PRETTY GOOD GETS A LOT BETTER WHEN YOU GET THE BASH

yeah okay it's really good. The bosses don't do much for me at all, and that is a problem. I like some of the fights, but most of them I just want to get back to exploring that very cool scary and strange world. Good game

I finished this game very quickly. I have been umming (and ahhing) about what to say about it since I finished it because I felt like I should have more to say about the game, but I don't. I think this was the first Zelda game I ever bought, I had seen a trailer for it and at one point in the trailer Link dives off a cliff into some water and I thought "that looks great, I'm going to buy that game and do that."

I got the game and have vivid memories of running around ordon village, trying to get that fucking cat to go home. I felt like I tried everything and in the process became familiar with the space and the people in it. I was stuck there for what felt like hours, and as a kid I had nothing else to be doing. I eventually decided to go fishing because I felt like I'd done everything else and you know what? I caught a fish and that little twat came running. that is my main memory of the game, I definitely got to the first dungeon but I don't remember if I finished it or not. I definitely had nostalia for the game.

I have played a number of other zelda games now including one called OCARINA OF TIME, and decided it was time to go back to Twilight Princess, so I got it on the Wii U. I knew what I was doing in Ordon village so flew through that pretty quickly, it was nice to go back, but it didn't feel quite so brimming with life this time round, maybe it's just because I'm older! Anyway, I got to the first dungeon and well, played the whole game. I was regularly reminded of why I loved Ocarina of Time so much, there's so much that that game got right that, and Twilight Princess in a lot of ways feels like Ocarina of Time 2, except lacking the charm and a lot of what made the tone and atmosphere of that game so great for me. A lot of Twilight Princess felt very lifeless to me, especially after coming from Skyward Sword, the heart of the game is Midna, who IS great. She is easily the best part of the game, and the moment where you are carrying her to Castle Town is probably the best moment in the entire game. I don't really have any complaints about the gameplay, I'm sure it is basically just OoT but smoother in a lot of ways! I enjoyed the way the combat worked as human link, except you could still just get away with spamming if you were feeling lazy. The dungeons are all pretty good, they're quite lengthy but yeah, they're good! I became pretty tired of the one where you're controlling all the little soldier statues though. I have strongest memories of the water temple and the final (?) dungeon, I really liked those ones.

I think that this is a really good game, but it very rarely wowed me, it felt like stuff I'd done before, even though I know that I hadn't. The early game section that I'd done before was the part I enjoyed the most, I think! The rest of the game just felt, fine. It was good. I couldn't put the game down, but I didn't have much to say about it. When I did get to the Zora village though, I found a big cliff and made Link dive off the edge into the water. I think it was worth the wait.

This game starts off GREAT. I loved the tone and feel of it, I saw someone refer to Stephen King and David Lynch and this is kind of that! It feels like if Stephen King wrote Twin Peaks, so worse, but still fun! I thought the story set up was very exciting and intriguing, I loved when it said 'end of episode 1' and credits music played and it was like a tv cliffhanger. loved it. after a few more hours of repeating the same shine a light on a demon then shoot them gameplay and then a bit of story I was kind of well, bored! I wish that this game had the confidence to lean into it's story more without feeling the need to pad out the gameplay with combat. I hear that Control is a much better game and I will be interested in playing that. Before finishing Alan Wake I was going to get Control very soon but after playing it I don't feel such urgency. I think it could've been an amazing 5/6 hour game instead of an occasionally great 10 hour game.

Hello. I had heard for many years that Skyward Sword was 'bad' or 'not good' or 'cringe' and I had recently heard from other sources that it was good actually. My fiance played it when it came out on the Wii and liked it a lot at the time, although I did fight the final boss for her because she could not do it! Pretty early on into playing Skyward Sword HD I was having a good time, I was waiting for it to get bad. I waited a long time for it to get bad. There was a point in the latter half of the game where I thought it had gotten bad with some tedious fetch quests, and I was expecting the rest of the game to be backtracking to all three main areas and just retreading old ground, literally. Then after the fetch quests it went back to new stuff. Good stuff. I don't think it ever got 'bad' ! ! ! ! ! !

It's quite clear that the motion controls got in the way of what this is, which is a very good Zelda game, it's constantly doing new things, then later on doing new things with those new things. The dungeons (mostly) absolutely bang, I really enjoyed the pirate ship one in particular. I enjoyed basically all of them! The final dungeon was a treat with the slide puzzle rearranging the layout of the dungeon.

There is a lot to talk about here in terms of how SS introduces ideas that are then further developed in Breath of the Wild. I am not going to talk about those things but I am going to say I think that I hope that Tears of the Kingdom continues to take from SS and improve upon them. Dungeons! Dungeons !! that's what I want dungeons !! ! ! !

I will be playing this good game again at some point I really liked it. It is imperfect and has issues and I can't be bothered to talk about them so I won't. I like this game, maybe I will even grow to love it. :)

I'd been excited about this game coming out as soon as I heard that it was like the trading quest in Link's Awakening. This game is like the trading quest in Link's Awakening except it is much more vague ! Sometimes too vague ! But the style and mood of this game is just so cozy and lovely that I didn't mind looking it up if I got really confused, and I don't think that happened very often. I felt proud whenever I successfully made a trade, especially early on. I will definitely play this again sometime, and since it's so obtuse I will probably not remember what trades to do so it will be like playing it for the first time. Was not prepared for the ridiculously depressing backstory though, wha tthe fuck

I think that the movement system in this game is very well done, the way that you have to think about what moves you will want to do and change the order in which you press the buttons is just great! Unfortunately I found the level design quite lacking and the look of the game far too samey to keep me interested, I've been playing this on and off for most of this year because i kept dropping off!

