if hakita swallowed his pride and hired someone who was good with level design and a dev team to actually get his game done at the times he said it would be finished, this game would be the easiest four stars

Has some of the best songs in the entirety of Bungie Halo and loved the story. However, for a game where you're supposed to play as non-Spartans, it felt less difficult than the other Halo games.

I do not give a single shit about the politics in this game and think praising it for that reason is stupid
I just want to see how silly the main duo is

Good story overall with the best finale out of the series. Honestly this would be seasonally changed out with Halo 3 for my favorite Halo game.

This review contains spoilers

Sergeant Johnson - god rest his soul.


Most consistently great Halo story mode from start to finish.

This review contains spoilers

Sergeant Johnson my beloved

Very fun story and writing but level design kinda gets bland for the second half of Arbiter's levels

First three episodes are very boring, game reaches proper kino corny once you hit episode 4. Worth playing just for the setup into season 2.

you dont just make one of the most unique and fun stealth games with an incredible visual artstyle

unless your studio name is arkane

this rating is not out of genuine respect for the game but induced by stockholm syndrome because despite how much of a glitchy mess this excuse of a game is, some parasite in the back of my mind insists i return to this every few months to get an achievement or two done

Outside of the forgivable plot holes and some nitpicks with later level design, this game's an example of a sequel done perfectly with its balancing and art direction improvements from Doom 2016. Excellent across the board.

you don't just make one of the greatest stealth games and then make the sequel's flagship character be an utter antithesis of game design to corvo's perfectly neutral design and follow it up with a mediocre story

unless your studio name is arkane

It is insane how Blizzard has consistently made games with solid launches then manage to make them terrible with post-launch balancing.

this was the first steam game I ever owned and is distilled nostalgia to me

2018

The best roguelike on the market solely for the fact that it incorporates a full-fledged story and in-depth dialogue into the roguelite loop flawlessly. It took 70 hours before I was starting to get repeated dialogue, and I still am finding new dialogue based on new things occurring at the end of the story. The game mechanically introduces everything at a consistent pace to not feel overwhelming and gives enough room for creating diverse, interesting builds without feeling needlessly complicated.