Reviews from

in the past


Before I played Galaxy 2, I only ever really played crappy licensed games on my PS2 for the most part. I was a young kid at the time so I couldn't really gauge if a game was actually good or not, I just got a game based on a show/movie I liked and that was that. That all changed one day when I was scrolling on YouTube and stumbled upon Super Mario Galaxy 2. I can't even remember what I saw since it's been so long, but I remember instantly thinking "I NEED to play this". This was right before we were going on a trip to Ocean City Maryland and I knew my dad's friend who was going on the trip with us, was bringing his Wii. I go to my local movie rental store which also had video games and rented it. The trip lasted a week and while I really should've been having a ton of fun on the beach, I instead couldn't get enough of Galaxy 2. I was addicted. I think I got up to like world 4 before I had to return the game and I had to part ways with the Wii. I also remember getting a gaming magazine that focused on Galaxy 2. I also distinctly remember a game called "Ivy the Kiwi" being a big focus in it too. God, I wish I still had that thing. I lost it ages ago and can't remember the name of the magazine, and I've tried to look it up online many times to no avail. Anyways, after the whole trip, me and my brother got a Wii and I got Galaxy 1 as you know. A bit after that I remember renting the game again and then eventually getting it for Christmas that year (I think).
I eventually did beat it, but not 100%. I never completed the game until the summer of 2015, I don't know why it took me five years but when I finally did it, I was absolutely ecstatic. This game means a whole lot to me as it not only got me into non-licensed games but it really kicked off my love for gaming as a whole.

So let's start with the biggest elephant in the room, this game's story. Yes it's very lame that they retconned the first game and that the story in general is way more lame in general compared to 1. This is my biggest criticism besides the game not being quite as atmospheric/spacey as 1. It is the reason I think I do like 1 more now, but it really isn't a deal breaker to me. I think there's enough fun dialogue throughout the game for it to still have an above average story for a mainline Mario game. Still, not nearly as good as 1's which yeah is a bit of a bummer.

However, I think the game more than makes up for this by being so much fun and more fun than 1. While 1 had plenty of good galaxies, I did think having several samey ones (the beach and bee galaxies) when there's only 15 full length galaxies was a bit of a downside. Galaxy 2 however did something different. Instead of having a mini galaxy here and there, and having your main galaxies be 6 stars, here the full length ones have 3. Now while there is a good reason they did this, this also led to the game having more sized galaxies that are way more plentiful. This along with the fact the level design is way more straight forward and faster paced, makes the game more fun than 1 I think. It's up to preference of course and I still love both games approach to level design.

Another reason this game is a blast to play is the addition of Yoshi. You wouldn't think he'd add so much to the levels but he does. He's in a good amount of the galaxies and also in them are powerups for Yoshi to use. These were also a great addition and just add that extra bit of fun to the game. I like them all but my favorite was definitely the dash pepper just because it's used in the best of ways. Alongside Yoshi and his powerups are new powerups for Mario. The drill and boulder mushroom were both cool but the cloud flower? Absolutely my favorite powerup in any Mario game. It not only just gives Mario a very pleasant design to look at, it let's you create a maximum of three temporary cloud platforms to use which is just so much fun. They clearly knew it was gonna be the fan favorite since it's used in a ton of galaxies.

While I definitely like 1's soundtrack more now, 2's is also still amazing. It's funny, while the game isn't as atmospheric as 1, it may have the most atmospheric song between both games lol. That would of course be Cosmic Cove Galaxy which is hands down my favorite song in the game, which is fitting since it's also my favorite galaxy in the game. Some other songs I love are Sky Station GalaxyYoshi Star GalaxyStarshine Beach Galaxy and Wild Glide Galaxy. The game doesn't have as moody of an ost, it's more upbeat than 1 but it still has some moody tracks and is still amazing like 1. A good example of a moody track actually and a shoutout to this one is Slimy Spring Galaxy. They did not need to give a short galaxy like this such an otherworldly and atmospheric track but they did. I never really appreciated this galaxy when I first played the game but nowadays, I actually really love it. Again, while 2 doesn't have the same level of atmosphere as 1, it really does still have its moments.

