ennui_enthusiast
2015
2009
2019
2022
Tunic turns out to be the game you get when you combine the nostalgia and adventure of The Legend of Zelda with the puzzles and aesthetics of Fez.
This game does so much right with the dense level design and euphoric sound track that it can be quite jarring when you get stuck with the uneven combat pacing (particularly with the bosses) and unfortunate camera movement.
This game felt very special, but I was a little fatigued by the combat by the time I got to the endgame and had little patience for the final puzzles.
This game does so much right with the dense level design and euphoric sound track that it can be quite jarring when you get stuck with the uneven combat pacing (particularly with the bosses) and unfortunate camera movement.
This game felt very special, but I was a little fatigued by the combat by the time I got to the endgame and had little patience for the final puzzles.
2022
2019
2021
The Gunk feels very inspired by ps2 era 3D platformers. In particular, this has feels very much like a Ratchet n Clank game, but with a fraction of the tools/weapons and overall much less emphasis on combat. Honestly the scifi premise and the environmental art were the main aspects driving me forward.
None of the mechanical features felt very good. The jump is ok, but they do the thing where you can only mantle on to things with the a yellow mark which feels much more out of place as a 3D platformer compared how to they do it in Uncharted. You also have to spend resources to use a dash and its a pitiful one at that. For a game all about collecting resources, you don't really have a lot of upgrades that you're excited to use it on.
None of the mechanical features felt very good. The jump is ok, but they do the thing where you can only mantle on to things with the a yellow mark which feels much more out of place as a 3D platformer compared how to they do it in Uncharted. You also have to spend resources to use a dash and its a pitiful one at that. For a game all about collecting resources, you don't really have a lot of upgrades that you're excited to use it on.
2021
Pencil based mediums always take a special place with me because I personally found it the only tool I could actually illustrate with. I don't play a lot of horror games these days, but I'll try to set time aside for games that like to dwell on the atmosphere like Mundaun.
The uncommon representation of this Swiss language also lends itself to a novel experience. All the voice acting plays like a flute, endlessly bouncing between the melodies of this language.
The uncommon representation of this Swiss language also lends itself to a novel experience. All the voice acting plays like a flute, endlessly bouncing between the melodies of this language.
2015
2017
2011
1997
So far the only Final Fantasy title that I actually finished on a good note. The grimy industry feel to the whole game just makes you want to seize the day and do the job nobody expects you to. I dont usually follow guides for games anymore (with the exception of adventure games), but i wish i followed a guide for this game because i missed two entire characters and questline.
2018
In spite of the sheer size of the ensemble for the major and minor figures of Greek mythology, Darren Korb has managed to wrangle one of the most compelling voice acting collections of all time.
The overall presentation of this game just drips with a nectarine sheen that never lets up. On top of some of the most balanced gameplay of an action-roguelite I've ever played, the personal journey of Zagreus humanizes the Greek gods in a way I haven't seen done before. Supergiant even wraps the story around the run-based mechanics more naturally than any game before and hopefully it wont be last.
The overall presentation of this game just drips with a nectarine sheen that never lets up. On top of some of the most balanced gameplay of an action-roguelite I've ever played, the personal journey of Zagreus humanizes the Greek gods in a way I haven't seen done before. Supergiant even wraps the story around the run-based mechanics more naturally than any game before and hopefully it wont be last.