2023
2023
I don't want to participate in review bombing over current events surrounding games I haven't played, but I suppose this is the best time for me to give some two cents:
Abandoning the artstyle of Lobotomy Corporation (with an in-universe justification for it) was a mistake, and the whole shitshow with this game might be divine punishment.
Abandoning the artstyle of Lobotomy Corporation (with an in-universe justification for it) was a mistake, and the whole shitshow with this game might be divine punishment.
2021
2023
This game takes one forward, one step back. It’s much better than Pikmin 2, but then there’s the limit of three surface Pikmin types, the automatic lock-on, the popups and loading screens, the unreliable Pikmin A.I, the unnecessarily large areas, the weak soundtrack... I could keep going.
The biggest takeaway is that the "perfect" Pikmin game has yet to exist, and people will continue to argue over which installment is the best. Pikmin 3 might still be my favorite at the end of the day.
The biggest takeaway is that the "perfect" Pikmin game has yet to exist, and people will continue to argue over which installment is the best. Pikmin 3 might still be my favorite at the end of the day.
2018
2021
2004
I don't usually make multiple logs for a game. I mentioned "a certain Youtube creator" last time; that was Schaffrillas. He recently changed his Pikmin 2 video from "The Weakest One" to "My Least Favorite One". He's evidently being harassed like how haters of Rio 2 got on his nerves.
I agree with his opinion, and I'm not amused by this behavior. I hope that Pikmin 4 ends up being so much better that people become more reluctant to defend this game.
I agree with his opinion, and I'm not amused by this behavior. I hope that Pikmin 4 ends up being so much better that people become more reluctant to defend this game.
2012
2017
2009
2009
2009
2014
2007
A content-rich game that is tailor-made to not be fun, with the many ways it can trick you during platforming challenges.
So why did I give Rain World and Lobotomy Corporation high scores, when those games are also stupidly hard with lots of trial-and-error? Because of thematic purpose. Life is some scary shit, so you have to adapt to survive as a wild animal, or to contain SCP-like entities with little-to-no employee casualties. This game just beats you down for the sake of it.
So why did I give Rain World and Lobotomy Corporation high scores, when those games are also stupidly hard with lots of trial-and-error? Because of thematic purpose. Life is some scary shit, so you have to adapt to survive as a wild animal, or to contain SCP-like entities with little-to-no employee casualties. This game just beats you down for the sake of it.