slmax
finished sunshine. my opinion is that the fludd-less stages are hell on earth. Also wish they added some qol stuff like not getting kicked out from stages when dying.
Hesitant to replay galaxy since i already have the original on wii and ive heard mixed things on the controls.
Anyways i think the port job coulda have had wayyy more stuff in it besides the music. Artbooks/devolper interviews etc. Pretty barebones.
Hesitant to replay galaxy since i already have the original on wii and ive heard mixed things on the controls.
Anyways i think the port job coulda have had wayyy more stuff in it besides the music. Artbooks/devolper interviews etc. Pretty barebones.
2018
2019
This review contains spoilers
The combat/gameplay is more enganging than 3 now that u get 4 styles to play with and explore. The substories were also more memorable for me. The music felt stronger this time too.
My issue is that the game introduces mechanics like hostess maker (which is sadly as dull as in the third one) and fightermaker farrr to late in their respective protags tales. It made me complete them in one sitting rather than over the game as it felt i had no time left. Sure you get to play as them all during the finale but the issue doesnt really go away for me.
In anycase a step up from 3 for me!
My issue is that the game introduces mechanics like hostess maker (which is sadly as dull as in the third one) and fightermaker farrr to late in their respective protags tales. It made me complete them in one sitting rather than over the game as it felt i had no time left. Sure you get to play as them all during the finale but the issue doesnt really go away for me.
In anycase a step up from 3 for me!
2001
2015
1993
it's always pretty cool to go back to a series starting point just to see how it's been evolving in time. i had a blast just going ""oh wow they kept that huh" " Oh so THATS where that came from..dang" and so forth
in any case the meta knight boss fight and the usage of past levels in monochrome were some pretty awsome moments
in any case the meta knight boss fight and the usage of past levels in monochrome were some pretty awsome moments
1997
no cute kirby long dance at the end of each boss 0/10
But nah the cutscenes are super charming. I dont think i vibed with the art direction tho in some of these levels.
I think the power combos are cool and neat to explore, if a bit annoying to get. another annoyance is how u sometimes gotta get to a diff stage to get a combo u need for a crysyal shard in another stage all together. Well im guessing thats for replay value.
But nah the cutscenes are super charming. I dont think i vibed with the art direction tho in some of these levels.
I think the power combos are cool and neat to explore, if a bit annoying to get. another annoyance is how u sometimes gotta get to a diff stage to get a combo u need for a crysyal shard in another stage all together. Well im guessing thats for replay value.
1992
1995
2022
forgot to make a comment on this lol
in any case, the cast was the big fave for me. the party dynamic was enjoyable as well as the mc. a weakness was the main gimmick in the battle system bc while yes i did enjoy causing Big Damage, but it felt a bit one sided. another weakness was the lack of cool dunggeon designs as well as a simplified demon negotions system.
a bit said it underpeformed, but i hope they take another shot at it
in any case, the cast was the big fave for me. the party dynamic was enjoyable as well as the mc. a weakness was the main gimmick in the battle system bc while yes i did enjoy causing Big Damage, but it felt a bit one sided. another weakness was the lack of cool dunggeon designs as well as a simplified demon negotions system.
a bit said it underpeformed, but i hope they take another shot at it