What an amazing mod. It was so good I never knew how good the Doom mod scene could be. And there's two more of these? Count me in!

I thought all the levels were well thought out and executed, even some trickier platforming elements. For sure something that I would consider to be a full game on its own in the DOOM engine no less. Weapons felt amazing to use and were placed in a way that you never felt too underprepared for the enemies. Speaking of, I thoroughly enjoyed all the enemies that were on offer here, even the custom cacodemon that shot green fire that MELTS your health. All in all, a good time!

There's still more to do for secret/completion hunting and I may return to it someday; but I'm glad I got through to the final boss.

It was...okay. It was about what I was to expect for the conclusion to the DLC for this game. While I enjoyed the nods to Unova through the music for the Blueberry Academy, I personally hate Gen 5 and that feeling carried over into the first part of this story.

While I thought a New Elite 4 was good, I thought the difficulty spike from base Scarlet & Violet was extremely apparent. I had to assemble a near- competitively viable team to even have a CHANCE at beating each member. Once I had said team though, the battles proved a nicer challenge that more often than not became a War of Attrition in some bouts. I didn't grow fond of any of the new characters for this chapter, they were very single-dimensional and lacked any sort of depth as compared to Carmine or even Kieren for that matter. Speaking of, I thought they developed Kieren through well being an utter incel. It felt good to beat him, although at the same time it felt like his battle quickly ended at the last pokemon as Kieren made fatal mistakes for at least 3 turns in a row.

There is a decent post-game on offer here for this finale; however the system with which you obtain these rewards is insane. The tasks, or BBQs, you have to complete are all the same and a major grind for mere PENNIES. It's almost prohibitive for players unless they have a group of friends to multiply the earnings. Still debating if I even want to go through it...

One last thing. To nobodies surprise Game Freak made zero attempts to optimize or improve game performance. The map feels smaller too so you would think it would run slightly better seeing as how they load the ENTIRE MAP in at all times. Nope, it still runs bad. Be warned.

In conclusion, it was okay and what I expected for this game. After this title I seriously hope The Pokemon Company uses other studios rather than Game Freak, or give them more time between titles. Its really starting to show.

Wow. What a DLC. THIS is what I would expect from an expansion to Oblivion. Knights of the Nine was alright, but it only added a handful of missions majority of which were fetch quests. But this, this was so much more.

The Shivering Isles oozed charm and felt like something out of Alice in Wonderland. Dementia and Mania were two halves of the same coin yet were unique in their presentations. It was the High Fantasy of Cyrodill on steroids and I was here for it. Story wise, I thought the DLC was solid enough. Some of the quests, specifically the ones you do for the dukes of dementia and mania felt like filler to me, but to each their own. The final boss against Jygallag was the culmination of my whole journey. It took me only 2 minutes after popping all my buffs you get from Knights of the Nine and using the summons you get from Shivering Isles. Quite easy, yet still satisfying. The knights of Order were sad, majority of the time I juked past them in the temples without fighting a single one. It was fine.

A great capstone adventure for Oblivion. Overall this game was great, I'm glad I finally experienced what it had on offer. Janky moments aside, it truly was an adventure.

A great first entry in Bethesda's Modern RPG formula. This one compared to Fallout New Vegas has aged like milk, yet when compared to similar RPG games by other publishers, stands above.

Main game ending pre DLC was a copout and exists to sell you Broken Steel which provides a half-assed "ending" anyway. The Pitt was alright, even if you engage in Infant cannibalism. Point Lookout is your average expansion, nothing really crazy notable. Mothership Zeta is the same way, although fighting aliens was cool back in the day.

Its DUSK, but in HD for all the idiots on Twitter who complained about the graphics looking like the Playstation 1 even though that was the design aesthetic you utter fools.

I love DUSK, full stop. Loved it since seeing the trailer for it back in 2016. Amazing Boomer Shooter experience. And how can you possibly iterate upon perfection? You can only maintain, which is what DUSK HD offers to you. The revamped levels (adding enemies introduced in later episodes retroactively, among other slight changes) are welcome for secret hunters and normal players alike.

The DLC is also totally free for current owners of DUSK because to quote CEO of New Blood Interactive Dave Oshry, "We Hate Money." Buy DUSK; and if you already own it, play DUSK.

