66 Reviews liked by CrimsonMercuria


To attempt to break down what makes breakdown so good is a hard task for me, maybe it’s the slick, intensely immersive first person presentation that’s further enhanced by being able to utilize the strength from the XBOX, the strongest console at the time, maybe it’s twisty, badass 2000’s sci-fi narrative, or maybe, just maybe, its the fucking BEASTLY combat system, I’m not sure I even know how to put my liking for it into words, but goddamn if it isn’t satisfying and unique then I don’t know what is, you get so many combos and some are better than others at doing specific things like you wouldn’t deal with 1 guy the same way you deal with 3 guys, another thing that enhances the combat is the progression of both enemies and your power, the game does a great deal of work to build up and introduce most enemy types, like those buff dudes at the start, all you’ve been fighting are humans and then these dudes pop out of nowhere and have a horror introduction where you walk through the messes they made and then see them absolutely destroy groups of enemies you’d have trouble with, so now you know they’re not to be messed with and you should run the fuck away, which is a great thing, you simply run away from them until you gain enough power to beat the ever living shit out of them, that’s another thing, the power progression is hands-down the best there is, without spoiling anything, you get stronger and stronger as the game goes on and every single moment is cool as fuck and serves to introduce your abilities well, no limp-dick skill tree bullshit.

BREAKDOWN turns boys into men. And you better play it if you have any ounce of love for action media. Just be open-minded regarding it’s control scheme, and don’t forget to block!

Now that I’ve had a day to sit on my thoughts of the game I will make an actual non-shitpost review.

This game is a mess. I wasn’t kidding when I said this is the MGS4 of the series. An extremely ambitious, earnest, heartfelt celebration of the series that has extremely high highs but also constantly falls on its face with extremely stupid writing.

The pacing is some of the worst we’ve seen from RGG. For a game that can easily be 100+ hours long it is both too long but also too short in areas. It constantly pulls you away from the main story to do very involved mini game/sub system tutorials but then has no time in the final hours to wrap up most of the story. At least 4 of the main characters this game is about don’t show up in the final cutscene. You just have to be told about what they are doing from a mouth piece so we can wrap shit up. Kiryu is just kinda left in this weird limbo as they don’t explain what the fuck got them to this point with an achievement titles “man who reclaimed his name”. It genuinely feels like there is either an entire chapter or at least a huge segment of one missing from the end. One of the main villains just stops showing up for 10+ hours only to be seen again in a cut away and is completely unrecognizable for at least another few hours. They then try to do the coin locker scene again with them and it feels completely unearned because they haven’t done anything. The two main villains you do fight are extremely forgettable and underwhelming. One is given what you’d imagine to be a super important connection to Ichiban but it never comes up. The two share a single cutscene at the start of the game and that’s it. Why was it even a plot point to begin with then???? So many plot threads just go no where or are left extremely unsatisfying as they hand wave them away so it can’t be viewed as “a plot hole”. I seriously think how they structure their stories needs to change because I don’t think the Yakuza writing formula they’ve had for 2 decades translates to a 100 hour JRPG. Imo the best way to enjoy the main story of these games is when you can just progress the plot freely and not be bogged down by side content or busy work. I usually save that stuff for premium adventure so the story isn’t so “start and stop”. But you can’t do that in these games because of the rpg leveling and just how the story constantly blocks you to do other shit I am currently not interested in. No RGG I don’t give a fuck about your Pokémon clone and it’s 30 minute+ forced tutorial I just want to get on with chapter 4 please.

Most of the cast has nothing to do in this game which would be fine if they didn’t force them to have boring ass drink links you need to do to make them objectively better in gameplay.

The gameplay needs massive changes going forward because Jesus Christ was I sick of the multiple grinds it imposes. The long battles they do in this game are terrible. In previous entries you’d have a long gauntlet where you’d have to fight to a location and they do this here but they constantly make you take the most out of the way route and block off better ones with excuses like “there are dudes over there!” Only to send you down an alley with 7 fights. If 9 does the same formula 8 repeated from 7 I might just drop the series. I do not want to go back to scrounging for money and being locked out of jobs till chapter 5 again. I do not want to have to do massive material grinds for good gear. I do not want to have 80% of the moves you get to be fucking useless because they aren’t an AOE and don’t deal elemental damage.

Highlights of this game is everything they do with Kiryu outside of the final chapter. Life links are overall goated outside of some implications of how no one reacting to Kiryu being alive despite you are only able to see them after Kiryu is broadcasted on national news to be alive.

