Reviews from

in the past


i love it when games' jank becomes part of the appeal. this game is short but sweet, but oh is it sweet.

genuenly such a slept on game. super novel idea, very good execution, good art, not too long not too short.

Improvement over the original game, still full of crap tbf

Been playing a lot of scrolling shooters lately to make some progress on the various retro game collections I've had hanging around - ironic because it really isn't a genre I have much attachment to, so if you're a SHMUP head add a half or full star to all my reviews for your own reference. That said this is one of the better ones I've played, with incredible visual design. The organic enemies are fantastic, literally the first thing that flies at you when you boot up the game is a flock of flying squids. Incredible. Plays well too, although I don't like that the power-ups replace each other - definitely prefer the games where you can load up with a crazy build, although this way you don't lose as much if you die, so there's ups and downs.

This review contains spoilers

*Beat the game twice on Switch and third time on PS5.

Ys VIII is a pretty fun game from start to finish. Gameplay of the three-party system was beginning at its peak and exploring the Isle of Seiren was the most fun part of the game. The locations (while still very much an upscaled Vita game) were visually pretty to look at it and the music were some of the Falcom Sound Team's best music in general. Characters, while still simple, were enjoyable and the mysteries around the island is what enticed me to continue to play. The true highlight of the game was definitely Dana Iclucia and the entirety of her story. Doesn't help her va, Brianna Knickerbocker, absolutely played her amazingly.

Now for a few negatives. Character models become a bit choppy whenever they stand underneath a shadow. Map navigation in the menu is clunky, which doesn't help when you need to find a specific item or quest destination from an elevated level. Raids and hunts, while not bad modes, are pace killers. Thankfully, you don't need to do all them. I also experience audio imbalance between the voiced lines. Sometimes, it's loud and then sometimes its a bit too quite (Probably something related to porting it to PS5) While I did say, the characters were enjoyable, the story itself isn't the most amazing thing ever. The basis of escaping the island to the entirety of Dana and the Eternians made the story pretty enjoyable, though some parts of it could've been trimmed down or just not been there. Biggest example being the Nameless Ripper subplot. It didn't add anything to the story and the consequences of that subplot was ultimately minimal in the grand scheme. Finally, the true ending itself is a bit conflicting as it unnecessarily retcons the whole journey of the game to justify itself and Maia's reveal kind came out of nowhere. It's not that bad, but it does say that the journey was better than the destination itself.

Despite my gripes, Ys VIII is still a great game that is still sentimental to me as it was the very first Falcom game I ever played. Still recommend it, though I personally feel you should still play other Ys games before this one.


in rainbows from the basement for the vr in 4:3 aspect ratio (1024x768), and it is only accessible by means of a youtube 360 video (max 30 fps).

for every debilitating flaw it has 2 stellar positives. but it does still have those debilitating flaws.

your first playthrough of this will be the best fromsoft game. subsequent playthroughs tho feel barren as hell since you know where to go and where not to go, the whimsy of exploring a huge world is lost since you dont feel the curiosity of whats inside that dungeon because you already know it holsters an ash of war you wont use. of course the replay value is saved a bit by the amount of build variety and the possibilities for challenge runs but idk if i will come back to this one as much as the other fromsoft games.

Turn-based combat is god awful and the game knows it since it always reminds you it's better to leave so I don't even know why it's in here. The story has very ham-fisted themes with one-dimensional characters. Also, has randomly awful voice acting in some scenes?

Embora barato e com algumas resoluções dos conflitos das personagens que não me apetecem tanto e que poderiam ser mais gradativas, um jogo que inicia de uma forma ruim, desenvolve até que bem seus aspectos na metade e que atinge seu ápice a partir da sua incrível reta final.

Gosto bastante desse tipo de Gameplay que permite você explorar o mapa e interagir com praticamente tudo que está presente no jogo, mas não somente isso, como esse estilo de gameplay também está intrinsecamente relacionado com a própria lore, mensagem e com os desdobramentos perto de sua conclusão.

A última cena é do balacobaco

De vez en cuando aparecen cosas como estas que nos recuerdan lo en malas manos que esta algo como Pokemon.

Llevo años completamente desenganchado de la franquicia por el 0 riesgo, 0 innovacion o el desastre que es un lanzamiento tras otro, pero PokeRogue me ha enganchado por banda y ha sido un monton de horas tiradas con un concepto tan sencillo, pero taaan bien ejecutado que me han entrado ganas de indagar un poco mas a ver que encuentro entre fangames de esto.

shamelessly rips off hollow knight. but hey, if you're gonna rip off someone. hollow knight is a pretty good choice.

