60 Reviews liked by AmoryCC


I really do enjoy this weird, anti-capitalist little oddity. It's got sharp satire, a fun visual aesthetic, good characters, and solid gameplay. It could definitely be refined further, and I'm pretty sure I've heard that there's a sequel coming, so I'm excited.

I did not expect this to go full nier but boy am I glad it did

I first played Link's Awakening on my 3DS years ago. I got it on the eShop one day after a Youtuber I liked was let's playing it, and seeing as I was a Zelda fan at this point, I figured I'd enjoyed it. I think I got up until Eagle Tower and dropped it? I at least don't remember ever beating this game. Fast forward to the beginning of 2022, I had just gotten the remake for Christmas and was excited to play it. I actually beat that version this time and had a great time. Now with this marathon, I can finally beat this version of the game. I think overall I might prefer the remake, but this version is still good and Link's Awakening is still a good game overall.

Also quick note before the review: I was originally going to play the three CDI Zelda's next but decided against it so I'm skipping those. I also know this is the DX version, and that technically released after Ocarina of Time, however the majority of this game is still the original Link's Awakening which released 5 years before OOT so I just decided to play this first.

Anyways, Link's Awakening. This released 2 years after A Link to the Past and compared to that game and even the Zelda games before it, this game's plot and general atmosphere is very different. The story this time around is pretty simple. This is the same Link as the one in ALTTP and he regularly goes out to sea to train in other countries in case of further threats. One day, a storm destroys the boat he is on and he is washed ashore on Koholint Island. This girl named Marin finds him and brings Link to her home where he wakes up to see her and her father Tarin. Link leaves the home hoping to learn what this island is about and how he can get off of it. Along the way, he meets an owl that tells him to escape this island he must get the 8 instruments of the sirens and wake the wind fish (who resides in a giant egg) with them. Halfway into the adventure however, Link finds out that the entire island may just be a dream created by the wind fish. Whether that's true or not, Link continues to gather the instruments so he can wake the wind wish and get off the island. It's a simple plot but the first thing you'll notice is that it's WEIRD. I did not mention Zelda because she is not in this game. No Triforce or Ganon either. The big staple characters aren't in this game, instead it's an entire brand new cast. You have Marin and Tarin, the other villagers of the town they're in. There are many animal NPC's through out the world, there's even and animal village too lol. The villagers eventually can't recall how long they've been on the island. Throughout the game you even start seeing things from other Nintendo games like the many different Mario enemies, a girl gives you her photo and she looks just like Princess Peach and there's even an enemy that looks and acts like Kirby. This along with the general plot gives this game such a weird, dream-like atmosphere. That's kind of a joke but it's true, they really did a great job at making this game feel like a dream. This is honestly my favorite aspect of this game; just how weird and different it feels from other Zelda games.


The general gameplay is similar to ALTTP, tho it's not quite as linear as that game. You're still going through dungeons and what not but they aren't marked on your map. It can be a bit cryptic at times, trying to figure out how to get into each dungeon, because now you have to find each dungeons respective key to unlock it. Besides that, the overworld itself is pretty fun tho it can get a bit tedious to backtrack through. There are a couple warp points throughout the world you can warp to, but I think there should've been more because even with them, backtracking is plentiful and it's not super fun in this game. The reason for that is, and it's the game's biggest issue, there's only two item slots in this game and stuff like the power bracelet and even the sword takes up a slot. I know this is a Gameboy game, so there was only A and B to work with but having to constantly switch between items to explore can get a bit tiresome. That plus when you don't have an item, needed to clear an object, equipped, an unskippable message appears every time to let you know you need that item. So, whatever you do, don't touch any rocks without having the power bracelet equipped. Like I said, this is my biggest annoyance in the game and while I still enjoyed the overworld despite this, it can be annoying due to these issues.

Exploring the overworld, you'll find many optional secrets just like ALTTP. Like that game, there are caves all throughout and you'll usually need a dungeon item to get whatever treasure is inside. The puzzles in these might actually be more complex than ALTTP's, either way it's good that they're back in this game. You'll also find those weird NPC's throughout the world as well. There's actually a long trade quest in the game, that you would think would be optional due to how long and exploration based it is but it's not. It's required at several points to progress and also the reward you get at the end of it is too. It's not the worst thing in the world but I had forgotten how to do parts of it so I had to look some of it up online so that might stump new players.

