Reviews from

in the past


This review contains spoilers

Quantum Break is great, but it is kind of hard to exactly pin down why, beceause it is faulty in a lot, A LOT of ways. It lacks polish, the gameplay as severey undercooked as I have ever seen in a game with such interesting mechanics, the accompanying TV Show is actually rather bad and the gunplay is honestly some of the worst I have ever experienced in a pure cover based third person shooter.

But those very big minuses but they are outweighted by some other very, very big pluses.
The aspects where Quantum Break truly shines are its ambition, creativity, stage and scenery as well as story.

The main character Jack Joyce is honestly pretty weak, especially when compared to some of the other characters like Beth Wilder, Paul Serene and Liam Burke who basically steal every scene they are in. Jacks own brother William Joyce is far more memorable than Jack himself, despite barely being in the game. But the way the game tackles the subject of time travel, one of the most complex, risky and complicated when it comes to storytelling, in a scientifically convincing way is both fascinating and enthralling. It is a refreshing perspective om the subjective of time travel with barely any plotholes or contradictions and some very effective moments and reveals and injects the gameplay with some much needed ludonarrative synchronicity.

The ending and its implications are especially strong.

I have rarely seen such a convining and engrossing time travel plot.

That alone is very commendible.

If you like interesting and unique storys and settings and lukewarm gameplay that is as deep as a puddle does not bother you that much, you should really give this a try.

The definition of "I only played this because it was on Game Pass".

La propuesta de Xbox One inicialmente era no tener solo una consola, si no un sistema de entretenimiento. La televisión era una gran parte de la experiencia de Xbox One, y Quantum Break venía a reforzar eso: un juego sobre saltos temporales estructurado de forma que, tras jugar cada uno de sus 5 actos, hubiese un capitulo de televisión que avanzaría la trama, uniendo videojuego y serie en una misma experiencia. Esta idea de "consola" hizo en su día enfadar a más de uno. Microsoft tenía una apuesta muy grande por lo digital, su enfoque en el entretenimiento y en los servicios generó en su día notable rechazo. Es interesante ver esto en retrospectiva, donde estamos en una era crecientemente digital en los videojuegos, donde durante años usé mi PS4 como forma de ver Netflix y donde he jugado a Quantum Break en el servicio de Xbox de Game Pass, el "Netflix" de los videojuegos. Y es que pocas cosas me describen Quantum Break mejor que "un videojuego Netflix".

No solo la naturaleza episódica y sus capítulos televisivos hacen de Quantum Break un juego que remite a ver una serie de Netflix. Es que tiene la filosofia de un producto de Netflix. Un producto muy entretenido hecho para grandes masas, visualmente llamativo, con ideas refritas pero que añaden un par de conceptos interesantes, que luego resultan en un producto bastante genérico. La historia de Quantum Break parte de una premisa genérica como lo son los viajes temporales, tiene a unos personajes planos y clichés pero fácilmente identificables y le añade la propuesta interesante de que la historia no parece que vaya a ir tanto de ir dando saltos temporales si no de que el mundo inevitablemente va a terminar, ya que el tiempo literalmente se ha roto en el mundo de Quantum Break, dando lugar a momentos donde el tiempo se detiene en todo el mundo, donde el tiempo se aceleran y se desacelera, absolutamente roto. Todo esto se plantea como un cataclismo inevitable por parte del antagonista Paul Serene, que ha visto el futuro, sabe como va a terminar de forma inevitable, y quiere intentar salvar a los pocos que pueda. La propuesta, aunque sin ser nada del otro mundo, es interesante, dando un espacio muy bueno para desarrollar ideas interesantes. Y visualmente explora ideas interesantes (ver toda una estructura caerse a pedazos, mientras el tiempo se va deteniendo, retrocediendo y avanzando es un espectaculo visual increible), pero Quantum Break no aprovecha apenas su mundo ni explora bien el dilema de la inevitabilidad del tiempo. Al final todo se reduce a un buenos contra malos, con personajes genéricos (y en caso de algunos, como Liam Burke, absurdamente genéricos y malos), con una trama que acaba cayendo en los mismos clichés de las historias temporales (las maquinas del tiempo, los cientificos, el dispositivo capaz de salvar todo), y en general, toda su propuesta se queda en algo insustancial, algo entretenido, pero en lo que no profundiza. Y su serie no mejora la cosa.

