FunkyCami
2004
You'll often see people divided on whether or not the lack of time limit helps the flow of the game. I don't really know, but it makes Pikmin 2 a great entry point for new players. The music is once again beautiful, exploring dungeons feel fun and doesn't really get old as you'd expect, and the purple and white Pikmin are perfect additions to the crew.
Oh, and you can make the game go "Louie. Olimar! Louie. Olimar!" and that's worth mentionning.
Oh, and you can make the game go "Louie. Olimar! Louie. Olimar!" and that's worth mentionning.
2001
Luigi's Mansion is a weird game, and it does its job. The atmosphere is really well done and everything almost feels alive (despite being about ghosts lol). It does have to be said that it's short-- really short, any less and it would feel like a tech demo. The game encourages you to replay, but there's only so many things you can do differently when the entire game takes place in a mansion.
2004
This game isn't made by the original team and it doesn't have to be, because it's goddamn better. The new worlds all compliment each others with no level close to bad, and the often orchestra-like soundtrack has been overlooked for far too long. A hidden light gem, if you will, if you can overlook the 5 minutes of dialogue that was already cheesy for its time.
This game is like getting fast food only to find out something's missing from your order. You rethink your life decisions that lead you there, wondering why you didn't go elsewhere, so you sit down and take a bite.
Then you find out it's a bit undercooked.
Your drink's perfectly fine, though, and same goes for the gameplay.. variety. It sure is a Spyro game!
Then you find out it's a bit undercooked.
Your drink's perfectly fine, though, and same goes for the gameplay.. variety. It sure is a Spyro game!
Is this the best Smash game? I genuinely wonder because once you get your hands on it, it feels like it is. The visuals aged very well and the perfectly executed soundtrack still influences the franchise to this day. The basis for all platform fighters. Accessibility is what hurts this game, and that's not even it's own fault.
2003
2001
Bro... this game better get re-released soon (EDIT : on something other than a console dead on launch). With masterfully well made dungeons, a memorable soundtrack and graphics that aged near perfectly, this game is a classic. The pacing does get a bit bad toward the end, so get yourself a podcast or two while playing.
2002
2006
My previous review for this game had me complaining about tutorials, but I recently finished it for the first time in more than a decade. Honestly? The tutorials really aren't that bad and are quite charming. The settings for this game are really cool and the enemies are quite menacing for a Mario game, too! I wouldn't call the bro items a downgrade, but moreso a sidegrade. It's just as good as Superstar Saga to me.