Next I want to talk about improvements this game makes compared to past games. This is a Gameboy game so obviously I can't compare its visuals to ALTTP but for a Gameboy game this looks super nice and compared to the first two Zelda games, this also looks nice than them. They did a great job with all the pixel art in this game and I can see why some people prefer this version of the game compared to the remake, based on the art style since it's super charming here. This game also improved on stuff from ALTTP as well funnily enough. You could collect items with you sword in Zelda 1 but not ALTTP for some reason, luckily, you're able to in this game again. I also found the Pegasus Boots better in this game due to you not needing to press and hold the item button again and again when you want to dash constantly. You just need to hold it and Link will start to dash on every screen he's on now. Something that's kinda weird compared to past game is the rupees. Every rupee that spawns in the overworld from cut bushes or defeated enemies is a single rupee. The only way to get more than that at once is with chests and they can give you 20, 50, 100 or even 200 rupees. It's an interesting change but probably a needed one since this was a Gameboy game and this game was already probably pushing the system to its limits.

The dungeons in this game are actually really solid. They're not as vibrant or as memorable visually as ALTTP dungeons however they're full of puzzles, maybe even moreso than ALTTP. That game has a bit more of a focus on combat, and I still might prefer that games dungeons just because of the aforementioned visual memorability. But even still, very good set of dungeons that even stumped me a bit at times. The items you get in these though are pretty solid. You have the aforementioned power bracelet, the magic rod from past Zeldas, the hookshot from ALTTP as well as the flippers. A lot of these are just older items but the standout item, and the one that actually makes the game more fun to play in general tbh, was the roc's feather. When you equip this, you can jump. That's it but it makes a world of difference in how you can play and can absolutely just destroy some bosses super-fast if you're skilled enough. If I didn't need any item to progress, I just went with my sword and the roc's feather. That was my go to set of items. There was an annoyance I had with the items. Since there's no way to speed up text, you'll be seeing the same dialogue for the map and compass over and over again. The map is fine since it's so short but the compass is like three times as long or something and they decided to let you know there's a new sound that plays whenever a chest is in the same room as you. That's cool...you don't have to tell me every time I do a dungeon tho! The bosses at the end of dungeons might also be an improvement from ALTTP. They aren't as flashy of course but they also don't require red/green potions sometimes to defeat, they all have dialogue this time which gives them more character and they're also just really weird or goofy which fits the setting of the game. I'd say they're overall maybe simpler to fight than ALTTP's bosses but simple doesn't equal bad. The final boss tho, had several different phases that took the form of bosses you fought in past games, and it also made use of several of Link's items. Because of that, it was easily the best boss in the game.

The soundtrack in this game, even tho its a Gameboy game, is really melancholic at times and is charming as hell. The signature Ballad of the Wind Fish(I sent Marin's version is easily my favorite song in the game. Mabe Village,Tal Tal Heights and the Ending Theme were my other favorites. The whole soundtrack is good however, and something else this game had over ALTTP is the fact each dungeon had their own unique theme. Now I can't say I prefer any of them over the two ALTTP had but they're still mostly solid here.

While I did have some issues that held this game back from being better than ALTTP, this is still a really solid Zelda game and one that is unique in the story it tells and the atmosphere it provides. It must've been amazing having a game like this on the go back in the day. Like I said as well, I do prefer the remake just because of the some of the improvements it made. I'm kind of known as the original game enjoyer, so for me to prefer a remake over the original is very odd. We'll get to that game way down the line but even if I like that one more, it doesn't stop this version from being good. It certainly has its own charm as well.

I think I'm going to take a small break in between this game and Ocarina of Time. I'm thinking maybe my Plants vs Zombies replay is next? Either way, stay tuned for that and then Ocarina of Time after in the near future!


i don't have a clue what happened in the story but i do know it was cool as hell

Man, am I a sucker for snappy and responsive UI. Rarely is that pulled off well in the first place... but add in colourful and flashy bits to the mix and it is STILL quick? That's a job well done.

This is probably the second best take on roguelike deck builders so far (though it could also be Cobalt Core). There are plenty of ways to continue to challenge yourself as you "ascend" through the difficulty levels. After beating the game once with every deck and then beating gold rank (or whatever the highest one is) on one deck, I was content. I put the game down after about 60 hours of play or so.

