Like all the other newer Pokemon games, it could be so much better if it had more time to be worked on. I haven't encountered gameplay bugs but the game is just ugly sometimes. Terrible frame rate, objects popping in and out due to the short draw distance... Real shame, considering how ambitious this game was. The open world was promising, and the actual character models look very nice.

I would hold out to see if major patches improve the perfomance, otherwise don't buy it anywhere close to full price.

Having played the Standard Edition on Steam, this version has great QoL additions, but runs worse than the Standard Edition in my experience. Other than that I see no reason to not get the Director's Cut.

I think some of the character interactions were annoying, the trials were a bit more obnoxious(looking at you Hangman's Gambit), and I think a lot of the middle of the game was boring. There was a lot of breadcrumbs and questions from the first game that didn't get answered until basically the end of the game.

BUT if you can stick through until the end, the payoff is worth it. The ending is MUCH better than 1 and a lot of my questions were answered. Overall, it was alright.

Kirby and the Forgotten Land is an awesome co-op game. They made the transition to 3D perfectly. Phenomenal music and it was beautiful. My only drawback was the game was probably too easy with maxed out abilities + co-op.

Great hand to hand combat and a very interesting story. The music was awesome. The biggest drawback for me was the awkward gunfights, Sleeping Dogs was definitely designed to be a beat em up.

No More Heroes is a pretty interesting game. The characters and bosses were all super unique and stylish. I enjoyed everything about them(besides fighting them). You do menial chores and hits to raise money for the next boss fight, which is a cool concept in practice. The combat was also pretty fun and satsifying when you get a good flow going. The story is all over the place in a fun way, but unfortunately I stopped caring at the end - probably when it reaches its peak.

I ran out of steam playing No More Heroes around the third to last boss and just wanted it to be over. The chores became a painful grind and the last couple of bosses are sponges that could one-shot you at random. I’ve played Souls games so it’s not a foreign concept to me, but it felt super cheap and frustrating when I played this and I couldn’t wait for it to be over.

If you enjoy hack-n-slashes and have a ton of patience, it’s worth grabbing on sale. Also PLEASE upgrade your stats and weapons! You’ll thank yourself later.

If you like the first one, you’ll like this one. Being able to throw ingredients spiced things up, but much like the first game the level difficulties are all over the place, especially towards the end of the game.

I enjoyed the new pseudo-open world in Arceus, and it’s apparent that more effort was put into the story and characters. The new combat system and how to catch Pokémon are interesting as well. Overall the game feels like a breath of fresh air.

Unfortunately the game is pretty ugly and the zones are sparse. It seems like the game runs better handheld, with more noticeable framerate issues in the dock. The new combat system is interesting but I think the Attack stat was broken. As long as it was a super effective move I was two-shotting pokemon and getting two-shot with a ten level difference. Sometimes it didn’t even have to be super effective. It seems like everyone was able to do more damage than they should have been able to.

As someone who hasn’t played Pokemon since ORAS, if you like Pokemon you’ll probably like Arceus. It just isn’t worth full price.

I think Judgement is one of the most concise stories RGG has made, start to finish. Not a lot of “rubber bullets” -tier plot twists, and I enjoyed the murder mystery story. Substories are the best they’ve ever been (coming hot off the heels from Yakuza 6) and the main cast is very likeable.

Unfortunately Judgement is really lacking in gameplay. I’ve never been super crazy about the Dragon Engine, but Yagami is super clunky and slow compared to Kiryu in Yakuza 6. I also don’t think there’s a lot of variety in the combat. I despised the tailing missions, especially towards the end. They never work in any game. Karaoke is sorely missed, and the music is pretty forgettable in my opinion. I did enjoy the story, but the worst parts were the “wait for xyz to call” sections. I would’ve liked to use those opportunities to work on side jobs, but instead you’re thrusted into a totally useless filler mission.

Judgement has good bones indicative of the typical “Yakuza” experience. Even though I’d recommend Judgement to someone who wants to try the series but is intimidated by the length of Kiryu’s saga, I don’t think it really holds a candle to 0-6.

Super charming and unique, but the padding towards the end (getting a key in the basement to go all the way up to the highest level) really got annoying.

Overcooked is a great co-op experience while still being a bit challenging; maybe too challenging at times. The difficulty scaling across levels was all over the place, often my partner and I would scrape by on one level and then crush it the next.

I'm also not a fan of the arcade mode; I wish that we had the option to pick a specific level, not just the theme.

Bangin' soundtrack and super fun hack-n-slash gameplay. It's always fun to revisit every now and then.

The best co-op experience I’ve had in years, with an awesome story to boot

This is 343’s third attempt at a Halo game and they still managed to flub it in some shape or form.

I felt like I wasn’t getting the bigger picture of the story; there was a lot of “telling” of important plot points and not “showing.” I think 343 relies on external media(like books) too heavily in their mainline games. They assume most of us are up-to-date on every bit of relevant lore from books, comics, etc., which alienates more casual fans like myself. I’ve been playing Halo since 3, and never have I ever felt like I was just going through the motions to this extent.

The gameplay itself was okay. The open world was typical base-clearing stuff but in Halo, which turned out to be way more fun than Far Cry’s take on the formula. The bosses were incredibly frustrating, whether it was doing a lot of damage or having super powers that let them lunge from quite literally across the arena. There’s no Co-Op on Day 1, which makes no sense unless they’re working on a separate story for co-op.

As of the day I’m writing this, multiplayer is barebones and muddled with microtransactions - to me it’s very evident this is where 343 spent a bulk of the 6 years of development. They just added playlists about a week or two ago - the most basic feature any multiplayer fps ships out with. There’s plenty of bugs and network issues, a lot of the new weapons are lame and replaced classics, and vehicles are very inconsistent.

If it wasn’t for Game Pass I likely would not have touched the campaign, as I was already dissatisfied with the multiplayer. At its core Halo Infinite is a decent Halo game but it needs a whole lot more polish, which begs the question: what was 343 doing this whole time?

Ori's movement felt super smooth, and the story was simple but effective. It was fairly short and some might say too easy - it's a good starter Metroidvania.