This review contains spoilers

Before I played this game, I expected it to come with a free blowjob from all the praise I've heard about it. Now, 110 fucking in-game hours and over two real-life months later, I'm finally done and... it was good. Time to write an entire college thesis worth of random thoughts I have about this game with zero cohesion or proof-reading. I don't usually do this, but I think a game as long as this deserves it.
Warning that I’m going to be complaining a lot, because it’s much easier to talk about stuff I didn’t like than going “erm the story is adequate in use of the postmodern pastiche”- like shut up nerd, nobody wants to read that.

First of all, holy shit, this game is long. The calendar mechanics are fun at first - managing your days and going to Palaces whenever you want, but it all started to wear thin after I finished Shido's palace. I had all of my stats and most of the confidants I cared about maxed out by that point, so what I was left with was an entire December + third semester of hanging out with the sloppy seconds (Ohya, Shinya, Iwai - come on now, nobody cares about these guys).
I have to say though - the ending was perfect and I did in fact start sweating from my eyes a bit.

Despite having so many mechanics, I barely used most of them. I doubt there’s a single person in the world who went to the fishing pond more than once. All of the infiltration tools except for the lockpick are useless. I forgot the billiards and darts place was even a thing.
The recreation of Tokyo is really cute and apparently very faithful. The world is full of little things to do, but only a handful of them actually amount to anything. I only went to places like the maid café and temple for the achievements, since DVDs are completely busted and easily the best and fastest way to boost your stats, making most of the other activities obsolete. (Plus you level up your stats waaay too quickly in my opinion. I was done with all of them around Okumura's palace)

Most of the confidants are alright.
Morgana wasn’t as annoying as I thought he’d be, but that sequence before Okumura’s palace with him and Haru was actually painful to play through. It kind of soured me on Haru’s character at first, which sucks, because I ended up really liking her by the end.
Ann’s super weird. A substantial portion of the first arc is about how she doesn’t want to be sexualized and objectified, and then they immediately put her in a skintight boob-window dominatrix suit, give her a whip and make her say “squeal like a pig” as she attacks.
The best characters were probably Sojiro, Yusuke and Ryuji. I also ended up romancing Makoto, because it almost seemed like the game was nudging her to me as the canon choice and she was alright as well (by the end, I would have gone for Haru instead, but I’m a loyal guy, don’t worry).
Yusuke’s just a silly guy, Ryuji’s a sweetheart and didn’t deserve being the designated punching bag, and Sojiro’s Brojiro.

The antagonists are another thing though. There is really no contest - Kamoshida is the best one by several astronomical units. The mystique around the first few in-game months added to him actually feeling like a genuine threat, since I (and the characters) didn’t exactly understand what was going to happen. The rest of the villains boil down to “Oooo I’m evil and I’m gonna do evil things to (new party member)” [treasure gets stolen] “Fuck, guess I’ll stay in bed for an entire month while the party members text eachother how worried they are for the eightieth time”.
Looking back at everything, Madarame and Kaneshiro were barely even characters. Okumura was alright because of the twist, even if I refuse to comment on his boss fight and palace design.

The worst antagonist though, by far, was Goro fucking Akechi. Jesus Christ I hated that guy. The whole plot around his betrayal was awesome and I loved it, but after that, his entire character falls apart. Like, boo hoo motherfucker. You have daddy issues so suddenly I should feel bad for a psychopathic serial killer? Gimme a break. His redemption isn’t earned and feels like a note-for-note recreation of this video. Why did the party members try to forgive him and get him on their side?? He’s like 10x worse than most of the palace rulers they’ve fought. He killed Futaba’s mother, doesn't feel any remorse, and they want to paint him as a victim? Huh?

