Same thoughts as my review for p5d but at least the songs here are pretty good (and the p3 cast deserves more love and attention)

Another attempt at horror hidden in an innocent looking anime story and I guess it accomplishes that at the end but I cannot forgive pacing this bad and the anime antics drove me up the wall. The slice of life segments could've been 1/10 as long and would've given the actual good part more impact. Hard to really call it a "good part" though when it's just more supernatural mumbo jumbo and not even really a mystery at all. At least I got a good laugh when I found the original sprites option (objectively better looking than the new sprites holy crap). Played in Japanese.

Not being a gamer, it's extremely rare for my wife to get excited about a game we could play together. Other than the fact that I was the only one who ever played it and that the workouts are actually pretty decent, the "adventure" part of the game is probably one of the stupidest most generic experiences I have ever had and the tracking for the workouts is abysmal. Played in Japanese.

This game looks and feels like someone asked chat gpt to give them a game with robot dinosaurs in it and that was like the only criteria they gave it. Everything else besides the dinosaurs is so flavorless and uninspiring.

"Boy... You must keep playing video game..."
"Nah dad I'm bored... I'm gonna go to Wendy's."

I was on a pretty big high after playing Katana Zero so of course I'll take you up on an offer to play a similar ninja based slashy pixel art game. Wait what? This game plays worse than the NES games it's trying to parody and the humor is some of the cringiest I have ever encountered. And then I get to the twist! The game now looks and sounds so unforgivably bad I couldn't play any further.

The voxel art style is sometimes kind of neat and other times extremely uncanny and weird. It's like the separate team members modeled all of the different assets without any sort of cooperation other than "make it voxels" because some people have smooth faces, some super voxely faces, and some textures are just scaled really big on stuff? A lot of bosses and environments do look really awesome, but in the end the story and combat/mechanics are probably one of the least kinetic or interesting experiences I have ever gone through.

Give me 100 Macca.
No? C'mon man. How can you be so greedy!
Give me 1 life stone.
No? What a cheapskate!
Give me 1 Macca.
No? You've got a lot of guts rejecting a demon! You must be the king of rejections!
I like that. Call me GOD Baal.
(Played in Japanese)

More like Bright Memory: Finite, right? Ahahahaha

I think there's just something about me that prevents me from fully enjoying anything Kamiya/Platinum flavored. The art and setting is charming but the graded battle system and the brush mechanics are really too gimmicky (or they consistently don't recognize what I'm drawing) to actually be fun. Does this improve on the OG Zelda formula a lot in some ways? Yeah for sure but it also takes the most boring parts of that formula and elongates them unnecessarily.

2018

I honestly didn't expect that much with this being a roguelike and all but I couldn't just ignore it considering how much praise it got. I did one playthrough and did have some fun moments but overall the disjointed storytelling and uncanny romanticizing of the Greek mythology aspects really turned me off. I highly recommend watching Lambhoot's video on YouTube called "Why I haven't played Hades"
Extremely eye opening.

The concept and setting are great but unfortunately the gameplay is pretty much just tedious and not much else.

The first mobile game I loved. The only game I've ever bought in game currency for. I got in when the game first started and it was a genuine blast. Then the terrible pay to win monetize bullcrap ruined everything.

Sifu is one of my favorite games so I was excited to see what Sloclap's first game was like. It wasn't that great! The idea of designing your own martial art style by mixing and matching movesets is cool and the MMO aspect is neat as well but the implementation of the moves was so clunky and it's basically a ghosttown.... So yeah.

Honestly I don't know why I had any expectations for this at all but yeah it was a terrible gacha game further desecrating the shallow grave of star ocean. Even for a gacha one thing that really showed as a red flag was the quality of characters. All but the rarest characters had the laziest design work I've ever seen. C'mon guys show Claire some love.