Powerful game, the themes it tackles are so relatable and the music blends really well with the game, one of the best indies ever made.

Contender for best RPG ever made.

The open world design has some neat mechanics, mainly the traversal and the physics engine built around it, but the stamina wheel early game makes traveling and climbing very tedious.
The world is empty and all you are going to find is the same 5 enemies with different colors and shitty kurok repetitive puzzles.

The good is its stylish art and the music.
The bad is everything else, the story tries to present itself as something deep and meaningful only to fall flat on its face with superficial dumb executions. The dialogue is cringeworthy at best and a boring slog at worst. The gameplay is extremely shallow and lackluster.
Weeb dating sims are not for me anymore.

I think the term "Flawed Masterpiece" was made specifically for this game.

This is one of those games where im tilted in one minute and satisfied and happy the next minute. Rollercoaster.

Genuinely one of the most engaging and well made turn based combat systems.

A rare gem, that doesn´t get the recognition it so much deserves. The plot is genius with unexpected turns and a strong cadre of characters. The battle system, being on par with the story shows incredible depth with much variety and possibilities. The decision, not to make FMVs for the story sequences but instead using the in game graphics greatly helps the immersion, making smooth transitions from cutscenes and gameplay possible and with that offering a on top presentation.
Easily on of the best games ever to be made.

It's too good that no developer has surpassed it in what its trying to do even after 22 years, and most likely never will.

I hate the Diablo loot system and its influence on gaming.

If not for the 2nd Disk this would've been an easy 10.

It's a technical marvel but its again the same Rockstar game but with better technology and cinematics.
Gameplay has not evolved since the Vice City days, and boy am i tried of the on rails mission design.