2__underscores
1994
2006
Will probably forever be my favorite of all time. Makes me tear up every time I finish it and has taken on new meaning in my life as I've gotten older. It was the perfect game for me at the perfect time in my life and I'm genuinely so thankful that it exists.
(This all applies to EarthBound as well but I like this one slightly more)
(This all applies to EarthBound as well but I like this one slightly more)
2013
2013
Probably my favorite stealth game and one of the best designed puzzle games I've ever played. Every mechanic is worked in so seamlessly and is just challenging enough for each puzzle to be satisfying. Each level looks like a 32 bit painting you'd see in a coffee shop and the music compliments that aesthetic perfectly. My only real complaint is that it can be beaten in only a couple hours and I wish it had a sequel that was a few hours longer.
2018
I love how each world has its own distinct feeling despite all taking place in a similar setting (kind of like Super Mario Sunshine). It's writing/central themes are really beautifully integrated into the gameplay and all the characters are lovely, but the level design just leaves a lot to be desired for me. There's some really cool sections like that haunted hotel level and the parts where you can fly around with the feather item, but a lot of the platforming just feels kinda predictable. I beat it in a few days and didn't find it all that challenging except for when I was going for all the strawberries, which add a lot of replay value. I kinda just wish it took more risks and had more eclectic levels but overall there's a lot to love here and I'm glad it's gotten the attention it deserves.
Takes the open world Zelda formula and puts more emphasis on building the characters within the world. Termina is easily my favorite setting in the series. Its colorful, unsettling, and filled with personality at every location. This is one of the most emotionally impactful games ever made and I think about it all the time. Best soundtrack on the N64 as well.
1991
2002
Perfectly designed. A game that encourages you to think outside of the box with each level and is infinitely replayable as a result. Also has some of the most charming music, characters, and visuals of the era. I'd recommend playing with an actual GameCube controller if you're able to because the notches on the analog stick help out tremendously.
2001
2004
2006
2002
Atmosphere is on point and it controls fine but I don't think the metroidvania formula translates that well into an FPS here. Most of the game consists of following a path, hitting a dead end, turning around until you find an item and then using the item to get through the dead end only to rinse and repeat. You could argue that's what the 2D ones did but it worked fine there because not only did you move much more quickly, but building up your arsenal felt like it had use outside of just getting to another area. Here the items feel very situational and the game just feels like I'm walking back and forth through the same areas without much purpose.
2001
2001
Never really been able to get into this series unfortunately. I love the concept, art style, and overall aesthetic of it, but playing it just really stresses me out. Having to make tens of tiny little creatures do various tasks while having a fixed time limit and letting as few die as possible just overwhelms me too much and kinda clashes with the peaceful soundtrack and warm color palette for me.