LatterTarget
Bio
My english sucks but I'm improving
My english sucks but I'm improving
Badges
Shreked
Found the secret ogre page
Roadtrip
Voted for at least 3 features on the roadmap
GOTY '23
Participated in the 2023 Game of the Year Event
On Schedule
Journaled games once a day for a week straight
2 Years of Service
Being part of the Backloggd community for 2 years
Favorite Games
080
Total Games Played
015
Played in 2024
099
Games Backloggd
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Recently Reviewed See More
I've been a huge fan of DDLC since the original but the additions here are just amazing (and you have also a good reason to replay it all).
In this review I'll only talk about the "plus" part, which is mainly side stories completely detatched from the main game, even though their existence is explained lore-wise, in their themes: you don't have the metagame or the horror part that was the main focus in DDLC, but instead a story about friendship that shows more multifaced and deep characters and puts them in a real-life setting. It doesn't have to follow the usual visual novel/anime tropes before deconstructing them because you already know the characters from the main game.
For this reason, I recommend playing it only after the original DDLC (maybe even after some decantation).
It's written so well that it seems almost didactic about how to handle complicated emotional situations, while not being too dramatic or exaggerated.
Its only flaws are the ripetitive structure of the stories (basically new member joins, the previous balance is ruined, they talk about it, problem resolved) and the fact that there's no real gameplay, just text and good music, even better than the original OST in my opinion.
Oh and you also have achievements and a new really cool and useful main menu
In this review I'll only talk about the "plus" part, which is mainly side stories completely detatched from the main game, even though their existence is explained lore-wise, in their themes: you don't have the metagame or the horror part that was the main focus in DDLC, but instead a story about friendship that shows more multifaced and deep characters and puts them in a real-life setting. It doesn't have to follow the usual visual novel/anime tropes before deconstructing them because you already know the characters from the main game.
For this reason, I recommend playing it only after the original DDLC (maybe even after some decantation).
It's written so well that it seems almost didactic about how to handle complicated emotional situations, while not being too dramatic or exaggerated.
Its only flaws are the ripetitive structure of the stories (basically new member joins, the previous balance is ruined, they talk about it, problem resolved) and the fact that there's no real gameplay, just text and good music, even better than the original OST in my opinion.
Oh and you also have achievements and a new really cool and useful main menu
This game is ok, on the narrative side is really solid, pretty classic plot but executed very well: the endings were all consistent (not a common thing in RPG maker games) and the different take on the classic haunted house horror story is really cool.
The gameplay is meh, the puzzles aren't fun, mainly because you have a very generic objective and you're forced to wander at random to find things in order to progress.
It has some good jumpscares but other than that the atmosphere isn't really creepy (partially because there's no music in some parts of the game)
The gameplay is meh, the puzzles aren't fun, mainly because you have a very generic objective and you're forced to wander at random to find things in order to progress.
It has some good jumpscares but other than that the atmosphere isn't really creepy (partially because there's no music in some parts of the game)
This review contains spoilers
While the setting and the general atmosphere of the game were really appealing, exploring the map quickly became boring as I ventured in Zebes' dephts due to the constant repetition of the same areas (NES memory issues I presume), on the other hand this repeatitive levels structure helps you remember it, so I didn't really feel the absence of a mini map.
The amount of time required to farm life points and rockets is honestly ridiculous, at some point I began using NSO save states to avoid it completely. If you add the fact that checkpoints are far away from each others, it makes the game really hard and painful.
The game lags a bit during boss battles and when there are a lot of enemies on screen, I wish these issues could have been fixed on more recent hardware like the switch.
I suggest playing the game until you reach the first elevator and then switching to the special version available on nintendo switch online, which takes you directly to ridley, the first boss, with all the equipment unlocked. I don't think it's worth playing the whole game (nostalgia or historic value aside).
The amount of time required to farm life points and rockets is honestly ridiculous, at some point I began using NSO save states to avoid it completely. If you add the fact that checkpoints are far away from each others, it makes the game really hard and painful.
The game lags a bit during boss battles and when there are a lot of enemies on screen, I wish these issues could have been fixed on more recent hardware like the switch.
I suggest playing the game until you reach the first elevator and then switching to the special version available on nintendo switch online, which takes you directly to ridley, the first boss, with all the equipment unlocked. I don't think it's worth playing the whole game (nostalgia or historic value aside).