Alright next up, the presentation - it’s incredible. Everything from the music to the menus made me feel like the biggest badass around. Like fuck yeah, I’m a phantom thief! Watch me sync the All-Out Attack with the battle music! I’ve seen some people complain about the battle system, but as a filthy turn-based enjoyer, I thought it was great. Knocking enemies down, baton-passing, activating ridiculous cinematic attacks and collecting personas was a lot of fun. It’s not the most mentally stimulating system and there’s only really two actually difficult bosses (Shadow Okumura and Azathoth), but I liked it.

I didn’t play the original P5 so I don’t exactly know what new things were added in Royal except for Yoshizawa and Maruki. All of the scenes with Yoshizawa initially felt like a Mary Sue self-insert, but the third semester made me understand why that was, and I ended up really liking her.
Maruki’s fine and his palace is one of the better ones, but his motives are kinda goofy, ngl.

So basically, I didn’t think this game was the best thing ever made, nor was it Midsona 5 + L + ratio, it was just a good game and I enjoyed it. 8/10. From what I’ve heard, I’d probably like Persona 4 even more. It’s in my backlog, but first I gotta mentally recharge with some short bing bing wahoo baby games. And also cry into my pillow a bit because Yusuke is not real and not really my friend.

Art is when I play philosophy quotes at random intervals while you walk through an empty void.

We now return to Xenoblade Chronicles!

"You will recommend Xenoblade Chronicles to everyone you know."
"Xenoblade Chronicles is the best game you've ever played, except maybe Persona 5."
"You will never stop talking about Xenoblade Chronicles or Persona 5."

The first "cum-like" game.
I have no idea what I'm doing 80% of the time, but it always seems to somehow work out.
Looking forward to the full game. If they add an achievement for P-ranking all the levels, I'm never going to see the light of day again.

I just wish this game didn't go "lmao find a way over this fence, nerd" every 10 minutes. I wanna kill some aliens with my assorted collection of thingamajigs and doodads, man.

Generic streamer-bait rage game masquerading as an "art piece" because sometimes a man with a fancy accent talks to you in Dr. Seuss rhymes.

Unironically not even that hard once you get used to the controls - there's only one legitimately difficult part (apparently called Orange Hell). Took me 3 hours to beat and probably over three quarters of that time were spent on that one part.
Motherfucking green rake, blue slide, jump onto boxes, climb ladder, camera, narrow corridor, orange, rocks, fall down, repeat.

Goofy first three cases, saved by the final case being some of the best shit ever made.

Also this might just be my pea homunculus brain, but this game feels WAY too cryptic, sometimes almost luck-based. Didn't have that problem with the first game.

Great ending for the trilogy. The same issues I have with the first two games still apply (mostly how the game forces you to not think with actual logic, but to play a weird mind-reading game with the developers and writers) ..but hey - we're all here for the story anyways, and the story slaps.

The villain of this game is genius. I love how they're just a completely irredeemable psychopath that does evil shit for no reason. It really makes their final breakdown one of the most satisfying moments in the entire trilogy.
Especially made better by the fact that you basically defeat them by saying "ur a poopyhead lol" and they fucking combust. Peak writing.

Also, the second case was good. I don't care what the masses are saying. Luke Atmey = best character in fiction. Everybody knows this.

These guys are dumbasses. If they're the "Ultimate people", no wonder the world is fucked.
All of the characters are either boring or annoying (except for Kyoko who is both), and a computer AI is more likable than all of them.

Loved the detective aspects though. I played this after finishing the Ace Attorney trilogy so when I compare the two series, the investigations here are quick and snappy. No throwing random evidence at people until the developers deem you worthy of progressing further.
The class trials are really exciting. I even liked the stupid little hangman and DDR minigames.
I wish the twists were less obvious though. There's no big "Aha!" moments like with a bunch of Ace Attorney cases.
Like damn, I wonder what N037 means when written upside down.

Demonic piece of software. Once I had to pull up a calculator, Google Docs, pen and paper, and start drawing blueprints, I knew that the worms had infested my brain and that The Fog was drawing ever closer.

