Reviews from

in the past


If you went back in time and told me that there was going to be a Mario crossover game with the fucking Rabbids and its Real-time strategy shooter and it's not dogshit I would've laughed right in your face.

No, I don't know why this game is actually fun. Good dialogue from the characters who actually can talk (seriously what is with Bowser. Jr in this game?) and fun if very simplistic gameplay. Only gripes are how grindy the game can feel as well as not being able to switch Mario out of your party and needing at least one Rabbid. Still a fun time if you want to play it

🎼 Platform: Switch
⌚ Time played - 3h
⭐ Score: 2.5/5 ( Fine for a few hours and then boring and repetitive )
📈 Difficulty: easy game
📚 Full Review:

Simply put the game's novelty wears off quick and its super repetitive. There isn't enough variety in game play or the challenges and battles to keep it going. I played it in prep for the new mario + rabbids game. I think playing this for 3h was more than enough for me to see whats going on. I had no interest to return to it and abandoned the game.

Com certeza um jogo incrível em todos os aspectos! Adoro as duas franquias e amei o crossover, jogo desafiador e muito divertido. Fases lindas, personagens engraçados e brincalhÔes, tudo feito com perfeição! Fico muito feliz por conhecer e e me divertir muito com essa obra prima. Recomendo muito!


A solid and somewhat strange tactical game given the two worlds coming together. It's got a lot of the Mario and Rabbids charm you'd expect but the combat over the long term feeling pretty bland, mixed with a bad camera and an inability to restart once you've moved made for some frustrations with the game that ultimately bring it down for me.

I have to say that the quality of this game is certainly much more than expected, and I did enjoy playing it. Gave us a Mario world that is ironically more lively and animated than most mainline mario titles (and amazingly, the RPGs as well). Still, I think it’s a bit repetitive gameplay-wise. I’m hoping that the sequel explores more enemy types and puzzle concepts, as this game overall feels much like an experiment more than anything else (which it is).

I really thought I wouldn’t like this and even a few hours in I was planning on dropping it but wow! Really impressed. Really wish you could set easy mode on by default though

Mario + Rabbid Kingdom Battle is a game filled to the brim with love. Every corner of this world has something in it, whether it's a collectable item, a battle, or a joke. Its tactic gameplay is fluid and easy to master, while being a consistently enjoyable experience that manages to throw in a decent story and some fun surprises

And even though I do have some gripes with the game (3 character teams with an unswitchable main character will always be a pet peeve of mine) it doesn't detract from the overall package, which is excellent. It is absolutely worth your time getting

BWAAAAA

Somehow they managed to make the video game equivalent of the Minions likeable. Who could've guessed?

A parody of XCOM that's better than XCOM.

Took me a long time to actually get invested in this thing (I actually bought this in 2019, and dropped it after a few hours in). But honestly, glad I picked it up again after getting into the Advance Wars series. I guess I'm accustomed to strategy games like these now, and this is a pretty good way to get introduced to the genre.

Fairly easy strategy game, though. But then again, it's targeted towards kids. So, if you're looking for a challenge, don't bother.

why does this exist. why is it kinda good

i know people who swear by this game and will defend it with their lives and like. even if there is a good game behind this, it's Mario + Rabbids Kingdom Battle and only one of those words is even somewhat appealing to me, and it certainly isn't rabbids

El Mario verde agarra un sniper y destruye todo lo que se le cruza.

What I normally don't enjoy about tactical games is how they make you take a defensive approach. I don't have the patience for cover-based shooters in general, whether they're turn-based or not. But this plays like the tactical equivalent of DOOM. Aggression is key, holding still will get you killed. It's a blast to utilize everyone's different abilities to find the best way to destroy your opponent fast, before they have a chance to get to you.

I fuck with tactics games I think but this really felt like chewing air. Maybe it feels better later on, but definitely at the start it feels like im just pressing buttons to continue the combat and not really much thought put into it at all. It's probably because it too simplified (i understand its for babies). Grant Kirkhope soundtrack sounds very Grant Kirkhope. Rabbids are dope and evil.

You may remember that when the first leaks appeared for this game about a month before E3 2017, the internet went berserk. All of the Nintendo subreddits were incredulous with rage - “How could they poison the glorious world of my sacred son Mario with these disgusting discount minions?” They typed angrily, adjusting their fedoras and wiping Cheeto dust off their neckbeards. Oh, how they raged. This is why leaks are bad. People decide what something is before they know and make a decision about it with no basis in fact.


