still so bizarre that the entirety of fe twitter tried to convince the world that this game sucks for like 3 years. like what was up w that

had the ending for this game intentionally spoiled for me by some fuckin dicknose and when i called him on it he was like "lmao dude its the least plot-intensive shovel knight campaign" and like are you fucking kidding me dude thats literally as wrong as you can possibly be suck my balls. idiot. game was pretty fun tho and i can't beat ng+

this is only their first 3d kirby and yet its so polished and perfect that feels like its the tenth one, and then you remember this is actually technically their tenth try at making a 3d kirby cause they only make games if they know theyll be good
fuckin immaculate game from power on to 100% completion, yet another addition to kirby's 30+ year hot streak. when they make the next game and it has Fighter in it and instead of doing sf 2d fighter inputs it'll have tekken inputs that'll be the first game to sell 1 trillion copies

sleeper best gamecube game #imprisonmelee

never played a different beat em up and dont feel compelled to cause this one is peak

needed more endgame classes (the dlc helped with this) and like 6 more chapters on each path (especially in black eagles). lack of endgame classes undermines the excessively dope class/teaching system cause all mages are pidgeonholed into gremory or the mounted classes which have few mounted options leading up to it, but besides that this games fucks imo. it has mercedes so how bad can it really be

still to this day don't know how to cope with the fact that i dearly enjoy this game. we all must pick a struggle, i suppose

rosalina PLEASE answer my dms

Frankly i think it's a glorious victory for video games that the beloved 'hardcore competitive' mod was made by people who still have a love and appreciation for the casual side of the game, aka what made smash The One in the first place.
Project M struck the same casual-competitive balance that Melee did where you COULD go super-mega-tryhard and find a great, complex, and mostly balanced competitive game, but even if you didnt, it was still perhaps even more fun to play than the game it's based on when playing casually. The changes that they made to the characters were nigh perfect; where something like HDR made big sweeping changes to the whole cast with the only documentation being a google doc with few if any images (often including changes that are daunting, scarcely intuitive, and make you wonder if they were really necessary), PM changed the cast in subtle enough ways that anyone with smash experience could jump in and play any character like they would normally. When you start playing PM and you pick Captain Falcon or Wario or Samus, they feel similar enough to their base game counterparts that you won't feel lost while playing them while also having subtle, exciting changes under the hood. Instead of being confused at what's different, any new player would marvel at how PM changed things that anyone would want changed. Originally this was a short list, but I think it deserves to be more exhaustive:
-Decloning Ganon without completely changing how he plays,
-Giving Donkey Kong a dash attack so clever and appropriate that it got copied in the next official smash game,
-Making each pokemon in pokemon trainer's kit their own character so you wouldn't be punished for wanting to stick with just one,
-Giving Wario his iconic Shoulder Bash,
-Giving Roy and entirely new, from-the-ground-up moveset that's still heavily reminiscent of Marth but shares almost no direct functions, making him an agressive, combo-heavy speedster even before his appearance in smash 4,
-nerfing Meta Knight without removing all of his appeal factors; for example, letting him keep a super fast up air but compensating by giving it more endlag,
-giving Sonic a more robust and interesting moveset, pulling moves from his prior fighting games,
-Even smaller aesthetic things; giving melee veterans new taunts to match Brawl's standard of 3 per character, giving Ike his iconic blue flames, adding a host of custom character skins across each update, and on and on and on.
Every change - sans dubious things like them removing warlock punch - is something a casual player would either love instantly or come to understand after even just a few matches of playtime.
I think the fact that they gave every custom character their own fully unique final smash and made subspace fully playable is the most plain and obvious touchstone of this fact; the dev team very clearly loves and cares about the simple, silly, fun fanfare that makes smash what it is and used their immense skillset to match nintendo at their own game. Even the aforementioned removal of warlock punch was compensated by them giving this same function of slow, strong, style-points move to his down taunt - which even doubled as allowing Ganon to finally use his sword!
In my opinion, if I could only play one smash game for the rest of my life, it'd be PM with no hesitation. I give out a lot of 5 star ratings on this Backlooggd shit, but I think this mod easily and comfortably deserves it without the slightest doubt.

FUCK that one crystal shard that you had to carry the dynamite ability through a whole level to collect, also that one where you had to climb a wall as rick that one was stupid

suffered ridiculously hard from being released one year before pokemon finally started the DLC model; if og sun/moon got a season pass with the Ultra Megalopolis Episode and the Rainbow Rocket Episode then they might be the best pokemon games ever but having a second game that's very very similar but swaps out the exceptional story climax of the lillie family with the (also extremely good) ultra megalopolis segment and the mina trial feels unfortunate. like there's no Best way to experience gen 7. either you miss the best character moment or you miss the best Region Lore moment and the best trial and the cool postgame and the better dex.

i did not care for the train chapter. or the puni chapter. but otherwise it's one of the best and most unique games ever and there's so little like it that scratching the itch it has left me with is nigh impossible. maybe i'll have to play that bug game.

This review contains spoilers

pretty fun game

that chapter where you're chasing the chaos kin in the chaos vortex and that fuckin crazy ass orchestral song starts boomin just. fuck. that shit burned into my mind with a hot steel brand that was my favorite moment in video games for SO long god damn. i cried when pit's wings got burned off i am not ashamed to admit it. "oh that's just a filler arc" suck my BALL sack thats the best part of the whole game and if you disagree i fucked both your parents. at the same time. idiot

suffered very very hard from basically just being a Backup Plan for if people didnt like Legends Arceus and/or if they wanted a more Direct Remake. and like even then if they were gonna make a beat-for-beat remake why not make a remake of platinum which is far and away the preferred improved definitive version like would it even be THAT much more work. like i love the visual style and the lil flourishes they gave to the trainers and the underground/not needing HMs are such massive improvements to sinnoh but the whole time youre playing you can just FEEL that something huge is missing yknow? its an unfortunate game to be sure, but on its own merits its still a fun and cute one and its nice to go through sinnoh with fairy types being an option, plus I love the pokeball sticker system. probably just play Renegade Platinum, though.