''Neo Cortex the crystal fan vs. N.Brio the based gem enjoyer'' the game.
I'm happy to report that yeah, I liked this one more than the first game... but I still didn't love it as much as I hoped, which it really pains me 'cause in most areas this one hell of an upgrade from the last entry!
A story that picks up from where the last game left on and has much more presence with mini-cutscenes through the game, ditching the world map and introducing the warp rooms, an incredibly cool way of presenting levels with more variety and letting you play them in the order you prefer, much more build-up before the boss fights and a BANGER of a soundtrack are the most noticeable improvements, and all of them plus what was already good from Crash 1... but I just can't say with a good conscience that I see it as a monumental achievement and a sequel that solves all of the problems the original had, in great part because of its own nature of being... well, more Crash Bandicoot.
The levels do appear to be more interesting, with far more varied themes and the objective being not only reaching the end, but also grabbing the crystal, tho this one doesn't appear that much of added challenge or a deal-breaker, they just are on a part that tends to be half-way through the level and are anything but hidden, but hey, collecting the gems you get by breaking all the boxes and the colored secret ones was much more fun than it ever was in the first game, so that's that. And while yeah, there are much more interesting and varied level themes, they aren't particularly interesting, mainly because they tend to repeat a similar structure: all ice levels have a 2D section, all temple levels have the same obstacles, all the bee levels are my worst nightmare, and so on and so forth. I can't say that I really liked the levels when the ones that pop up in my head when I think of the game are the ones I got incredibly frustrated instead of the ones where I had a ton of fun, and that's just 'cause there aren't that many exceptional levels here (Except the Jet Board and Jet Pack levels, those are incredibly fun a total blast to beat and complete).
And while I do like the presentation and design on the bosses, once again they all are by far the easiest part of the game, and they are mostly really uninteresting, the final boss specially us surprisingly easy and simple. At the same time, the only boss that isn't painfully easy it's painfully tedious and long, so I guess it could have been worse.
The hitboxes are once again a mixed bag, tho in this case it wasn't a matter of missing jumps and the collision being clunky (tho that could be because I got used to it, as it did happen a few times), but rather the enemies and obstacles hitboxes where the problem this time around, the most noticeable being the 5 or 6 times I died to fire after it clearly disappeared.
It really makes me sad to not be able to love this as many other people do, because I do see what could make this game so special and as a sequel it does improve a lot on the original, but I just can't go past many of its problems and I can't classify it as something more than just a fun but flawed 3D platformer.
I'll say that I'm honestly quite excited to play Warped, 'cause if they keep improving I could find it to be the definitive Crash Bandicoot game, and finally say that I really love the crazy marsupial.
Also, one last thing: Fuck. Jumping. Nitro. Boxes.
That's all I'm gonna say about that.
I'm happy to report that yeah, I liked this one more than the first game... but I still didn't love it as much as I hoped, which it really pains me 'cause in most areas this one hell of an upgrade from the last entry!
A story that picks up from where the last game left on and has much more presence with mini-cutscenes through the game, ditching the world map and introducing the warp rooms, an incredibly cool way of presenting levels with more variety and letting you play them in the order you prefer, much more build-up before the boss fights and a BANGER of a soundtrack are the most noticeable improvements, and all of them plus what was already good from Crash 1... but I just can't say with a good conscience that I see it as a monumental achievement and a sequel that solves all of the problems the original had, in great part because of its own nature of being... well, more Crash Bandicoot.
The levels do appear to be more interesting, with far more varied themes and the objective being not only reaching the end, but also grabbing the crystal, tho this one doesn't appear that much of added challenge or a deal-breaker, they just are on a part that tends to be half-way through the level and are anything but hidden, but hey, collecting the gems you get by breaking all the boxes and the colored secret ones was much more fun than it ever was in the first game, so that's that. And while yeah, there are much more interesting and varied level themes, they aren't particularly interesting, mainly because they tend to repeat a similar structure: all ice levels have a 2D section, all temple levels have the same obstacles, all the bee levels are my worst nightmare, and so on and so forth. I can't say that I really liked the levels when the ones that pop up in my head when I think of the game are the ones I got incredibly frustrated instead of the ones where I had a ton of fun, and that's just 'cause there aren't that many exceptional levels here (Except the Jet Board and Jet Pack levels, those are incredibly fun a total blast to beat and complete).