I finally played this game and it was good, but had noticeable flaws. I had issues with the story and pacing which caused me to drop it for a while around chapter 7. The story was full of filler and I think some traditional silly JRPG dialogue is made more awkward with the more 'realistic' graphics and voice acting. I still enjoyed the story overall and it had some stand-out moments which were impactful. The action-focused cutscenes were very well done and were a great spectacle. I liked most of the English voices, but some of it was iffy at times. I tried the Japanese voices for a while, which I liked but I changed to back to English because I couldn't understand the chatter of NPCs in town. The combat was a surprisingly effective fusion of the original's systems with action combat. I do usually prefer turn-based games, but the original's turn-based combat wasn't exceptional even for the time, and I enjoyed the action combat of this game more than I thought I would. The game was carried by the music, which brings back familiar melodies in beautiful orchestral arrangements. Some of the best scenes would have been infinitely less impactful without the amazing music. I'm indifferent to the new stuff involving whispers and the final boss. It makes the extent to which the events of the sequel might differ from the original more intriguing to me. The intermission was of similar quality to the base game but I did enjoy the strategy minigame.

if ultrakill didnt exist this would be my favorite fps

If she won't play this wit me ion want her 🗣️📣❗❗

so addicting i bought it on steam bc i felt bad i pirated it. does get old eventually tho

i tried to get into this game so many times but it just doesnt click with me. i really want to like this game tho, i will come back to it eventually.

It's whatever. It's just an extra hour of you shooting bullet sponge enemies but you get the Tesla Cannon which is pretty badass tho.

It’s also pretty asinine Bethesda made you buy a dlc in order to make the ending not completely shit lol

There is this video from the YouTube channel Hot Pepper Gaming in which Reina Scully talks about what she likes about this game while dealing with a huge burning sensation in her mouth. And I loved that video, might have seen it ten times or more, so I basically gave myself a huge marketing campaign for this game.

In the end I did not care much for the game, but it was light enough for me to keep going through it, so I beat it. I don't remember anything remarkable, but now I know what Reina Scully is talking about in the video, and I find it way more fun.

I don't LOVE snatcher, but it's RAD anyway. as a multimedia experience its compelling enough, but when this games vibes hit they really HIT. The music and pixel art are immaculate, and the world building is strangely playful and inventive a lot of the time. it can also be incessantly shallow and embarrassing in the ways you can probably expect. Ya it's basically blade runner with terminators, but its really interesting to see the sort of kojima moments and ideas here that would characterize his directing style, going all the way to death stranding.

The biggest problems I have pretty much have to do with it being a 1988 adventure game at its core, and the sensibilities that go along with that (I really hope the MC of policenauts isn't a complete letch holy shit). But I have to imagine that its not nearly as bad as some of the other similar games from that era? Maybe?
It's easy to hit a wall quite often, but if you hit your head against it for a couple minutes something will usually shake loose and move you along. The gameplay actually gave me strong phoenix write impressions in a lot of ways, not just in the aimlessness but asking the player to use non-objective reasoning to solve the puzzles. Using a guide will get you through a couple of obtuse puzzles and make it a pretty smooth 8 hours. But it's not necessary as long as you're comfortable with the game making you bumble around pretty often.

I love exploring Scandinavian forests and getting jumped by spiders every few minutes

Ah MySims my bread and butter.
I remember when i was very young I had to get surgery and I was so scared but my mom gave me this game in the hospital and it really helped me to calm down, instead of sitting in the waiting room with anxiety I was thinking about all the cool towns I could build so this game got a very special place in my heart. I've played this game over and over as a kid and now as a 22 year adult I replayed it and I got to play with the PC exclusive content wich was awesome.
I just wanna thank this game for bringing me years of hapiness.


I remember trying this game one the 3DS eShop, and I am pretty sure most people, like me, tried it because of Smash Bros.

And much like any other people, I played it for a while before concluding that: ""YO THIS IS KINDA MEH!"

It is a cute little title, with cute sound design and with charming characters and premise. There are enough decent aspects of it to turn it into beloved Famicom classic.

But GOD, even compared to other arcade titles, this is a really janky one: the unfluidity of the controls and the addition of ICE PHYSIC lead to you making wrong jumps all the time, with levels that turns literally unforgiving after the first 3 levels.... the addition of a timer to all of this Sisyhus climb does help either.

That said, it's not a really awful experience.... and mostly because I grew attached to Nana and Popo thanks to Smash..... I am not honestly able to completely hate it.

It does its job, even if just barely. Sometimes I kinda hope the Ice Climbers will get the "Kid Icarus: Uprising" treatment and return with a banger sequel on modern consoles.

I believe this is the first game I bought on Humble Bundle, back when it had the humble monthly service, and I don't remember why I picked this game, but it was only 2€.

The game was fine, I thought I played it more, but I guess there is not so much to squeeze out of it, even at a time when I didn't have that many games.

Really nice arcade/sim game made by Codemaster that was the sequel to the toca racing series and i love the direction that they take at the time and now is still a good game with a lot of content, but unfortunately there are some problem that the other title sequel to this improve about it.
For example, the difficulty, yeah is selectable but is really easy until you put like the last two difficult setting, the car selection is not that big and most of them are in the same category and ah the track list is really short.
But other than that is a really and solid game that create not only a really good series but created mechanics that are still in racing game to this date.