Al final de cada uno de los 5 actos, antes de ver la serie, hay un "interludio" donde controlamos al antagonista, Paul, y podemos elegir una entre dos decisiones que "afectarán a la trama" (lo cierto es que afectan mas bien poco). Es una propuesta interesante, pero que acaba por ser una idea bastante regulera. Siempre suele haber una opción "buena" para el protagonista y otra opción "buena" para el antagonista. Nosotros como jugadores podemos saber información crucial que el antagonista no sabe, y poder hacer decisiones de una forma meta-narrativa. Se le podría perdonar esto si las decisiones fuesen realmente interesantes en ambas opciones y si realmente hubiesen consecuencias tangibles, pero no las hay. En mi caso, siempre intentaba elegir la opción que beneficiaba al antagonista, porque es lo que me parecía más interesante a un nivel dramático, pero estas decisiones se sienten como poco más que una falsa sensación de tener control sobre la historia.

Después de esos interludios vienen los capitulos de la serie, algo a lo que si soy sincero le tenia bastantes ganas (tengo debilidad con los juegos que exploran ideas de mierda, ya lo siento), pero para sorpresa de nadie, pues está ejecutado regular. La serie apenas tiene presupuesto, los personajes no son interesantes y a nivel de dirección es mediocre. Es una serie mala de Netflix, casi pensada para verse de fondo mientras comes algo. Y aún así hay un algo que me ha hecho disfrutar de ella. Supongo que es por la casi ternura que da que un videojuego intente experimir parte de su presupuesto a hacer una serie. Claro que va a salir mal, se nota que no supieron o no se pudo hacer gran cosa, pero aún así lo hicieron. Y hay cierto valor en eso, y se nota que intentan profundizar en ciertos personajes, pero eso no quita que efectivamente, la serie sea incluso más mediocre que el videojuego.

Los tiritos es seguramente la mejor parte de Quantum Break. Son muy satisfactorios y los poderes son muy interesantes, haciendo de base a lo que más tarde seria el sistema de combate de Control. Y para mi sorpresa, hay partes del gameplay que prefiero en Quantum Break sobre Control. Creo que QB tiene una mejor variedad de poderes (detener el tiempo en una zona, esquivar y relantizar el tiempo, lanzar una explosión de tiempo, correr a toda velocidad) y generalmente los disparos me han resultado más satisfactorios aquí que en Control, y esto me ha sorprendido gratamente y ha sido una de las cosas que más he disfrutado jugando, comparar ambos sistemas de combate. Lo que sin duda Control hizo mejor es dinamizar el combate gracias a las físicas y lo mucho más vertical que es el combate en Control. En contra, Quantum Break es un juego de coberturas en tercera persona mucho más tradicional, pero no por ello menos pulido que Control, simplemente tienen una base de diseño distintos, y capacidades tecnologicas distintas.

En fin, que Quantum Break es una serie de Netflix. Está hecho para ser entretenido, y te entretienes jugandolo. Tiene un par de ideas interesantes que tampoco acaban de llegar a ningún lado, lo terminas y te quedas con la sensación de no haber visto nada del otro jueves. Aún así he disfrutado de mi tiempo con Quantum Break, he disfrutado de sus experimentos raros y fallidos con la televisión, de ver la base jugable de lo que se convertiría en Control, y por qué no decirlo, porque disfruto de los juegos lineales en tercera persona con espectáculo visual con ideas reguleras. Me he pasado el juego en apenas 3 dias, como si de un maratón de una serie se tratase. Es el juego de Remedy menos Remedy de todos, también uno de los más "redondos" de jugar, pero también uno de los menos interesantes.

