Not much to say, other than it’s a classic for a reason. After years of starting and failing to finish it, we finally finished Resident Evil 4, and it feels incredible.

An incredible supernatural mystery with plenty of heart. We fell in love with Paranormasight in the first 15 minutes, and it kept us hooked to the end. In spite of a few puzzles that felt unreasonably obtuse, we’d recommend it to anyone who likes 999-esque VN thrillers and has the stomach for horror.

This was our second Zelda after Link's Awakening that kept us going right through the finish line! What a delightful time. It has such a lively, vibrant palette, even when it's blown up on a big TV instead of a handheld.

When we weren't traipsing through dungeons, we were matching stones with animals, helping a librarian track down overdue books, and even went on a massive detour to an isolated cottage, just to feed someone's dog for them. And Link's talking hat never got on our nerves, even when it was mouthing off!

The one dark spot on this whole journey is the run to the final boss. Capcom really wanted to put us through our paces, so they ensured that we had barely any health for the final fight, regardless of how many times we reset. Nightmarish sequence, but hey, we still made it through! Great game.

(Note: we specifically played the Nintendo Switch Online version, though it doesn't seem like Backloggd has that as an option yet. Ah well.)

A modern makeover of one of the most thrilling horror games from the 360 era, Dead Space 2023 does a fine job showing the Ishimura and its new, ugly inhabitants with even greater detail. But considering how you can still buy and play the original Dead Space on modern consoles and PCs, we were expecting them to add something more than a few side quests and a secret ending. As-is, it’s a solid retread that made us wish for a more radical departure in design, like what Capcom has done with the Resident Evil remakes.

The investigative loop here is deeply mediocre, to the point where we felt like we were sleep-walking through each day's events. And the Switch version is riddled with errors: our "time played" counter never activated, there were typos galore, and there were moments where we could see code in the text boxes instead of the actual text.

In spite of all that? We're suckers for this sort of story. A close-knit group of friends who drifted apart over the years reunite after our meddling protagonist arrives, poking and prodding to find his mysterious pen pal: said friends must do whatever they can to stonewall this person, but find their secrets unwound one by one. It's emotionally cathartic and often funny, especially if you're playing with the over-the-top live-action sprites turned on.

Root Letter: Last Answer was endearing enough that we saw it through to the end, playing through all five routes. We just wish this story was wrapped around a better game.

We can't tell if this is Silicon Knights' fault or the controller's (maybe both?), but this controls so much worse than the PS1 original. We found ourselves making platforming mistakes here that simply didn't occur in our PS1 playthrough. And Jennifer Hale is practically sleepwalking through her role this time around. That said? The cutscenes are a delightfully goofy time, and the added fidelity means that Liquid Snake actually looks like Solid Snake now. We don't regret playing through it, but it's easily inferior to the original in most regards.

"DA MF CINEMA" but for video games. A classic for a reason, we had an absolute blast seeing this one to the very end for the first time.

Easily one of the best games released this year. It takes the detective genre and examines how the results of a case can affect everyone involved, including you. There's no neutrality in this game: the moment you get yourself involved, you're involved. And damn, were we ever involved in each villagers' story. Obsidian have outdone themselves, and then some.

A brisk, three-hour platformer that charmed us from beginning to end. Brilliantly chill (at least until the last few levels), and we went out of our way to grab the soundtrack from Bandcamp once we were done.

This was our first time playing this game, and we usually do terribly with JRPGs of a certain age, but we had a blast. Got lost a few times, but thankfully, the Sega Ages' version had a dungeon map, and there's nothing an online walkthrough can't fix! We can see why Phantasy Star is beloved by so many Sega heads.

A gorgeous, creepy platformer, that kind of loses its tension as it goes on. The latter half’s chasing enemies aren’t nearly as effective as what came before. Still, puzzling through how to avoid each enemy was a fun challenge, and it does a good job goading you into stepping out into danger in order to advance.

One of those classic narrative gaming conundrums where you're feeling good about everything happening 80% of the way through, right before the final 20% comes along and disappoints you. This ending feels rushed, to say the least, but hey: we enjoyed our time with Thomasina and the residents of Bewley. We just wish there was something more compelling waiting for us at the end of the road.

Interesting characters abound, but it simply can’t juggle four protagonists in a compelling way, and the finale is as weak as it gets. It’s better put together than Yakuza 3, but that’s faint praise indeed. What a bummer of a game.

Horror game that gets your guard down with its goofiness (you're clicking and dragging a realistic face to "respond" to questions, often making incredibly silly faces), only to salt in unsettling moments when you least expect them. We had a decent enough time, though we ran into a few bugs that made us replay the same ending more than three times, and the stealth section(s) frustrated us. Novel enough that it's well worth a look if you're into indie horror games, though.

Top-shelf murder mystery/horror take on the social game Werewolf. Haruaki Fushaishi is a certifiable freak, and we love him to bits. It's a stellar cast, the looping is structured well, and it even scared us a handful of times (though it balances it out with plenty of goofy humor). This one's well worth your time.