Reviews from

in the past


É um jogo divertindo, da pra brincar.

An overlooked Sonic spin-off. Tail's Adventure is somewhat of a Metroidvania where it had great ideas but fell flat due to the hardware it's on. The screen crunch and jankiness did not help this game at all. I wish Sega expanded on this idea and tried again on better hardware because the idea of a Tails themed metroidvania where you get to use his gadgets to explore is excellent on paper.

Tails' Adventure is an extremely charming game. Tails' more slow and at times outright sluggish controls might be off-putting at first but once you get used to the games more leisurely pace Tails' Adventure is an extremely cute and well put together Metroidvania-lite with intuitive level and puzzle designs and cute spritework. Most of this games drawbacks come from console limitations such as the two-button controls forcing constant pausing to swap items, or the four-item inventory limit with two always taken up by bombs and your little robot leaving both quality-of-life items and a lot of more niche interesting items never worth equipping. Despite it's drawbacks and slow pace it's a fun little game and rarely frustrating.

This really wasn’t what I expected from a Tails spin off on the Game Gear. For starters, the graphics are really nice for a Game Gear game, looking a lot closer to the Mega Drive games than the other Master System/Game Gear Sonic games.

The gameplay itself starts as you would expect, it’s a platformer where you have to reach to the end of the level, slower paced than typical Sonic games. Tails is equipped with a bomb, which can be thrown in an arc, one of the classic frustrating weapon types as when an enemy is close, you just throw bombs over their heads.

As you progress, you’ll unlock new items, such as a remote control robot for activating switches and remote bombs. Tails can only hold 4 items at a time, so you’ll eventually hit a dead end and have to back out of a level to return to Tails house to swap items. As you find more items, you can access more areas – it’s a bit like a linear Metroid game.

It is very frustrating releasing mid-level that you need a completely different set of items to the ones you brought, especially when you have to return multiple times because you get further and discover you need something else. It’s still a rather interesting game, and has some neat ideas, such as the remote control robot being used for some puzzles.

(Also, I really want to add an apostrophe to the name of the game)


I don't know much to say about this game. All I can definitely say though is that if this gsme were to get a fangame Remake akin to something like Triple Trouble, then I'm all in for it because I don't like the way how they've handled progression and the fact that you can only gold 4 or three items and if you don't have the right own you can't just quit the game and go bsck to your home to switch it out.

I've heard good things about Tails Adventure, which I've gotten the impression is regarded as a gem among Sonic fans. Maybe I'm just listening to the wrong people, because I didn't care for it. Placing Tails in a search-action game is definitely a more worthwhile idea than whatever the hell Sky Patrol was going for (devil's advocate: it was never meant to be a Tails game), but its design is severely encumbered by the Game Gear's hardware, or possibly emulation issues with Sonic Gems Collection. Maybe a bit of both! I have no idea. All I know if it drops frames about as often as it drops inputs, and it's enough to make this a total chore to play.

Not that performance is the only thing dragging this game down. There's some... questionable design elements here. Tails can only carry four items at a time, and you can only change his load-out back at his workshop. In theory this forces you to be more considerate of what you're taking with you, but in practice it fails to gel with the rest of Tails Adventure's search-action design. In these kinds of games, hitting an impassable barrier should encourage the player to explore further. However, too often the barriers I encountered were the result of me not having the foresight to equip the specific set of items I need. As far as I can tell, there's no way to warp back to the map, so if you hit a dead end of any sort you get to slowly trudge your way back through the level or throw Tails into a pit, which for some reason doesn't kill him. How intuitive.

At least this looks impressive for a Game Gear game. I was genuinely surprised by the fidelity of some of the sprite art, and although the bosses are absolutely not fun to fight, they look great. I also love Tails' little submarine, but maybe that's the byproduct of reading the Archie comics as a kid. All of this could only carry me for about 45 minutes, after that I was begging for the game to be over.

I don't know what's up with these sidekick solo outings being so bad, but at least Tails Adventure is a few hairs better than Knuckles' Chaotix. Of course, nothing can beat Shadow the Hedgehog. Now that's a video game. Even if it weren't one of the greatest titles of the sixth gen, it'd be carried off the power of its lead character alone. Shadow the Hedgehog is a gift from the heavens, immaculate and created by God to be a modern day messiah. Knuckles and Tails can't compete with that.