"I'll come back for you"

I still greatly admire and respect Sam Lake & Remedy's ambitious multi media experiment, race against time, 12 monkeys/primer inspired blockbuster adventure. Even if it falls short of those ambitions with the cheaply made CW live action episodes that feel more like homework and a chore to work through then substantial. A story that almost try's too hard to be convoluted but feels too stuffed with countless files, emails and collectibles that tie into the web series that amount to really nothing and almost wished I got just a couple of shorter cutscenes in there place just to learn more about important character motivations and goals and not hit the brakes between each act to watch a subpar web series. Despite in all of its story woes and weirdly placed moments where interactivity is taken away the gameplay is a blast even if it borders on surface level with stagnant AI that even on the hardest difficulty didn't make for much of a challenge. The narrative hits a couple of fun satisfying payoffs and concepts that make up for a lot of its paper thin characters, and boring worldbuilding. In the end Quantum Break mostly is a mixed bag of fun campy action thrills, middling cheaply written sci-fi melodrama, a weird web series, and beautifully impressive visuals that never really amount to any of Remedy's highest points or into an expierence I love or hate but find rather puzzling and inconclusive.

Sidenote: PC Gamepass/MS store version has a broken graphical glitch you should avoid this version as theres no fix.

Microsoft you fucking suck. stop ruining your games. How in the fuck did you made the episodes unstreamable? some people can't download the dlcs due to family share or being on an offline machine. Other then that, the game is awesome. wish i could write a good review but i'm super mad this game fell into the dirty hands of microsoft, remedy my beloved


Playing Quantum Break right off the heels of Alan Wake 2 and a replay of Control is a very interesting thing. Add to that the fact that I had no idea this game existed at all prior to looking up Remedy's catalog lately, and it did make for a pleasant surprise.

This game really feels like a stepping stone for future Remedy games. Many of its faults have been adressed in future games. For instance, jampacking all the narrative pickups in cramped corners just completely kills the flow of the game. In Alan Wake 2, there's way less flavor text of the sort, and it's trickled through the environment at a much more pleasing pace. Improvement.

The same could be said about the FMV episodes. They are an interesting experiment which has some merit, but always cut the gameplay when I just felt like shooting bad guys. Once again, it was handled so much more seamlessly in Alan Wake 2.

The best things about the game are absolutely the time stutter sequences. They have that signature Remedy vision about them of creating something wholly unique in a game that is such a pleasure to experience.

And so, the game kind of works. It's also got a decent story with mostly generic and unremarkable characters, but hey, its functional. From my perspective, it was more of an fun experiment to play this to see the process of Remedy maturing into a new form storytelling and game design.

The studio still has stuff to improve on the Alan Wake 2 formula, but if we compare the progress made between that and Quantum Break, we can estimate that we have some truly fantastic games to look forward to in the future.

Pretty cool next step in Remedy's evolution for combining live action and gameplay. A lot of the time abilities made combat a fun time to go through, and the time stutter set pieces had a lot of potential for some really cool platforming.

Big gripe is the story being a bit too generic for my liking especially after coming from the Alan Wake games. There's also way too much stuff to read to get the full context of the story, especially a lot of it being walls of text that I brushed my eyes over.

An ambitious game with some very interesting ideas. The project was an attempt to combine a live action show with a video game where the decisions you make in the game alter the direction the tv show goes in.

The result was a bit too abstract for its time. Personally I ended up enjoying it - it has a fantastic cast of actors and I think the premise of the game is interesting. It's also by the folks behind Alan Wake and Control at Remedy and features the same actress who plays Jessie as Beth in this game.

The level to level gameplay has you following Jack who gets caught up in his scientist friend's time travel experiment gone wrong and ends up with time powers, then promptly ends up getting hunted down by a shady organisation and hijinks ensue. The story ends up doing the usual temporal gymnastics with you travelling to the past and the future while trying to understand what became of your friend and trying to prevent a future where time is completely broken.

Sadly the story itself is far more interesting than the gameplay. The time travel powers make for pretty lacklustre combat designed to intermingle with the middling gun-play and is at its most interesting during the puzzle platforming sections.

If you can put up with the pretty repetitive and dull gameplay sections the story is quite good. I appreciate that they went all out with this and while it didn't end up going as Remedy would like the result is something completely unique that explores a multimedia game to provide an experience no other game has (for better or worse).

Ambitious in a lot of ways, as well as being really cool with the time mechanic and amazing graphics for the time. Though, I kind of wish it had MORE for gameplay sections and abilities.

Control did so much more with it's balance of gameplay and story, and as much as I am a merchant for story, a lot of the game being scripted events early on hurts it a bit for me. It has so many cool gameplay mechanic though that I wish we're definitely expanded on in the future.

