Reviews from

in the past


This DLC is a short story that is overall very bland and generic. So why 3 and a half stars? You get easily the best and most customizable companions in the game from it. You want a super death bot with gatling guns or flaming swords? This is it. The variety in builds for robots is astounding and will make you never use base game companions ever again.

Story DLC is a very generous description, the quest is like an hour long. The robot stuff is entertaining but I prefer no companions and don't really care much about bases.

Un DLC inseresante, tal vez por historia no tiene mucho que ofrecer pero la mecanica de crear tu propio robot acompañante resultó entretenido.

never once used the robot stuff but the quest was fun

The ideas presented here where cool, but undeveloped. I never felt that I wanted to use a custom robot as a partner compared to many of the other NPC for combat or just to have around, and really only thought the story was interesting for the lore it added to General Atomic.


A ok DLC, but still feel that it's a little too small, but the ideas were good, fun quest line and the addition of robots to be used as a custom companion or scavenge resources for you.

My main usage of them is to create ones to become settlers and then send them out to trade resources between all the locations so that all my Settlements have access to all my resources.

I enjoyed collecting all the fun and different machine parts to craft my own fun robots, but really I can't recall much more...

A DLC that allows robots to replace humans in the workforce?? Is this symbolic??

Quite tame for Bethesda DLC, approximating a Knights Of The Nine tier experience - but considering how much it compliments and interacts with the Settlement system, I got alot of mileage out of this (which I think is smart of Fallout 4 compared to other Bethesda games)

Dobré doplnění příběhu. Určitě zabaví.
"Kill that human!"

Don't get it unless its on sale or you buy it with the season pass. Its just not worth 10 dollars. the main quest of this dlc is very short and the only cool part about it is the ability to make codsworth into a powerful companion.

Playtime: 2-3 Hours.
Score: 6/10

There are aspects of this DLC I enjoyed like the added customization for robot companions and the storyline featuring the Mechanizer from Fallout 3, which I thought was cool! But I was very disappointed back when this came out, as it's way too short and it was the first DLC to be added onto the base game. Not really worth it, unless you get the GOTY edition of the game.

the companion as a character can be kinda fun but the rest frankly sucks ass

Decent but really short, not much is even added here aside from the robot companion. Main quest was whatever really, some of the gear was really cool though.

essa DLC é divertida por que adiciona a possibilidade de se construir robôs da forma que a gente quiser, misturando todo tipo de robô pra criar um só, além de ter uma historia bacana

Matar e montar robô, tinha bastante potencial, principalmente para a quest principal q apresenta bons personagens, pena q acaba rápido.

I played Automatron right when it came out in 2016. I had the season pass for fallout 4, and while I was more excited for the actual expansions like Far Harbor, and later on Nuka-World, little pieces of content like this, vault-tec workshop, and the two wasteland workshop DLCs were fine enough.

This DLC does have somewhat of a questline though. It's serviceable, and the return of a certain heroic icon from Fallout 3 was a nice touch, but the main story beats are so lackluster that the main draw of this DLC never ends up being its story.

The real draw for automatron was robot-crafting. A genuinely fun and unique addition to the crafting loop of FO4. For me, the novelty of creating robots starts and ends with making robotic machines of death to defend my main settlements, but I can see some people enjoying the creation of protectrons, sentry bots, Mr. Handys, assaultrons, and robobrains.

For me though, this DLC is fun for maybe a day and then you forget about it. It was fun to play on release though. Plus the T-60 tesla power armor goes hard asf

Automatron starts well enough, as our character comes across a horde of murderous laser-toting robots in the middle of a massacre. Once we've waded in and the smoke has cleared we find one assaultbot left standing, who introduces herself as Ada and tells us about the threat posed by The Mechanist, an egotistical engineer responsible for the robot hordes marauding across the wasteland.

It's a nice idea in concept, and what follows is a respectably lengthy quest chain that pings us back and forth across the Commonwealth. I'm happy to admit I quite liked the dungeons added by Automatron, and following the downfall of a company other than VaultTec was a refreshing change of pace.

