I feel mean for having judged this game so harshly based on what was probably less than two hours of gameplay, but honestly it was so unengaging that I stopped playing and returned it to Gamefly the next morning. Felt so generic, derivative and soulless from the onset that I just had no interest.

This game happened to arrive the weekend I was sick with the flu, and honestly I can't think of a better way to experience the game. It's really low stakes, sometimes in ways I wish it wasn't. The story is lackluster and there's little things like fast-travel and map design that lack polish. But if you're looking for a really laid-back Metroid-like with nice art, robust platforming, great music and a lot of Disney-themed collectibles to find, this will be for you. Just keep those expectations in check cause it probably won't blow you away. Great for kids or people just looking for something chill.

is this what therapy's like? i've never been.

Honestly the gameplay is really good, but the story lacked a real agency to keep me invested. Got to a point where I was stuck and didn't care to keep going.

very cute game jam-ish game. the perspective makes jumping hard tho.

Good game. Excellent level design, art direction, creature designs, sound design, and music. Unfortunately I think the actual combat is clunky and the story lacks a compelling hook. Still proved that this type of game could work as a 3D shooter which is impressive, and I'd say it's an essential title for anyone diving into sixth-generation games. But if you're looking for a great Metroid on the Switch this is not as easy to recommend; it holds its own, but Dread is far superior.

The gameplay itself is remarkably satisfying; pulling off fifteen trick-shots in a row without losing multiplier while also completing the side objective gives you the satisfaction of a Hitman level going exactly as planned or getting a speedrun just right. The style is appropriately chaotic and grimy for the dark revenge tale with a fantastical twist. However, I do think the controls are a little odd, the side objectives are described too vaguely sometimes, and the cutscenes are a little too frenetic to catch exactly what the backstory is. It's also very short, which isn't a big issue but I would've liked a few more levels just to see how far they could take the concept. Fun, short puzzle-shooter.

It's hard to argue that this game isn't one of the most important ever made. It reinvented the console first-person shooter so drastically that basically every one since then uses the same gamepad layout. To this day it still looks, feels and sounds fantastic to play (provided you're not on original hardware; I tried it but switched to the Gearbox port halfway through just to get a stable framerate). And the worldbuilding is stellar.
But it's not perfect. Most of its issues feel like they stem from the incredibly rushed production timeline (reportedly ONE YEAR): a fairly standard sci-fi plot; labyrinthine, repetitive interior levels; clunky vehicle controls; and frustrating difficulty spikes, especially after the halfway point.
Ultimately, it's a product of its time and the deadlines forced on Bungie. But it still stands the test of time, it always will, and it laid the groundwork for not only a franchise but a whole genre.

I'm of two minds about this. On the one hand, the change from a clunky third-person shooter to a VR FPS actually kinda deflates some of the intensity of the original's game design. On the other, it's the most fun I've had playing a game in a long time, and it was a great introduction to VR in general.

probably the best way to play these games that i suck at

2023

i don't wanna rate or review this game traditionally cause i didn't get very far, HOWEVER i do need an outlet to say that the PS4 version is very unoptimized and i wouldn't recommend picking up that version. framerates are choppy and character models look stiff. i get that it wouldn't get as much attention as the newer platforms, but also if you're putting out a physical "special edition" of a game it should at least be adequately optimized. this is the console that runs The Last of Us Part II; there's no decent reason why it couldn't run this at stable, presentable performance.

I really, really, really wanted to like this, but beyond the charm of its Y2K aesthetics, music and style I couldn't really get into this much. There's fun to be had, but I don't find the primary mechanic, chaining tricks together to make massive combos, to be all that dynamic or engaging. The combo system is very rigid and will not tolerate even the slightest mistake, which paired with a lot of open spaces, limited tricks, and finnicky controls makes the experience as often grating as satisfying. World design is sometimes well-designed and looks really cool, but other times lacks the clarity needed for precision platforming. And the combat is unforgiveably bad, only functional in the technical sense but having absolutely no flow or satisfaction.
And I like the idea of collecting the various tags, music and other collectibles in concept, but that also means that early on you have very little options for the soundtrack or graffiti. For the music this means you'll be hearing a lot of the same few tracks early on, and for the tags it means you'll muscle memory a few of them early on and then those are the ones you'll accidentally default to the rest of the game.
I will say the real shining spot here is the aesthetics. From its low-poly character models who often dance in place just cause, to the sounds of grinding on rails and the little hip-hop blast that hits every time you tag a building, to the absolutely jamming soundtrack, everything that's interacting with your eyes and ears is pure candy. It's also a pretty funny game at times; I remember the belly laugh I'd have every time I fell off the edge of a map and whichever character I'm playing as has a different, hilarious death scream (my favorite is Tryce's "AW SHIIIIIiiiiiii-").
For almost every positive this game has in terms of design and style it has a big downside, which is unfortunate. It seems I'm in the minority here, but as someone with no nostalgia for the game's inspirations I think it's worth saying that this doesn't feel fleshed out enough to stand on its own merits. I guess if you just really like Jet Set Radio this will be for you, but otherwise it's a neat 3D platformer with a lot of heart and charm but feels underbaked mechanically.

14 year old me's mind was super blown by this game, but now... eh not so much. the story has its moments where the themes really feel compelling, in particular ideas of fatalism, the roots of systemic problems, religious dominance, and the unfixable self are really well-explored. the central relationship of booker and elizabeth feels dynamic and interesting and they're both performed inpeccably. and the art direction is lush and detailed to contrast the grim narrative. however i think it really loses me as a shooter; few of the enemies take any strategy to kill, making the vigors seem mostly there as a reference to the original and combat a real chore. the game also loses steam in the middle where the vox populi and daisy fitzroy really feel underbaked, which sucks cause in a lot of ways she's a foil to booker's neutralism and could've served a greater role. it's a real mixed bag of a game, but it's worth checking out if you haven't already.