For it's live action show, I gotta respect them and it feels definitely remedy in that sense. Did think it was handled well and the acting was cool. RIP the GOAT Lance Reddick.

It's definitely the weirdest game remedy made, and maybe cause the big Phil Spencer eyes on them, there may have been a lot of restrictions at bay due to it being advertised as one of the xbox one's flagship.

It's nice though that they bounced back hard with Control. It's like they took two sets forward one step back in retrospect.

Hope they take these ideas somewhere in the future but I doubt so as Xbox owns it.

Anyway, the return to Bright Falls.

The only Remedy game I didn't love and it's still reasonably good. Go play Control or Max Payne instead.

remedy doesn't disappoint, but even they can hit mid sometimes.

not a bad game at all, in fact the combat is super fun, i don't know if i didn't explored as much but it felt a bit lacking in that cheeky remedy style that they have throughout the game ( i didn't find sam lake), the cast is rather interesting and i like the plot twists they throw on you, there isn't a character that i didn't grow to like by the end of the game.

still, plot taking too long to get steam, the game being optimized by ducktaping and prayer and the cutscenes having to reach for a streaming service in order to play (why..) prevent me from loving it as much as i love the other remedy games, but thats not to say i dislike it, on the contrary, i wish other mid games i played were as fun and plot whack as this one, it just doesn't get to a alan wake level

quantum break… alan wake… sam lake… giant snake, birthday cake, large fries, chocolate shake

This game is a total disappointment, a very good shooter with very good graphics, mechanics and action, which is precisely what it has the least. It feels like a Netflix series, but a bad one, it focuses much more on its boring and uninteresting story than on the action, it also has many slow and boring parts or very poorly done platforming parts. The best thing about the game are the shootouts and this is precisely what it has the least, however, and they also have a strange level of difficulty, not only these but the platforming parts, which have the worst checkpoints I have ever seen in my life. , since they don't make any kind of sense. The cinematics are the worst thing about the game, they decided to use live action scenes, slow, boring, with a bad plot, poorly acted and with very poor photography, they take away all the freneticism of the game and do not contribute anything, in addition to the fact that they decided to make it part of streaming or something like that, so you can't see them playing offline (??? it doesn't make any kind of sense. There are also parts of the game that have a lot of sound problems and so on. It's very poor, too much wasted potential, if they had focused only in the action and the shootings, and if they had made the game shorter, it could easily be five stars...

Took me over 3 years to finally roll credits here, but it was a good time overall. When I first began, I had not played any Remedy games, but now at this point, I am a huge fan of their work, which definitely recontextualized things. This game is pretty great with storytelling, and has some interesting and fun mechanics, though its characters and overall narrative let it down just a bit. It's certainly unique, and definitely worth playing. RIP Lance Reddick.

The game is very different compared to the standard games we are used to playing.
I definitely recommend this game to everyone.

Pelijuego mal

A ver por donde empezar... Este juego parece hecho en una época donde Microsoft quería tener sus propios pelijuegos y se vino arriba hasta produciendo una serie que va entre los actos del juego.

La historia bien y de hecho no solo es que tenga que ver con el tiempo sino que estos aspectos están muy bien hilados.

Los personajes ya tal.

Y bueno toda la cantidad de notas como coleccionables que no me he leído igual están bien, o no. Osea no me iba a leer yo todos esos mails cuando tampoco me interesaba tanto lmao.

Ahora lo que es lo jugable es de los "pelijuegos" más cansinos con los que me he topado. Ya no es solo que a pesar de durarme menos de 6 horas (sin contar la serie) una buena cantidad de ellas te las vas a pasar moviendo el joystick hacia arriba o pulsando W es que cuando se acaban esas secciones no sé si es mejor.

El protagonista tiene superpoderes que están relacionados con el tiempo. Como por ejemplo un dash, un escudo que para balas y una explosión. No quiero exagerar pero el tiempo bala de Max Payne 1 me parecía más interesante, sobre todo porque no creo que estén implementados muy bien.

Por poner un ejemplo tenemos la habilidad de para el tiempo de personas y objetos. Esto se traduce a un poder parecido al de estasis de Mass Effect, solo que es muchísimo más impreciso, múltiples veces quiero parar un enemigo y resulta que le doy atrás del enemigo, parando una pared no vaya a ser que se mueva. Lo mejor que aprendí para contrastarlo fue a disparar al suelo de los enemigos pero francamente me parece una puta mierda.

