Great childhood game of mine. Sadly the difficulty spike is insane. Not a fun singelplayer game in my opinion.

If "fun" was a video game this would be the definition.

One of the most influetial games of all time.

One of the best Beat-Em-Up ever made. Extremely fun and fast gameplay, beautiful graphics and difficulty that it's just right. Play it now.-

A game that brings a lot of memories.

This is what 16-bit peak looks like.

A game that defined a generation, a timeless classic and one of the best games of all time.

Not the best version but still a fighting game classic.

As one of the last Squaresoft games on the SFC, they go all out with an incredible spritework and animation.

This is just me talking out of my ass but I believe Octopath Traveler took inspiration in this game with how it's structured. You get to play with 3 main characters and those 3 main characters cross paths with each other as you get to see the story from different perspectives.

What differentiates this game from the others is the magic system, or in this case, the Mantra System. This mantra system gives you the liberty of creating the magic spells you want my entering up to six characters. Of course, as this was played with a fan translation, it was probably a different experience if you play the game in japanese.

Special mention goes the incredible OST, with a lot of diverse tracks and bangers, this a game that makes me sad it was never localized. Maybe one day.


Probably the first beat em up I played, the graphics are good but there's little enemy variety and the difficulty spikes are insane.

The best game of the N64 duology in my opinion, it takes what made Ocarina of Time great and expanded it into one the of the darkest and greatest Zelda games ever.


FE4 walked so Three Houses could run.

Still the Fire Emblem game that hasn't been topped. It has by far the best lore, worldbuilding, a brilliant timeskip and introduced many mechanics that we see today in modern Fire Emblem games. It introduced the weapon triangle, Physical and magical units now had separate stats and the addition of skills. The maps are HUGE and it turns a lot of new players off but to me it makes it a little more realistic. Because of that, the game only has 12 chapters so I like to think of each castle like a different chapter since it takes a while to clear 1.

The game literally slaps you with a shitton of lore before even beginning the game. It tells you about the different countries, the political climate of the Jugdral continent, and the many important faces of each country. FE4 tackles a lot of mature/dark theme for its time (and even today) and I love it for that reason, too.