Reviews from

in the past


App Store revisionism made me think this game was an auto runner for years.

Pitfall is a novelty. Pitfall wasn't always a novelty. Pitfall is probably one of the best games on the 2600, even if that doesn't really mean anything. 3D Tic-Tac-Toe is one of the best games on the 2600 if you can convince a friend to play it with you, if you want a measure of how little it means to be "one of the best games on the 2600." But once upon a time, Pitfall was one of the most sprawling video games ever developed, one you had to spend several weeks slowly, methodically mapping out and then several more improving your executional skill to be able to get even remotely close to beating it.

Nowadays, after running around aimlessly for 10 minutes or so, you can just look up a map of the game. If you then decide to follow along, you'll probably get maybe 70% of the way through before time runs out even with heavy use of emulator rewind. Then you'll probably look up the TAS and see that you've got less than 2 minutes of wiggle room from frame perfection if you want to "beat" Pitfall. I did not beat Pitfall.

Decently fun time, but once you know how to get past the screens (most of them are repeated) its gets boring. Really great effort from the atari tho

A simple platformer with a nicely fleshed out jungle environment. It gets dull once you get the timing for jumps down and spend most of your time running back and forth to collect the treasures. Could have used a bit more excitement a la Jungle Hunt.

Retro Yearly List #8 [1982: Pitfall!]

I was not aware of Pitfall franchise being born in Atari, the first time I saw it was on SNES, later I discovered that this is a pretty iconic title for Atari players back in the day and one of the "must try" of the console.

For me, playing it for the first time, it's an ok game, the controls are nice, it's just a little bit repetitive. It has similar mechanics to the original DK but with a different approach, you have to collect all treasures spread along several screens before the time runs out, you can go to the right or to the left, or by the underground to travel faster through the screens.

The objective is not clarified by the game so imagine discovering that by yourself without any tip, at least this was the case here in Brazil, it seems that this game's ending was an urban legend, people used to just try to survive for 20 minutes while randomly walking through the several screens.

The actual challenge is tough, to beat it you have to almost have a perfect run, you can see TAS videos beating it in about 17/18 minutes, and an average player is supposed to beat it in 20, that's insane.
Didn't accept the challenge tho, as I used save states.


I wonder what the kid in the ad is up to nowadays (not Jack Black, the girl who was weirdly into the Atari sprite)

I just gave this a replay for the first time in…well, it’s been a while.
You know what I discovered?
It’s still stupidly fun.
I just tried it out as a test and next thing I know, 40 or so minutes had passed as I kept trying to beat my scores.
It’s such a simple game, with simple graphics.
You play as basically a stick figure who runs and jumps and jumps some more. You can swing by vines if they are available. You have to jump over to obstacles, like logs rolling at you, scorpions the size of cocker spaniels, snakes, and use alligators to cross ponds while their mouths are closed.
It all adds up to fun.
I honestly didn’t think it’d be fun anymore. But I was wrong.

Pitfall's biggest crime is that's just kinda boring. Not in the sense that there's nothing to do. It's in the sense that you have to do the same stuff over and over again. Levels feel like constant repeats to the point where it can be quite tiresome. That being said, the gameplay can be fun sometimes.

Um dos maiores clássicos dos games, o charme é sua gameplay... ou deveria ser, eu acho, é uma pena que não envelheceu nada bem.

This game's ok. I'm going to use this space to complain a little bit about my system of writing reviews cuz like idk it's pitfall

Basically what I do is I open this random year generator and have it give me 8 years, and then I dig through the years until I find something I have something to say about. Even though I'm an old head who's spent a lot of time playing games from well before my birth, every time it gives me an early 80s game I sigh because it's tricky for me to figure out anything to say about like Time Pilot or whatever. I think I might stop reviewing 80s games soon.

anyways pitfall's alright. It's got a sound effect good enough that Call of Duty exists now.

One of the best Atari 2600 titles and still fun today......................................................................................................................................................................................................... for about 7 minutes.

31 de 32 tesouros. Trinta. E. Um. Fodendo. Tesouros.