I think something that became apparent after I understood the game well enough was that this game feels a bit too luck based to be a truly fantastic game like Slay the Spire. In StS, I always feel in control of my destiny. Here, it feels as though I can get screwed super early over and over. Not only that, but late in to a run you can just get stonewalled suddenly. The difficulty curve is very strange.

The first few antes are hard unless you get great synergy immediately. If you can get past ante 3 you're likely going to easily get to ante 7 or 8. But then.... there's a good chance you're gonna lose. It just kinda feels strange in that way.

Outside of that, I loved my time with this game! It's very satisfying learning how things work together and how to position your cards.

It can be very fun when you're playing with the right people. This can be said for most multiplayer games, though. Outside of that, it's a solid game. I don't think there's too much that's outstanding here. Most things that this game excel at were in the first iteration, like the tactile and involved feel of the weapons/items, the difficulty, the humor of the accidental team kills, the button prompts, and the somewhat fast-paced mission structure.

I'm glad the game exploded with success; hopefully it's a lesson to other developers/publishers that something fairly simple can be appreciated by many. Not every game needs to be a grindfest that encourages you to continue spending time and money on a constant basis just to keep the game "fun".

I don't really know why these games receive the praise they do.

My brief history with LM as a series:

I love Luigi as a character. Always have. He was always my choice as a kid in every Mario game. I was super excited when Luigi's Mansion 1 came out; he was finally getting his own game! Played it at launch and was very disappointed. It's boring.

Since then I've avoided the series, but this year I decided to finally try out 3. It received enough praise at this point that I was willing to give it another chance.

Nope. It's still pretty boring. I like the presentation. It's a pretty game, and the way Luigi emotes is great. The music adds to the silly/spooky vibe - it's great too.

Everything else, though - meh. It just felt like a chore to scour each room and suck up a bunch of coins that felt meaningless. Puzzles are generally the low point of every game I play, and this game is essentially nothing but puzzles.

It's just not for me. There's little to no challenge and there wasn't anything pulling me forward or encouraging me to continue exploring. It also began to feel repetitive very early on. After 7 hours or so, I'm out.

Drakengard is one of the most interesting games I have ever played. At its first glance and in its opening hours, it seems like the standard RPG affair, and it's not until after the first of the games 5 endings did the gears start turning in my head. Drakengard’s thesis statement might as well be to subvert the players expectations at every turn after that first ending, and it's honestly one of the most ethereal gaming experiences I have ever witnessed. To be honest, I’m having trouble even formulating all of my thoughts in an even slightly coherent manner, because this game is so fucking good. I think it is inevitable that in a few months I will find anything I say in this review somewhat shallow but that's the beauty of interpretive art like this. I didn't truly understand Evangelion after I first watched it at 15 and I think my Metal Gear Solid 2 review is extremely surface level now but I leave it up as a digital time capsule. Can you tell this review is going to be a lot of yapping?