I'm glad I finished it and I don't think I regret playing it, but if I had never played it I don't think I'd be missing out. I'm disappointed I didn't get to play the standalone expansion Neon whatever it's called before buying the full game because that looks better and is cheaper lol

2015

I'd been wanting a platformer inspired by 3D Mario for a while that stuck with the whole, big level with multiple goals that most 3D Mario games do. This is the one that nailed it! It is clearly an indie game so has it's issues but the movement system is NICE and the levels are NICE. I enjoyed it so much that I considered 100%ing the game but I DIDNT. I'd really like it if more of this type of platformer got made that was also as good as/better than this :)

I think my star rating for this is probably quite generous considering I had to force myself to play this. I really liked it but I don't know if it was just a little too long for me? It felt great to have this world to go back to every now and then but because I took so many breaks it meant that I'd forget what everyone's regular drinks were when that kind of situation came up and I felt quite disconnected from the story since it takes place on a day to day basis. However the story is quirky and lovely and isn't cringe! It's got memorable characters who are likeable and some that are just awful, giving them the wrong drinks is fun!!!! I think Jill is lovely, and I also enjoyed the relationship between her Gil and Boss. It just felt like hanging out with these people and when 'big' things happen it feels natural and good. I'm glad I played this :)

thought I'd written a review of this. no clue what happened, was creepy and weird and good fun. I'd play it again. good one

I've been playing this game on and off for years. I think it's probably the best/most accomplished open world game ever made. I think it has lots of issues that could possibly be sorted out in the sequel tears of the united kingdom.

The vibe? impeccable. The climbing/exploration? perfect. the combat? boring. I just didn't ever want to do it! the enemies get harder, and all you get is more weapons which break? why fucking bother lol. The divine beasts are good fun, I like them but they are all basically the same which is a shame. Hyrule castle more like hyRULE castle because it rules. I like the master sword bit, that's cool. the side quests made me bored and I didn't want to do them, so I didn't.

I think that some of the shrines are awesome, and when you get to an awesome shrine it's cool. unfortunately a lot of them are 'put ball in hole' or 'fight crab robot' and they all look the same and have the same boring music. I know that lots of people think this is like the best game ever but I think it feels like an unfinished prototype of what a new kind of open world game could be. That is awesome, I love that. I think that the second game could be that perfect game if it builds on the right things.

For the first maybe 30 hours of gameplay I was so excited playing this, it felt like a very cool and mysterious world that you could explore. I don't know exactly how to describe how unique this feels in BotW but the climbing mechanic and focus on exploration is an incredible starting point. Unfortunately for me too often I was exploring, going 'oh shit what's gonna be in here? This looks cool' and then it is a chest, a korok or a shrine. after that had happened a certain amount of time I became less interested and the world felt less magical. There ARE magical moments still, but not enough to make me want to search every little nook (and cranny) in the world and discover the secrets.

There was a point when I thought this was probably the best game ever made, but the more time I spent with it it didn't feel quite so special any more. I think I will still come back to it over the years when I want to run around and climb up and jump and explore and that. I wonder if I would like this game more if it wasn't a Zelda game. I think what it does with the zelda world(?) mythos (?) merchandise (?) is lovely. the music is incredible but doesn't always feel like zelda. If every few years they make a propa freedee zelder gayme like back in my day then that's fine, I won't have a problem. If zelda is just like this forever now? uh oh please don't do that. review over than k you and goodbye

I really enjoyed this game, it's good! I think the dungeons are all pretty great, my favourite was the one with the water element that used the hookshot a lot. I did the Ice dungeon as like the second dungeon which I found out after was an insane way to go, I think that brings me to my personal problem with the game...

I think I like being told what to do? Link's Awakening has a flow to it where between the dungeons I was exploring the overworld trying to uncover the secrets and work out what was next, and unlike Link Between Worlds I ENJOYED searching around the whole place over and over. It felt like it funnelled me through the world in a way that made me feel super smart, but was also quite obvious about where the next thing was. A Link Between World's instead is closer to BotW where you can kind of do the game in whatever order you want. This is cool I guess? It's just not what I want out of a Zelda game I don't think.. I really like going through each dungeon and getting an item that is specific for that dungeon, which can then help you out in the overworld/other dungeons after. In this game you have access to all of the items pretty much from the get go, you still get some items only in the dungeons but the most important ones you get from the shop and I just remembered that I never got the pegasus boots? no clue where those were. I have done a whole lot of moaning. I don't particularly like the overworld since it is so similar to ALttP which I played earlier this year, and I wasn't huge on it then. Anyway the dungeons are SO good that they account for my 4.5 star rating. look forward to my BotW review

Lots of great puzzles and again, lots of quite shit ones! Luckily there are loads of hint coins so most the bullshit ones you can just use the hints. There's a some good quality of life improvements in this one, but they may have been present in games 2 and 3 - I haven't played them. I'm probably going to watch the epic Layton film now that I've played this and then go back to the original trilogy. Layton and Luke are really charming :)

Not sure when I finished this! I don't have much to say, as a game I think this is quite boring but as a narrative experience I found this very engaging. I played the game on hard difficulty and found it dull until the thing happens, then it got dull again after a while. I whacked it on the easiest difficulty and just sprinted through every encounter and had a blast. The story definitely has problems but I had an awesome time playing it and I will not forget it, I've never felt this way when playing a video game and that makes me excited! Abby is awesome