There is honestly too much to talk about with this game So I’m just gonna end it by saying this: I’ll look back on the good in this game as some of the best but I never want to replay this game ever again. Also this game only makes Gaiden look even dumber and further cements it at as a $50 scam. Yokoyama fucking lied Hanawa is not important and he fucking knew that.

Mark my words that this game while currently being hailed as the best game in the series, that its perfect and other things like that will be looked back on a lot more negatively once the honeymoon phase is over, once hypebeasts move onto the next thing, once people won't freakout if you have anything negative to say about it. It won't be a hot take or "being contrarian" to think that the game is mid, super front loaded and falls apart in the end. It's fine if you do think its perfect and its your favorite game or whatever but the amount of people who lose their shit when you have anything negative to say about this game or gaiden is seriously annoying.

This game also made me get into a car accident so fuck it lol

i, for one, am thoroughly appalled that this series would ever have the audacity to feature a player character who isn't a totally morally righteous person. this is a travesty. completely out of touch

and the gameplay? it's such a shameless ripoff of the last acclaimed silent hill project that was released. what the fuck were they thinking?

i'm going to go return to silent hill 2 now - the most subtle and least blunt horror game ever created. at least that game doesn't have sticky notes with "bullying" written on them (granted, this one doesn't either, but that's not what i heard from the people who didn't play it, so it must be true)

This review contains spoilers

I really, really wanted to love this game. I was ready to call this my game of the year, even before launch. It had everything to play with my emotions, but it unfortunately didn't deliver.

Let me at least start with what I did like:
-The combat is great, and much better than Y7. I loved being able to walk around in battle and placing my character in a precise position to hit multiple enemies.
-The OST was great, I loved the new Karaoke songs and battle songs.
-The new ( playable ) characters ( Tomizawa, Chitose, and Seonhee )

What I disliked:
-Weird story decisions
-Blueballing in Kiryu's Life Links
-Ending

( story spoilers start here )

I wasn't really a huge fan of the Hawaii story part to begin with, but when the game switched to Kiryu's side in Yokohama halfway through the game, that's when the story started to pick up more.
This was also where they introduced Kiryu's bucket list with his Life Links,
where all the blue balling happened. They show off old characters but don't allow Kiryu to meet them or talk to them. It was so unfortunate seeing Taichi, Nakajima, and Kaoru, but not having them interact with Kiryu.

What makes it even worse is that starting chapter 10, starting the third life link, Kiryu is exposed to be alive. But somehow none of the Life Link characters except one have seen it, or act up on it. It's so infuriating. This brings me to my second point that doesn't make sense: At this point in the story, you know who the V-tuber is who exposed Kiryu. It's revealed that Chitose is being manipulated behind the scenes to do all this on her Tatara channel. So why does Chitose not delete the videos/livestreams that happen after she reveals the truth about being the V-tuber? If she doesn't have access anymore, could she not have said that she doesn't? It's the small things that inconvenience the story/Kiryu/player. I was confused, but disregarded it when a good Life Link happened, the Akiyama Life Link. Akiyama puts Kiryu and Date in a set up, and forces them to meet. Causing Kiryu to finally interact and talk with a major character from a previous game. I was so happy, would this mean the next life link is Haruka? Can I finally meet her?

Yes. Date calls, and had a meeting set up with Haruka. When Haruka and Haruto are in Serena, Kiryu is about to walk in. When they pull some bullshit and Kiryu goes away before meeting her. I've never been more mad in a Yakuza game. I coped and thought. Ok ok, she's a major part of Kiryu's character, I feel like she should be a part of the ending right? Maybe they'll meet and talk towards the end? After all, Tatara did expose Kiryu to be alive.

Nope. Last 20 minutes of the game. Kiryu fell unconscious and is being rushed to the hospital while one of the worst songs I've ever heard plays in the background. Is it finally happening, are they killing off Kiryu?

Post credits scene arrive, a shot of Haruka and Haruto walking in the hospital on their way to Kiryu's room. Hinting that Kiryu is alive, I was both sad and happy, because he didn't even get to interact with Haruka.

Haruka & Haruto walk in Kiryu's room, and... He just got out of the room for treatment while they walk in. Before I even managed to think they might interact later, Kiryu said his name and the ending card appeared.

I don't think I've ever been more disappointed in an ending. I binged Yakuza 0 to Yakuza 7 in a month to have Infinite Wealth hit hard. Yakuza 7's story was so good, I genuinely thought Infinite Wealth would be even better. I really wanted my emotions to be played with and that I would be thinking about this game for weeks, or months. Unfortunately, the only way it played with my emotions is that I get mad whenever I think about this game and it's ending.