When Ubisoft’s conference came around, everyone was braced for the worst - a Raving Rabbids game where Mario maybe jumps on some goombas and farts on Luigi, or something. What we were shown was incredible. A turn-based tactical strategy RPG? Starring Mario??? This hadn’t been seen since the last time Nintendo rented out Mario to another studio (Square Enix in 1996 for Super Mario RPG) 20 years ago. And Shigeru Miyamoto is here? Mario’s father?? Fans ran out of reasons to be angry quickly as the presentation continued. Tactical overhead strategy cameras, skill trees, weapon upgrades, status effects, party composition strategy, 16 completely different weapon types - no one had expected any of this. And people started to get hyped. And they were not disappointed.

The raving Rabbids have been known as the “Minions of video games” and to some extent, yeah, that’s true. But they have a certain charm to them in that they haven’t become the face of excessive, all-consuming capitalism like their yellow, one-eyed counterparts. Yeah, they’re wacky and dumb. But that’s why they slide so easily into the Mushroom Kingdom and feel like they were always a part of it. Mario games are about a plumber and his cowardly brother that go on adventures crushing mushrooms and turtles, sometimes riding a dinosaur, in pursuit of a princess who’s been kidnapped by the turtle king for the Nth time. They’re already wacky and dumb, and that is part of what makes them great.

So, the game. As stated above, this an overhead camera tactical strategy RPG
 it’s XCOM. It’s XCOM, but this time, Mario and is friends are here. And the Rabbids too? First of all, the story is exactly wacky enough that it is self-aware, but not so far that it becomes a parody of itself. A big Nintendo geek scientist (I related closely to her) creates a machine that combines items into one. The Rabbids predictably get up to their shenanigans and combine themselves with all of her Nintendo merch, creating a Rabbid-infested Mushroom Kingdom. You’ll take control of Mario, Rabbid Peach, and Rabbid Luigi at the start of the game, looking for your friends and a way to rescue the Rabbid with the combining power from the villain, Boswer Jr. It’s cute, it’s funny, it’s non intrusive, and it doesn’t involve a lot of farting on Luigi. A little, but not a lot.


There’s two modes: exploration and combat. Exploration mode is a simple jaunt through the kingdom, with funny remarks on the Rabbid monuments and puzzles ranging anywhere from “my hamster could solve this” to “I can’t believe I’m googling the solution to a puzzle in Mario Rabbids.” Collect coins and do some minigames for extra skill points. Simple stuff, beautiful environment, and wonderful musical arrangements by Grant Kirkope. He does a great job on the base game, but his work for the Donkey Kong DLC is even better.


Combat mode is of course the meat of the game. The turn based strategy combat pits you against a wide variety of enemies with different abilities and weaknesses, and a healthy amount of unique bosses across the 4 worlds. You pick a party of 3 characters from the ones you’ve unlocked, upgrade their individual skill trees, upgrade their weapons if you’ve got the cash, and then head into battle. Each turn consists of movement, an attack, and a special attack.These are fairly standard trappings for this sort of game.The completely undersold revolutionary mechanic in this game is called the Super Jump. Sheer brilliance.

Your characters, as well as the enemies, have the ability to run to a teammate, jump on their heads, and sail through the air to another spot on the map. This means you can effectively double the mobility of your entire team if you are smart about where you position them. Some characters can even be tossed onto enemies’ heads and perform a stomp attack (you guessed it, that’s Mario’s thing). There are ground pounds and other aerial attacks that can only be performed this way. Super jumping off a teammate also heals them of status effects! Super jumps are a very important part of the game and if you haven’t used one for a turn, you probably could be doing better.

Each of the 8 available characters has a totally different primary and secondary weapon. For reference, that’s Mario, Luigi, Peach, Yoshi, Rabbid Mario, Rabbid Luigi, Rabbid Peach, and Rabbid Yoshi. One of my two negatives about the game is that Rabbid Yoshi is not available to unlock until Ÿ of the way through the game, and Yoshi is not unlockable until shortly before the final boss. Switching between just Mario, Luigi, Rabbid Luigi, and Rabbid Peach for the first half of the game still gives you surprising versatility though. Luigi is a Sniper, Rabbid Peach is a Healer, Rabbid Luigi is basically a rogue assassin
 it sounds insane when it’s put like that, but it is how the game is built.