I had a bit of an issue with the prankster comets in 1, not being the biggest fan of them since there's only 5 types (and one of the types barely gets used). This game improves on them I think. Instead of appearing randomly like in 1, you have to get a comet medal in each galaxy for them to appear. Once they do, they will never leave so you don't have to worry about getting them to appear again like in 1. There's also a better variety of challenges this time. You still have your speedrun comets, your daredevil comets, your purple coin comets. However, the cosmic Mario races have been replaced with cosmic clone comets. You now have a different type of speedrun where you have to collect clocks that give you 10 seconds each. You have comets where you have to kill a bunch of enemies in a period of time. These changes/additions, plus the comets not being color-coded anymore so you don't know what you're going to get until you go into the galaxy, just make them much more fun than in 1.

Another thing Galaxy 2 did better than 1 is the extra 120 stars. In 1, to get all 242 stars you have to play the exact same stars as Luigi and then your reward is two extra purple coin stars that I just never found good. In 2, you have 120 green stars to find. A lot of people don't like the addition of these and I never understood why. Sure you can say it's filler but they are brand new stars and they're usually placed in fun creative ways. They act as a sort of scavenger hunt for you to find and you can use the sound they make as a sign you're close to one. Sure, they're not quite as fun to get once you replay the game and know their locations. But a bunch of them still require more advanced techniques to get like triple jumps and stuff so I never found it tiresome to get them all even on this replay. And the reward you get is a fun challenging galaxy that blow's Galaxy 1's reward out of the water. Overall, I think it's a very good postgame and well worth doing it just for the Grandmaster Galaxy.

Just a couple of little changes I noticed between both games. The first is one I noticed all the way back in 2010 when I played both games. When you spin into a launch star in 1, there's like a little couple second delay until it activates. 2 fixes this issue and let's you activate it right away which is super nice. Something I noticed on this new playthrough is unlike 1, 2 doesn't let you spam the spin underwater. I don't know why I never notice this until now lol. I also think the automatic saving instead of giving you a prompt asking you to save is a nice addition in 2.

I love both Galaxy 1 and 2 so much, it really is hard to decide which I love more. While at this point, I'm sticking with 1, it really does flipflop back and forth a bunch for me. Chalk it up to me playing 2 before 1 maybe? Idk if I'd feel the same way if I played it way after 1 or something. Either way, I still feel the same way as I did with my 2022 replays. Play 1 for the much better story, better atmosphere and better OST. Play 2 for the better polished, all around more fun experience. The real answer though is to play both as they're both fantastic games.

Also my top 5 Galaxies now are Cosmic Cove Galaxy, Starshine Beach Galaxy, Slipsand Galaxy, Clockwork Ruins Galaxy, and Throwback Galaxy...among many others, there's just too many good ones in this game!

Nintendo's other magnum opus.

This was the first game I (my parents) ever preordered because I was so insanely excited for this game, watching the trailer every day and getting so excited to play a second Mario Galaxy game, and it paid off. I thought this was the best game ever when it came out. So many fun memories. As a kid I always preferred this over Galaxy 1, but now they’re kind of equal.

Anyway, I never understood the criticisms of this being more of the same as Galaxy 1. This game has a much different tone and wayyyy different level design. There is not a dull moment in this game, every single level has it's own gimmick which is crazy, there are so many fun ideas and variety in Mario Galaxy 2. The music, levels, and bosses are just as great as the first game. This is probably the most consistent and quality sequel ever.

In terms of gameplay, this game is great in all the ways mario galaxy is. In fact, id say the level design in this one is a little bit better. unfortunately though that doesn't quite make up for the complete loss of the sense of magic felt in the first game. the story is nonexistence and the atmosphere of all the planets is much brighter and just completely different. still an incredible game, but in my opinion a downgrade over the original

Like the first game, Super Mario Galaxy 2 was something that I played a lot of as a kid, but never actually completed, and so it was one of my most anticipated games to come back to during the summer. After a lot of complications and trial and error involving trying to hack my Wii, I briefly considered buying an entirely new console just to hack that and go back to the games I had saved on a hard drive, but I eventually caved in and decided to run the game on Dolphin (after a bit of button mapping, of course). Right when I first booted the game up a few days ago, the memories came flooding back to me, but even without the nostalgia, I still had an absolute blast with Super Mario Galaxy 2.