Ok, vamos dar uma pequena marcha ré.

Já joguei Pitfall antes, mas só agora realmente joguei Pitfall. O que quero dizer é que minhas experiências anteriores com o jogo se limitaram a rodar ele num emulador, dar uns pulinhos por cinco minutos, falar "é, é um jogo velhão mesmo" e ir fazer outra coisa.

Essa foi minha experiência com a maioria dos jogos do Atari 2600 por muito tempo. Quem olha pro meus logs pode pensar que sou imune à barreira da idade, mas não é bem assim. A verdade é que não sou lá tão jovem assim (31 anos e contando), então as gerações 8 e 16 bits fizeram parte da minha infância. Já coisas mais velhas que o NES por muito tempo pareceram irremediavelmente datadas. Foi só nos últimos 5 e tantos anos que comecei a expandir meus horizontes para temporalidades lúdicas mais longínquas. Ou, em bom português, deixar de ser fresco na hora de jogar jogo véio.

Pitfall é um monumento histórico. Se Donkey Kong firmou as bases dos jogos de plataforma, foi Pitfall que transformou plataforma num gênero específico, desmembrando-o de forma clara dos maze games e arcades de ação. Esta é uma verdadeira aventura focada no domínio do movimento - talvez não a primeira, mas certamente a mais influente.

Mas mais do que um simples monumento a ser contemplado, Pitfall ainda é um game que vale a pena ser jogado. Se seu aspecto visual pode ser rudimentar para alguns (ou "cheio de charme", como diriam outros), uma vez em movimento ele se prova incrivelmente moderno. Sua intuitividade nascida de sua limitação técnica esconde certas profundidades, como o fato de ser necessário usar de forma inteligente os atalhos subterrâneos para se pegar os 32 tesouros à tempo, ou como cada obstáculo o caminho mais otimizado é o da esquerda, não da direita.

Algo que veio em minha mente enquanto eu o jogava era como o game, anacronicamente, me lembrava o subgênero contemporâneo de "precision platformer". Apenas passar pelos obstáculos é uma tarefa relativamente simples, mas o limite de 20 minutos para pegar todos os tesouros impede o jogador de se mover ao próprio bel-prazer. Literalmente cada segundo conta. No momento em que você entra numa tela, já é preciso fazer uma série de decisões: quantos pulos dar? Pego a corda agora ou espero ela voltar para ser mais seguro? Será que dá tempo de correr até a metade da tela antes do lago me engolir? A jornada de alguém com Pitfall assim se torna não muito diferente de um jogador moderno com Celeste ou Super Meat Boy, uma série de tentativas, erros e pequenas vitórias determinadas por pulos de um pixel feitos no último segundo.

Depois de quase sete horas com o game e inúmeras tentativas enfim cheguei perto da glória. Com o caminho mais eficiente gravado em minha mente e cada obstáculo impresso em minha memória muscular, me senti um verdadeiro Indiana Jones em busca dos 32 tesouros.

Dos quais só consegui 31. Com 22 segundos restando para pegar o último tesouro, só me deu tempo de passar por mais duas telas e sofrer internamente pensando que pulo eu poderia ter feito de forma mais eficiente, nas telas em que fui cauteloso demais esperando jacarés se moverem ou um lago drenar e deslizes inconvenientes que me torturariam para sempre.

31 de 32 tesouros. Trinta. E. Um. Fodendo. Tesouros.

(obviamente tentei de novo depois com save states e rewind. me envergonho mas não me arrependo)

It tried its best to be a complete adventure game in the early 80s. System limitations crippled it, but it remains as a gem of gaming, nevertheless.

one of the most ambitious 2600 titles that paved the way for 2d platformers. it's fun for a few minutes

lityShimmy shimmy yay, shimmy yay, shimmy ya (drank)
Swalla-la-la (drank)
Swalla-la-la (swalla-la-la)
Swalla-la-la
Shimmy shimmy yay, shimmy yay, shimmy ya (drank)
Swalla-la-la (drank)
Swalla-la-la (swalla-la-la)
Swalla-la-la

melhor jogo do Atari 2600 provavelmente... até dá pra se divertir se você não tiver nada mesmo pra jogat