The “lethal” in the title is a reference to how this game is so bad it’s killing me

Retracting my previous negative review on this game because I just saw a piece of Jack x Astos yaoi

In the words of the great Reggie Fils-Amie: “If it’s not fun, why bother”

Haven’t played yet but he erased his deadname? I’m so happy for his transition

Strange game, but definitely a very cool one still. The way the narrative and gameplay feel entirely disparate from one another is at first a bit strange, but these two sides end up being individually compelling enough to make it work well nonetheless. The narrative is easily the biggest draw of this to me though, with it being pretty simple for the most part, but conveyed in a way that strongly elevated the experience of getting to see another scene after each round of the game. It's especially strong in the way the main plot of the random disappearances is complemented by these mysterious notes that are undoubtedly linked to the events that are transpiring while simultaneously feeling very detached from the world of the game thanks to the way they're implemented.

The actual gameplay was surprisngly engaging to me as well, following a similar baseline to falling block puzzle games, but the method of controlling all the pieces in this one made it pretty cool as well. Since the movement of pieces is done via launching blocks at them as they slowly fall, it provides a certain sense of erratic control, with your plans often going a bit awry due to accidentally hitting a piece at the wrong angle, sending it flying in a direction you didn't quite intend. It leads to a dynamic where getting better at the game is not just a case of better understanding where pieces should be positioned, but also getting better at the mechanical skill of actually being able to get them into that planned position, and improvising when things go off the rails. Surprisingly ended up putting a few hours into this as a result, especially since the music is fantastic, being deeply melancholic, yet hypnotic. Overall this is just a cool game that incorporates its meta elements in a neat way, I wish that I could have unlocked metsu mode without having to have gotten such a high score on regular mode, since that's really where the game gets especially good on both fronts to me, but even so, I liked this one.

Alan is trapped in hell and the cool black guy wrote a musical to make fun of him.

Wowzers! Had a couple days of a 4x game where you start playing and then look up and whoops literal hours have gone by!

I'm a longtime lover of this series, and this newest one is probably my favorite yet; it's mechanically cleaned up and would be a nice "onboarding" for a new player!

I just finished uniting Tohoku and figured I'd give it a rest before I go on and keep painting the map 🤣

This review contains spoilers

I hated this game when I played it at launch, you know. Pure, utter vitriol. It actually made me tap out of the franchise for years until 7. For the longest time, it occupied near-permanent spot in my Bottom 25 list. I've often said that Yakuza was the refuge for MGS fans who were scorned by MGSV, and sure enough Yakuza itself scorned me with 6.

What I wanted from this game was a good Last Yakuza Game. A nice sendoff to a series I'd fallen hard and fast for over the preceding years. What I got wasn't that, it was a relatively lowkey and frankly boring mess with bad combat, droll side content and a complete disconnect from the games that it's meant to cap off. All of these criticisms still apply; the combat is slow and uncomfortable due to being a beta test for the Dragon Engine, a lot of it is just plain boring and the Yakuza Conspiracy at the heart of this game is the franchise's least interesting, the side content is snoozeworthy and god knows it has fuck all to do with the previous games.

Anyway, the thing about growing up is that change usually isn't an explosive shift towards something new, a sudden binary change or what have you. It's walking through life, day by day, not noticing any changes until you stop, rub your face and look behind only to be met with a different life - a different you.

Coming back to Y6 now that I'm much older feels strange. Difficult to articulate.

It is indeed a bad Yakuza game, but I realize now that it's not even a Yakuza game by design.

Y6 is a Kiryu Kazuma game. It's not about Yakuza, it's not about conspiracies, and it's not about clans or supporting casts or whatever:

It's about Kiryu, the guy who leads these games but only really got any meaningful depth in Yakuza 3, and has mostly been carried by side content.

It's about fatherhood, both in the literal sense (of Kiryu as Haruka's adoptive father) and more abstract ones (Kiryu's mentor role to Daigo, a man whose father was murdered by Kiryu's best friend). Mercifully, it avoids a lot of pitfalls that other sad stories fall into by not being a hyper-maschismo "fathers are the most important men in a girl's life! :D" tale nor is it a weird self-insert story by a director who recently became a father (I fucking see you, Ken Levine).

It's about an old man who is at once the worst Yakuza on earth yet also the textbook definition of their ideals. A man who disavows all that nonsense yet is ironclad in his loyalty and would take bullets for those in need. A man who respects his enemies if respected in turn, and who mourns a tragedy regardless of which 'side' it comes from.