Ever since this game came out, pretty much everyone has been torn as to whether the first Super Mario Galaxy game was better than the second one, and while I wasn't sure about where I stood on the debate at first (especially considering how much I love both of these games), I think I might prefer the latter game. While the original game had a better hub world and a stronger emotional core thanks to Rosalina's gradually unlocked backstory (along with Rosalina herself being a more interesting companion than Lubba), Super Mario Galaxy 2 was more fun and interesting to play, as everything that made the original game so exciting and new was refined here. Rather than recontexualizing one level through multiple stars, Super Mario Galaxy 2 instead has practically every main star be its own level, with the mechanics and bosses of each one feeling more unique and creative as a result. The powerups were also much more well utilized here, as not only did most of the powerups from the first game return here (with the unfortunate exception of the Ice Flower and the Red Star), but the new ones felt a lot more dynamic to use, with the Cloud Flower being applied in especially fun ways. Bringing Yoshi back for this game was also a great addition thanks to his double jump and tongue abilities working alongside the gravity-defying levels, and his three powerups were especially fun to toy around with. Seeing characters from earlier on in the game show up in different galaxies was also an interesting idea, as completing challenges for the Chimp or different Gearmos was fun in its own right while also giving me a good reason to revisit these levels. Generally speaking, I felt that the level design in Super Mario Galaxy 2 were a bit more challenging than in its predecessor (and that especially applies to the Prankster Comets), but the emphasis on platforming challenges and getting a grip on Mario's movement meant that none of my deaths felt cheap.

Despite how old the Wii's hardware was by this point (even if you don't take the Wii itself basically being an upgraded GameCube into account), I'd say that Super Mario Galaxy 2 was not only one of the best looking games on the system, but also of its year, as the vibrant colors and beautiful artstyle made the game a joy to look at while also breathing tons of life into its eccentric side characters and varied locales. The orchestral score that Koji Kondo and Mahito Yokota created for Super Mario Galaxy was arguably the best score of the entire Mario franchise, and while I'm not sure if their work on Super Mario Galaxy 2 exceeded it, I'd definitely put them as equals. If there was one complaint that I had about Super Mario Galaxy 2, it would be the fact that they decided to bring back some of the less fun elements from the first game, as I wasn't a fan of the Spring Mushroom or the dreaded ball level the first time around and I especially didn't like them when they came back. Even with that in mind, though, Super Mario Galaxy 2 was still a superb game that improved on the structure of its predecessor while still retaining its sense of awe and magic, and while neither of them are totally perfect, both of these games still hold a very special place in my heart thanks to how many hours I had spent on them as a kid.

Super close to finishing! The world isn't as cool as the first one but it's a fun sequel!


Ainda acho SMG2 melhor que seu antecessor. Mas, ao mesmo tempo, já não o acho mais o supremo jogo de plataforma que achava antes. Talvez ainda meu platformer 3D favorito, mas outros 2D e metroidvanias que joguei nos últimos anos ficam na frente dele quando levo em conta o gênero como um todo.

Claro, é tudo relativo. Se há games que considero melhores que SMG2, não quer dizer que SMG2 não continua sendo um jogo especial. Se qualquer coisa, o fato de ele ainda estar entre meus favoritos de todos os tempos mesmo depois de quase uma década sem platiná-lo é prova de sua qualidade.

when i was 6 years old my parents let me skip school the day this came out. i love this so much

Compared to its predecessor, Super Mario Galaxy 2 heavily lacks the atmosphere and grandiosity of the original but makes up for it with some incredibly tight-level design and ideas. At times, SMG1 feels like it doesn't truly know if it wants to be "course clear mario" or "sandbox mario" with levels like Beach Bowl Galaxy feeling like a bit of a slog to get through. This isn't the case for SMG2, where levels feel confident in what they want to be- short bursts of fun entirely focused on one idea.

