I played the Mega Man games in order, and I think 3 and 4 are just so tart. This was very refreshing to play however, as the 3 and 4 experience led me to believe that maybe 2 was the only good of the classic mega mans. I can't really tell you what this one did differently, I just liked it a lot more.

This game is one of the roguelikes that doesn't eat me up inside. It's got a charming art style and the guns/means of growth are entertaining. It's not a minblowing experience but it's chill.

Bird guy goes hard btw

Super Metroid was probably great for the time. I can recognize that there are many elements that developed into what people love about Metroid that came from this game. In hindsight, however, I find this game to be a fucking melodramatic slog. Games like Fusion and AM2R managed to capture my imagination, and then exploit it when it revealed to me that despite the colour of the worlds they invited me into, I had reason to be worried. This game tries to smack "FEEL TENSE" over your head. I feel like it doesn't give you a moment to actually feel safe enough to feel threatened, if that makes sense. How am I supposed to feel more threatened in a new area if the music is just as downtrodden, if the colours are as dull and dark, if there isn't a moment for me to go "wow I'm such a badass !" that's immediately followed by "OH NO IM NOT SUCH A BADASS ANYMORE FUCK"?

The controls are fine, the progression is fine, and I'll admit that I quite like the ending of the game. I still didn't like the rest of the game.

To be entirely fair, Super Metroid was the last of the 2D Metroids I played (haven't finished Dread). Maybe I was just desensitized.

The art is very good and the combat is pretty chill. I didn't get far enough, I think, but as someone who got like 5 hours in I can say with at least that much you should definitely play it just to see what people are talking about. I'll edit this when I get farther in.

maro fight linker. samson beat up picker chub fox HIYAH. no marth.

This game is gorgeous and relaxing, I love flying around in it and exploring the areas, however the content is so bare it hurts.

this was a very unenjoyable experience that controlled like shit. The controls don't really even make sense to me and I feel like they didn't put in nearly as much love as they should have. If you wanna be Smash, you need to put in the effort.

It's a classic for a reason, though in my opinion Punch Out on Wii does make for an overall better experience with lots of love put into it. This game definitely deserves its praise, though.

I love silly little puzzle games so much and this is one of the ones I like a lot its just so silly and fun who let it do that

This review contains spoilers

I feel inclined to split this review into the good and the bad, because there's no other way to talk about the game other than to make a clear distinction between everything that makes it incredible and everything that makes it irritating. To be clear: I have not played Royal yet, and no please don't go off to me about how Royal fixes everything and yadda yadda, I'll get to it when I get to it.

The Good:
- Persona 5 visually is quite appealing. I don't think its the sexiest looking game alive, but it's undeniably nice to look at.
- I love the phantom thieves. I like them more than the Investigation Team, as I do truly feel like this batch of friends have seen it all together. Yusuke is very very funny and relatable as a freak with hyperfixations, Futaba hits way too close to home as someone who lost a parent and then went into emotional despair, and as someone who has to overcome extreme anxiety in the pursuit of being a normal member of society. Even Akechi, which I'll get to later, I like to think about cause he's so shitty that I love him.
- Confidants are really cool in concept, I love how they're executed and I think that calling them Confidants as opposed to social links really brings together the themes of thieves working together to bring vigilante justice.
-The new persona designs are Soejima's best work. The casts' original personas are some of the most iconic, banger designs from the series, most notably Arsene, Carmen, Johanna, Captain Kid, and Loki really do it for me.
- Kamoshida and his entire arc is a great introduction not only to P5, but Persona. It's a great hook, line, and sinker that left me wanting more (we'll get to it.)
- I really like the ideas a lot of the earlier dungeons had. The dungeons here are a really nice step up from Persona 4's TV World, and even Tartarus which I'm insane enough to defend.
- The end game is incredibly tense. The twists, as opposed to P4 come out of NOWHERE. Igor's inevitable recast was handled exquisitely, and there were so many moments where I was genuinely panicked as I thought it was all over, but it still just kept going. The final fight is incredible, the best in the series in my opinion, and nothing will send chills down my spine quite like the words, "Pillage him, Satanael".
- The music is pretty dang good. I like P4's OST better, but this still has some shining moments.

The Bad:
- The stretch between Okumura's dungeon and Memento's Depths is a fucking disaster. Okumura's Dungeon has been blasted enough. Sae's Palace is pretty fun, especially to someone who likes casino/gambler aesthetic (me), but the story is just so fucking off the rails by that point.
- Goro Akechi is so terribly written that its hilarious but the game has so little self awareness to how much I do not care about his daddy issues and inanely convoluted backstabbing plan.
- The game has horrific pacing. Characters lack much needed screen time, especially Haru and Akechi. Characters also are often brought up in their arcs but are reduced to supportive cast at times. Their Confidants are supposed to spread this out more, but it leaves actual story segments empty of flavour as characters like Yusuke or Makoto are kinda just there.
- The Confidants are cool in concept but some are just busted, and some are utter dogwater.
- The game's UI can sometimes feel like it's too much, as cool as it is.
- The evolved Persona designs are kinda ugly in my opinion. If not ugly, they're not as interesting or iconic as the originals. Poor Haru...
- The game is braindead easy. It doesn't tickle the strategic elements of the brain nearly as much as other entries and it more so than any other game in the series feels like "press Agidyne to win".
- Mementos is boring. Tartarus at least shook up its aesthetic and added onto the song. Tartarus was also the only dungeon, where this is a side thing that's actually necessary to go through to complete the game.
- The game's themes made no sense to me. Persona 3's themes of Life and Death hit me hard and I see the entire game reflect it, Persona 4's pursuit of the truth and being honest with one's self is inescapable, but Persona 5's themes can't even be agreed upon by some people. Is it about the human heart, conviction, morality, rotten adults, all of the above? It doesn't commit it just says "MM HUMAN HEART" without explaining what they think the human heart means. It doesn't explore the inherent dubious morality of magic lobotomy and invasion of privacy. They don't really challenge the phantom thieves morality to the players, even when the world is challenging them they don't make the player actually wonder if what they're doing is wrong, they just say "no its okay they're bad guys".
- The music is the biggest OST thus far in the series but also it consists of like 10 versions of Beneath the Mask.
- The fact that most of the gameplay is a flashback shoots itself in the foot. It wants to set up tension but it also ruins many surprises, most importantly Akechi. Akechi is so brutally obvious its not even funny.


Overall, I like Persona 5 a lot but it has some fucking issues. It's a big mess in many aspects, although its also just so inherently cool. I have a very vicious love hate relationship with this game that will likely never end. You should definitely give it a shot though, just don't go expecting perfection.

If you wanna play the Kanto games just as Pokemon games, this is it. FRLG is peak Kanto imo, it's very simple and to the point but it still captures the charm. I think the music here is some of the best from gen 1-3. The game progresses very cleanly and still has a great roster, the original 151 are still as iconic as ever. These definitely aren't a bad place to start if you wanna get into Pokemon, and are good for revisiting for the fun of it.

Play this one first. Do not make the same mistake I did. I played this game after years of throwing my head at Sonic 1 out of some insistence that I start from the very beginning or whatever, fuck that. This game is a big upgrade than the first. Spin dash is exactly as revolutionary as people make it out to be.

When I was a kid this was the default game I had on my phone. A simple mindless runner. However, for reasons I can't exactly explain, the music puts me into a fucking trance whenever I hear it. It just DOES something to my brain that turns me into a literal zombie.

I'm not big on Mario Kart in general, but yeah this game is sure is a lackluster mario kart