This game has a special place in my heart as it was the first game I ever got for the PS2. It introduced me to a character I'd continue to follow for the next decade and more. I picked it up again for the PS3 a couple years ago, and it was pretty much as I remembered: the campaign is a bit short, but the gameplay is fun and the story solid enough. We get another take on Lara & co., Croft Manor to explore and also cool ass motorcycle sequences. It's great.

Although fun with friends, this game had my brand new gaming pc fighting for its life back in 2018, due to how poorly optimized and buggy of a mess it is.

Super fun and chill game, albeit a bit janky at times and it can get repetitive. Hopefully the next one improves upon it.

Used to play Dogfight with my ex for hours, both laughing our asses off at how freaking bad I was at it. Good times.

I appreciate the interesting shift in direction of the story and Shay is a compelling character but as many have stated before, this game did nothing to innovate the features and mechanics of its predecessor. Which perhaps was the point and they meant to focus on the narrative, however I feel like a story focusing on this new perspective of the Assassins and Templars deserved a better, more fleshed out game. Sadly, AC: Rogue ends up feeling more like a DLC than anything else. Nonetheless, it's still a decent game and a worthy entry to the franchise.
Ubisoft should hire some new historians though, because right after the Lisbon earthquake there was a massive tsunami that destroyed the city further, plus any ships that might've been in the harbor (obviously). Shay sailing away casually is kinda silly.

I don't have a term of comparison, this being my first Deus Ex, but I enjoyed this game, especially its gameplay.
I like that you can go about missions several different ways, from guns blazing to full stealth. Personally, I prioritized stealth (that was until being spotted and ultimately resorting to shooting everyone) and found it to be very well done. There's quite a variety of augmentations to choose from, so you can adapt Adam to fit your gameplay style easily.
Prague is fun to explore with plenty of side missions to do besides the sadly unfinished main story. The DLC are solid too.
It's a real shame Square Enix cut Mankind Divided short under the pretense that the story would continue soon in a future game (clearly to milk the consumers too). 7 years later and we're still waiting.

Picking up this remaster almost 10 years after playing the original was just as fun and wacky as I remembered.
As much as I usually go for serious, down to earth games, to me Saints Row: The Third is almost a classic at this point. The game parodies itself and the genre constantly, throwing zombies, aliens, clones, strippers + explosions, all into the same story and making it work somehow.
The story missions are very fun, almost always unique and usually complement the 3rd person shooting with something unexpected, whether it be the scenario or mechanics, and sometimes both (e.g. in the sky, literally, having to move around while free falling, not crash into anything + shoot enemies), resulting in great, playable over the top action sequences.
Side activities are also a blast for the most part; Snatch, as someone has mentioned below, is a pain in the ass to complete at times 'cause of the NPCs terrible AI - they take forever to get into the car while you have like 20 enemies shooting at you.
Specifically regarding the remastered game, Steelport looks good overall. The environments and vehicles got a noticeable upgrade and, in my opinion, so did the characters. I also noticed a huge positive change in the lighting.
Fortunately I didn't experience many bugs or problems, so much so that I can't really remember any save for maybe a crash or two, which isn't bad at all considering the amount of things/NPCs exploding on screen at any given time during most of the game.

The Sims is that game that you play non-stop for 2 weeks straight and then don't touch for 6 months. That's an universally accepted truth. The state in which this game was first released though, is unacceptable. No pools, no toddlers, a more shallow skeleton of a game wouldn't have been possible.
I'll give EA ~some~ credit, they have released a lot of diverse Sims content over the years (never missing the opportunity to charge more than they should most times though) and over the last couple, have actually started listening to the community somewhat: doing pack votes, getting content creators involved in the development, collaborating with custom content artists, etc. However, in spite of this, this game still pales in comparison to its predecessors. The Sims 2 is a 19 y/o game and yet it seems to have more life than The Sims 4, why? It doesn't have horses or washing machines and the graphics are, well 2004 graphics, but it's filled with small details that are noticeably amiss in the most recent game. The couples cuddle in their sleep, the bedsheets become undone, the kitchen utensils are taken out of the cupboards instead of out of thin air, sims hop over small things on the floor and start trembling if they drink too much coffee, the list could go on. These might seem insignificant but added such a nice touch, a sign that there was actually some love being put into the game.
Of course we all know better than to expect this kind of care in The Sims 4 when in 2023, 9 years after its release, and not for the lack of players' requests, the game still doesn't have things as simple as cars or spiral staircases.

