Still the best metroidvania to this day. Adapting to the slightly broken controls/wall jump opens the game up on a level deeper than just finding an item and using it to progress. You become one with the world by the end of the game and it's infinitely replayable as a result.

Will probably forever be my favorite of all time. Makes me tear up every time I finish it and has taken on new meaning in my life as I've gotten older. It was the perfect game for me at the perfect time in my life and I'm genuinely so thankful that it exists.


(This all applies to EarthBound as well but I like this one slightly more)

Probably my favorite stealth game and one of the best designed puzzle games I've ever played. Every mechanic is worked in so seamlessly and is just challenging enough for each puzzle to be satisfying. Each level looks like a 32 bit painting you'd see in a coffee shop and the music compliments that aesthetic perfectly. My only real complaint is that it can be beaten in only a couple hours and I wish it had a sequel that was a few hours longer.

I love how each world has its own distinct feeling despite all taking place in a similar setting (kind of like Super Mario Sunshine). It's writing/central themes are really beautifully integrated into the gameplay and all the characters are lovely, but the level design just leaves a lot to be desired for me. There's some really cool sections like that haunted hotel level and the parts where you can fly around with the feather item, but a lot of the platforming just feels kinda predictable. I beat it in a few days and didn't find it all that challenging except for when I was going for all the strawberries, which add a lot of replay value. I kinda just wish it took more risks and had more eclectic levels but overall there's a lot to love here and I'm glad it's gotten the attention it deserves.

Takes the open world Zelda formula and puts more emphasis on building the characters within the world. Termina is easily my favorite setting in the series. Its colorful, unsettling, and filled with personality at every location. This is one of the most emotionally impactful games ever made and I think about it all the time. Best soundtrack on the N64 as well.

Takes everything that worked about the NES Castlevanias and amplifies it. Despite your movement being less restricted, each level still forces you to take it slowly and strategize. The cool gothic atmosphere is better brought to life in 16 bit, and it has one of the best soundtracks of the era.

Perfectly designed. A game that encourages you to think outside of the box with each level and is infinitely replayable as a result. Also has some of the most charming music, characters, and visuals of the era. I'd recommend playing with an actual GameCube controller if you're able to because the notches on the analog stick help out tremendously.

Perfect game to unwind with at the end of a long day. Some of my best gaming memories are playing the levels in practice mode drunk asf late at night while listening to Hustlin Thick by Viper (2004) and its extremely relaxing/brings me nostalgia for things that never happened.

Some of the most aesthetically unique visual ASMR ever made. There's seriously nothing about this game I don't love.

To this day nothing beats a good ol game of wii golf w the bois

Part beat em up, part 2d platformer, part open world, part minigame collection, part gambling simulator. Fun in both single player and co op. One of the best games on the SNES easily

Atmosphere is on point and it controls fine but I don't think the metroidvania formula translates that well into an FPS here. Most of the game consists of following a path, hitting a dead end, turning around until you find an item and then using the item to get through the dead end only to rinse and repeat. You could argue that's what the 2D ones did but it worked fine there because not only did you move much more quickly, but building up your arsenal felt like it had use outside of just getting to another area. Here the items feel very situational and the game just feels like I'm walking back and forth through the same areas without much purpose.

I love everything about this game except for playing it.

Never really been able to get into this series unfortunately. I love the concept, art style, and overall aesthetic of it, but playing it just really stresses me out. Having to make tens of tiny little creatures do various tasks while having a fixed time limit and letting as few die as possible just overwhelms me too much and kinda clashes with the peaceful soundtrack and warm color palette for me.