The Zelda CD-I games, but good is such a crazy premise to make a good game out of. The fact it works this well is even crazier.

The Stanley Parable for the I can fix her/make her worse crowd.

I couldn’t help but laugh every time the fact one of the main antagonists name is Brad comes up.

At least once a year there comes a game that reminds me why I enjoy gaming despite all the bullshit in the community and business. Hi-Fi Rush is one of those games.

Blending together a character-action meets rhythm game hybrid with a cartoon aesthetic that strikes me as something I could envision myself watching as a kid watching on TV in the 00's. Hi-Fi Rush is a joy from start that to finish.

Bafflingly compelling.

Why does the gameplay feel like it stepped out a 2000's bargain bin, complete with explosive barrels and hilariously conspicuous invisible walls?

Why is the protagonist 7 feet tall?

Who though casting all the characters in central Europe was a good idea?

Who thought it a good idea to cast a lead whose English makes her sound like she's basically doing a female Tommy Wiseau?

Why does every cutscene end in the most abrupt fashion and seemingly half way through?

Why do they show your character taking a shower after every mission.

Why does this have the goofiest cutscene blood splatter carryover since Dragon Age: Origins.

Why is there a single East Asian character in HONG KONG?

Why is said character introduced in an early cutscene and then vanishes outside some dialogue in the Hub?

Why does said character have a Sex Slave that is mentioned in files and in dialogue that never actually appears?

Why are there 80s covers?

Why bother with highly compressed FMVs in 2023?

Why are Australians narrating about Ramen?

Who thought a crane game with no shadow casting was a good idea?

Why does only the Ramen game have unlockable additional modes?

Were the people who agreed to fund this on all the drugs?

Why am I giving this a positive score despite it not being something I would ever recommend except to other weirdos like me?

Definitely shows a few signs of its age, but this is clearly where the Mario franchise takes the form and quality we know and love today.

Now I want an FMV game starring nothing but Puppets.

With Pizza Tower out and other Wario Land 4 spiritual successors on the horizon, can some indies circle back around to make Wario Land 3 successors? The bite-sized level-based Metroidvania style is something I wish we would see more of.

If Battle for Bikini Bottom represents the golden age of SpongeBob this represents everything since.

Not as timeless as the first game due to some at times questionable level design, but it's still more classic Doom with a few new goodies.

Kind of wild to think how many iconic Mario enemies exist because of a reskin of a random game.

Definitely feels like it starts to fall apart at the end, way too much talking and non-stunnable "big" enemies, but overall a solid Tales game.

Fumbles the ending for sure, but still enjoyed my time with it.

Guess it’s the year of good, but flawed VNs for me so far between this and Paranormasight.

Wish it was a bit more challenging, but Pikmin remains a delight. Let’s not take 10 years for Pikmin 5 Nintendo, please?

Has it's strengths that elevate it past the wave of forgettable 360/PS3 era action adventure games: Cool art design, some parts of the graphics still hold up despite being mid-budget for its time (one of the first games, if not the first, that used PBR helps it immensely), memory remixes are a neat idea, setting is cool, etc. However, it is bogged down by the moment to moment story being weak as well as 95% of the gameplay being a pretty mid 2013 era action adventure style. If it was a pure adventure game that quadrupled down on the Memory Remixes probably would of been much more fondly remembered.