My favorite game of all time, this game is just pure magic and joy incarnate and one I will always come back to.

Mario Galaxy was a 10, so Galaxy 2 is an 11. Platforming galore. My only qualm, that is mostly my fault: I suck at the gliding levels.

Possibly the sharpest EAD has ever been with Mario. Every stage is incredible, all the power-ups are fun, the linear world progression works really well when you have this much variety and it started the running trend of having a very hard last challenge run.

It's my favorite Mario game

Good, but loses the amazing atmosphere and vibe of the first and doesn't make up for it. The green stars are some of the most boring shit in any Mario game as well, thank god for dolphin emulator

a really good sequel to a really good game.

One of my childhood games, very good still!

Ok yeah, this game doesn't have the same narrative drive that the original did, but when your played some of the best-designed levels in Mario history as a kid, I doubt you really cared. Also this one has Yoshi so its on par with the original at least

Now, let me tell you a story that ALSO begins with stardust...

If I had a nickel for every time a Nintendo developed game that originally was planned as a mere expansion or remix of a past game but ended up becoming a complete sequel, I'd had two nickels... which it isn't a lot, but this joke is tired and I lack originality and humor.

The discussion around Super Mario Galaxy 2 has always centered around one simple and obvious question: How does it compare to its predecessor? And I mean, it’s pretty clear why that is; never mind the fact that it’s a constant in any given series, including 3D Mario as a whole, but this is the only game to be a direct follow-up to a past game and setting, one of Super Mario Galaxy at that! Tho it’s worth saying that, even back then, a lot of people saw the more simplistic level design of Galaxy as a huge drawback for it, and the more in depth level-design of Galaxy 2 is seen as a blessing, and is the favorite of many out of the two on that reason alone. Still, there’s a great amount of people that keep seeing the first one as the superior game, and the main reason most we will give when explaining why tends to be the same, that being that Galaxy 2 lacks… THE SOUL.

The important thing I wanted to get out of this clusterfuck of ideas is that, personally, rather than asking the aforementioned question regarding Galaxy 2, I have my own question: … what even is this game? That is the query I had stuck in the back on my mind while playing, and to be honest, I don’t think I have a very fulfilling answer. You probably are thinking ‘’Deemon, you absolute mindless ameba, what are you even on about this time, this is a sequel to Galaxy, it has a two on the fucking box and it shares the same gameplay basis, you brain-dead donkey’’ and you’d be technically correct (tho it would be a really mean way to say it :( ), but… is it tho? Galaxy 2 was conceived more as an expansion than anything more, just a bunch of new levels using the pre-existing foundation established by Mario’s first space adventure, and it just so happened that it ended up getting so big that it justified turning into a full-blown game. And yes, Galaxy 2 does very much expect you to have played the previous game, a clear example is how the first boss of the game is both a call back to the first boss in Galaxy 1 and has a ton of parallel to the Bowser fights in those games, and the challenge is considerably higher in certain levels and bosses (even if the overall game is still pretty easy), but at the same time, this game very much seems like a different take on this same idea rather than a continuation. I think the story is a perfect reflection of what I mean by this: it acts as if the first voyage never really happened, the opening is leagues more light-hearted and even a little goofy, and until the very ending, the whole adventure lacks a sense of continuity, and in fact I’m pretty confident saying that this game references directly Super Mario 64 almost as much as it does for the previous game. This might seem unimportant or even petty to complain about, but I really think that is this contradiction what makes this game fail where Galaxy 1 went above and beyond; by wanting to craft an experience that any new player can pick up and enjoy without having even touched the previous adventure, but also wanting to make an experience that expands upon what said game proposed mechanically and making it more focused on gameplay for the older players, you get a pretty confused game that never seems to ever reach the same levels of wonder that it once did.