It was a fairly good expansion all things considered. What I will say though is it's very tailored to a Crusader playstyle, no other class or build really benefits from this.

The only bad part of this was doing the Pilgrimage. For sure get a mod that adds the wellsprings as waypoints, makes it 100 times easier and less tedious.

There's so much I want to say about this game, but honestly can't. Its flawed, pure and simple. I want to love this game, I equally want to hate this game too. I'm so close to the "end" of the main story too but it's just too teeth-pullingly awful I can't bring myself to do it. I've wasted not only $70 but nearly 30 hours trying to play this and just going back to Cyberpunk or Oblivion or even Skyrim, far better RPGs that do far less to captivate me far FAR more.

The good:
This game is visually stunning when it wants to be. Each planet has its own vibe of the 10s of ones that aren't barren and lifeless. Even those planets look good even if its only rocks. Character design has also made leaps and bounds from Oblivion, they look incredibly lifelike. I do still find myself on occasion longing for the jankness of previous character designs but that's more a personal choice. Additionally the more in depth options were amazing, I saw a character walking around with Vitiligo and had to point it out to my wife who has the condition because that sort of representation matters.
There were a few characters I resonated with in terms of their writing. Notably Vasco, Sarah Morgan, and your parents. The members of Constellation were also fleshed out nicely and provided a great back-and-forth for conversation.

The Bad:
Just about everything else. The game was horrible on launch to where my game would crash as soon as you enter an interior, and I had a 7900xt GPU and Ryzen CPU. Bethesda really needs to change game engines, Creation is absolutely showing its age at this point (as referenced in my video discussing Elevators in Videogames: https://youtu.be/VGSYP1fJLKo?si=5Jjm4GGDEQaS19TB). They've made great efforts in improving stability, but I still feel like this game is awaiting modders to come in and improve itself. Which frankly is just shitty on Bethesda's own part, it goes to show they can no longer stand on their own and depend on their community to do their job for them. I'm sad with how utterly barren the game feels, regardless if that was their design choice. Its awful. I went into the game building my character as an aged up Commander Keen thinking they would have put in a cheeky reference or gear (seeing as how Bethesda has the IP but has done nothing significant with it apart from a failed and scrapped mobile game that was universally panned before it even released) but they added NOTHING. I'm waiting for mod tools and I'll do it myself I guess.
Another gripe I have with the game system in general is the crafting and modification mechanics. Fallout 4 has a FAR BETTER system than Starfield does. Why do you have to gather materials to even UNLOCK THE OPTION to mod the weapon/armor/base and then GATHER MORE MATERIALS to make them. Oh wait, sorry, you don't have the relevant perk to even UNLOCK THE RESEARCH OPTION. Want to scrap the 100s of weapons from dead enemies to make material gathering sane? NOPE! Go sit through 5 minutes of menuing/fast travel to go to a remote planet and mine it yourself or buy it from an outpost with the broken economy of credits from selling the weapons you can't scrap for materials. THEN you can go back and realize you're still missing components and do it all over again.
Base building is also terrible and was done far better in Fallout 76 or even Skyrim (starting to notice a pattern here?). Why are containers limited capacity? This is no longer an MMO where player data is a thing, stop enforcing arbitrary limits to storage when this has NEVER been an issue in other titles. The last thing I would think about when I consider immersive worldbuilding and gameplay is "oh boy this container is a Box of Holding, that isn't realistic for me."
I've said it already, but I think the perk system is also awful. Again, previous games had far better progression systems than this one. You have to waste a perk point to unlock sneaking mechanics, a core gameplay staple of every other Bethesda RPG, which is such an asinine design decision its baffling.
The ship mechanics are so bad to me I would have rather not had them at all. It was one of the bigger things I was excited about, as an avid Gummy Ship builder in the Kingdom Hearts series. It just felt lacking in some areas, but VASTLY over designed in others. Again, why are so many features locked behind the progression system that gives you limited points to use? Why is there such limited storage space, yet they encourage you to build your ship out like a portable player home?
TL;DR I could go on about how this game is a step back with every core mechanic that every other Bethesda game does better.
I could also talk at length about how I feel the quest lines are uninteresting to me (because I just couldn't care less about being a space cowboy or a pirate or a corporate slave). The worst by far is how dull the main quest feels. What was pitched as "you get to explore the stars" quickly turns into "fetch all these macguffins and fly through the same 5 light balls for temples to get superpowers that are as uninteresting and pointless as the quests."