Now for my only other gripe with this game - you have 3 spots in your party. One of them is always Mario. That’s right, Mario is always on your team. In addition, one of your party members must be a Rabbid at all times. The second thing doesn’t anger me, because this game is called Mario Rabbids. But goddamn, Mario. He’s possibly the weakest character of the bunch, and while sometimes his unique abilities are useful, you’ll mostly be thinking “Why can’t I just use Luigi instead?” This game could have been a perfect 10 if this was fixed. The main reason I gripe about this is that you only get healed every 2 fights, and you HAVE to use Mario for both of them. Meaning that if Mario is gravely injured in the first battle, the second battle becomes “Protect Mario.” And that’s 
 not as fun. It kills it a little for me. There was actually a time in World 4 where Mario was so hurt going into a second battle that I had to restart the first battle in the set so I could have a chance at beating the second one, which is insane. But I digress.

So how hard is this game? Um, it can get pretty damn hard. There’s luckily an “easy mode” you can activate on a per-battle basis, which I have to admit I used 4 times over the course of the game when I got stuck. I’m not an avid player of these kinds of game, and maybe someone who plays a lot of XCOM found it easy. For me, this was a challenge. I had to restart probably a dozen different battles because I was outsmarted by the AI. Be patient and don’t be afraid to use easy mode if needed.


So the DLC adds a few super hard stages, which I have not yet completed, a ton of co-op stages I haven’t played yet, and an entirely new expansion almost half the size of the base game, Donkey Kong Adventure. I am roughly halfway through DK Adventure as of writing this, and I’ll just say that it is, for better or worse, more of the same. You’ll find all the same charm and wit of the base game, just based in the world of Donkey Kong country instead. New enemies, new heroes, new weapon classes, new game modes - it’s well worth the price of admission. If you get this game, you’re doing yourself a disservice by not playing the DK expansion. If you didn’t like the base game, you won’t like this. I haven’t played the co-op modes because they are local co op only, and my local friends are not really the gaming types. The co op challenges will last you about 30 hours to do all of them, so there’s plenty there as well. So the verdict.

With the exceptions of the two negatives I mentioned earlier (character unlocks being spaced too far apart and having to use Mario all the time), this game is perfect. The world is charming, the jokes are funny, and it’s not too easy or handholdey. Even if you’re not a fan of strategy games or the Rabbids, this is one not to miss. Make sure to get the Gold Edition - the DLC is well worth it.

So I've playing this one on and off since it released in 2017 and I finally finished it and just in time for Mario day too!

I'm not really sure how I feel about this game, but it's either a 6 or a 7 in my opinion. I'll probably switch my rating every now and again.

Combat can be fun and surprisingly difficult for a Mario game, but it's watered-down by the fact that the game forces you to always have Mario and at least one Rabbid on your team. Mario ending up dying so many times and I wish I could just take him off of my team.

Puzzles were pretty basic and there were way too many block pushing puzzles. Like I get that they're meant to be breathers between each battle, but the combat is the main reason you play this game.

I didn't really do any of the side stuff other than the Donkey Kong DLC.

Worth checking out if you happen to see the gold edition on sale, but I wouldn't say that it's worth full price.

Not really sure if I'm gonna be picking up Sparks of Hope in the future so don't hold your breath.

It is better than it first looks being a Rabbids crossover game, but I'm still not a fan of the Minion-esque rabbids nor the strategy style gameplay. So I only got about 70% through before never picking it up again.

This crossover should not work, but it does, and very well too. There’s not enough variety or any semblance of story for this to be anything exceptional, but it is decent and worth playing for the cheap price that it goes on sale for.

Phantom may be top 5 bosses in all of gaming for the cutscenes alone.

Really good strategy mechanics but I think the exploration segments were very boring. Almost like they were added in as an afterthought just to keep the game from being battle after battle. I enjoyed what I played but put it down at some point and never picked it up again. I'd like to finish at some point.

This is my Kingdom, come. This is my Kingdom, come.

A ideia de mesclar elementos de estratégia de jogos com XCOM com o universo de Mario (Reino Cogumelo) e os coelhos pirados da Ubi deu fruto em um criativo spin-off raro, onde a Nintendo permite outra empresa trabalhar com a marca.

Tal fato per se demonstra de forma inequĂ­voca a confiança que a N tem com a Ubi, e esta se empenhou em entregar a melhor experiĂȘncia possĂ­vel.

M+RKB (sigla grande, doravante M+R) tem um sistema minimamente complexo a ponto de não ser raso demais, mas não tão complexo ao ponto de assustar jogadores mais novos, introduzindo conceitos e elementos presentes em jogos de estratégia e RPG de forma suave e descomplicada.

O sistema de batalha preza pela mobilidade, uso de habilidades e ataque, trazendo de suas inspiraçÔes um bom nível de dificuldade e algumas boas adiçÔes à fórmula, como o dano de rasteira, dano de pulo sobre inimigos e o sistema de salto em conjunto, que explora a verticalidade.