Some birds decide to invade an island where Tails is napping at so he decides to fucking blast them with napalm bombs and that's honestly more metal than anything Sonic will ever do in the main series

My opinion for best game on the game gear. Good music, controls and a map that doesnt make you get lost every 10 minutes. Its short and can be rather hard at the end of the game, but especially with the clipping that is in the game, it is a really good time and comes highly reccomended.

damn solid game gear sonic game. Slower paced than a traditional sonic game and takes more inspiration from things like adventure games. Definitely more monster world-y than metroidvania-y. Feels more fleshed out and content-full than most other sonic game gear games. Tails shows no remorse towards his enemies in this game. I do wish I could have had a bigger screen to see the levels in though, that game gear screen crunch do be real and made level navigation a bit difficult. I'm surprised that sega never tried the concept again, cuz this is probably one of the most unique sonic spinoffs you can get.

It shouldn't be possible to sleep on a Sonic game considering that the blue hedgehog and whether or not he was "ever good" feels like the most prominent and endlessly regurgitated topic amongst YouTubers and the internet at large, but I really think the series' Game Gear output is hugely overlooked in both its quality and its creativity. They did an excellent job adapting the 16-bit formula through Sonic 1, 2, Chaos, and Triple Trouble, but even after they nailed that down, they didn't hesitate to get weird with the very concept of Sonic. Sonic Drift 1+2 are pretty bog standard kart racers (I like 'em), but putting Sonic in a kart instead of making him run is inherently kinda weird, isn't it? Sonic R "fixes" that (I unironically love Sonic R), but that's a story for another day. There was Tails' Sky Patrol, an auto scrolling flying game that played nothing like a typical Sonic and only had Tails as a playable character. "What would Sonic be like without Sonic?" is what they were putting down here, and this wasn't the last time they'd interrogate the series' core identity. Sonic Labyrinth, a much maligned game from what I've seen, is more of a puzzle-like game that asks the incredibly bold question of, "what if Sonic was slow?". Seems like a downright heretical thing to ask, but Tails Adventure goes even further by bundling this and the previous question together:

"What if Sonic didn't have Sonic and was also slow?"

It turns out that such a question makes for a really impressive and enjoyable Metroidvania!

The Game Gear was more or less on its way out in 1995, which led to some really impressive games coming out around then and Tails Adventure really makes a statement with its scope. The other Sonic games tended to have runtimes of an hour or less, but this game gives you over 10 areas to explore and find and enough to do within then that you can easily get 4 hours or more out of it if you're thorough! I'm not normally one to give much credence at all to game length, but you really didn't see this kind of thing on the Game Gear much beyond RPGs, so I can't help but be impressed. These areas are pretty huge, too, oftentimes requiring multiple trips to find everything within them. They even brought the submarine back from Triple Trouble and gave it its own batch of items to use and nonlinear areas to traverse. Sometimes you'll find a cave you didn't know existed by exploring a new route with a different weapon and sometimes you'll stumble upon a boss entirely by accident. It's the kind of game that has me constantly going "how did they do this!?" and helps to validate my feelings towards the Game Gear as something that's far better than people often give it credit for nowadays.

You only get two buttons on the Game Gear (not counting start or the d-pad), but Tails Adventure gives you over 20 items and lets you swap between four at a time! Sure, this means you have to pause to swap items and can't bring everything with you, but it makes exploration a joy because you never know what you're going to get, especially since they were clever enough to make every item box look the same and hide the surprise every time. Sometimes, you get a new bomb or weapon that lets you get past things you previously couldn't, but other times, you get something that's just fun to have. The radio is technically "useless", but it lets you change the music in any level to any song from the game's soundtrack, which is pretty neat! Though they aren't in the game, you can get items that let you pull a trick out of Sonic and Knuckles' arsenals. Getting up close in this game isn't usually a good idea, but hey, seeing Tails punch like Knuckles does is pretty cute!