Luego tenemos el poder del dash que casi parece un teletransporte y fue aquí cuando pensé que el juego estaba haciendo algo interesante, ya que el personaje tiene un botón de salto incorporado y pensé que en momentos fuera de combate servivría para ciertos puzles plataformeros. Haciendo saltos con dash para cubrir distancias. Incluso en combate imaginaba que al parecer casi un teletransporte podría servir para ponerse en la cara de enemigos que están tras una cobertura directamente, o quizás algún mapa tendría plataformas y puedo ir saltando entre ellas.

El dash no funciona cuando saltas, no salta ningún parapeto o cobertura y si hay un vacío entre las distancias que quieres cubrir te caes en el borde.

No quisiera parecer melodramático, pero es que creo que el personaje Tracer de Overwatch es más interesante que todo lo que intenta hacer este juego. Y manda huevos que en el año de nuestro señor 2024 tenga que utilizar Overwatch de comparativa como el ejemplo bueno.

Relacionado con lo del salto quería comentar lo estúpido que me parece tener secciones donde tengo que ir saltando las secciones amarillas en lo que avanzan la trama. No es divertido, no es interesante. Y sinceramente no voy a criticar Uncharted por popularizar estas secciones porque en ese juego funcionaban, es un juego de aventuras y Nathan es un aventurero. No es culpa suya que en un juego que trata de viajes en el tiempo y superpoderes relacionados con el tiempo no se les ocurra nada mejor entre tiroteos que pulsar el botón de salto en secciones lineales.

Pero bueno el juego al menos tiene buena variedad de enemigos. Al principio tenemos básicos, luego unos oponentes con casco para que no nos los podamos matar de un solo tiro en la cabeza. Luego tenemos enemigos que tienen el mejor tipo de habilidad. Quitarte los poderes.

Lo bueno es que aún a malas tenemos las mecánicas de tiro, donde podemos llevar una pistola y un par de armas extra. La combinación de poderes y armas es en lo que se basa la jugabilidad. Esto es algo que pensé era un buen combo, estar apuntando a un punto en concreto para hacer un dash en otra dirección. O utilizar el poder de aceleración e ir disparando desde la cadera

No puedes disparar desde la cadera (sin apuntar) y no puedes usar algunos poderes como el dash cuando estás apuntando porque Remedy odia la fluidez y una jugabilidad que no dé asco.

Quizás la peor mecánica del juego (y mira que ya es decir) es que el putísimo juego tiene una visión detective. Sí, le das a un botoncito y el mapa sale en negro los enemigos en rojito y la munición y armas en azulito. Mi problema no es que exista (que ya es durillo) es que es NECESARIO usarlo en ciertas secciones.

Hay veces que toca rebobinar el tiempo de unos objetos para acceder a algún lado, lo típico, guay, increíble, buen uso de lo que trata el juego. Pero por alguna putísima razón decidieron que solo puedes interactuar con estos puntos cuando usas la habilidad de detective. Mención especial a uno de los primeros momentos donde pensaba que estaba haciendo algo mal y tuve que reescalar una sección porque fui tan manco de no usar la visión, culpa mía. Todo esto mientras un NPC compañero no paraba de decir YOU HAVE TO GET TO X THROUGH OTHER WAY, porque claro el juego asume (con razón) que tengo problemas y necesito indicaciones obvias. Ah y cierto momento en el Acto IV donde estaba confundido de si había algo que me había saltado porque claro, no lo había usado y es que como vOY A SABER QUE TENGO QUE INTERACTUAR CON UN OBJETO SI NO UTILIZO EL MODO DE VISIÓN DONDE NO SE VE UNA PUTA MIERDA EL PUTO JUEGO PERDÓN POR MI RETRASO.

Pues eso. No entiendo la obsesión de meter juegos donde tanto de la trama está bien pero se ve capado por todo el apartado jugable que intentan forzar o mal implementar. Lo que tenemos al final es un juego que como juego no da lo suficiente y una peli que a pesar de no estar mal no me parece suficiente. Supongo que nuevamente no puedo hacer otra cosa que lamentarme de mi gusto insuperable por darme cuenta que las Visual Novels son la verdad, si alguien quiere contar una historia pero no tiene clara la jugabilidad ése es el camino. Darme pura historia sin vaselina con toda la creatividad posible tanto narrativa como artística.

