Under some crushing social pressure I was blackmailed into playing this game, and then to play it again on "hardcore" (what a joke). It was the most braindeadly boring, soul-destroying experience I have ever had in gaming. There are no skill trees, no proper character development, no difficulty, no depth, no fun. It's impossible to die in this game, because everything dies from your mere presence. Shittest Diablo-like hack & slash ever made!

They put everything they knew was cool and trending in the design of this main character, and the result was an absolute cringe, a joke and abomination. From the name to voice acting, merely a soulless corporate product. This is the worst main character desing I have ever seen. And the storyline was on the same level with the character desing. What an awful, awful game. This was the start of the new era for Ubisoft, where there was no room for creativity anymore.

Not a Killzone fan, but I enjoyed all PS3 Killzone games. This, on the other hand, even at the PS4 lanch when I had nothing else to play, I had zero interest in. It was overwhelmingly pretty at the time, but just too shit to actually play. Multiplayer was ok for a couple of days. Maybe it's a good thing this game was so bad, because this failure freed Guerilla Games from making more Killzone games.

I was surprised we didn't fly to the outer space, because that's the only thing missing. They just had to throw every idea they had in this one game, even if all the ideas didn't make any sense together. It's completely ridiculous and bloated, and it's all told in overly sentimental-emotional soap-opera fashion that David Cage is known for. Main character has to cry all the time, because she's just a girl. But I do recommend this game; it's unique and it has it's good moments & Ellen Page.

What a tiny, miniscule game this is! Feels like a demo version of some bigger, actual release. When they removed the single-player campaign I was happy because surely all those resources are now being put in making a proper multiplayer? Wrong, these games just keep getting smaller. Still, it's a small Battlefield game, looks and feels the same as any other Battlefield game. What there is, is good. Soundtrack by Hildur Guðnadóttir is excellent, of course. It's fun for a weekend or two.

When this game was first released, it had some quick-time events so hard that even many professional reviewers were unable to complete them. Capcom quickly released an emergency update that made quick-time events easier and even added a feature called "auto action button" that completed quick-time events for you. One star for auto action button that came too late, for I had already quitted in rage.

Enjoyed my time with Final Fantasy XIII, so over the years I have tried to get into this game five times, but failed every time. It wants to give you an false impression of non-linearity and multiple paths, so you have to walk same hallways back & forth unlocking new pathways or just to confirm that it's a dead end. Map is a piece of shit and Mog made me skip all cutscenes. Awful music plays so loud you can't hear any sound effects, and there are no audio settings. One star for Sarah.

You mother wants a bigger house and more money, so she sells your sister to slavery and sends you to the streets to earn some cash for her. What a grand adventure! You get to run nearby street corners back & forth for 40 hours, and sometimes you can go to a cave, but it's the same cave every time. After the stunning 5/5 first game this was my all-time biggest disappointment in gaming.

I like this game for the same reasons I like WET (2009). They both are clunky, imperfect, short and come with unlikeable characters, but at the same time they are so cool, packed with atmosphere and soul. Soundtrack is perfect, graphic design is spot on, story is deliberately stupid and they just reek of a grindhouse decadence. Sometimes that's all you need.

I love this game, but I hate John Marston. He is a sissy do-gooder who feels completely out of place in the time and place he's in. Fool like that would not have survived wery long in the enviroment. They wrote him to reflect what they would assume typical gamer to feel, and that's why he has to be utterly discusted while skinning an animal, something he does every day. He's just a millennial gamer boy, lost in a wrong place at the wrong time.

This one of the best Tomb Raider games. It has an excellent pacing between puzzles, platforming, driving, swimming and shooting. You travel around the world in multitude of settings rather than one, and it never gets boring. It has a special, more lighthearted approach to it. It doesn't make much sense storywise, but who cares?

You climb in somewhere to find an ancient structure where nobody has visited in 1500 years. You solve a puzzle to get the doors to open, and when inside you find that your enemy is already there and you have to kill everybody. Then you climb to some new place and do it all again. This was getting somewhat stale and predictable when this third game in the series was released. It's just as good as Uncharted 1 & 2.

God of War 2 is the weakest entry in the series, mainly because of the story pacing issues and way too many block-pushing puzzles. It often feels that the puzzles are unnecessary and there just to make the game longer. There are sections where it's hard not to be bored and annoyed for the fact that reward for solving a puzzle is always a new puzzle.

This is one of best examples on how to make a sequel to a story-driven game. It expands and deepens the lore but doesn't overdo it. It continues the original story and stays believable, unlike Bioshock Infinite. Bioshock 2 is better game than excellent Bioshock 1 was, and Minerva's Den DLC is the best part of it.

Turn-based batle system is good and this game looks good, but storytelling is awful and many of the characters are annoying. I like the fact that it's mostly linear and it's not overly long, but at the end of the game there was too much pointless xp grinding.