Cute, fun game albeit a bit repetitive and shorter than expected.

This game is just Nintendo on crack and I say that in the best possible way.

The setting for this game is interesting; first time in America in the AC games, and during the revolution no less.
The world was new and fun to explore and the story was OK. I feel like they should've taken advantage of having a native-american protagonist to delve more into that side of history, but yeah.
Connor is kinda stoic, doesn't talk much, but is still relatable to a certain degree, although when you meet Haytham, the supposed villain, you can't help but like him more than the protagonist.
Gameplay was fine, I'll give Ubisoft some props for the tomahawk and introducing the naval combat. However, whatever good there is, is sometimes eclipsed by the bugs and overall lack of polish in the game.
Like in the previous games, the present day sequences are wayyy too long. If you combine them I think they're like less than 2 hours, but that's still 2 hours too long. And all for the ending to Desmond's story to be anti-climatic af.

Very good game, probably the last one who still feels like classic Assassin's Creed, which isn't necessarily a good or a bad thing, it just is.
Bayek is a likeable protagonist, along with Aya. Their story is tragic and sad (though I wish it were even sadder and more emotional, considering the events that cause them to seek revenge across Egypt) and well written; once again the writers successfully insert various historical figures amidst original characters throughout the narrative in a way that makes sense for the plot. The main cast all gave great performances, however Abubakar Salim, who voices Bayek, did an exceptionally good job.
The graphics hold up well, in my opinion. The world is very beautiful and detailed; having never been Egypt, it was truly breathtaking and extremely fun to explore the different cities, and even the deserts.
Main missions are pretty good, I didn't really feel like they were repetitive as much as in other games, and in general you can go about them any way you want. Same goes for the side missions, that were actually interesting and each had its own original storyline and characters. Can't say the same for some of the other content on the map, like the hideouts/camps.
Gameplay is solid. There's a big variety of weapons (perhaps too big even), and the bows are a very nice addition, along with the improved hunting feature. They adopted a skill tree mechanic in this game (to make it more RPG like?), which is fine, it works, I just don't think it adds too much to the game in general.
Aya's sequences with the naval combat are very fun, and I wish we got more of it, both in this game and just in general! A Black Flag remake or just a new IP with pirates/that features ships is more than overdue (I'm ignoring the existence of Skull&Bones lol).
Also, the present day sequences are short, thank god, so that's a plus.

A must play for anyone who finished and enjoyed the base game. It gives every character, and the Inquisition in general, some much needed closure.
I might've cried a little when my Inquisitor got married.

I loved this game very much.
I can't believe it took me literally 3 TRIES over the course of 6 years to finally get into it, but wow I truly regret not pushing through when I first got this game in 2017.
The combat was really what held me back. I just could not get into it due to how different it is to what I'm used to (keep in mind this is my first Dragon Age game), but after a few hours it actually became quite fun. Although, it is annoying that you can only have 8 abilities equipped at a time.
The story is pretty good, the choices you make and who you choose to stand by actually matters, but like in the Mass Effect games, what stands out to me are the side characters and the Inquisitor's relationship with them. They're all likeable, from the advisors to the actual companions (except maybe Sera, who I found slightly annoying), and you can actually feel them growing on you. The loyalty missions develop these characters further, and make you feel for them (Dorian, sob). The romances are very well done imo, fully fleshed out and well written, each of them different depending on the chosen character. Plenty of funny scenes and banter between the characters too, which is always nice.
The performances! Everyone killed it, but I gotta give special props to Freddy Prinze Jr who was just great as Iron Bull.
Graphics are pretty good? I think they still hold up very well nowadays for a 9 y/o game. The different worlds are pretty, each in their own way, with plenty of stuff to do from collectibles to actual side missions.
After playing, I totally understand all the awards this game got, and for sure its a must play for anyone who enjoys RPGs, it might be one of the best out there.
I think this was Bioware at its best, and I hope we get to see more of it.