The premise of the game itself also feels like a stride towards wanting to make Sonic into something bigger than it was narratively in the video game space. Later games in the series like Sonic Adventure and Sonic Frontiers have Tails struggle with the idea of remaining in Sonic's shadow and earning the confidence needed to become the hero, but here he was cleaning up messes all by himself back in 1995! Making Tails slow seems like a weird choice, but I love how it gives him an identity that isn't just "Sonic but you can fly". Tails has always been the smart one of the group and the pacing of the game and the tools you use leverage his specialty, which is something that I feel like some of the other games forget about his character. He's an inventor, so instead of brute forcing or speeding past everything, you find new solutions to new problems by finding new things to use. Enemies are threats that you have to approach with the right tool from the right position. You're not barreling through foes, but instead calculating the best angle to throw bombs from. Your little robot friend can even be used to scout ahead and see what threats await you in the distance. Said robot is utilized for a whole bunch of puzzles as well since it can get into areas Tails can't due to its small size. You also have to earn the ability to fly for longer periods of time and take more hits by finding more Chaos Emeralds, which feels like a subtle way of showing the player Tails' increased confidence and skills as the adventure goes on. It's a solitary adventure so Tails doesn't have anyone to bounce ideas off of and it doesn't spell anything out, but because of its quieter and slower nature, the gameplay manages to convey a story of Tails gradually rising up to a challenge that only he can handle. It's nice when Sonic games take themselves seriously and try to grow their characters, you know?

I've always had a soft spot for this one since I had it when I was young, but I'm very pleased to see it's even better than I remembered it being. Aside from some underwhelming final bosses, it's a consistently compelling adventure that grows on you more and more as you keep unraveling its mysteries and discover just how deep it goes. I tend to find myself fatigued with the Metroidvania genre nowadays, but I guess all it takes to bring me back in is an unexpected spin on two formulas combined into one!

one of the best Sonic games out there and you prolly never played it

Veredito: O pior spinoff possível.

Vale a pena jogar Tails Adventure pra conhecer a história da franquia. Várias 1ªs vezes aqui: que Tails ganha os holofotes (o que mais tarde seria ponto-chave no enredo de vários jogos, como Sonic Adventure 1 e agora no Sonic Frontiers), que ele tem a habilidade de bombardear inimigos enquanto voa, que o personagem é desenvolvido como inventor e engenheiro. É bem bacana como este jogo inovou: em vez de focar em velocidade, é quase um metroidvania/coletaton 2D, cheio de exploração metódica, acúmulo de habilidades e backtracking. Muito curioso e interessante.

...e aqui acaba qualquer elogio que eu consiga fazer a ele.

O problema não é ser lento e diferentão. É um spinoff, e spinoffs são experimentais mesmo. O problema é que TUDO nele é muito, mas muito mal feito. É bizarro, você passa uma quantidade pornográfica de raiva só pra conseguir andar pra frente.

Por que quando apanha você fica incapaz de controlar o Tails de novo até ele tocar o chão, fazendo você cair em abismos? Por que quando você se joga de uma plataforma ou cancela um voo, fica impedido de voar de novo? Por que só pode estocar 4 itens de cada vez, quando o jogo tem mais de 20? Por que os itens que você precisa pra passar dessa ou daquela parte nunca são sinalizados direito, a ponto de as paredes que você explode com a bomba normal serem IDÊNTICAS às que precisam daquela bomba específica? Por que tem que sair da fase sala por sala e voltar pra oficina do Tails leeeeeeeeeentamente só pra trocar de item, pra quem sabe talvez você dê a sorte de escolher o item certo dessa vez (spoiler: não será o item certo)? Por que TUDO nesse jogo é feito milimetricamente pra te foder, por que é que a câmera JOGA ATIVAMENTE CONTRA VOCÊ, o level design também, o backtracking também, os controles também, O SISTEMA DE SAVE TAMBÉM?!?! Sabia que se você entrar sem querer no menu de códigos de save, você NÃO PODE SAIR a menos que digite um código certo ou que REINICIE O VIDEOGAME? POR QUÊÊÊÊÊÊ??????

Querem saber até que ponto exatamente Tails Adventure joga contra você? Ele tem a pior fase da água que já joguei, de longe. De muito, muito longe. "Injusta pra caralho" seria um puta eufemismo. O único jeito possível de passar dela é calculando pixel por pixel + abusar dos save states + decidir onde e de quem você vai tankar dano e aproveitar a invencibilidade piscando pós dano. Isso, claro, tendo upado a vida no máximo antes de começar, senão nem com técnicas de speedrun avançadas.

Se você quer muito, MAS MUITO MESMO conhecer um pedaço interessante e pouco conhecido da história da franquia, vai fundo. Mas vá psicologicamente preparado, e com um guia numa mão e o dedo do save state na outra. Respire, faça pausas, beba água, e talvez você saia do outro lado com a expectativa de vida intacta. Apenas talvez.

Mas se você quer um joguinho legal, bem, eu só recomendo ele pros meus piores inimigos.

