September, 2023

30

5h 37m

Finished

It's good. A little longer than it needs to be, and the enemy behavior and variety is the weakest part, but it makes up for it in style. Great presentation, all around.

The story doesn't fully nail the landing, not for me anyway. I didn't dislike any of it, though, and it takes some risks that I appreciate.

We need more diving and shooting in video games.

Finished

24

Finished

First impression didn't persist, at least not visually. Had fun throughout, great level design, but it fell back a little too hard on the medieval fantasy aesthetic that I don't find especially compelling as presented through Quake.

Finished

21

8h 2m

Yeah, not the right fit. Glad people are enjoying it, and it's impressive for a studio's first production.

I imagine some of my distaste stems from an inability to enjoy the game in a vacuum. I can't deny that the source for much of its inspiration presents an unfavorable comparison. Lies of P makes an admirable attempt to engineer its own identity, but it's not convincing enough to dispel the feeling that I'm playing a worse version of something I love.

16

0h 21m

Deep appreciation for Freyre's creative output. Speaks directly to my own history with games.

Doesn't always come together in a way where I'm enjoying the game itself, but it's centered on a clarity of purpose and direction that I really do like.

The man also knows how to title a god damn video game.

14

6h 34m

Finished

Finished Sal's story, and I'm not immediately compelled to try the others. It's fun, though. Well written, solid production.

I'm not sure if deckbuilding games actually appeal to me. I like some of them, and I find the concept interesting, but... I haven't played one that drives me to invest dozens of hours. Which is kinda necessary if you want to appreciate the possibility space of so many cards.

Slay the Spire came close, but I fizzled out there, too.

Maybe the next one.

Finished

12

1h 40m

Might come back to this at some point. It's just not doing it for me right now.

11

0h 26m

This is a puzzle game, huh? Not what I expected. And not exactly what I wanted.

1h 48m

It's a lot. If my wrist was 15 years younger and not strained by a lifetime of poor posture and an unwillingness to change, I might have considered grinding out the proficiency required to see this thing through.

61 seconds is practically the end, anyway. Yeah.

05

0h 26m

Something changed. I don't know which - the writing, or me. I really liked the other two games. 15 years ago.

Probably me.

04

5h 50m

Finished

Good! Hard to say what I would change, but I think the pacing is somewhat off in places. Minor stuff that adds up.

Finished

August, 2023

31

2h 3m

Might not finish this campaign. Feels a little too much like I'm doing the same thing over and over. Love the raytraced voxel presentation, though, so it'll go on the list of things to boot up when I'm bored and just want to destroy some shit.

Raytracing looks surprisingly nice, especially coupled with one of the best CRT modes I've seen in a game, but I don't really need to finish up Doom '93 at this particular moment.

27

0h 44m

Lovely presentation, just very cute in general. Not really for me, though.

24

3h 30m

Finished

Really so much potential for something deeper, a more involved simulation. A few rough edges and kinda uninspired level design also keeps it from being especially satisfying to explore.

I still enjoyed my time with it, but damn, I can vividly imagine a seriously great game here. I also confess to hoping there was anything at all to uncover, even another minor mechanic, and that hope propelled me through the different regions.

So there's a tinge of lingering disappointment.

Finished

3h 34m

Finished

So charming. Lots of cute little flourishes and I had a great time with the combat.

One minor detail that stuck out to me: The LOD has this painterly filter that (I imagine) obfuscates what would otherwise be low quality geometry. It fits perfectly with the art style, and it's just really clever.

Finished

0h 41m

Started

Finished

Started / Finished

0h 38m

Cute. I don't think I'll spend the time required to finish it, but it's definitely neat.

0h 58m

Nice presentation, fun enough to start. I have zero interest in continuing after getting my first relic. I think I need something pulling me through games like these. Feels like an empty meal, nothing to chew on.

3h 37m

Still controls well, but jesus this fucking writing.

1h 20m

Started

Finished

Not a big fan of the writing, the voiced dialogue specifically. Don't regret playing it.

Started / Finished

21

5h 53m

Changed my mind. And then I changed it back. There's really nothing like it. But I don't think I have the patience to actually succeed in terms of its very specific goals.

I wish it was more freeform.

0h 25m

Spent the last ten minutes after shutting the game down thinking about why this doesn't work for me when something like Inside very much does.

The puzzles? Maybe. Inside's in media res thing was also compelling, though Planet of Lana doesn't spend too much time before its inciting incident.

Man, I don't know. I guess there's not just 1 line between "this is alright" and "damn, alright". It's multiple lines, and identifying the threshold is murky at best.

1h 13m

Interesting, but not quite for me. Visual novels have an unfortunately high bar to clear for me to get engaged.