Reviews from

in the past


Penny's Big Breakaway might have a great move set, and good level design - but there's seemingly no connection between the two. You can pretty much skip every meaningful obstacle by just launching yourself over it, as I'm not sure there is literally a single jump, at least in the main story, that requires you to even use all 3 moves before hitting the ground.

The presentation is somewhat charming, although the characters aren't exactly memorable, and the story feels like the Galaxy and beyond era of Mario - just some light goofy shenanigans to get to some new locations.

Penny's Big Breakaway is kind of fun, but not anything I plan on coming back to.

6/10
Game #26 of 2024, April 30th


Iron Man 2 (Wii) is a tragically missed opportunity. While the concept of blasting through the skies as Iron Man holds promise, the execution is severely lacking. The controls are clunky, the visuals are muddy, and the repetitive missions offer little challenge or excitement. Even diehard Iron Man fans will find it hard to squeeze enjoyment from this title, as it fails to capture the thrill and power fantasy of being the armored Avenger.

"We get dirty so the world stays clean"
>The game not allowing me to shoot a innocent women.

I realized after trying to get back into this that I just don't like New Horizons. It's entirely built around tedium and I just don't enjoy having to make the same tools over and over, nor do I enjoy having to grind out resources to shape up my Island. For some reason whatever profile starts the game owns the island for the rest of the users too? Which wouldn't necessarily be a problem if it meant you could still contribute to the game's progression, but you can't unless you're the founding user.


Need for Speed: Carbon brings the thrill of street racing to the Wii with its energetic races, diverse customization options, and unique "crew" system. You'll conquer urban territories, recruiting skilled AI teammates for thrilling canyon battles and high-intensity pursuits. While the visuals are a bit dated and the motion controls can feel imprecise at times, Need for Speed: Carbon offers a solid arcade racing experience with a distinct flavor thanks to its crew mechanics and focus on customization.

A refreshing change of scenery for a Gold Box RPG and a surprisingly decent Buck Rogers adaptation.

Overall, I found the game's ideas interesting, like an abandoned factory and a show from an old forgotten cartoon. However, I think these themes weren't explored very well. I really wanted to know more about Henry's whereabouts in that place, since he worked there, but it's hardly relevant during the game. Henry should at least remember the area from the first chapter, considering he worked there for 30 damn years. Also, the mysteries surrounding Henry's friendship with Joey Drew (since nothing is shown about their friendship in the game) and how they created the character Bendy, why Henry decided to leave the company, or what Joey's greed for the show did to the employees and the company, etc. Many things were left unanswered, and that's that!
Speaking of the game, it's pretty basic, following the typical genre formula. Grab a weapon to open a door, hide in a closet to evade the monster, and filled with cheap jump scares. I can't recall any specific moment where I was genuinely scared playing, but I remember several instances where I got startled. I don't think it's spectacular, but I don't regret playing it either.

Sid Meier's Pirates! on the Wii offers a swashbuckling adventure full of thrilling ship battles, treasure hunts, and high-seas intrigue. You'll build your reputation as a fearsome pirate, clashing with rival captains, charming governors' daughters, and exploring the vibrant Caribbean. While the Wii controls add a unique feel to sword duels and ship navigation, the Wii port, unfortunately, suffers from technical hiccups and simplified elements compared to its classic PC counterpart.

Unfortunately these somehow got worse as time went on. The same premise, but the minigames just continue being subpar.

Sonic & Sega All-Stars Racing is a fun-filled kart racer packed with fan-favorite Sega characters and nostalgic tracks. The gameplay is fast, frenetic, and emphasizes drifting for boosts. While not as polished as its kart-racing king competitor, it offers a unique boost system, a diverse roster, and plenty of wacky Sega-themed courses to keep things interesting. If you're a fan of Sega classics and enjoy arcade-style racers, you'll have a blast.

It's like a slow and methodical Hotline Miami, which could be cool if you're into that but it's mediocre. I would have enjoyed it more if it didn't require high scores to unlock new missions.

>Graves and the rest of Shadow Company shoots up a town in Mexico in Modern Warfare II.
>Comes back in MWIII despite blowing him up in a tank.
>Doesn't get punished for shooting up innocent civilians in a different country.
>The Mexican government doesn't kick up a fuss.

>General Shepard gets kidnaped despite him being a well known General that the US would pick up real quick.

>Makarov being a genetic Saturday morning cartoon villain that has zero character motivation outside from "I am bad man that just blows random building up. Can you tell that I am a bad human being because I like to shoot at my own people?

A fuckin 13 year old wrote this storyline


Also fuck Open-Combat missions.

Iron Man on the Wii offers the initial thrill of blasting through the skies as the iconic superhero but quickly devolves into a repetitive and frustrating experience. While the flight controls have some potential, the combat feels clunky and uninspired. Missions fall into predictable patterns, and the visuals are disappointingly bland. Sadly, this adaptation fails to capture the excitement of the Iron Man character and feels more like a rushed movie tie-in than a well-crafted superhero adventure.

LEGO Batman: The Videogame brings the charm and humor of LEGO to the world of Gotham City. You'll play as Batman and Robin (and even some villains!) through a story-driven campaign, smashing LEGO bricks, solving simple puzzles, and collecting a massive amount of studs. While the gameplay follows a familiar LEGO formula, the Batman setting offers unique gadgets and vehicles, adding a fun twist. Although it can feel repetitive at times, LEGO Batman's lighthearted action and iconic characters make it a great choice for younger gamers and fans of the Dark Knight.