The game is a deconstruction of RPG and general fantasy tropes in such a brilliant way, at first seeming to give into them. However, as you go on and dig under the surface of these characters and realize their complexities you start to understand and appreciate Drakengard that much more. Caim at first looks the part of your standard pure of heart RPG protagonist, even going mute at the very beginning of the game to mimic this. However, you very quickly realize that Caim is an absolutely bloodthirsty maniac. He is purely fueled by blind rage and bloodlust, yet will still protect his sister because he knows he's supposed to care for her. The game calls you out on this constantly but you must continue the bloodshed in order to press on with the game…
His sister Furiae seems to be your standard pure and innocent “damsel in distress” character, but this presentation of her character early on is almost like a red herring of sorts. Her lack of development is a critique of that archetype in and of itself. She purposefully keeps the less savory parts of her locked away, and it's not until the end that it's revealed more. Her feelings for Caim are just subtly incestuous which serve to drive home the point that despite her surface level appearance as your standard pure damsel in distress, that's really not what she is. Every character is like this really, Verdelet constantly accosts Caim for his bloodshed yet he is the one that drives him to action most often and routinely benefits from it. Inuart seems like the standard best friend character but gets consumed by jealousy and a pursuit of power to protect his lover, almost acting like the protagonist of a story that's not his. The greatest thing about the complexities of these characters is that it's never too particularly in your face about it either. I absolutely love how this game urges you to dig deeper into its themes. Other than the deconstructive elements of the plot, I feel like Drakengard is a story about hatred, revenge, the things we lose, the importance of love and what a lack of love can do, and the inherent faults of humans. In endings A B and C, Caim loses those closest to him due to his endless conquest of bloodshed. He ends with less things than he started. Ending A he not only loses Furiae and Inuart, but Angelus as well. Ending B he loses not just the three mentioned but the world is doomed and it seems like whatever battle that comes next won't be one Caim survives. Ending B in particular really brings things full circle for Furiae to me as well. After an entire game where she gets minimal screen time or development, the world is filled with grotesque clones of her that doom the world. She no longer has any love for Inuart or even Caim, after Inuart obsesses over protecting her. In Ending C Caim is forced to kill Angelus with his own two hands, the final price of his senseless killing is killing one who he holds the most dear. In each of these first three endings Caim is explicitly punished for his bloodshed. None of these endings are happy, and when I was playing I thought that surely endings B and C would be happier endings than ending A. However, Drakengard does not feel compelled to do this and each ending gets even more bleak than the last. You could take this as the game just being edgy, but I think to do so would be to blindly deny the game of its narrative qualities. Ending D sees the world caught in a permanently frozen state, but not before Caim dies in the end. It's so bleak and just so ethereal. Ending E is the most out of left field one. Caim and Angelus end up in fucking Shinjuku where they play a rhythm game to beat the final boss before being shot down by two missles from the Japanese defense force. The atmosphere is just so chilling and the imagery of Angelus being impaled on top of Tokyo Tower is one of the coolest things ever. The point I'm really trying to make here though is that every ending ends in varying degrees of misfortune for Caim as a result of his blind rage. Even in D and E where he tries to save the world and do a good deed he is punished with death. In attempting to save the world he also dooms it. Another core theme I find with this game is love. You see this a lot with Manah, who is seemingly manipulated by The Watchers/The Gods into thinking she is loved by them, as she received no love from her own mother and was abused by her. This sends her on a path to creating the apocalyptic scenarios that appear in basically every ending. In the end of ending A, she begs for death from Caim yet neither of them think she deserves such a release. She ends with no one left to give her love, not even The Gods. Inuart constantly tries to look for love from Furiae, completely misunderstanding her at every turn, eventually blaming Caim for his own infidelity and seeking revenge on him. These two themes come together to show that the world is this way because of the faults of mankind. Caim is only a coldblooded killer because of his parents death during the war and the attempted reconstruction of the world is due to the easily manipulated nature of humans especially those that are young and not cared for. In the more abstract, things are this way because of the genre that this story is. There is war, there is untold amounts of bloodshed because this is a fantasy RPG. Caim kills because he needs to level up and continue with the story. Which brings me to the gameplay.

The way people talk about the combat of this game makes it seem like the biggest piece of dogshit ever crafted, but really it's not that bad. The systems present in this game are fine enough and far from what I would call bad. However, the combat in Drakengard IS monotonous, but I think this serves a thematic purpose. You’re not meant to enjoy all the senseless killing, and as I said earlier Caim is punished for the indiscriminate bloodshed. However, this is a video game and you must do what the game says to keep going. You must kill even when you don't want to, to continue the game. It's a commentary on the genre in the sense that in RPGs and most video games in general you are rewarded for bloodshed. You are rewarded for killing senselessly and are never called out on it simply because it's a video game. Drakengard breaks this mold and goes as far to try and make the killing itself unenjoyable. I think it’s a really cool aspect of the game that gets overlooked by some because they simply write the combat off as bad and don't interact with it in a ludonarrative sense. The flying missions are awesome though I cant lie. They do also get a bit grueling at times so the ludonarrative cohesion remains intact but they’re definitely more fun than the ground missions.

The last thing I really want to talk about is the music in this game. Drakengard has the most interesting soundtracks in any game I've ever played. It has the sound of what you would expect from a high fantasy game, except it doesn't. Every song in the game uses samples from famous composers in really interesting ways. From Mozart to Tchaikovsky to Holst, you're bound to recognize some of these composers when you see them in the credits but it's doubtful that you'll actually recognize the songs as they appear in game. The game will often loop the same very short sample over and over to create songs that sound traditionally orchestrated but still have a distinct electronic feel to them. I’ve never heard anything like it— I wouldn't necessarily say that the songs are good in a traditional sense but as far as experimental music goes it's really unique and fun to listen to. The best of these songs is the ending B credits theme, “Growing Wings”. Give it a listen if you'd like to see an example of what I'm talking about.

