. It is a traditional JRPG that wears its inspirations on its sleeves and I appreciate it for this. The battle system is quite unique and keeps you on your toes. It's not perfect and it can get old pretty quick, but it kept me interested for the most part. The presentation is quite simple, but somewhat familiar, which kinda made me feel at home. There's also a nice amount of challenging and fair fights which, despite some weird unbalanced difficulty spikes during boss duels, made me constantly strategize my next moves.

The atmosphere is probably one of the best things in the game. The whole tone and story can get very dark and, at times, even creepy. Whether you're in dungeons, cities or doing sidequests, the music is unsettling and the feeling is moody. There's even a place called Dollhouse that made it feel a lot like I was playing an RPG version of the first Resident Evil. Sidequests felt a litte short (which is not exactly bad), but they were nice, expanding a bit more on characters like Keith and Margarette, while also establishing some world-building.

It's just sad that this feeling of joy didn't last very long. The battle system got dull. The enemy variety is nothing but the same 10 monsters with their color palette swapped, the music became repetitive and not at all memorable, characters just never developed and the writing is bad!

I know that the battle system is cool and all, but did EVERYTHING in the game have to revolve around the ring mechanic? Puzzles, item usage, getting discounts on shops and even reviving a fallen character. And did it have to be this punishing? That definitely did not help when it comes to variety.

Some other mechanics in the system felt unnecessary. Did we really need to keep quieting Malice? Did we really need sanity points? Did we need acunpuncture or the graveyard at all? The feeling I got from all of it was that the game's mechanics were there just to fuck with you, not to create a decent gameplay experience.

And what's up with the story? The writing starts off ok, but it get super tiresome, with some rather uninteresting plot points and "turns". I couldn't care less about half of the things that happened after we left Asia and I couldn't care about ANY character in the game.

I just cannot recommend this game. It's not bad, but it screams mediocrity and boredom.

It's nice that it brought a different type of element to a traditional genre, and it's also good that it was the beginning of a fine trilogy, but it's certainly not special.

The last game I finished before the quarantine. Somehow I forgot to review it. I'll try to make it short.

Entertaining from start to finish, with a fun and VERY well done story, filled with great main and side characters, just oozing joy throughout the entire campaign. The pacing flows relatively fast, dialogues are clever, optional objectives feel natural, the soundtrack is amusing, anime cutscenes are beautiful, puzzles are challenging and the mysterious story keeps you gripped until the end. I was, surprisingly, emotionally involved with the decisions I was forced to make. Few games make me feel like this nowadays.

But although I did love the different outcomes that the story can reach, I was a bit disappointed with how they handled the repeat journey, on subsequent playthroughs. If each route had dedicated major varieties, puzzles and unique cutscenes, Catherine would've been an easy 10. Also, I loved the puzzles, but things can get pretty annoying, since the controls are quite messy and restarting a level is infuriating.

Despite the game's journey losing a bit of its novelty after you beat it on the first time, Catherine is a MUST! Even if you find the gameplay frustrating or don't care much for it, the charming design, cast and plot will DEFINITELY dominate you 'til the credits roll.

It's hard to put into words what I experienced with this masterpiece. This isn't the first time that I've played Silent Hill 2, but it's the first time that I actually finished it.

I'm glad I did.

Ain't no point in delaying my verdict: this is one of the best games I've ever played! Silent Hill 2 isn't just a good survival horror, it's a deep psychological dive into the minds of disturbed characters, a masterclass in subjective imagery, a horrifying story to uncover and a stunning work of sound and music.

One thing that needs to be absolutely praised here is how this game uses sounds, noises, music and ambient songs to scare and soothe the experience. Not only every single noise, and even silent moments, is masterfully used in the right moment to put you in the mood that it wants you to feel, but it also packs a modest, immersive and beautiful soundtrack.

Thank you, Akira Yamaoka.

But sound design isn't Silent Hill 2's only key feature. The writing is interesting, level design is near flawless, pacing keeps you tense, the eerie voice acting fits the atmosphere, the dark graphics are nerve-racking and even the puzzles stand out.

Not to mention the story. In its own unique and subjective way of capturing your attention and desire to keep going, James Sunderland's melodic and frightening tale manages to tell one of gaming's deepest stories. It even manages to pay off with its 6 different endings.

The only bad aspect about Silent Hill 2 is that the gameplay is outdated. There's no running away from it. It may still hold up better than most survival horror games out there, but it's undeniably stiff and clunky. The camera sucks, tank controls are harsh, movement is too rigid, animations may feel a bit off during cutscenes and MY GOD the combat is bad. I know that the game's clunkiness adds up to its horror-factor, but the combat is just not fun.

The good thing though, maybe compesating to SH2's outdated mechanics, is that the experience is VERY scary. It messes with your eyes, ears, reflexes and perceptions. Even here, in 2021, this game is still one of the scariest and most intense games ever made, in my opinion. It not only does right by the genre, but by video game design as art.

If you somehow get your hands in this game, whether it's on a PS2, PC or even on the inferior HD remaster, you're in for a memorable experience. One for a lifetime. Especially if you're a survival horror fan.

Trust me. Take a trip to Silent Hill. You won't regret it.

More of the same... and I love this game for it! It's original, challenging, fast paced, creepy and addicting.

Only three reasons why it didn't score higher: lenght and lack of innovation.

It's too similar to the original and it just seems endless, which might seem cool at first, but it bored me a little. The last thing is the ending. You have to wait a bit over 2 hours with the game on to actually watch it. And it used to be 8 HOURS!

Nonsense...

Despite that, this game is great! I still prefer the first one, but I had a good time anyway.