The fact you have to look up a walkthrough to even progress apart from running around aimlessly is horrible. Couldn't even get out of the first house

Somehow wound up in the backrooms, which while fun when it initially happens was rather annoying after realizing there was no escape.

One star because the bit I saw was impressive mapping. The other star is because they got this to work in Doom.

Very quick retro FPS shooter from the same man behind DUSK. Nothing really crazy innovative but therein is this games charm. A simple, quick story and game; gives off major Game Jam vibes. Worth the pennies you pay for it on Steam.

What a game. Artistic and super creative. Wonder seeds are fun to explore and find, and the wonder that occurs in each level is a special experience. Playing as Daisy was the highlight of this, I always wanted her included in more things so its great to see.

One star is taken off for World 5. I didn't like the whole bit that you needed to use the radar to find the wonder flower to actually EXIT the stage. I thought that was silly as I would often need to play the stage a few more times to find it every time. Slime Daisy at least made those ones worth it, really fun one gameplay wise.

What an amazing DLC. Wonderfully integrated within the main story, augmented like the cyberware of the game. The back and forth between Johnny and V was probably the highlight of the writing for me, exploring how V is going against what Johnny wanted for their own sake. Hearing V's actual name is the icing on the cake of an ending that further cements the game's overall theme of the Illusion of Choice. Where your decision is never the best one; and truth be told, Phantom Liberty's endings are nowhere close to "perfect" either. They, like everything else Cyberpunk has to offer, is bittersweet in its composition. World class writing in my opinion.

Idris Elba's performance of Solomon Reed is quite good, yet I could tell he struggled at times with an American accent in more dramatic scenes. Keanu was breathtaking as always, he really nails the aesthetic of Johnny Silverhand.

Very technical platformer. Tricky and sometimes unfair at times, especially later levels when they surprise you with a single enemy at the ending gate after your guard is down (for sure not angry at how many lives those specific ones have taken). Graphically this was cutting edge for the SNES and showed people what games would eventually be capable of.

Took me a few years and tries but finishing this felt great. This game ALSO has a special meaning to me as it was the game my best friend and I played hanging out for the first time 10+ years ago. If you're reading this Ryan, Diddy Kong absolutely jumps higher lol ;)

Post 2.0 this game has become what I would call a masterpiece. Not only does it better exemplify the actual Cyberpunk TTRPG it borrows from, it delivers an experience that feels like how Skyrim felt over 10 years ago to me (which is a wild thing to say in retrospect).

The story was always top-notch, no additional notes. Replaying it over as Streetpunk was a fun intro and the opening Act for the initial heist still blows me away with how quick you make a friend in Night City and how quick he gets taken away.

Diet Animal Crossing. I just didn't GET this one, I heard nothing but good things about it too. I can see how it inspired Nintendo to launch the Miitomo app and I enjoyed that because it was more real life based. This is an extremely basic sandbox that was just not fun to me. Maybe if it came out and I played it when I was younger I would have enjoyed it more.

A terrible remake of a great game.

Mario 64 is a fantastic launch title, but sadly the DS remake suffers from their remake. The tight feel of controlling Mario has been replaced with muddy, slippery movement while holding a dedicated run button 90% of the time. I thought replacing each of the cap power ups with a single powerup but split between each character was unneeded filler. I seldom switched unless it was for a singular star, maybe that's the purist in me. I didn't have a lot of fun with it, and realizing I had to get 80 stars for the staircase made me immediately shelve it. I know how the game ends, I don't want to suffer anymore to get to that point.

This DLC is utterly boring, thats the best way I can put it. I thought at the very least it would entice me into coming back to play more of Pokemon Violet but if anything it did the opposite. You would think that with a year of development time post-release Game Freak would work on polishing not only this but the base game as well. NOPE! It's still a laggy, unfinished-by-appearance mess. I actually questioned to myself if the game was always like this or if it was just the new area because I legitimately didn't remember.

The story of this arc is such a basic bore, the new characters are flatter than a piece of paper, the new pokemon introduced (of which I can count on one hand) add nothing of note. There's just not much here.

I only have two good things to say about the DLC. The music is still top notch for Pokemon, they managed to get that right. The other was watching one of the characters become a literal incel and complete the mother of all heel turns in a nod to Nishikiyama from the Yakuza series.