I think that's about all I have to say about the game at this time. This is a serious contender for one of my favorite games of all time and I implore you to play it if you haven't. This probably isn't the case if you read this spoiler tagged review but the point still stands. This game is a masterpiece

Enjoyment - 8/10
Difficulty - 3/10

Two boys on an adventure to cure their dad. The journeying of Brothers: A Tale of Two Sons makes you want to explore the world to see all its wonders.
🏆

man, they don't make em like they used to (they absolutely still do I'm just 27 years old now...)

After hearing the news that the 3DS/Wii U's online services were shutting down, the first thing that popped in my head was replaying this game's online one last time.

Back in 2015, I remember seeing the trailer for this game and thinking it looked really cool. I never played an online shooter in my life, but this one actually interested me with its colorful art style and interesting concept. The day of release, I ask my dad if he could pick the game up on his way from work and when he came home, not only did he have the game..he had an Inkling Boy amiibo as well. That basically kickstarted my Amiibo addiction around that time but that's a story for another time. Anyways, I ended up enjoying Splatoon a ton. I remember the day after I got it, I had a relatives party to go to and I could only think about playing this game. This game consumed my whole summer, I loved it so much. Playing every Splatfest, seeing every update as they roll out, I was hooked for a couple months. Part of that is because I had no school of course, because once September arrived I didn't play this game nearly as much as before. Still, May-August 2015 was the summer of Splatoon and I'll never forget it.

Anyways, time to actually review the game lol. I think the most striking aspect is just how stylish this game is. From the different outfits you can wear, to the more experimental soundtrack, to the unique art styles that appear in the sunken scrolls. I've seen people compare this game to Jet Set Radio cuz of it's sort of counter culture type attitude and ofc its stylishness and appeal to the younger demographic and I can totally see it. It can be really influential playing this as a young lad, and it certainly worked for me.

Speaking of the music, I've seen some individuals on this site specifically call it bad and I just don't see it. Sure, it's not everyone's cup of tea but the OST is really well done honestly. Splattack! is of course a classic and Ink Me Up brings me right back to participating in Splatfests all day. Those are my two favorites but the whole OST is great. I think Splatoon 2 is great and all and probably the objectively better game, but if there's anything I prefer more in 1, its the soundtrack.

The meat and potatoes of this game however is it's online matches. This game doesn't have as much content or modes as 2 (and god it was pretty barebones at launch I'll admit that) but it's still a ton of fun to play a match or two. I was able to play a couple turf war and ranked matches and they were still fun. I remember raging so hard whenever I would lose on ranked matches, I had issues lol. Still, I wish Urchin Underpass and Saltspray Rig were in future games, I miss em lol. Sadly couldn't play them during this last play session but I remember they were some of my favorites.

I did also replay the campaign, and it's still fun as it was back then. Sure, it's no octo expansion and probably worse than 2's, but I always enjoyed it personally. I don't know if it's weird to say but I kinda get Mario Galaxy vibes from it. Just going from section to section using the launchpads and seeing the really cool backgrounds in each level. Always got that vibe. It does get a bit formulaic having every 5th and 6th level be the same level type, however overall, I really enjoyed the single player. At least you can still play that even with the online off.

This game may have been a bit obsolete in the eyes of a lot of people once 2 and eventually 3 came out. However, 2 I never got into nearly as much so my memories of 1 really outshine it. It's not perfect but this game will always hold a special place in my heart and is one of the first things I think of when the year 2015 is brought up. Rest In Piece Splatoon 1 online and the 3DS/Wii U online in general, I loved you dearly.

This is gonna be a conflicting one.