I mentioned before that some players argue that it lacks THE SOUL, but I don’t really agree with that notion. This game still has a ton of THE SOUL, it has an almost palpable personality, and each of the environments still feels distinct and full of life; the same passion on crafting a beautifully grandiose and silent and fun experience was put into this game, but it seems muffled: the soundtrack, while still fantastic, is a bit weaker and, dare I say it, more repetitive than the original, and I would have preferred it if it had more calm and quiet pieces; the main hub just doesn’t work for me, it’s interesting and pretty goofy, but you don’t get the same feeling of progression you got with the Comet Observatory, things and characters pop up without affecting the ship itself that much, and makes it so that I feel less invested on a space-ship that has the face of the main character plastered onto it; I also found hard to get really invested in some levels, especially when beginning the game, I just felt as if I was going by the motions, and the galaxies just felt like obstacle courses with random sky backgrounds rather than real places, like galaxies like Honeyhive Galaxy felt…

This things that made the original so special just aren’t like they once were anymore, there are attempts to re-capture that same magic, but most fall pretty flat; it’s clear that the game had its priorities and that plus the predicament it put itself in stopped it from re-capturing that magic this world once evoked. So… I’ve been actually surprisingly negative so far, so much in fact I have yet to say one single fully positive thing about Galaxy 2. Nothing of this of course destroys the game or anything like that, but it does move it into the realm of the more average platformer, kinda like the New series or 3D Land do… So like, what thing I have to say about this game that’s completely and utterly positive, if there even is?...







ABSOLUTELY EVERYTHING FUCKING ELSE!

When I said that Galaxy 2 tumbled on what Galaxy did the best, I kinda forgot to say that sequel just kinda puts to shame its past iteration where this one kind of didn’t hit the mark; as I said, Galaxy 2 does not hit the same levels of wonder, but it does surpass every sense of fun and excitement in the moment to moment gameplay in a way Galaxy just couldn’t consistently do. Every galaxy, every star, every side challenge it’s just so well designed, so fun to play and go through, the more limited move-set of Mario (at least compared to previous 3D games) thrives in these levels and it’s just so fun to beat them both by normal methods or discovering its secrets and thing outside the box. The power-ups, OH DON’T GET ME STARTED IN THE POWER-UPS. Some, like the Fire Flower and the Bee Mushroom, return from the first game, but the new ones like the Drill, the Rock Mushroom and specially the Cloud Flower are probably the best additions Mario has ever seen to its arsenal; they all used to their fullest potential and every chance you get at using them is a treat; the drill complements the sphere shape of the planets like butter, the rock power-up adds a ton of fun destructive chaos that is highly appreciated, and cloud flower opens up the space of possibilities like never before; even if this may be the most linear out of the full-blown 3D Marios, it sure doesn’t feel like it while you play it. There’s also the side secret moons and the speedy comets, and while they are nothing that will blow your mind, the former are always a fun little distraction to discover while you discover the seemingly never ending waves of creative level-design, and the latter have seen a huge upgrade compared to their last appearance; they are now much more stream-lined and faster to complete, and I actually really wanted to beat as many of them as I could, and plus, the Comet Medals, while mostly easy to get, are a nice thing to grab and a fantastic way to incentivize 100% competition. The bosses are all just bangers; they defy the simplistic nature of the bosses from Galaxy, where they never really strayed off the simple routine of shaking the wii-mote at the right time or pointing at the right stuff, and here begin to introduce power-ups, more complex patterns and really aggressive movement; all of the Bowser Jr. fights are pure gold and a ton of fun, every time the little guy was involved in something, you can be certain a fantastic fight is coming up. Oh, I forgot, we also see Yoshi coming back to 3D and OH MY GOD I LOVE HIM. The funny dino is super fun to play around with, mastering its movement and the brand-new power-ups he can use it’s the most fun I’ve ever had controlling him, and it kinda makes me wish for a fully focused Yoshi 3D platformer, because if it were to be good as this, HOLLY FUCKING HELL.

Every single addition to the gameplay, every single new mechanic, every new idea, it all feels like it could be divided in at least another 2 sequels, but no, it’s all here, and it’s so, so fun. This is still Galaxy, and while I don’t still necessarily consider Galaxy 2 better than its pre-quel, it is a fantastic game on its own merits, ‘cause yes, this game it’s its own thing as much as it is a sequel. It’s impossible to only look it through only one of those lenses, and even tho it’s important to now where thos one faults where Galaxy shined so brightly, is equally as essential to know and remember that what this game has an objective: to be a joy to play, to be surprising, to be constantly a treat.