This is still in early access, so I assume the devs are fully aware of all the problems, but I'll throw in my two cents:
• The map is too big and too empty. There's a lot of interesting biomes, but zero reason to explore. Having to travel longer distances for resource nodes is a waste of time and a glorified loading screen - you will not find anything on your way to your destination, and nothing will kill you.
• Enemies are barely a thing and only serve as minor annoyances. The game throws some pretty cool weapons at you, but you don't have any reason to use them, since everything dies with 2-3 hits from your laser sword anyways.
• 99% of the factories are the same thing. They don't get more complex and satisfying to build - they just get bigger and more tedious.
For the final few products, I just started putting down a bunch of overclocked Manufacturers and feeding them manually, because factories for stuff like Supercomputers are insanely hard to optimize, and way too slow even when fully optimized.

Noped the fuck out once I calculated how long it would take me to build all the Phase 4 Space Elevator parts.

This is some good ass platforming. Level design on point - especially a bunch of the bonus strawberry areas. Not as difficult as I expected, honestly (yeah I'm a gamer 🥱). It's actually really impressive how well the levels in this game slowly ramp up in difficulty while never feeling TOO hard or obnoxious as a lot of other precision platformers do.

I kind of wish the devs did more brainstorming for ideas. Most of the level gimmicks are just different ways to make you jump farther. I guess it works nicely enough, but there's surely so much more that can be done with this moveset.

Story did absolutely nothing for me. I just started skimming through the dialogue halfway through. More power to people who resonate with it though. Personally, I just want to fly through the air and stomp on shit.

Haven't done "Farewell" yet. Might bump up the score if it's as good as the base game.

Thought I was dying in real life when I got to that "How To Disappear Completely" part. What the fuck dude. Thom Yorke is a scary man, wouldn't want to meet him in a dark alley.

As somebody who has spent an ungodly amount of time messing around with RPG Maker, this is exactly what that godforsaken engine does to your brain when you try to make a game in it.

Notice how there are next to no big RPG Maker games that are actual RPGs. Like sure, you can make your JRPG with a blue hair protagonist that goes on a quest to save the world or whatever, but it's way more fun to just turn off your brain and write the dumbest shit known to man. That's how real art is made.

This review contains spoilers

Toby Fox cries himself to bed every night, knowing he could never come up with a meta narrative as good as this.

Not much of a game, but I'd be lying if I said that this wasn't one of the coolest things ever to 10 year old me.

Already off to a better start than Danganronpa 1 going solely by the fact that I only despise two thirds of the cast this time around.

Hajime is a much better protagonist than Makoto because he's a sassy bitch (in a good way). Fuyuhiko is the only character in both the games I've played so far that actually has any semblance of a character arc and isn't just a one-note weirdo. Nagito is also interesting. I wouldn't call him a good character, but he certainly keeps the plot engaging. And of course, you can't forget THE FOUR DARK DEVAS OF DESTRUCTION.

The cases are much more difficult. I found this game's first case to be harder than anything in the first game by several magnitudes.
There's so many twists. There actually might be TOO many twists. If there's such a thing as "twist overdose", this game is definitely suffering from that. The killer is never the obvious choice and I often found myself going into class trials knowing next to nothing except a bag of random shit I found on the ground and some confusing testimonies.
If I'm ever transported into the Danganronpa universe, I'm gonna get away with murder by making sure that every single piece of evidence points to me being the obvious killer.

Ending is dogshit. It's a nonsensical cop-out.
"Ohh you don't get it, you have to watch the movie and read the novels if you want it to make any sense".
Nuh uh. That's like reading a book, getting to the final few pages and realizing that all of them were replaced by an image of Goatse with the text "Go to these coordinates if you want the actual ending" inside the asscrack.

Whatever though. It's Danganronpa. Nobody should take these games seriously. It's a funny bear game where stereotypes kill each other. Save the turtles. Eat your veggies. Remember to recycle. Don't piss in the sink unless you really really have to.