Multibaker
2022
The weakest Bayonetta in the series. The game feels like they made half of it, played DMC 5, and then tried really hard to force in a similar "passing the torch" story without the same setup DMC had. Viola feels like a joke character for the entire game, and the ending fell very flat for me.
But if you just want to play Bayonetta, it's still Bayonetta. Probably the best it's ever played. I hate that I don't like this game.
But if you just want to play Bayonetta, it's still Bayonetta. Probably the best it's ever played. I hate that I don't like this game.
2010
2022
Probably one of the best games I've ever played. Survival Horror elements are excellent, story is confusing but fascinating, and every cutscene and dialogue is an emotional gut punch. Truly a marvel of modern gaming, to the point where I regret voting Elden Ring as 2022 game of the year. Signalis deserved it.
2009
2024
DOING MY PART TO SAVE SUPER EARTH
So far the game is pretty good, just lacking quite a lot in content. I'm a huge fan of PvE games, and Warhammer 40k: Darktide had the same problem on release of good gameplay, very fun just...not a ton to do. Still, it has been very fun for the first 10 or so hours, especially the fights against the automatons. The bugs just kind of mindlessly wander into things and die, but the automatons don't go down so easy, they're tough, have guns, and do a ton of damage if you aren't careful. Their dropships can be shot down, but only when the rockets are working correctly. The automatons definitely feel like the real game for lack of a better term. Anyway, time for the pros and cons
Pros:
- Gunplay feels great, weapons feel impactful when used for the right job
- Gameplay is very fast paced and tight, especially against the automatons
- Feels very fair, it's rare that a death feels super undeserved or cheap
- Normally I dislike Live Service as a model, but it actually feels fitting here, much like it does for Deep Rock Galactic
- Presentation is great, much like Starship Troopers this game is full of satire about hyper-militarization and propaganda and it lands very well, it's very funny
Cons:
- Very few weapons, there's 17 between the regular and premium battlepasses
- No saved loadouts, you have to manually input your stratagems every time. also you can't drop in with a support weapon which is just an odd choice
- Rockets are buggy, I've been using the Recoilless Rifle a lot and sometimes rockets just go straight through things. It's happened to enemies, to the dropships, even small buildings on occasion
- No weapon upgrades, this really feels like the type of game that would let you do that, but you can't which just feels weird
Overall, pretty great experience just a lot of QoL features and new content.
So far the game is pretty good, just lacking quite a lot in content. I'm a huge fan of PvE games, and Warhammer 40k: Darktide had the same problem on release of good gameplay, very fun just...not a ton to do. Still, it has been very fun for the first 10 or so hours, especially the fights against the automatons. The bugs just kind of mindlessly wander into things and die, but the automatons don't go down so easy, they're tough, have guns, and do a ton of damage if you aren't careful. Their dropships can be shot down, but only when the rockets are working correctly. The automatons definitely feel like the real game for lack of a better term. Anyway, time for the pros and cons
Pros:
- Gunplay feels great, weapons feel impactful when used for the right job
- Gameplay is very fast paced and tight, especially against the automatons
- Feels very fair, it's rare that a death feels super undeserved or cheap
- Normally I dislike Live Service as a model, but it actually feels fitting here, much like it does for Deep Rock Galactic
- Presentation is great, much like Starship Troopers this game is full of satire about hyper-militarization and propaganda and it lands very well, it's very funny
Cons:
- Very few weapons, there's 17 between the regular and premium battlepasses
- No saved loadouts, you have to manually input your stratagems every time. also you can't drop in with a support weapon which is just an odd choice
- Rockets are buggy, I've been using the Recoilless Rifle a lot and sometimes rockets just go straight through things. It's happened to enemies, to the dropships, even small buildings on occasion
- No weapon upgrades, this really feels like the type of game that would let you do that, but you can't which just feels weird
Overall, pretty great experience just a lot of QoL features and new content.
2014
2020
This review contains spoilers
Overall, this game is a solid 8/10 and I greatly enjoyed the experience. Very very good CRPG and the plot overall is fine, unfortunately the companions stories leave a lot to be desired. Gonna be comparing it to Divinity Original Sin 2, so spoilers for that as well.
SPOILERS BELOW THIS POINT
I understand that this game is going to be a lot of people's introductions to both Dungeons & Dragons and CRPGs in general. Not wanting to do anything too radical with the story is understandable, and I think the story was pretty fun and interesting. The Elder Brain reveal at the end of the Shadowlands was cool, and finding out the Netherbrain was actually manipulating the Dead Three from the beginning was a great twist. However, the ending of the game feels very under baked. I did every sidequest in the game, rallied my allies for the final push, and it changed almost nothing. The ending cutscene had Shadowheart and Halsin say something extra, but despite doing everyone but Astarion's and Lae'Zel's quest, it didn't feel like it impacted anything. The only thing that really changed was Wyll going to Avernus with Karlach, which the game blocked me from doing despite me romancing her. Then the game just ended and it felt very unsatisfying.
TL;DR, Story was fine overall, the ending just fell flat.
SPOILERS BELOW THIS POINT
I understand that this game is going to be a lot of people's introductions to both Dungeons & Dragons and CRPGs in general. Not wanting to do anything too radical with the story is understandable, and I think the story was pretty fun and interesting. The Elder Brain reveal at the end of the Shadowlands was cool, and finding out the Netherbrain was actually manipulating the Dead Three from the beginning was a great twist. However, the ending of the game feels very under baked. I did every sidequest in the game, rallied my allies for the final push, and it changed almost nothing. The ending cutscene had Shadowheart and Halsin say something extra, but despite doing everyone but Astarion's and Lae'Zel's quest, it didn't feel like it impacted anything. The only thing that really changed was Wyll going to Avernus with Karlach, which the game blocked me from doing despite me romancing her. Then the game just ended and it felt very unsatisfying.
TL;DR, Story was fine overall, the ending just fell flat.
2003
This game is weird. The story feels at odds with the gameplay, and kind of lessens the impact of the point of it all.
That being said the gameplay is fucking fantastic. Gunplay and combat feels great, and while I'm not the biggest fan of scrounging for materials to craft stuff I think it's fine here. Also please continue to use the rope mechanics in everything ever, it rules.
That being said the gameplay is fucking fantastic. Gunplay and combat feels great, and while I'm not the biggest fan of scrounging for materials to craft stuff I think it's fine here. Also please continue to use the rope mechanics in everything ever, it rules.
2021
2003
2014
2018
2021