This is the first 3D platformer I ever played, even before the first game of the series, and even if I never finished, I had an indescribable amount of fun with it, and now, coming back to it so many years later and having experienced almost all of Mario’s 3D catalogue, the fact I felt the same fun and enthusiasm speaks volumes. It’s a tale that also begins with stardust, but the journey it’s so wonderfully different…


I couldn't quite figure out why Super Mario Galaxy 2 doesn't stick out as fondly or as solidly in my brain the way the first Galaxy does. On paper, it feels like it should be better. It's the first direct sequel Nintendo has ever done for a 3D Mario and it improves upon many things from the first Galaxy. Yet despite the improvements, it still doesn't have the same charm or joy that the first game has and ultimately ends up feeling more like DLC that they made into a standalone game.

That said, it's still a really solid 3D Mario that feels great to play and has some fun levels, fantastic visual design, another banging soundtrack, and of course the best feature of all - my beautiful boy, Yoshi.

One of the best Mario games, easily. This game is fantastic, but just falls short of the original for me. While the levels are still very creative and having Yoshi is great, it doesn't capture the same atmosphere the original had, and also I really don't like the world map. Why are galaxies divided into "Worlds"? Other than those two issues, this game is absolutely fantastic with an amazing OST and levels. One thing I think Galaxy 2 does better than its predecessor, is that the post game is way better in this game. I can understand why many like Galaxy 2 more than Galaxy, but I just can't agree. Both are great though.

I like this one more than the original for arbitrary reasons, gosh I wish it was in the 3d all stars collection, thanks Nintendo.

I still like it quite a bit, but not as much as Galaxy 1. It misses a lot in terms of presentation and more open levels. Yoshi is cool though.

I and many others consider Mario Galaxy to be one of the greatest games of all time. It is still wonderful to play and a beast in the 3D Mario lineup. But there were many concepts that didn't make it into the first installment, perfect to put in a sequel. Amazing ideas that can be found all around Galaxy 2. In the music, sound design, creative ass levels, powerups, and even the front cover which shows off the most significant of them all- Yoshi.

Yoshi opened up many gameplay and level opportunities. Even his own power ups which are distinct from Mario's. His power ups are used for entire levels that are designed with it at the core. Yoshi breathes life into every level he is a part of. The kicker is that Yoshi only shows up in a handful of the galaxies, somewhat disappointing because he literally takes up more space on the cover than Mario. Still, the majority of galaxies he is absent in are great.

Moving into the unfortunate regressions of Galaxy 2, first I want to mention the story and atmosphere. Upon the opening It is slowly realized that this will be a retelling of its predecessor's plot. A real shame after what an amazing job Galaxy 1 did with it, they could have taken many other approaches especially since the first game had very recently come out. It feels lazy for them to not find any other drive for this game to occur. With a full view of the story post-credit-roll it is very much an abridged version of the first. Most people may not find issue with that as story has never exactly been the focus of Mario, however I think it limits this game's potential in many areas that could have been switched up between the two.
A great part of Galaxy 1 is the lonely wonder that is perfectly instilled in the cosmos you are exploring. Galaxy 2 leaves that behind for an atmosphere more akin to your average Mario game. There are less starry-skies filled with various planets and more blue cloudy skies inhabited by stages. Even the progression system switched from themed domes at Rosalina's comet observatory to a linear world map designed for quick access. I found myself sorely missing the original's atmosphere, which wonderfully distinguished Galaxy from the other Mario games.

Despite it's fallbacks the level design in Galaxy 2 is still stellar and keeps the action packed fun. It absolutely holds a candle to the first game. My favorites in no particular order were
-Boo Moon
-Tall Trunk
-Bowser's Galaxy Generator
-Chompworks
-Melty Monster
-Cosmic Cove

I may soon try to 100% this game, something I haven't really thought of doing for Galaxy 1

NOTA: 8,75

Com a chegada do Emudeck ao Rog Ally, aproveitei para reviver a magica experiência do que bem provavelmente é meu Plataforma 3D preferido e com certeza um dos melhores do gênero.