It's about the process of blinking and realizing you're in a new world that you'd slipped into by accident; a wrong turn on the road that you can't reverse out of.
His 'daughter' is all grown up, old enough to court men and have children. She no longer just has 'children's problems', but faces many of the same woes Kiryu's compatriots ran into in older times.
The orphans he doted upon in days gone by are now young adults, ready to enter the world he'd sheltered them from. The whacky yet noble Yakuza he spent many years living alongside are now a minority. Besides Majima, Daigo and Saejima it's all unfamiliar faces and the young.
Time has eroded the difference between the Tojo Clan, the Omi Alliance, the Triads and the Jingweon mafia, for they're all staffed by young, ambitious, ruthless and amoral criminals. So deep is their decay that even an ambitious businessman with no scruples can pose as one.

When this game came out 5-6 years ago, I hated it because it wasn't what I wanted; a big glorious send-off to everything Yakuza related. The Endgame of Yakuza titles, if you want to go for the low hanging fruit. I wanted to see and fight alongside/against tons of supporting characters, I wanted characters like Majima and Daigo to have arcs running concurrent to Kiryu's, I wanted the villain to be some ghost from Kiryu's past come back for revenge. And when it didn't give me that, I hated it.

Coming back to it now, I respect it. I respect that RGG Studios opted to go against the expected finale and to create what's basically a character study, for they've always been fans of pushing the envelope and this is no different. Don't get me wrong, most of the complaints up above are still present (The Yamato 2 plot is so fucking dumb, it makes the baby lockers seem sensible), but they're easily ignorable honestly? If you focus on this as a character study you have a relatively compact story where most characters are mirrors to some aspect of Kiryu and the concepts he embodies that also manages to not overstay its welcome compared to the game immediately before it.

It's doubly easier to respect what this game did in hindsight because it set the stage for yet another Yakuza renaissance and a significant paradigm shift for the series. From this game we got two Judgment titles and the utterly mythical Yakuza 7. In an age where most publishers seem content to shit out More Games in an endless status quo, it's actually nice that Yakuza avoided that. I really do hope Y8 is the end of Kiryu.

The combat still sucks tho.

Umineko fans finally have their Black Panther

i fucking hate 7th gen xenophobia so much

it's a huge shame that this got immediately factored out en masse as a "gears of war clone" when the similarities are fundamental and superficial at best. initially it feels like a tongue-in-cheek parody of gears - right down to having some fodder, wannabe COG-like nobodies following you around - the whole identity shifts as soon as filena, syd's main partner, comes into the picture

as a tag team, the two of them do more damage with their arms and legs than their actual weapons. couple that with the ability to toss filena at enemies to stun 'em and you have a game that is very much an action hybrid of a shooter. similar to titles like vanquish and resident evil 6, if you're actively taking cover, you're playing the game wrong (especially considering syd can sprint, roll and melee while reloading.) if you're roadie-running, then you goddamn better be following it up with a haymaker

that's not to say the weapons themselves aren't kickass - in fact, some of them rank up with my favorites among all shooters. the rapid-fire grenade launcher, stun-locking plasma caster and wall-bouncing energy rifle immediately come to mind, but there's nothing that really feels like a peashooter. even the base rifle is a pretty reliable mainstay

also, i'd be remiss not to mention that this game often decides it wants to be a platformer. despite some jank in getting the hang of those mechanics (it can be unclear what you can/can't do at first) that generally works very well. certainly makes the set pieces feel a hell of a lot more organic than any dime a dozen tps with a helicopter turret sequence or whatever other nondistinctive gimmick the 7th gen found itself obsessed with

level design is pretty solid all around. more so than anything in the actual stages, my critiques aim at a few checkpoint placements. in particular, i have a personal message directed at the person who designed a certain lategame enemy gauntlet: what the fuck is wrong with you?

anyway, another thing that surprised me - more so than that gauntlet - was how gripping the narrative actually ended up being. cool backstory aside, syd and filena's chemistry is spot-on and the dub is fuckin' great. shoutout to steve blum especially for voicing syd's (keith ferguson, btw) main rival. i'll spare additional details and just say that the finale gets hype as fuck

if you've got a 7th gen system or a computer that can emulate it reliably enough, play this fucking game - preferably on hard mode - that way you'll be forced to utilize the combo mechanics instead of hiding behind cover constantly

When you knock down a commander they can randomly recover all of their HP, making the entire time you've been whaling on them a waste of time. The good thing, however, is that it can only get better from here.