The art style was great and some of the gameplay elements were pretty clever visually. Like the pieces of the conversation bubble getting spikier as the conversation got more heated.
But apart from that, the gameplay was very basic and felt like a chore. Additionaly, the game's message that, yes adult life is mundane but that you should just pick up your childhood hobbies is not only generic but also straight up dishonest.

When the gameplay is practically non-existent and the writing isn't anything clever either and is just "haha so silly", there's not a whole lot left.
And on top of that, the Mouse didn't even breakdance at the end??

Like the previous game, emulator speed up is an absolute must. Even more so with this game because it's so damn long and there's loads of backtracking.
With the first game I never had a moment where I was considering quitting but with this one, I considered it many times. It just quickly becomes so dreadfully boring and frustrating.
Some positives: I appreciate how much they tried to improve upon its predecessor.

Crazy high encounter rate and combat has zero depth. Just spam attack over and over. Emulator speed up is a must. That's what made it palatable for me. I kinda liked the old-schoolness of the game but I probably would have rated it far lower if I didn’t play at 4x speed constantly.

Best game of the trilogy. Baby dragons are cute. Surprisingly enough, the music is actually somewhat decent. There were still some dumb tracks though, like Bentley's theme.
Again, some bullshit challenges/minigames keep me from 100%ing this.

I liked the new characters. Bianca is great and so are the playable characters. I enjoyed playing as them for the most part. Kept things fresh. Although they all moved so damn slowly. They could really have done with a speed increase.
Sadly, I didn't do any of the Sparx missions before beating the final boss so I didn't get any of those Sparx upgrades. But after trying out one, I am kind of glad that I missed them since I thought the first Sparx mission was pretty bad.

Spyro controls quite a bit better compared to the first game. The music is still ass though. There are some actual characters now that aren’t just dragons which is a welcome addition. You get to interact more with the characters too and every stage has its own little story.
The new abilities are nice as well. Moneybags is such a greedy piece of shit, I love him.
I collected a bit more stuff than in Spyro 1 but I really couldn’t be bothered doing some of those minigames.
There are also actual boss battles this time. Although I still think they are probably one of the weaker parts of the Spyro games.

The 40 orb requirement for the final boss is pretty annoying.
Hate that every orb has to be a minigame of sorts. That got old quickly. Didn’t like the final boss much with the race to get the orbs either.

Docking ½ a star because they took away the gems from Moneybags. The man was just hustling. Nah I'm kidding lol.
On a serious note, I enjoyed this game about as much as the first Spyro, maybe just a smidge better.

Game is alright. The controls aren’t terrible but they aren’t good either. Same goes for the camera and the music is just straight-up ass.
The game does have a unique charm to it though. Spyro has a lot of personality in this game. Even though that personality is that he's a little shit.

As I mentioned before, the controls aren't great. I would semi-regularly just fall off a cliff because of the controls. Gliding is especially janky and hard to control. It’s very easy to over-glide.
Other than the difficulties I had with the platforming because of these controls, the game is super easy.

The hub worlds were fine. I especially liked the Magic crafter world. The stages were varied and enjoyable for the most part too.
Unfortunately, The boss “fights” were pretty lackcluster.
The worst offender being the Gnasty Gnorc fight. That one was extremely annoying. One missed jump and you can start all over again.

Even though this game is pretty dated compared to Spyro 2, I did like some aspects of this game better. For example, this game is a lot more straightforward and does not rely on a little challenge or minigame for each and every collectible in the game. I still liked Spyro 2 a tad more than this one though but they difference is marginal.

Very similar to Triple Deluxe in many aspects. The game is a lot of fun and fortunately without the gimmicky stuff that Triple Deluxe had.
The new gimmick, the mech, is pretty cool and I liked that it changes forms depending on the copy ability it scans. Feels great to play around with. Sadly, the devs only made it compatible with less than half of all the copy abilities in this game. I would have loved to see some more forms like Doctor or Hammer. I mean Doctor could have easily been based on a surgical robot.
Speaking of Doctor, I thought that was a pretty cool and versatile ability. ESP was interesting too although I found that it had a lacking moveset and Poison was a little boring in my opinion. I loved seeing Smash, Mirror and Jet back too.
The Mech + Jet and Mech + Wheel sections were some of the greatest sections in this game.

The stages were well designed and the industrial theme was great. I wasn't a big fan of the autoscroll levels though.
And I thought world 3, the water world, was one of the weakest.

The characters, Susie and President Haltmann were interesting and fun. They had some great moments.
Another great moment was the final sequence of events. When Kirby scanned the Halberd and became Kirby Halberd, that was awesome. I loved the music in that part too.
The whole soundtrack was pretty good actually, except for that fucking Canvas Curse music.

Some of those Rare Sticker locations were some real bullshit.
Fuck that enter the background shit. I always hated that in every Kirby game that it’s in.
Didn’t enjoy the sticker hunt much to get the last 2% for 100% completion but I did it.