A direção de arte e trilha sonora da Franquia Mario Galaxy é fora do normal, maravilhosa e orquestrada, esses 2 elementos são tão presentes que desde 2007 esse jogo não sai da minha cabeça. A atmosfera desse game misturado com a criatividade dos levels me faz até mesmo esquecer que Super Mario Galaxy 2 é tão parecido com o primeiro jogo.

O Yoshi, Luigi jogável, leve melhoria gráfica, seleção de mundo mais fiel, maior dificuldade nos últimos mundos, cometas e extra game, são os elementos que me fazem preferir a sequência em vez do primeiro game, embora o primeiro seja mais genial por não ter prescedentes.

Claramente o jogo não é perfeito, faz bem seu papel como sequência mas claramente poderia ser mais variado, seja com novos power ups ou transformações do yoshi, além disso, é vergonhoso o que a nintendo chama de coop nesse jogo, com a introdução do Luigi como jogável, custava nada ter suporte para coop (mesmo levando em consideração a época) com 2 jogadores de fato, poderia ter mais chefes também.

Me senti uma criança de novo, uma experiência que me agradou demais, sendo um jogo consideravelmente longo da franquia, quem sabe não role de fazer 100% mais para a frente, quem puder, recomendo demais para fãs principalmente dos jogos 3d de Mario.

Awesome sequel to SM Galaxy which met the high expectations with its focus on creative level designs

Super Mario Galaxy 2 - Фантастичні рівні, але крок назад для серії

Завершив Super Mario Galaxy 2 на 100% та зібрав 120 жовтих зірок і ось мій невеличкий огляд з фокусом на тому, чому Galaxy 2 є, нажаль, кроком назад для серії, яку перша гра наважилась вивести на новий рівень.

Гра на початку розробки планувалась як доповнена версія оригіналу, з новими чи зміненими рівнями під назвою Super Mario Galaxy More. Але у команди народжувалось все більше і більше ідей, через що було вирішено зайнятись повноцінним сіквелом. Його ми отримали не через рік, як це планувалось з доповненням, а почекавши 2.5 роки від дати виходу першої частини.

І це дуже відчувається. Гра налічує 49 галактик (на 7 більше ніж у оригінала), нові павер-апи, купа нових ідей в левелдизайні, а також Йоши, який, як і в Super Mario World, є маунтом для Маріо і навіть має свої унікальні павер-апи, довколо яких збудовані цілі окремі галактики та рівні. Зелений динозаврик на диво круто інтегрований у 3d простір і його рівні завжди веселі та динамічні.

Як і в першій частині, галактики дивують різноманіттям своїх біомов і креативом в левелдизайні та використанні як старих так і нових можливостей. З цієї сторони гра дійсно відчувається повноцінним та достойним сіквелом до еталонного платформера.

А ось де вона робить крок назад, як це не дивно казати по відношенню до серії Super Mario, так це в сюжетній презентації та атмосфері.

Super Mario Galaxy була не тільки унікальним в своєму роді платформером через концепцію планетарної побудови рівнів, але й значним досягенням для серії в побудові історії: як через оточення, так і персонажів і їх історію. Ключову роль в цьому грає Розаліна та її "зіркова" сім'я, які, як і наш головний герой, залишились наодинці посеред одинокого та холодного космосу. Обсерваторія, яка є їх домом і засобом подолання міжгалактичного простору, втратила живлення через дії нашого спільного ворога - Боузера, тож тепер, до відомого всім кліше "врятувати принцесу", додається нова ціль - допомогти Розаліні відновити домівку та врятувати свою сім'ю маленьких зірочок.

Саме ця домівка стає нашим хабом, куди ми повертаємося після кожної отриманої зірки на рівні. Саме тут на нас чекають персонажі, яким так необхідна наша допомога і після чергового тріумфального повернення з подоланої галактики, цих персонажів стає тільки більше. Одного разу, зайшовши в тутешню бібліотеку, ми побачимо Розаліну, яка читає казкову історію для своїх дітей. Згодом ми розуміємо, що під чарівну колискову пісню, вона розповідає історію свого дитинства та що з нею сталось перед тим як вона опинилась тут. Це хоч і проста, але пронизлива історія про самотність і знаходження нової сім'ї, а її презентація забезпечує необхідний резонанс.