However, one can't escape the crafting mechanic, which is foisted on you during the questline in much the same way as it in the main game. I despise the crafting and its constant scrounging busywork, and I'm just as irritated by it here. It feels like a removal of my agency as a player to have the choice of how I engage with the game.

automatron is the middle ground between the story based fallout 4 dlcs and the workshop based ones, and although being a compromise of two entirely different things, it manages to be very fun for what it is. it isn't amazing, it certainly isn't anything compared to 4's real dlcs, but it's alright. i slog through it mindlessly every time i play 4 over. this dlc is worth it just for the fact that you can give codsworth legs. cursed in the best way.

Coming back to Fallout 4 (apparently i’ve got a lot more to explore than I did when I was 13), I finally got to try Automatron which is great because I love robots and think vanilla 4 had only a decent amount of them. However, the DLC is really short and is essentially one low tier quest. The Mechanist is cool but like a predictable story and honestly doesn’t feel like you should have paid extra to experience it if referring to the story alone.

The shining light on this DLC is definitely the robot workbench. Being able to customise a fully operational robot companion is gas as hell. You can customise all the parts and make it look cool as well as changing Codsworth’s sorry ass.

El atractivo de este dlc solo es para la gente que amo construir bases
Para el resto de personas tienes un DLC con una historia aburrida y una fase final estúpidamente horrible con esponjas de balas

Robot workshop and quest with d tier bethesda quest. Quite terrible for a dlc. Took me 2-3 hours to beat the quest and i didn't even rushed.

Making robots is cool as shit. This DLC rocks.

Pretty solid DLC. The story is simple and you don't go anywhere new, but making robots is pretty fun. There's a lot of customization, but I'd like some more. Maybe they'll add some. It's a bit pricey at $9.99, feels more like $5 DLC to me.

I'm going to start the review by saying that Automatron is one of the worst story DLCs I've ever played in a video game. Not only did it take me about 1.5 hours to complete (which is little compared to literally every other story dlc in the entire Fallout franchise) but the story sucks. The word "boring" doesn't even begin to describe this DLC for how bad it is. At the beginning it can be entertaining but the bots are damage sponges that take a lot of life and at the end they literally spam you. The story I wanted to end it as peaceful as possible but if you want to do that you have to eat enemy spam for 5 minutes with default music from the game. The layout of the areas in general are boring, recycled and cheap and worse to navigate than the vaults.

Where this dlc does work is with the settlements as you can create bots and then use them under your power to work for you--when that's pretty much what the dlc story talks about and says it's bad?? idk
oh right, it also brings a new faction that I wish they didn't exist for me. Truly atrocious.

Eh, not for me. Some cool-in-theory additions that just never coagulate into anything that bracing. You can build your own robot companion now, but also who really cares? There's already a sizeable bloat of followers in this game as it stands - of which you can only travel with one at a time - and some of them are already more interesting robots, so this feature seems superfluous to me. Ada is about as generic a companion as they come, one who breaks down in like three seconds and has some occasionally infuriating movement. Story missions are essentially Borderlands-style enemy spam set in some truly horribly designed interiors - and let's just say Fallout 4 doesn't really have the most adept combat to account for it. The narrative itself is unengaging and rote. But as far as exercises in empty style go, you could do worse than this. The Rust Devils look incredibly badass, and the Mechanist armor is pretty cool. It's competent but I also resoundingly did not care about anything happening here.


Todos os companions desse jogo são bugados e somem sempre q eu dispenso eles, mas não foi o caso com o robô companion q eu fiz com essa DLC, valeu Automatron

Been playing Fallout 4 for the first time and went through Automatron since I really like Energy Weapons. A pretty short but decent enough expansion that feels way too expensive for how short it is. Robot making is fun but the addition of bot enemies and Rust Devils don't feel like much besides adding more bloat to enemy encounters.

Genuinely I like this DLC a lot because it just breaks Fallout 4 in two. Making your own robotic companion is such a cool thing to do. I love it.

Half-baked, to say the least. Bethesda totally shunts the story in favor of a decent but ultimately unnecessary robot crafting mechanic that adds very little to the Fallout 4 experience. I appreciated the addition of the robots to the overworld since they added some nice Fallout flavor to the proceedings, and that's about where my praise ends.