No esta mierda

Quantum Break deserves a round of applause for pushing the boundaries of video game storytelling with its top-tier writing and live-action segments. Aidan Gillen delivers a fantastic performance as the tech villain, really anchoring the game's tone. I have to say I actually enjoyed the TV show aspect a lot; it added more depth to the otherwise short story and turned out to be a creative decision that truly paid off. It's rare to see an AAA title that doesn't conform to the usual formulas, but it takes a fresh approach by pulling in well-known actors and focusing heavily on narrative development as the game progresses. That said, my only gripe is that the choices you make as Serene don't actually affect the story as much as the game alludes to. I also really enjoyed Beth Wilder's character and hope we get to see more of her if there's ever a sequel!

Eu fui de coração pra Quantum Break, eu realmente queria curtir principalmente por querer conhecer mais da Remedy depois de curtir Alan Wake e o que joguei de Max Payne, mas não deu, foi um game que eu tava pedindo pra acabar logo, eu tava cansado do jogo e nem sei exatamente o porque, o combate não é ruim, tem mecânicas legais e os gráficos são bonitos com vários atores, mas eu só não consegui me importar com nada, como a história que essa ideia de misturar com série era interessante mas eu não tinha interesse de assistir então ficou tudo meio confuso obviamente e eu simplesmente só queria seguir, eu tinha até parado no meio mas resolvi ir até o final e só consegui porque coloquei música e podcast pra conseguir me entreter, além disso aconteceu vários glitches, bugs e no final o áudio ficou todo cagado. Recomendo você testar, talvez curta e se tiver com boa vontade assistir a série é a forma ideal de curtir a ideia do jogo que não acabou servindo pra mim.

Quantum Break é mais um jogo muito bem produzido pela Remedy com excelente gameplay, gráficos excepcionais e história profunda e complexa. Eu tentei ao máximo me aprofundar na narrativa do jogo, mas aí que está o maior problema do mesmo, enquanto o Alan Wake e Control você vê documentos explicando a história de forma mais esporádica, o Quantum Break dá muita ênfase na leitura desses para sacar mais o que está acontecendo no jogo. Essa dinâmica acaba atrapalhando um pouco a progressão do jogo e de certa forma te desconecta um pouco da imersão no que o mesmo se propõe e acho que deveria haver mais equilíbrio.

Acho interessante o jogo se conectar com o universo de Control e Alan Wake, dando oportunidade aos jogadores de discutir teorias e interpretações variadas. Tive uma boa experiência com o jogo, apesar dos pontuais problemas de desempenho que o jogo apresenta na versão de PC.

Se você gosta de jogos muito focados em narrativa, esse jogo é para você.

"I bless the rain down in Africa"

There is tons of potental in this game i actually enjoyed the time stuff but it gets bogged down by sam lakes worst story imo (but not that bad theres some intresting things), jank all over the place, and shitty peashooter guns. Though i liked the live action episodes the performances in this game are pretty good ESPECIALLY Lance Reddick (R.I.P). But my problem stems from how souless it all is, it just feels like a puppet remedy controlled by microsoft.

Como todos los juegos de Remedy, tiene una estilo visual único y buenas ideas. Por desgracia todo se viene abajo con el gameplay de shooter pedorro con poderes y una serie que a alguien se le ocurrio que sería buena idea meter entre secciones del juego. Meh.

Good game.. or movie or whatever this is. But it's good. The acting is a bit cheesy tho.

This review contains spoilers

That one note you can find from Mr Hatch saying he is the most powerful entity in the world and he hates it was some incredibly cool shit.

Um dos jogos mais ousados no aspecto transmídia. O fato de criar uma série dentro da obra me parece ousado e fico feliz em dizer que, no geral, funciona muito bem. Por ela abordar outros olhares, há uma certa naturalidade quando transitamos entre o "virtual" e o "real", algo que já é comum vindo da Remedy. O jogo tem ainda mecânicas incríveis de combate e uma exploração simples, mas que apresenta o mundo de forma bem intensa. Talvez se perca um pouco na quantidade de info dump (vários e vários textos enormes são nos revelados de forma sequencial), ainda que tudo seja muito bem escrito.