The game sure has pitfalls in it

Pitfall de certa forma pode ser considerado o pai dos jogos de ação e plataforma, onde o objetivo não é um puzzle a completar ou inimigos para vencer. Apenas uma floresta que você deve explorar na busca de tesouros.
Pelo menos é isso que eu entendo do jogo, porque eu acabo nunca jogando mais do que 10 minutos, sem saber para onde ir, dando em caminhos bloqueados e telas repetitivas. Sem falar da clássica tela em que se deve pular sobre crocodilos, o tempo é muito exato, e na maioria das vezes, dá que você cai na boca aberta do terceiro.

Outro obstáculo clássico são os buracos em questão, que dão o nome Pitfall ao jogo. Em jogos mais recentes da série, é revelado que esses buracos são bocas de criaturas místicas, pois elas abrem e fecham algumas vezes. Na maioria das vezes, para passar deles, você terá ajuda de um cipó que estará convenientemente balançando de um lado para o outro, ao agarrar nele, um som indecifrável é ouvido, que muito depois, alguém se deu conta que é o personagem fazendo o grito do Tarzan...

Em geral, o objetivo do jogo é acumular o máximo de pontos dentro de 20 minutos, coletando barras de ouro e desviando de troncos de árvores que rolam pelo cenário e tiram sua pontuação, e dos animais que te matam de primeira. É só isso mesmo.

Uh... Have you played Atari today?

don't use your jagen he steals exp

This might be one of the better games I've played on the system. I had some decent fun with the game and I liked the different stuff happening in the background.

Fun game. The actual main goal is tough to achieve, but it's still enjoyable even just casually running and jumping through. I beat this for the first time, and it was pretty intense to do so - I had just 16 seconds left on the clock at the end. A satisfying challenge.

for what its worth, its the best game on the atari 2600

activision wont let me in the pitfall harry adventurers club, due to "the promotion having been over 3 decades ago". Sad. This one is a more well-aging atari 2600 title, mostly due to the fact that this game doesn't try to involve itself with shooting things or exploring a monochrome maze, which seemed to be the trends roughly at the time for game design. It's instead a 2D platformer, and a pretty solid one at that. Not really much of an end goal, just a target score in the manual that activision tells ya to aim for. Other than that, its one of the better lil diversions you can experience on the atari 2600.

Might just be the most well aged Atari game ever? It's gameplay loop isn't going to hook you for double-digit hours, but its mechanics encourage a lot of skill building. It's also one of the nicest looking Atari games, using a limited color pallet to make sure the threats pop while the enviornment stands out nicely in the background. Even the cheesy "Tarzan yell" emits charm, although it can get annoying after awhile.


Besides being weak, the 2600 was a nightmare to code for. Pitfall is a feat of technical wizardry which shows a glimpse of the kind of console games we'd only see a few years later.

But does it hold up well today? Hell yeah it does! Largely thanks to its responsive controls and intuitive challenge, this is a game that's very hard to hate.

~ Juegos que Hay que Jugar Antes de Morir ~
Parte 2 — Los 80: Caída y Resurgir

Juego 34: Pitfall! (1982)

Te diviertes hasta que te acuerdas de que estás jugando en una Atari porque ni las hitbox ni los controles van bien.

There's a lot to like about Pitfall, but most of its appeal has less to do with its design and more to do with the fact that its aesthetics look more modern than most 2600 games. The animations are smooth, the sprites are clear, the setting is iconic.

I try to rate games (and movies, shameless letterboxd plug) contextually, so I can't be too mad at Pitfall's very era-appropriate design. However, I would say that Adventure proved 3 years before this that adventure games could have more interesting objectives. But Adventure also looks like barf compared to Pitfall, so it was all trade-offs I guess. If anyone has any solid 2600 games that really pushed boundaries, let me know.

To sum up my experience with Pitfall: after fiddling around, dying, and resetting for 10 minutes, I finally found my first piece of treasure, and then was immediately swallowed up by a surprise pit and lost my last life. C'est la vie!