A campanha tem uma variedade relativamente fraca em matéria de objetivos de encontros, e a estrutura de níveis soa um pouco alongada demais em alguns mundos.

Sobretudo pelo fato de que somente ao fim de cada mundo se adquire novas habilidades de exploração para caçar coletåveis e resolver quebra-cabeças que ficaram pra trås, tornando o backtrack não muito atraente.

É um jogo que carrega o espĂ­rito Ubi, entupido de conteĂșdo repetĂ­vel e variedade limitada, apesar de neste tĂ­tulo contar com a bagagem de design que a Ubi traz consigo apĂłs tantas iteraçÔes de suas prĂłprias franquias.

No fim das contas, me diverti muito com o jogo, apesar de traçar essas crĂ­ticas ao tamanho dos mundos, o que acabou desmotivando a re-exploração de mundos e aproveitamento do conteĂșdo extra, pois eu jĂĄ estava de saco cheio, parte por conta da profundidade do sistema de habilidades e a limitação de apenas 3 personagens por missĂŁo, com Mario obrigatĂłrio no trio.

One of the best turn-based tactics. I'm in awe that it came from Ubisoft, of all places. Love the stupid rabbids, too.

Rabbids. The Minions of gaming. Also Luigi dabs, but good game.


I was enjoying the game at first, but I felt like I had seen everything the game had to offer by the time I got to World 2. On top of that, I just didn't feel like doing any more boring overworld puzzles or putting up with the rabbids.

Unironically one of the best Mario spin-offs.

Fire Emblem but with Mario characters. Its strategic gameplay is fun, albeit rather easy in comparison to games like FE or Divinity. Charming weapon and class upgrades, but quickly feels a bit barebones. This game would be better if there were levels of difficulty that could be changed by the player. Still worth the $5 I paid for it when it was on sale.

I had a good time with Mario + Rabbids Kingdom Battle. It is a fairly breezy tactics game with solid mechanics and a juvenile bent that isn't too obnoxious.

The narrative here is cute but easily discarded. There is an explanation for this mashup of worlds but it is really just an excuse to cast the normally fun-loving Mario cast as anchors for the Rabbids zaniness.
I know nothing about the other Rabbids games, but I like the characterization of the Rabbids here as weird mirrors of the main cast. It is a good idea to give them distinct personalities rather than the generic interchangable slapstick persona the rest of the Rabbids seem to share.
The Mario characters feel pretty background, unfortunately. I don't think any of the main cast (besides Toad) have anything to say and don't seem too worried about the kingdom being turned into a nightmare Rabbid fun house.

Gameplay takes a lot from the now standard model of XCom (medium and full cover with flanking and being flanked being a major concern), but adds a few twists which manage to make things interesting.
Movement is more dynamic -- you can bounce off of friends or extend your range by chaining travel through a series of pipes. This heavily incentivises you to keep your characters together for maximum utility, though it sort of makes characters who lean towards longer range feel a bit vestigial.
The characters themselves all have specific abilities that lend themselves to specific roles (Rabbid Peach is a healer, Luigi is sort of like a sniper), which makes picking your squad of Mario + two helpers an important decision. The level design can be pretty clever too, with geographic and enemy combination challenges that make some squads much more effective than others.
Some of the balancing between characters feels a bit off though, with Rabbid Luigi, for instance, being incredibly strong in almost every situation.
The combat itself did get a bit samey by the end, and the lack of real control over how the characters play is interesting up front, but made me less invested in them. There is also a lot of overlap between characters and they don't quite push far enough into an archetype or clear gameplay style to really make a system like this shine.
Between combat scenarios there is some light puzzling that I didn't really like. Mostly you just use the abilities you have unlocked or try to beat a timer. There is nothing truly engaging, interesting, or challenging about any of it, but it does serve to break up the gameplay a bit, I guess. This is somewhere that I think the game is targeting a younger audience and suffering for it.

There is a lot here that is clearly for kids, which I do think is a strong choice for this IP mashup. There are little Rabbid dioramas you can view throughout your journey that are a bit silly and dumb, but lend some personality to things. The enemies and bosses are mostly Rabbid monstrosities, which are expressive and weird rather than threatening or cool. Overall it works -- I expected this aspect of the game to be tedious and annoying, but it wasn't!

Mario + Rabbids Kingdom Battle is a solid tactics game with some interesting ideas and unique gameplay. I liked this more than I expected to, but it definitely doesn't really stand up to the more interesting and in-depth systems of XCom for me (and, to be fair, it isn't trying to). If you like tactics games this is easy to recommend if you want to try something very different from what is normally on offer for the genre.