Apesar de lento e algumas vezes até maçante, Tails Adventures acaba sendo um jogo decente e jogável até os dias de hoje, para jogadores com muita paciência vale a pena.

Sonic: EGGMAN BOMBARDEA SU CASA Ni pedo, a correr
Tail: Unos pajaros randoms queman el bosque COMAN PLOMO HIJOS DE PUTA

If there's one entry worth checking out in Sonic's Game Gear library, it's this one. Man, I love the idea they were going for here. An action-exploration game with Sonic characters? Sounds pretty sweet.

Sadly, SEGA decided to make it a Game Gear game. This means plenty of slowdown issues, screen crunch, no map feature, and bog-like movement. It's a shame, because I can see a game like this working wonders.

Thankfully, it's not very long, so I ended up enjoying myself even with the problems I listed above. If it were any longer... Yeah.

Extra 1/2 star for Tails' walk cycle. It's slow as shit but the animation genuinely got a laugh out of me.

Tails Adventure had promise but is brought down by archaic game design and lackluster upgrades that make Tails Adventure more of a chore then a fun Metroidvania.

The memories I have playing this through the gems collection, on the tiny CRT my aunt lent me, on my noisy PS2...

I'm entirely biased, this is one of my favourite games of all time.

I didn't beat it, but from what I've played (up to the third level), this is a pretty solid title. It just seems kind of bothersome going through since I couldn't find any command to immediately exit a level, so I had to walk all the way back to the start if I needed a different item. I still think what I played was enjoyable. If you like Metroidvanias you might want to give this a go.

6/10

I've played and dropped this multiple times over my life and I doubt I'll ever run it to completion. They were definitely cooking something here but this is like, the most sluggish way to handle metroidvania-esque elements in a linear platformer. Weatherby's review is on point.

A boring Game Gear Metroidvania that felt like it took 8 hours when in reality it took 2. Having to back track for items is annoying, the world doesn't really give any indication of where to use things, and it's just tedious. Objectively it's ok and well made for the time but time has not been kind.

Probably the best Game Gear game, as well as the best of the throw-things-at-the wall period of Sonic games between 3&K and Sonic Adventure

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played on Retroarch

Yet another game done on my Sonic marathon, and wasn't a bad one in the end all things considered! Sure wasn't like the very best, but I didn't dislike my time with it. It was ok, just needed a bit more to really hit.

A nice little simple plot to get the game started, was nice that Eggman and Sonic weren't in this letting Tails really get to shine, too bad these enemies haven't appeared again since then though considering Tails literally bombed the fuck out of them and straight up dropped a boulder on one's head maybe there's a reason lol. Either way was a nice little set up.

Gameplay was where I was a bit mixed, I like Metroidvania's but this one def did a bit too slow. Tails' default walking speed stays like that the entire game and the only way to speed up is to have a power-up which feels so counter intuitive. In fact, that's honestly my main problem with the game, having to go back and forth to Tails' house just to equip or try out new power-us is annoying more often than not. Plus, a good majority of them aren't really needed outside the bombs. I ended up only using those since having ones like the Speed Boots and Super Glove are a waste of space or ones like the Knuckles' or Large Bomb were just not that good.

Aside from screen crunch that's really all I have complaint wise, game was fine pretty much. The areas are varied, the graphics look nice, and Tails' is very bloodthirsty and possibly has connections to the Unabomber. Nice little romp that didn't overstay it's welcome, but still has room for improvement. Tbh, I wouldn't mind seeing a sequel that work out the kinks and improve on what we have here, there's very much room for potential and I could honestly see a Metroidvania style spinoff for Tails' feelings right at home for the little guy. Too bad Sega never really tried this again :/.

It was ok. Neat change of pace from the normal Sonic formula.

seria melhor se não fosse tão frustrante... tinha potencial


A pretty decent Metroidvania that's brought down by a few tedious spots and feeling a bit too big for what the Game Gear can really do. Would love to see a 16-bit remake in the vein of Sonic Chaos and Triple Trouble, since Sega are never touching this thing again with a 50 foot pole.

The most interesting Sonic game on 8 bit consoles so far, definitely a very charming title with a lot of attention to detail, Tails' animations are super freakin cute, but the limitations of the GG def mean there's a lot of tedium in a game that's literally only 90 minutes long. Would love to see this style of gameplay revisited

Jogado no Sonic Gems Collection. Tem uma proposta melhor que qualquer outro jogo de GG da coletânea, mas ainda sofre pelo desempenho do Game Gear. Uma pena.