З відновленням станції та наповненням її життям, виразний вальс, що грає на фоні, збагачується все новими музичними інструментами, виконуючи роль невід'ємного аудіо-візуального індикатора нашої прогресії. Луми, які зустрічають тебе після чергової міжгалактичної подорожі, радісно танцюють під цю музику, наче запрошуючи тебе доєднатись, і коли ти робиш свій фірмовий оберт коло них, вони виконують його разом з тобою.

Все це робить обсерваторію Розаліни не просто хабом для поєднання ігрових рівнів, а чим-то більшим - затишним місцем, в яке хочеться повертатись, а його мешканців - захищати.

Нажаль, в Super Mario Galaxy 2 від цього world-building'у нічого не залишилось. Боузер, як і раніше, викрадає принцесу і ми поспішаємо на допомогу. Цього разу, в нашому розпорядженні персональний космічний корабель у химерній формі голови Маріо, з якого нас моментально, без зайвих прелюдій, відправляють підкорювати космос. Від історії, тематичного підґрунтя та емоційного резонансу більше не залишилось жодного сліда.

Другим ключовим фактором у побудові унікальної атмосфери Super Mario Galaxy є самі рівні, а точніше - тематичний контраст, яким жонглюють автори гри для того, щоб викликати у гравця певні емоції.

Перша планета "Галактики" зустрічає нас ніжною, трохи меланхолічною мелодією, яка символізує самотність у безмежному космосі, що ми також бачимо за допомогою візуалу, де ця карликова планетка поодиноко мандрує у безмежній синеві. Але вже під час подорожі в першу "повноцінну" галактику, ми отримаємо вже зовсім іншу мелодію - героїчну, життєстверджуючу, запрошуючу до пригоди. Невдовзі, ми потрапляємо у Space Junk Galaxy, де чуємо ще більш виразну у своїй меланхолії композицію, яка комплементує візуальний ряд рівня який, як можна здогадатись з назви, наповнений космічним сміттям, залишками інших мандрівників або цивілізацій. В такі моменти гра резонує на дещо невластивому для типічного платформеру з пригодницьким музикальним супроводом рівні.

Сіквел в цьому плані набагато більш "рівний". Тонально, галактики сильніше схожі між собою, а музикальний супровід явно комплементує пригодницікій атмосфері. Це не робить гру поганою у вакуумі, але той спектр емоцій, який давав Galaxy 1, тут вже майже не зустрічається.

Тож як підсумок: Super Mario Galaxy 2 - це неймовірні в своїй креативності рівні, що доповнюють і збагачують оригінальну "Галактику", але яким бракує того клею, що сшивав їх у єдиний, атмосферний нарратив, що рухав серію і жанр в цілому вперед, а також талановито передавав емоції від знаходження в сеттингу, на честь котрого названа гра.

I totally understand why some people prefer Galaxy 1 over Galaxy 2.

But honestly, I think Galaxy 2, despite not having as rich as an atmosphere, wins me over for quite a few reasons, the biggest one being that there are less stars in the levels, which you would think is a bad thing, but because of this, you don’t have to play one level for an incredibly long time, Galaxy 1 was fun, but doing the same level 5-6 times could get a bit boring, in this game, the most I had to replay a level was 3 times, (granted I haven’t 100% the game yet) I just find that Super Mario Galaxy 2 feels a lot more fast paced then its predecessor, and I mean that in the best way possible.

I nutted across the universe with this game


Best use case of the wiimote tbh

i swing my legs around to the music when i play this game.

you either like Super Mario Galaxy 2 or you're wrong

"Super Mario Galaxy MORE" is a codename for this game but also, sadly, all this game is.
More content, more levels, more power-ups but nothing that makes this game stand out from Galaxy 1 aside from that final comet after you collect all green stars.
In retrospect, I feel sad about Mario Galaxy 2 because it could've been so much more but I feel like Nintendo didn't even really try with this one