London Taxi: Rush Hour is an arcade-style taxi game that has you darting through the streets of London, picking up passengers and racing against the clock to deliver them. Unfortunately, the game suffers from clunky controls, bland visuals, and a repetitive loop that gets old fast. While the premise holds some potential charm, the execution is so frustrating and unpolished, it's hard to find any enjoyment in the experience.

Lucha Libre AAA: Héroes del Ring attempts to bring the high-flying spectacle of Mexican wrestling to consoles, but sadly, it fails to deliver. The controls feel stiff and unresponsive, making matches feel more like button-mashing brawls than strategic bouts. With limited modes, a small roster, and frustrating mechanics, even die-hard lucha libre fans will likely be disappointed by this clunky and unpolished offering.

MX vs. ATV: Untamed offers a decent taste of off-road racing mayhem, featuring a variety of vehicles like dirt bikes, ATVs, and even monster trucks. While it has some fun customization options and track variety, Untamed is marred by awkward controls (especially on the Wii), repetitive gameplay, and mediocre visuals. It's a passable entry in the series but lacks the polish and depth to truly get your motor running.

Need for Speed: Hot Pursuit on Wii attempts to streamline the classic chase formula, delivering arcade-style thrills with simplified controls. While the core concept of high-speed pursuits and flashy takedowns provides some excitement, the experience feels barebones. Limited car selection, repetitive tracks, and awkward motion controls hinder the enjoyment. Hot Pursuit on Wii is a brief and shallow diversion rather than a full-fledged racing experience.


Prince of Persia: The Forgotten Sands (Wii) is a visually striking platformer that attempts to recapture the magic of the Sands of Time trilogy. It features satisfying acrobatic movement, clever time-manipulation puzzles, and enjoyable combat encounters. However, the Wii version suffers from simplified gameplay, motion controls that sometimes hinder rather than enhance the experience, and overall feels like a smaller, less ambitious entry in the franchise.

Shaun White Skateboarding for Wii offers a unique take on skateboarding with its environment-molding mechanic. Players can transform the urban landscape to create their own skate lines, which injects some creativity into the gameplay. However, the Wii controls can feel imprecise at times, and the level design can be linear, hindering exploration. While it might hold some appeal for casual players who enjoy the motion controls and quirky environments, Shaun White Skateboarding falls short on responsiveness and overall depth compared to other skateboarding titles.

hilarious with friends when you dont got a bitch in your ear telling you it sucks

A fun little time waster for a song or two I suppose, but that's about it. I guess the gameplay just isn't for me. It's not bad, but definitely doesn't feel like Rock Band. Switching between lanes of music & tapping the buttons in rhythm is mildly entertaining, but at the same time, I can achieve a similar feeling just tapping my fingers on a table while the radio's playing. It's worth a peek, but didn't keep me engaged.


The game is very complete. It's very thorough. There's a great deal to do. The way you're encouraged to explore is spread throughout the storyline feels smooth and natural. I also like the themes in the game of bloodline/destiny and also climate change interestingly. Also, for a Zelda game it's surprisingly less tedious. Of course the game is visually stunning and with awesome music too. I like how certain characters recurred but they definitely could've been more fleshed out. The actual sailing gameplay was quite fulfilling. The time it took to sail around felt just right. I sort of wish there were more boats just sailing around (like Beedle, or the claw machine people idk).

Like many Zelda games, after doing what feels like 50% of the side quests and treasure chests you cap out on equipment and rupees and it's awkward/de-motivating to do the rest. Some of the islands were a bit too filler-y. The treasure chests only rewarding rupees felt awkward. I wish we could've seen more of the life in Dragon Roost island or other islands. There were only really two islands with people living on them. Also, I really didn't like Tetra's storyline. She went from awesome to irrelevant. Playing the wind waker itself felt tired at times (playing the same song several times to do a few puzzles or rooms of puzzles). Also, the pre-final battle was sick, but the steps before it felt uninspired... (parkour + rehashing the previous bosses without any changes)? I also wish we got to meet Link's sister a bit more or got to know Tetra's crew a bit more too. It could be optional but I'd still really enjoy it. Also dialogue was pretty minimal. After helping Grandma anytime after the start of the game, she says the same dialogue all the time. It'd be nice to hear her reactions to the adventure or what she's up to or something. I like how the game leaves clues for the macro-gameplay of exploring the islands. It allows the player to go on an adventure and it adds immersion. But in the dungeons, there's times when steps are either not explained at all or outlined in great hand-holding detail.

Overall, I enjoyed this game so I recommend it.

Sonic Colors delivers a vibrant, high-speed spectacle that reinvigorates the classic Sonic formula. The game blends exhilarating 3D sections with sidescrolling platforming, introducing Wisps – alien creatures that grant unique powers to transform gameplay. The levels are bursting with creativity and the soundtrack is catchy as ever. While the story is a bit corny, Sonic Colors offers a satisfying thrill-ride from start to finish, perfect for fans yearning for a fun and focused Sonic experience.

Spider-Man 3 for the Wii offers a decent base experience with exciting web-swinging through New York City, but it ultimately falls short. The story loosely follows the film with added subplots, and the combat system, while initially fun, grows repetitive. Glitches, lackluster graphics, and dull side missions mar the experience. While dedicated Spider-Man fans might find some enjoyment in the core swinging and combat, Spider-Man 3 is a largely disappointing adaptation.

Spider-Man: Edge of Time offers a time-bending adventure where you play as both Amazing Spider-Man and Spider-Man 2099. The story has some fun twists, but the gameplay feels repetitive, with combat becoming monotonous and level design feeling uninspired. While the concept of two Spider-Men collaborating is exciting, the execution leaves something to be desired. There are enjoyable moments, especially for devoted Spidey fans, but Edge of Time falls short of the web-slinging hero's best outings.