_Xavi_
1988
1985
1995
1994
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1996
As one of the last Squaresoft games on the SFC, they go all out with an incredible spritework and animation.
This is just me talking out of my ass but I believe Octopath Traveler took inspiration in this game with how it's structured. You get to play with 3 main characters and those 3 main characters cross paths with each other as you get to see the story from different perspectives.
What differentiates this game from the others is the magic system, or in this case, the Mantra System. This mantra system gives you the liberty of creating the magic spells you want my entering up to six characters. Of course, as this was played with a fan translation, it was probably a different experience if you play the game in japanese.
Special mention goes the incredible OST, with a lot of diverse tracks and bangers, this a game that makes me sad it was never localized. Maybe one day.
This is just me talking out of my ass but I believe Octopath Traveler took inspiration in this game with how it's structured. You get to play with 3 main characters and those 3 main characters cross paths with each other as you get to see the story from different perspectives.
What differentiates this game from the others is the magic system, or in this case, the Mantra System. This mantra system gives you the liberty of creating the magic spells you want my entering up to six characters. Of course, as this was played with a fan translation, it was probably a different experience if you play the game in japanese.
Special mention goes the incredible OST, with a lot of diverse tracks and bangers, this a game that makes me sad it was never localized. Maybe one day.
1993
FE4 walked so Three Houses could run.
Still the Fire Emblem game that hasn't been topped. It has by far the best lore, worldbuilding, a brilliant timeskip and introduced many mechanics that we see today in modern Fire Emblem games. It introduced the weapon triangle, Physical and magical units now had separate stats and the addition of skills. The maps are HUGE and it turns a lot of new players off but to me it makes it a little more realistic. Because of that, the game only has 12 chapters so I like to think of each castle like a different chapter since it takes a while to clear 1.
The game literally slaps you with a shitton of lore before even beginning the game. It tells you about the different countries, the political climate of the Jugdral continent, and the many important faces of each country. FE4 tackles a lot of mature/dark theme for its time (and even today) and I love it for that reason, too.
Still the Fire Emblem game that hasn't been topped. It has by far the best lore, worldbuilding, a brilliant timeskip and introduced many mechanics that we see today in modern Fire Emblem games. It introduced the weapon triangle, Physical and magical units now had separate stats and the addition of skills. The maps are HUGE and it turns a lot of new players off but to me it makes it a little more realistic. Because of that, the game only has 12 chapters so I like to think of each castle like a different chapter since it takes a while to clear 1.
The game literally slaps you with a shitton of lore before even beginning the game. It tells you about the different countries, the political climate of the Jugdral continent, and the many important faces of each country. FE4 tackles a lot of mature/dark theme for its time (and even today) and I love it for that reason, too.