And while I do like the presentation and design on the bosses, once again they all are by far the easiest part of the game, and they are mostly really uninteresting, the final boss specially us surprisingly easy and simple. At the same time, the only boss that isn't painfully easy it's painfully tedious and long, so I guess it could have been worse.
The hitboxes are once again a mixed bag, tho in this case it wasn't a matter of missing jumps and the collision being clunky (tho that could be because I got used to it, as it did happen a few times), but rather the enemies and obstacles hitboxes where the problem this time around, the most noticeable being the 5 or 6 times I died to fire after it clearly disappeared.
It really makes me sad to not be able to love this as many other people do, because I do see what could make this game so special and as a sequel it does improve a lot on the original, but I just can't go past many of its problems and I can't classify it as something more than just a fun but flawed 3D platformer.
I'll say that I'm honestly quite excited to play Warped, 'cause if they keep improving I could find it to be the definitive Crash Bandicoot game, and finally say that I really love the crazy marsupial.
Also, one last thing: Fuck. Jumping. Nitro. Boxes.
That's all I'm gonna say about that.
Woe is me...a lot of time was spent for minimal improvement. I have room temperature hype going into new levels... but the biggest takeaway by a wide margin is jumping nitro... like, far and away...I... just can't picture someone specifically coding that into the game and never questioning the consequences!! Crystals required to actually finish the level can be so hard to see... my vision works just fine but I gotta haul my ass through the level like 3 times and I still don't catch a glimpse of it 😂 game was having fun with me and not the other way around.
Even the hub feels suffocating. The one respite this game has is adding some much needed movement to the Bandicoot! He can slide with style...then jump to do a pose? Okay thats barebones but this game has atleast a little bit more personality. Race with Cortex in space? Thats what we talkkn about... the one moment of clemency this game allows.
Even the hub feels suffocating. The one respite this game has is adding some much needed movement to the Bandicoot! He can slide with style...then jump to do a pose? Okay thats barebones but this game has atleast a little bit more personality. Race with Cortex in space? Thats what we talkkn about... the one moment of clemency this game allows.
I think the Crash stages in 3 are the peak of the series gameplay but as far as the best overall game goes, it's gotta be this one. You don't get all the crazy powerups like you do in 3, but the level design is still damn strong and endlessly replayable, and the gimmick levels are either not that bad or kept to a minimum. The absolute worst things in this game are the jetpack stages, of which there are VERY few and aren't even that bad, just a bit boring. Sadly that does include the final boss which is probably the most underwhelming in the trilogy, but Crash 2 is still a great time for 99% of its run.
I had quite a bit of frustration with this game when trying to 100% it, but halfway through when I gave up on that I had a much better time. Still, I don't think a lot of the design was the best. I think a lot of the learning was done by trial and error instead of intuition. The bear riding and jetpack levels were particularly bad. When going for 100%, having to run backwards along a split path is very annoying, there is not enough camera view to make that reasonable.
I hope people will agree that this is the best balance of more focused action and variety since the og Crash 1 was beyond clunky while Crash 3 was exaggeratedly minigame filled.
I never grow up with the first two games, but managed to finish the original Crash 2 way many years after on PSP.
I'll probably take this as a second playthrough when I'll want, but from the few levels I tried it's a good remake. Not game changing unlike the Crash 1, but still a modern nice way to enjoy the second game.
I never grow up with the first two games, but managed to finish the original Crash 2 way many years after on PSP.
I'll probably take this as a second playthrough when I'll want, but from the few levels I tried it's a good remake. Not game changing unlike the Crash 1, but still a modern nice way to enjoy the second game.
É Crash 2, parece que não tem jeito, mesmo com o passar do tempo eu continuo achando um jogo bem fraquinho. A movimentação do Crash é mais ágil e ele ganha novos movimentos melhorando o gameplay e é só isso que ele tem de melhor que o primeiro. O jogo tem um level design chato e sem graça com muita repetição, e mesmo com os belos gráficos do remake o visual das fases, que era o problema que sempre esteve engravado na minha mente persistem, são chatos, sem vida e repetitivos, sem aquela ambientação incrÃvel e variada do primeiro. Ainda é divertido de se jogar pois é Crash, mas de resto continuo achando o mais fraco da trilogia original. Não é de maneira alguma um jogo ruim, visto que é um jogo muito querido e é apenas uma opinião impopular minha.
My favorite of the bunch.
It's easier than the first, but that doesn't mean it's automatically a easy platforming game far from it.