Meta Knightmares is cool. If you play well you can keep up Meta-Quick the whole time which makes the gameplay very fast and fun. It made the autoscroll sections that more jarring though in this fast paced mode.
His moveset is alright too but I guess I liked playing as Dedede a little better in Triple Deluxe. I also miss the robobot sections.
In this mode, the bosses are upgraded but Meta Knight is so overpowered that I barely noticed the bosses being stronger.

Next up, we have 3D rumble. And that was the lamest shit ever. Extremely easy. Takes about 10 minutes to get through all three levels.
Team Kirby Clash was super easy too basically because I knew all the tricks from Super Kirby Clash on the Switch and since that game was based on this minigame, it is almost exactly the same.

Then we have the Arena and True Arena. The Arena was fine.
The True Arena was fine too right up to the final boss. Fuck Star Dream OS with its million phases and each of them has a huge HP pool too. Whoever thought that Star Dream OS shit was a good idea after going through all of the other bosses already should be shot in the face.

Great game held back a bit by being too gimmicky.
The worst offender being the gyroscope stuff. The foreground/background stuff in every level got a bit stale too.
Hypernova is OK though. They do some cool stuff with it, for example, the Hypernova boss fights were pretty clever and fun.
I loved that three little pigs reference. Hypernova Kirby kinda scares me though, that moment when he eats the whispy woods boss complete with life bar and all. Kirby is a fucking menace.

The aesthetic of this game is great. It's just so colorful and happy. The controls feel great and I like the copy abilities each one with their own unique and varied moveset.
The new copy abilities introduced in this game were pretty good too. Beetle and Circus especially are such cool ideas. Bell and Archer were also decent.
The keychains are cute, referencing the older Kirby games. The soundtrack is great too.

The stages were OK. But as I stated before I did think some of them relied on gimmicks too much. And for some reason I didn't like World 4, the Jungle/Temple level at all. The other worlds were pretty good though. And all of the EX levels were some of the best in this game.

Triple Deluxe also has some extra content. But I did not really like most of them. I am not the biggest fan of the Arena in any Kirby game and Kirby Fighters was pretty meh as well.
Dededetour is a fun quick replay of some sections of the main game. He has a nice moveset and I liked trying to beat the game quickly with him. Encountering the DX versions of the bosses was cool as well.
Not a fan of Dedede’s drum Dash at all. Because of that I didn’t bother getting 100%. I skipped out on Drum Dash, the Arenas, Kirby Fighters and the keychains.
But most importantly, I did play all of the stages in the main mode and collected all of the sun stones.

Cool game. I really love the aesthetic, vibe and overall presentation. However, after the novelty wore off I felt that runs are far too samey. As long as you get a decent setup at the beginning and figure out what works you go for the same strategy every time. I really like deck-builders that have you try to make the best with what the game gives you but in Balatro, some items are great while others are completely useless or extremely unreliable.

The difficulty levels that are the stakes are just not any fun and only serve to make the game more RNG dependent and frustrating. With the notable exception being the Eternal Jokers. They are the only interesting addition to the gameplay that these stakes offer. The later stakes are way too RNG dependent and just not fun to play. Orange and Gold stake are especially annoying.
In the higher difficulty levels, you will be restarting runs over and over again until you get a decent start and then you'll have to be lucky that you won't get screwed over by any of the boss blinds. As they can sometimes completely counter your strategy and oftentimes you can't really properly prepare for them.
Then there are the different decks which actually aren't all that different and they basically all play out the same. Some are just more annoying to get going.

These problems became more and more apparent as I spent more time with the game. When I first booted up Balatro I had a blast though and I was hooked right from the start. And while that enjoyment started to turn to frustration as time went on I never lost that initial feeling of fascination with this game. It's strangely addictive.

I am more than done with this game now though after getting gold stake on one deck (Blue) and getting 100% of the collection. I don't feel like beating any of the challenges or to beat every deck on gold stake as that's just a giant RNG-fest and that would just feel like a chore to me.

2022

Didn't really like the early-game much. Mostly my fault because I didn't really think to use the manual much at that point and I was under the impression that I had to hug every wall and hope to find the way forward. However, I later found out that that is not the case. Every secret path is alluded to in some way in the manual at the time you're meant to find it.
And because I didn't realize the importance of the manual right from the start I often went to places far too early, like going deep in the Quarry area when I didn't even have the shield yet.
When I realized that there's much more to glean from the manual than just simple control instructions and a few maps, I started having a lot more fun with the game. That was around the time when I finally found the shield.
Another reason why I didn't have the greatest time in the earlygame was because of the combat. When you only have the stick (and a little later, the sword) combat just isn't any fun.
It does get a little better after receiving some more combat items like the fire wand and the tentacle though. But even with those tools I didn't feel like the combat in this game was one of its strong suits. There's just too many annoying enemies

The midgame was so fucking good though. I absolutely loved some of the aesthetics like the Ziggurat and the Library. That shit was beautiful. Getting new tools and figuring out more and more stuff with the manual felt great too.
This part of the game that I enjoyed the most lasted up until the Heir fight. I did not really enjoy that fight but even worse is what came after that.