In closing, part 2 of this DLC has massive ground to catch up on for me to feel like I got my money's worth because Part 1 was such a dissappointment

Of all the Pokemon games I have played I never really got too into Gen 2. I did jump in during Ruby/Sapphire era and I didn't ever buy HG/SS so it was one of those I just overlooked. After finally sitting down and playing, it was good. Not the best Pokemon ever, but still good.

I will note, the range of what I now consider good Pokemon games has increased to Generations 2-4. It had the DNA that Gen 3 took from to make the series what it is today. The story is the same as it always is, but its more about the journey you take with your Pokemon that matters the most. One note I did have was I felt as though the segment leading up to the 7th and 8th gyms with Team Rocket felt like complete filler. There were no real stakes or anything, just fighting nameless grunts over and over. It got mindnumbing after a while.

I will also say, the level scaling of this game was WAY off. Wild encounters were always severely underleveled vs trainer battles and as you progressed you outpaced the curve until the Elite 4 when it spikes. Thankfully all of these criticisms were fixed in future releases, and I'm always glad for another go at Catching Em All

1997

I've TRIED to enjoy this game, I really have. I've even tried playing on easier difficulties thinking that was the issue. Nope. I just do not like this one, and I'm a fan of a good Boomer Shooter. Unfair in its difficulty

After 4 hours of not being able to get past E1M2 ever I have to put this one down. Its just bad

Its so bad. Bad physics, bad premise, bad clunky interfaces. Water looks great, everything else just looks like Unity Store asset flips

Subnautica does this entire game a million times better. Going in the "Waste of Money" category of my Steam library

If you can, play the beta version that was released before the Chapter 1 build. It captured the heart of what liminal spaces are. Chapter 1 cut entire sections of the waterpark out in favor of the Mall that is empty, not liminal

Let me preface, for a mod this game is able to stand on its own! You know you have something good when the developer of your game includes your mod as a standalone mode in an expansion pack, AND has a reference to it in a DLC for the main game.

This game in my opinion is a prime example of pure survival horror, especially in the opening half. I genuinely felt uncomfortable during the opening Asylum segment. So well done!

I will have to say, a lot of the writing and story of this one is very basic. Which makes sense. They wanted to go as 2000s edgelord as possible, and they hit that mark (even if some of the main characters lines are over the top).

I only have 2 complaints about this mod. Which realistically I don't count against my rating for this seeing as this is a 3rd party mod. It's gonna have faults.

1) The quality of the VA is varied. John and the main characters sound great. The random NPCs you find vary on pretty good quality, to the Rednecks in the subway station. Probably the worst VA I have ever heard.

2) Some of the maps are excellent (the mall and the Asylum) and are full of detail and effort. Other maps are WAY too large and open when they don't need to be. Additionally, some of the sections are not needed and could have been either cut entirely (city center and the carnival) or have been a cutscene.

Again, these complaints I don't count against the overall quality of a MOD made by independent people. This is still very much worth a playthrough, even for the over the top insanity.

Man, where to even start with this one. I have played Postal 4 since Alpha when it was first offered. A new Postal game?? Sign me up! I played through all the days and finished the game when the Friday update dropped. I know since then there have been tons of updates and optimizations, but it's just not worth going back to right this moment.

If you want the humor Postal 2 had, it's there however its more in your face. Which is one of my main gripes. Postal 2 was more subtle with its references, whereas Postal 4 is along the lines of "ZOMG go to the Game of Thrones Toilet store and install Bidets, but watch out for Peter Dinklage!" or with the return of the voting errand, but with WACKY BROKEN VOTING MACHINES, REMEMBER THE 2020 ELECTION?!?! At least in Postal 2, the political commentary was less ham-fisted.

I felt the design of some of the areas was severly lacking. Way too open and drawn out, with large expanses of empty map between areas. The layout of the map was also confusing, requiring me to pull out my map every 20 seconds. This is even WITH a minimap.

I don't mean this personally, but John St. John is the shittiest Postal dude VA. I'm serious. I would take Zack Ward over his performance any day. I am glad they included all VA's for the Dude that you can select from, Rick Hunter immediately.

I also felt the overall story/plot was missing something. Every errand felt disjointed, as well as the people you were doing errands for. The reveal at the end of Friday was also horrible, it retconns an entire sequence of Postal 2 that I adore playing through. It felt cheap. Same with the mall shootout, cheap arena fight that had an out-of-left-field payoff.

I would say play it, but its not worth multiple playthroughs