It's also much better than the first one in my opinion, but I think the remake kills some of the physics compared to the classics. Dunno what can be but it does feel differet. Call me biased but I liked the old ones.
Outside of that, it's the same original game. Relics added for completionists like me and the dash from Crash Warped. Jetpack level sucks, that's pretty much it.
Be prepared if you want to go for the completionist route, it can be tricky more than the first game. But it ain't that hard if you find something strange in a level and want to explore that single odd thing that can lead you to something you were looking for.
In short, better than the first in almost every way. More variety could've worked but I'm glad it's still keeping the platforming goodness intact.
It's easier than the first, but that doesn't mean it's automatically a easy platforming game far from it.
It's also much better than the first one in my opinion, but I think the remake kills some of the physics compared to the classics. Dunno what can be but it does feel differet. Call me biased but I liked the old ones.
Outside of that, it's the same original game. Relics added for completionists like me and the dash from Crash Warped. Jetpack level sucks, that's pretty much it.
Be prepared if you want to go for the completionist route, it can be tricky more than the first game. But it ain't that hard if you find something strange in a level and want to explore that single odd thing that can lead you to something you were looking for.
In short, better than the first in almost every way. More variety could've worked but I'm glad it's still keeping the platforming goodness intact.
Eu não sabia antes, mas eu tava precisando de um jogo genuinamente divertido. E Crash Bandicoot é perfeito pra isso, é um jogo de plataforma, leve, porém desafiador, e principalmente cheio de carisma. Não é normalmente o tipo de jogo que eu busco, mas esse jogo ajudou a acender a minha vontade de jogar vÃdeogame de novo, eu sou muito grato a Crash Bandicoot por isso!
Eu só dividi cada logada pra poder expressar o quanto eu acho Crash 2 superior ao 1. Muita gente gosta de desvalorizar esse jogo, e pra isso eu digo que você é burro.
Jogos de plataforma 3D sempre serão muito mais focados em movimentação, e Crash 2 entende isso. Existem muito mais fases aqui envolvendo a movimentação, seja com o próprio moveset dele, que apesar de não ser tão complexo quanto realmente tem o potencial de ser, só de me apresentar tal mecânica e demandar do uso dela ao longo das fases, demonstra que esse é um jogo superior sim ao primeiro.
Esse é um jogo que continua superior ao antecessor, gostaria que o jogo investisse MAIS em movimento, e tivesse uma coragem maior pra experimentar com a própria fórmula de plataforma que o jogo inventou, mas infelizmente isso não acontece.
Mas apesar de tudo eu entendo o porque teria gente que não gosta desse jogo, querendo ou não ele não traz coisas novas o suficiente na mesa pra REALMENTE parecer uma evolução do primeiro jogo (apesar de ser). Hoje em dia isso daqui poderia facilmente ser uma DLC do primeiro jogo que funcionaria perfeitamente.
Jogos de plataforma 3D sempre serão muito mais focados em movimentação, e Crash 2 entende isso. Existem muito mais fases aqui envolvendo a movimentação, seja com o próprio moveset dele, que apesar de não ser tão complexo quanto realmente tem o potencial de ser, só de me apresentar tal mecânica e demandar do uso dela ao longo das fases, demonstra que esse é um jogo superior sim ao primeiro.
Esse é um jogo que continua superior ao antecessor, gostaria que o jogo investisse MAIS em movimento, e tivesse uma coragem maior pra experimentar com a própria fórmula de plataforma que o jogo inventou, mas infelizmente isso não acontece.
Mas apesar de tudo eu entendo o porque teria gente que não gosta desse jogo, querendo ou não ele não traz coisas novas o suficiente na mesa pra REALMENTE parecer uma evolução do primeiro jogo (apesar de ser). Hoje em dia isso daqui poderia facilmente ser uma DLC do primeiro jogo que funcionaria perfeitamente.
Just like the PS1 originals, the remake of Crash 2 marks a significant improvement over the first game. It's far more forgiving, the level design is tighter and fairer to the player, the new moves in Crash's arsenal grant more diverse traversal (especially helpful during time trials) and the boss battles... well, they aren't godawful this time around.
It's N'Sane how much more enjoyable Crash 2 is compared to the original. It's amazing what a bit of difficulty balance can do for a game. I might even go for the platinum!
It's N'Sane how much more enjoyable Crash 2 is compared to the original. It's amazing what a bit of difficulty balance can do for a game. I might even go for the platinum!