In 2021, I first saw the trailer for NieR Replicant ver.1.22474487139. I was a huge fan of Automata and had also played a bit of Gestalt before dropping it, so I was no stranger to the series. I wanted to play Replicant but also wanted to play every prior game beforehand. Alongside going back to Gestalt and finally beating that, I also decided to buy both Drakengard and Drakengard 3 since I knew they were connected to the series somehow. Fast forward to 2022, I randomly decide to finally dive into the Drakengard games. I play up until like chapter 3 or 4 I think and drop the game due to a skill issue. What did I think of it? I thought it was shit! Not only did I not like the gameplay, which most people don't ofc, I also just thought the story was super boring up to that point. The story was the main reason you'd be playing the game, so for me to not be into the characters or story at all, I just wasn't motivated to continue playing it. Fast forward to present day, fellow user Lemonstrade eggs me on to play it as a joke. Well I didn't back down and decided to beat it this time. The first mission or two, I immediately thought "yup this is still shit". But then I remembered some of the gameplay mechanics that made the game more tolerable and bada bing, I started to enjoy myself more.

So let's get into the absolute most contentious aspect of the game, the gameplay. The biggest issue I had with it, and it's still its biggest issue now, is it doesn't flow the best due to the camera. It's a fixed camera depending on what way you're facing and the right stick only tilts the screen a bit and goes back in place when you let go of it. If there's an enemy behind you, this can be really clunky feeling as you manually have to face the enemy before you can see them in front of you. I got used to this pretty quickly but this is the only major issue I had with the gameplay tbh. Otherwise, it's just a perfectly fine hack and slash/musou game. The actual gameplay, not including camera issues, is perfectly serviceable I felt. It actually does get satisfying killing hoardes of enemies while the side characters talk about how brutal Caim is. That plus there's combos that can knock enemies down which makes the gameplay more tolerable, there's summonable characters that can just mow down hoardes of enemies like nothing and the magic that changes depending on what weapon you're using. The combat is surprisingly more in depth than you'd think, and that's not even getting into the air combat. I found that more enjoyable from the start tho that can be even more frustrating than the ground combat at points just because how slow it is to aim sometimes. That's only an issue with later encounters and bosses but either way, the combat in this game? Not bad honestly, it's not great ofc but in the end I found it a lot enjoyable than when I played the game initially.

The music is honestly super fitting and also really experimental and out there. A big chunk of the songs sound like looping messes. It kind of sounds shit at first, and look I aint listening to the OST outside of the game, but it really is memorable. Playing this 2 years later, I still remembered all the early game songs. I wouldn't say I actually "like" the ost, except for maybe a couple of the more comprehensible songs, but it's still a good ost since the game is trying to drive you crazy.

Diving right into the story, I'm gonna just say it. I didn't think it was mind-blowing at all or even that amazing. My issue with not caring about the story or the characters still applied to a good chunk of my playtime here. It wasn't until like the last third, and all the endings, where I was actually interested. I really really enjoyed how crazy it got near the end, and I really loved the dark fantasy elements. I just wish more of the game was like that, and that the earlier chapters weren't so boring. But I also think that was the whole point, it was to subvert expectations and make you think it'll just be a boring fantasy game only to surprise you with all that craziness in the endgame. It also wasn't until post ending A, where you got cutscenes with all the side characters. Those were entertaining every once in a while but I just did not care about the cast in this game. Even Caim, who has an iconic design (which may have been caused by a very iconic user on this site) I just didn't like as much as I should've. I know the whole point of him not speaking is for the characters to describe how awful his slaughtering is and for you the player to basically take his role. That's a cool concept but it just made me not care about his character. It's funny how I'm more positive on the overall gameplay than the story, but the peaks of the endgame story cutscenes overshadow everything else at least. I just wish there was more idk. Also, that final boss, holy shit idk how you're supposed to do that without the pause trick or looking up inputs. I had to do both cuz otherwise I would've just not beaten the game lol.

Additionally, I may not really care about the cast in this game, but I can't deny the voice acting is actually surprisingly good. It's a mix of British and American voice actors but it works surprisingly well, especially for a game from 2003. Aroch, specifically when you summon her and she screams "WHERE ARE MY CHILDREN", holy crap is it satisfying. Idk who voices her but that voice actress was cooking.

So yeah, like I said, it's a very conflicting game for me. Usually you see people either loving or hating this one but I just personally think it's a decent little game that does some really unique things. I'm glad to finally have beaten this as a huge NieR fan and I'm glad I did end up enjoying this one overall. Excited to play 3 in the future, tho I also own that physically too and idk if I'm ready for the framerate lol.

6.5/10

As with many players, my introduction to the franchise was through Persona 5. During the pandemic, I played the game, and it quickly became my favorite of all time. It was somewhat amusing because I'm not typically into JRPGs or Japanese culture, but Persona has something truly unique about it. That's why Persona 3 Reload was my most anticipated game of the year, despite being a remake of an older title.