The endgame or Golden Path I did not like at all.
The fairy hunt and golden items hunt was basically just all backtracking to each area and as soon as you figure out what to look for in the manual it trivializes the challenge of figuring the puzzle out. Almost all of them boil down to inputting a sequence of directional key inputs.
Other sections of the Golden Path are extremely obscure and made me feel bad for having to look those up. Especially since I didn't really look up anything before that point. I was getting more and more frustrated with the game and not enjoying this part at all. Then when you finally get through all the stuff and complete the Golden Path you get a very unceremonious ending that made me unsure if I actually completed it.

Now for some general points.
I loved the atmosphere. Some areas were absolutely stunning like the inside of the Ziggurat. Great sound effects and good music too. The combat wasn't the best however but it did get a little better after acquiring more combat options.
I also wasn't the biggest fan of the bosses. I thought they seemed a bit out of place in a game like this, mechanicwise. Some were pretty hard (the Heir), other were a complete joke (Librarian). None of them were super hard though.

Overall, a great game with the manual serving as a very unique gimmick. It's held back by its slow beginning and frustrating and obscure endgame though.

Not a good game.
The worst thing about this game is the controls. Kirby and his animal friends control extremely clunky and slow. Oftentimes when I stopped pressing a direction, Kirby kept going for a short while which is annoying. Moving a very short distance is also hard to do because of this. The momentum in this game is just weird and hard to get used to. Like, losing all momentum when spitting after hovering is annoying and so is all the sand that makes you jump very low and slows you down. The camera is pretty annoying too. It just does not catch up to Kirby sometimes, especially when turning around.

The powers aren’t great either. There’s only eight copy abilities but combined with all the animal friends the number of unique attacks is like 56. However, the grand majority of them are either bad and/or extremely niche. As a result, most power/animal combinations aren’t a lot of fun to use. Aesthetically, they do have a lot of charm though with a lot of silly attacks like Coo turning into a feather duster or Chuchu turning into a hot air balloon. My favorite of the animal partners is probably the little green bird (Pitch). He had some cool attacks. Rick is a cool guy too. Overall, the animal partners are adorable and have a lot of charm.

I wasn’t a big fan of the stages either. The stages were bland and uninspired in my opinion. It also didn’t help that I didn’t really like the overall aesthetic of this game. While I understood what they were going for with the crayon drawing art style, I found it looked washed out.
I didn’t care for the Heart Stars either. Many of them were just some dumb minigames, while others were: “I hope you brought the correct power bro”. Needless to say, I did not get all of the Heart Stars and as a result I didn’t beat the true final boss. I was just so done with this game after beating Dedede.

The music is pretty catchy though.

This is the second time I'm giving this game a chance after I initially dropped it 5 minutes in. I kept hearing good things about it so I thought I might have given up on it too quickly the first time.
This time I beat the Forest and the Mines on my first run but I just am not having a good time with this game at all.
I absolutely dreaded to play another world of this game after already slogging through the first two worlds.
The idea is neat and all but since Peggle is probably the most boring game known to man, it's no surprise that Peglin isn't any fun either.

It's a clever idea for a little roguelike but after only a few runs and unlocking every mode you've pretty much seen all this game has to offer.
After the novelty wears off the game just isn't interesting enough for me to want to come back to it and do some runs.

Kirby games never fail to make me happy. Great soundtrack too. And the gimmick of this game, the Super abilities, are flashy and fun to use.

The levels are very easy as is par for the course with Kirby games. Because of that I thought world 1-4 were a bit too easy but I enjoyed them nonetheless. World 5, 6 and 7 weren't much harder but I loved playing through them. And the final fights with Landia and Magolor fights were awesome. Actually most of the bosses in this game are well-designed and fun to fight with the different powers.

The Doomer sections are nice little speedrun sections. The Doomer boss isn't too bad either since you get variations of the boss depending on what world you're in and you probably have a different power everytime you fight him anyway so that keeps things fresh. But after playing through all these sections on both normal and extra modes they started to get a bit samey.
On the topic of Extra mode, I thought it wasn't different enough. It’s Basically just a hard mode with very few changes and it’s still very easy. Just like in the normal mode I ended up with 99 lives at the end of Extra mode.

I love the powers in this game. There’s a lot of them and all of them have their own unique movesets with lots of different attacks.
And you get to use these different movesets in the challenges. I thought they were fun and getting the platinum medals added some much needed difficulty.

Now for the Deluxe-exclusive content we have the Magolor Epilogue and Merry Magoland.
Magolor Epilogue was pretty fun. He has a nice moveset and the fully upgraded dash is crazy good. I thought the beginning was a bit rough though when he is very limited in his moves. And all the levels do look samey. I would have liked some more variety in that department.
Secondly, there is Merry Magoland. It’s okay but I’m just not that into minigames. Most of the missions were pretty easy though and I didn’t mind doing them.
Except for that one Samurai Kirby mission. Fuck that shit. Getting 2x5 in a row was some bullshit.