I have to shelve this game, probably for a long time. It feels unfinished, souless, a step backward, but also everything I would come to expect from a Todd Howard production. Unless they have some DLC upcoming that miraculously fixes everything for me or some modder takes it upon themselves to do Bethesda's job for them and fix it Captain Billy Blaze will forever float in space with the Starborn fleet facing him down.

It feels good to finally have gotten around to finishing the main story of this game. I've had it about 1/3rd complete for quite a while but never found the drive to go back and finish, until recently. What an adventure it was, and I'm not even close to being "done" with the game either.

Of note, I thought the combat was alright but has shown some age. Late game you DEPEND on enchantments or else combat just feels way too spongy and repetitive. Speaking of repetitive things, the Oblivion Gates got very old, VERY quick. The loop was the exact same, and the quest to convince the holds to help Bruma made this even worse as I hadn't closed a lot of them leading up to it so I had a lot of catching up.

I will say, I never thought I would enjoy the immersion of being a vampire; but it was a fun twist from how I normally play Skyrim. There was a LOT of waiting around for night though, which was slightly annoying at times, but the strength and stat bonuses made up for it. Once I tie up Shivering Isles and Dark Brotherhood I think I'm going back to Morrowind as well!

This game is great for parties or fun matches between friends. Story mode is alright, but the fact you have to clear each stage without a loss to unlock the hidden characters is kinda silly. It's alright

0 stars. Bought this on sale because I heard it was artistic and worth a try. Can't get past the first level without getting a severe migraine. Difficulty is extreme, reminds me too much of Hotline Miami and not in a good way. This game is absolutely terrible

I hate games that cause me to bang my fucking head on my desk with how bad it is, I really need to avoid these at all costs because all they cause me is rage and frustration

The fact you have to look up a walkthrough to even progress apart from running around aimlessly is horrible. Couldn't even get out of the first house

Somehow wound up in the backrooms, which while fun when it initially happens was rather annoying after realizing there was no escape.

One star because the bit I saw was impressive mapping. The other star is because they got this to work in Doom.

Very quick retro FPS shooter from the same man behind DUSK. Nothing really crazy innovative but therein is this games charm. A simple, quick story and game; gives off major Game Jam vibes. Worth the pennies you pay for it on Steam.

What a game. Artistic and super creative. Wonder seeds are fun to explore and find, and the wonder that occurs in each level is a special experience. Playing as Daisy was the highlight of this, I always wanted her included in more things so its great to see.

One star is taken off for World 5. I didn't like the whole bit that you needed to use the radar to find the wonder flower to actually EXIT the stage. I thought that was silly as I would often need to play the stage a few more times to find it every time. Slime Daisy at least made those ones worth it, really fun one gameplay wise.

What an amazing DLC. Wonderfully integrated within the main story, augmented like the cyberware of the game. The back and forth between Johnny and V was probably the highlight of the writing for me, exploring how V is going against what Johnny wanted for their own sake. Hearing V's actual name is the icing on the cake of an ending that further cements the game's overall theme of the Illusion of Choice. Where your decision is never the best one; and truth be told, Phantom Liberty's endings are nowhere close to "perfect" either. They, like everything else Cyberpunk has to offer, is bittersweet in its composition. World class writing in my opinion.

Idris Elba's performance of Solomon Reed is quite good, yet I could tell he struggled at times with an American accent in more dramatic scenes. Keanu was breathtaking as always, he really nails the aesthetic of Johnny Silverhand.

Very technical platformer. Tricky and sometimes unfair at times, especially later levels when they surprise you with a single enemy at the ending gate after your guard is down (for sure not angry at how many lives those specific ones have taken). Graphically this was cutting edge for the SNES and showed people what games would eventually be capable of.

Took me a few years and tries but finishing this felt great. This game ALSO has a special meaning to me as it was the game my best friend and I played hanging out for the first time 10+ years ago. If you're reading this Ryan, Diddy Kong absolutely jumps higher lol ;)