Um jogo divertidíssimo e que deixa o desejo de uma continuação.

Just some awesome high-concept sci-fi action. Remedy has quickly become one of my all-time favorite studios. The games they make might not always land flawlessly, but they are constantly putting out stuff that feels fresh and high effort. These guys are always doing something outside the box.

Quantum Break really worked for me. My main, and pretty much only, gripe with it is the TV show aspect. It’s such a weird decision, and as I stated these come with the Remedy territory, that doesn´t really work. It simply is extremely less interesting and compelling when compared to the “game” section of this game. It feels and looks like cheap TV, the things that happen in it have no real impact on the game, and the game itself has no real impact on it, even though the game constantly tries to tell you that it actually does. These 4 episodes add up to about an hour of fleshing out very minor characters that barely show up in the game. It doesn't help that these handful of characters are extremely paper thin, and their respective performances are, as I said before, straight out of a cheap TV show.

These episodes are to be endured rather than enjoyed. I also find it extremely bizarre that the game, at least on PC, streams these episodes from some Microsoft server that will one day be inevitably shut down. There’s no option on steam to download these episodes, and if you play offline, you simply aren’t able to watch them. This adds to the idea that these poorly executed, extra-long, live action cutscenes, are just non-essential filler that could simply not be there at all without impacting the overall player experience.

I do believe that the whole “live action interludes that are affected by in-game decisions” concept could work if more budget and care went into it. And if they were actually developed in a way that complements the gameplay sections instead of as an addon that feels more like an afterthought.
At least the game itself, removed from the “TV show”, is a banger. The story is pure dumb fun sci-fi, with just the right amount of science mumbo jumbo, compelling characters, interesting macguffins and awesome set pieces. I didn’t really care for the “decisions” you can take in between acts, but it ties well into the whole time-travel/multiverse concept that the narrative goes for. Overall, great writing, great performances from a well-known cast, pretty much perfect pacing, I had a blast with it.

Graphically it’s a spectacular game. It looks gorgeous and way ahead of its time, especially the facial animations of the main cast. But it’s the overall visual design that really stands out here. Every location feels like a real space instead of a combat arena, populated with little dumb things everywhere to really sell them as real. The whole visual language they developed for the fractures and “time powers” is simply gorgeous looking and adds a lot of punch to the action. Great architecture and lighting too.

The gameplay is so much fun that it’s kind of a pity that combat encounters feel so short and few and far between. It feels as kinetic and engaging to move around and shoot as it did in Max Payne. Some of the powers available here are clear callbacks to the bullet time shooting present in those games. Everything here pushes you to zoom around the arena, evading baddies and just wrecking them. A blast to play through, I just wished there were more combat opportunities in it.

One other very minor gripe. While it is very much improved here, and there’s a little puzzle aspect to it, Remedy should really cool it with the platforming sections. Not their forte.
Great game brought down a peg because of the terrible “TV show” addon. Honestly, I’d say to skip them altogether when playing if the first couple of minutes don’t grab you, because the game is very much worth seeing through.

RIP Lance Reddick, we’ll miss you forever…


the angstiest game ever created in the history of human civilization. pc game pass version is broken save yourself your sanity and play elsewhere.

why did I almost 100% this game as a kid this shit blows

I think Quantum break is a really interesting and great attempt at a mixed media narrative. It's not quite a show, not quite a video game. I think there's a lot that's great here. The decision making is really great in that no decision ever feels truly like the "correct" one, and the storytelling goes beyond the script and includes the environment and supplemental texts which Remedy does so well. The world field palpable and lived in, which goes a long way towards making the stakes of "saving the world" feel fresh.

I do think the combat is simply good to serviceable, and I almost wish this game focused fully on environmental exploration and storytelling to enhance a film narrative instead. I can see how that would be a touch too experimental though.

Overall really enjoyed my time with this one. I think someone who prefers gameplay over narrative would struggle to like this, but in a world where gameplay is almost always the primary driver of a video game, it's interesting to take a peek at a timeline where narrative is the well executed focus instead.