It's nearly impossible to review Persona 3 Reload without comparing it to Persona 5. Since its announcement, Persona 3 Reload seemed like the kind of remake that the Pokémon Company used to do with its older games. And I was right: Persona 3 Reload takes everything developed for Persona 5 and creates a true and good remake.

Persona 3 Reload is a classic Persona game that divides into two parts: your normal life as a student, and a hero's journey to save the world. In the first part, you attend school to study and interact with friends, while in the second part, you face enemies called shadows.

The social aspect of the game is particularly enjoyable. In addition to your duties as a student, you'll need to socialize with various characters from the school and rest of the world. Each character has a unique story, and you'll need to meet them multiple times to complete their storylines. This mechanic is called social links. Compared to Persona 5, I found these stories even more engaging.

The "hero part" is a turn-based RPG. I know that many people don't enjoy games of this style, but Persona games offer dynamic combat. Personally, I'm not usually a fan of turn-based games, but Persona takes the genre to another level.

Despite the game being split into two parts, they converge seamlessly. The interactions you have with friends will make you stronger to face enemies. The game operates on a calendar system, allowing you to decide when to hang out with friends, study, battle against enemies, or improve your social attributes.

The main story of the game starts strong, slows down a bit in the middle, and finishes perfectly. While I still prefer Persona 5's story, it's incredible how Atlus is able to create such incredible characters that are truly charismatic and make you care deeply about them. I enjoyed learning about their lives and backgrounds while also worrying about their futures.

I do think that Persona 3 Reload has some minor issues, such as poorly placed activities in the calendar system. There are moments where you have nothing to do for a few days, followed by days where you're overwhelmed with tasks. This became a problem near the end when I had enough money and maxed out all my social attributes. Additionally, I didn't appreciate how much time it took to start social links with party members, and that it was limited to just the female characters.

Another thing that is truly incredible in this franchise, and it holds true here as well, is the soundtrack. Persona 3 Reload boasts one of the best soundtracks ever in the gaming industry.

It took me 75 hours to finish my first playthrough, and I almost completed everything that could be done.

In conclusion, Persona 3 Reload is one of the best games we've had in recent years, but I still prefer Persona 5. If you enjoy JRPGs or Japanese culture, it's a must-play game. Even if you don't, I recommend giving it a chance, as I promise you won't be disappointed.

Em 2024, decidi iniciar um projeto para revisitar alguns jogos que joguei no lançamento e me arrependi, seja por problemas de otimização, limitações de hardware ou por estarem simplesmente incompletos. O primeiro da lista foi Control, que em 2019 me desapontou, apesar de haver indícios de que o poderia ser um bom jogo.

Quatro anos depois do lançamento, com a Ultimate Edition, quase todas as minhas questões quanto ao gameplay foram sanadas. PORÉM ainda considero que as animações faciais são ruins, mas relevo isso devido à sua contribuição para a estranheza e atmosfera geral da Old House.

Quanto aos DLCs, adorei a de Alan Wake. Ela combinou muito bem os elementos fundamentais dos dois universos sem perder a dinâmica do gameplay da Jesse. Por outro lado, Foundation não me agradou tanto. Talvez por estar saturado do jogo (foi a última coisa que fiz depois de procurar locais escondidos, desafios de jukeboxes e afins), ou talvez por expandir apenas duas mecânicas um pouco repetitivas para um ambiente de aproximadamente cinco horas.

Enfim, gostei muito de revisitar Control depois de todo esse tempo. Sempre vi potencial na franquia e acredito que seu futuro seja promissor. Que venha Control 2 - dessa vez com mais recursos e mais tempo para polir o jogo antes do lançamento, amém.

There's a lot to like about this game, but enough to keep me from absolutely loving it. The idea of taking all the spooky Marvel characters and sticking them in an insane plot full of Darkholds, Cthon, and all that other crap is so up my alley it's nuts. I don't get why characters like Iron Man, Captain America, and Spider-Man are here, but its' still fun. I just feel like some elements could have been tightened up. The whole card-based gameplay gets a little tedious after a while, and the game can just drag at certain points. I liked wandering around the grounds and befriending everyone, but it felt like it was so close to being a really fantastic game, and just didn't quite get there.