Only played the VR Version, but this ones fun too! It requires a lot more skill since you don’t have the freedom of looking without making time move but it adds to the fun. Also, the twist :O

Honestly, when I started playing this game, I hated it. The lack of save points, backtracking, and endless doors make the game seem brutal to newcomers.

However, with time, those elements fade away as you get lost in this intricate mansion. Resident evil does a great job of making you feel scared, but not in the usual jumpscare way. It traps you with narrow corridors and fixed camera angles and balances those elements out with hilarious cheesy dialogue.

One day, I'll replay this to understand what the ending was about.

When I looked up the developer of this game, I was shocked to see they weren't well-known. How did they do so well on the first time making a soulslike?

Samus Aran is the baddest motherfucker in the galaxy.

My hands hurt after playing on 3DS

A few points off for dodgy jump controls and unintuitive directions, but otherwise, this game is amazing. Even for a game that started the metoridvania genre, it holds up really well. The entire planet makes you feel small and helpless and every item I find feels like an achievement.

This review contains spoilers

I'm so conflicted about this game. On the one hand, it's one of the most unique games Nintendo has ever published, with story beats they've never attempted since it came out. I think it's a great follow-up to TTYD and the last great game in the series before Sticker Star.

HOWEVER, this game also has some of the worst padding I've seen, horrible backtracking, and weak platforming by Mario standards.

Story:
This game is like if Romeo and Juliet were an anime, and Mario characters were half-hazardly shoved in. A background story in the game is revealed between chapters, and it paints the protagonist and antagonist as very sympathetic characters. You really feel for their relationship and hope it works out. The individual levels also have great stories. One section takes place in "hell," and you must go to "heaven" to save the angels. I couldn't make this shit up if I wanted to, and it's crazy to think it's in a Mario game.

Gameplay:
While the story is this game's main course, the gameplay is the horrible appetizer we all try to forget. At times, it has substantial platforming and mixes with the RPG elements in a way that works. At other times, it sucks. I don't think I need to mention the part where you hold "Right" in a hamster wheel for 10 minutes. There are many other sections that feel like the developers are trolling you, but it also makes the game interesting. It reminds me of old Flash games that pull tricks on you.

Overall, Super Paper Mario is a mixed bag—an ambitious story with greater ambitions that had no thought put into its gameplay. However, I respect it for trying so hard.

Also, what was with the green otaku?

Big thanks to sega for turning my Sonic fanfiction into reality.

Do you want to experience the dissapointment of Sonic 06 but only have a Wii? Do I have the game for you!

This game is like an art museum: pretty, but not worth the cost of admission.

Very cute, but not worth the money

A perfect mix between RE7 and RE4. Everything about this game just works and some parts are even scary multiple times. It also does the typical Resident Evil thing and completely changes tone halfway through. I love this stupid series so much.